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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Steijn
Quay Industries
957
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Posted - 2015.06.25 20:48:03 -
[91] - Quote
Tyberius Franklin wrote:Steijn wrote:I take it that CCPs only objective is to kill this game.
WHY NOT ADD NEW CONTENT INSTEAD OF CHANGING THINGS THAT DONT NEED CHANGING!!!!!!! Icon is changed. Game is kill. EVERYONE OUT BECAUSE THEY CHANGED AN ICON. Nevermind content is coming alongside it, that doesn't fit the narrative of the rabble so we don't mention it. All you need to know is ICON KILLED EVE!
no, icons wont kill Eve, CCP not having a clue what they are supposed to be doing will kill it. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1525
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Posted - 2015.06.25 20:51:56 -
[92] - Quote
Steijn wrote:no, icons wont kill Eve, CCP not having a clue what they are supposed to be doing will kill it. So we're back to art guys doing art means other groups must be not doing the things you want? Sure, that's more reasonable. |
Elizabeth Norn
Nornir Research Create Alliance
603
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Posted - 2015.06.25 20:55:17 -
[93] - Quote
Jenn aSide wrote:Now, the "any change is a good change" types are probably going to float all up in here and proclaim that if you don't like them, you are just against change. Now that everyone is warned:
Those things look stupid as hell, the current icons work fine and look like missile launchers, those things look like "sails". WTF is wrong at CCP these days?
How would you use another missile launcher to improve the damage of your missiles and the rate of fire of your existing missile launchers?
WTS BPOs & BPO Packs
WTS Collectible Large Rigged Small/Medium Ships
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Steijn
Quay Industries
957
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Posted - 2015.06.25 20:58:15 -
[94] - Quote
Tyberius Franklin wrote:Steijn wrote:no, icons wont kill Eve, CCP not having a clue what they are supposed to be doing will kill it. So we're back to art guys doing art means other groups must be not doing the things you want? Sure, that's more reasonable.
not at all, but instead of paying the art department to change things that arent needed, the funds should go towards areas of the game that DO need improving. I mean come on, there are plenty of other areas that need looking at before anything artistic does. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1525
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Posted - 2015.06.25 21:12:59 -
[95] - Quote
Steijn wrote:Tyberius Franklin wrote:Steijn wrote:no, icons wont kill Eve, CCP not having a clue what they are supposed to be doing will kill it. So we're back to art guys doing art means other groups must be not doing the things you want? Sure, that's more reasonable. not at all, but instead of paying the art department to change things that arent needed, the funds should go towards areas of the game that DO need improving. I mean come on, there are plenty of other areas that need looking at before anything artistic does. So fire the art guys because there are areas other than art that you feel could use improvement? If you're trying to make reasoned proposal, you are failing. There are plenty of visual improvements that others are asking for, V5++ which was just released that vastly improved the way some ships look, skins, remodels and other things they are doing which a large number seem to appreciate on top of new assets surrounding gameplay changes.
And really, unless you are suggesting no new ships, effects, structures or general visual improvements, no, you aren't doing without anything artistic. And all this over a task that could have been done in a single person's downtime most likely.
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Lan Wang
V I R I I Triumvirate.
838
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Posted - 2015.06.25 21:32:54 -
[96] - Quote
Lil' Brudder Too wrote:Why change the BCU icon? It makes no sense. The dmg mod for turrets is a picture of a generic turret...the drone dmg amp is a pic of drones...and the old BCU is, you guessed it, a picture of a launcher. This scheme makes sense. It is in no way broken The same scheme follows for the "Tracking Computers"....the little radar dish thing just doesn't fit the currently well functioning theme. Again, change for change sake with no regard for the function of the form. Lan Wang wrote:do people really think the art department deals with everything in the game, do you think the art department deals with game balance and fixing coding issues? i highly doubt it, so while the art department make visual changes to things another department will be working on something else, so just because art department redesigns a few icons does not mean ccp are ignoring every other issue within the game. If they have Art Department teams that are so desperate for work that they do this ridiculous crap...then maybe its time to re-allocate funds from the art department and towards parts of the game that are direly broken still. That is the issue.
why does any company rebrand? why has the coca cola logo and every other major brand evolved over the years if the original logos were actually fine? things dont need to be broken to give something a fresh new look
what do you think the art department are actually paid to do? develop the art of the game, without the art department the game would still look like its original state, actually no it wouldnt because that also required an art department.
EVEALON Creative - Logo Design & Branding | Digital Design
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
243
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Posted - 2015.06.25 22:04:28 -
[97] - Quote
Steijn wrote:I take it that CCPs only objective is to kill this game.
WHY NOT ADD NEW CONTENT INSTEAD OF CHANGING THINGS THAT DONT NEED CHANGING!!!!!!!
Someone get the meds.
No not those, the horse tranquilizers, this situation calls form some serious **** !
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
243
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Posted - 2015.06.25 22:08:37 -
[98] - Quote
Tyberius Franklin wrote:Steijn wrote:I take it that CCPs only objective is to kill this game.
WHY NOT ADD NEW CONTENT INSTEAD OF CHANGING THINGS THAT DONT NEED CHANGING!!!!!!! Icon is changed. Game is kill. EVERYONE OUT BECAUSE THEY CHANGED AN ICON. Nevermind content is coming alongside it, that doesn't fit the narrative of the rabble so we don't mention it. All you need to know is ICON KILLED EVE!
Okay it seems to be spreading get me a ******* truckload of those horse tranqs stat !
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Dangeresque Too
Pistols for Pandas
240
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Posted - 2015.06.25 23:10:27 -
[99] - Quote
Nevil Oscillator wrote:The blueprint for damage control is still using the old icon Score another one for top level amazing QA they constantly claim they have... you know, because why test something when you can patch it later?
Sobaan Tali wrote:I too am a little confuzzled by the icons. On the one hand, I appreciate CCP's efforts, but to put it bluntly these icons don't really look like they have anything to do with missiles or guidance. To be honest, I'm not even really sure what they look like. How much more of this game are we gonna have to unlearn and relearn by the end of this year? The turret icons are simple representations of turrets, plain and simple, they modify turret weapons stats... so why can't the launcher mods plainly and simply represent launchers? If they really want to go for realistic'ish modern day missile modification equipment, I'm pretty sure all the fancy modern day turrets use just as much radar etc as the missles do, so those weapon mods should be radar/satellite dishes as well right? Heck even the drone mods look like drones... they really need to get their ducks in a row on keeping with some themes/stylings and completely breaking others.
Lan Wang wrote:do people really think the art department deals with everything in the game, do you think the art department deals with game balance and fixing coding issues? i highly doubt it, so while the art department make visual changes to things another department will be working on something else, so just because art department redesigns a few icons does not mean ccp are ignoring every other issue within the game. Thats the crux of the issue... we understand artists can't do core game work, but if you are running out of work for artists that you fall back on these unrequested and poorly done changes... maybe they should look into re-appropriating funds to getting more core game developers to fix badly needed game issues.
TigerXtrm wrote:The hell is that even supposed to be?? Anyone else remember when CCP thought that making ALL of the turret icons 100% accurate to their model in game? Yeah that worked out great, only took 5 months before they realized that simple cartoon'ish old icons where 1000x better and effective.
I would go the extra steps like usual and post up a reasonable comparison of all the current weapon upgrades and why they make sense as compared to these new ones, but CCP won't care and it would be wasted time on my part trying to tell them they are breaking away from the standard theme for everything else in the weapon upgrades modules groups.
Good thing all 3 of my accounts are already scheduled for termination in a few weeks so I won't have to put up with this "crap" anymore. If CCP is in fact trying to think their ranks of older players, it is definitely working, player count has been consistently dropping for quite a while now.
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Dangeresque Too
Pistols for Pandas
240
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Posted - 2015.06.25 23:16:20 -
[100] - Quote
Forgot to mention, so glad they feel the need to post official stuff about changes to the game here in the official forums, as compared to random posts on reddit... why do I feel more focus for Eve by developers gets done on reddit than here? |
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Empyriah Lunawrath
Moon Wraiths
0
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Posted - 2015.06.26 01:04:05 -
[101] - Quote
Dangeresque Too wrote:Sobaan Tali wrote:I too am a little confuzzled by the icons. On the one hand, I appreciate CCP's efforts, but to put it bluntly these icons don't really look like they have anything to do with missiles or guidance. To be honest, I'm not even really sure what they look like. How much more of this game are we gonna have to unlearn and relearn by the end of this year? The turret icons are simple representations of turrets, plain and simple, they modify turret weapons stats... so why can't the launcher mods plainly and simply represent launchers? If they really want to go for realistic'ish modern day missile modification equipment, I'm pretty sure all the fancy modern day turrets use just as much radar etc as the missles do, so those weapon mods should be radar/satellite dishes as well right? Heck even the drone mods look like drones... they really need to get their ducks in a row on keeping with some themes/stylings and completely breaking others.
Who's to say they aren't going to change the turret and drone modification equipment icons down the line? The radar does make a lot more sense for missiles although I do agree the icons they designed feel a little off, mainly due to how big they are compared to the circle behind them. If they played with the size a bit then it'd look better imo. |
Arthur Aihaken
Perkone Caldari State
4461
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Posted - 2015.06.26 03:25:24 -
[102] - Quote
Dangeresque Too wrote:Forgot to mention, so glad they feel the need to post official stuff about changes to the game here in the official forums, as compared to random posts on reddit... why do I feel more focus for Eve by developers gets done on reddit than here? It's not just you that's noticed this...
I am currently away, traveling through time and will be returning last week.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1526
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Posted - 2015.06.26 03:54:52 -
[103] - Quote
Arthur Aihaken wrote:Dangeresque Too wrote:Forgot to mention, so glad they feel the need to post official stuff about changes to the game here in the official forums, as compared to random posts on reddit... why do I feel more focus for Eve by developers gets done on reddit than here? It's not just you that's noticed this... To be fair, Rise posted to twitter. Someone else linked to it from reddit. Why we got a link to a link only the op can answer. |
Claud Tiberius
121
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Posted - 2015.06.26 04:00:50 -
[104] - Quote
Module icons are not game changing - not an issue.
Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.
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Nana Skalski
Poseidaon
296
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Posted - 2015.06.26 09:18:05 -
[105] - Quote
They are too big in the module slot. |
T8497
Torguemada
31
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Posted - 2015.06.26 11:47:42 -
[106] - Quote
I'm going to end up clicking one of those thinking it's a damage control and exploding. |
baltec1
Bat Country Goonswarm Federation
16297
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Posted - 2015.06.26 12:16:37 -
[107] - Quote
Nana Skalski wrote:They are too big in the module slot.
On par with the MWD, AB and target painter icons.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Jeremiah Saken
The Fall of Leviathan
296
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Posted - 2015.06.26 12:59:21 -
[108] - Quote
baltec1 wrote: On par with the MWD, AB and target painter icons.
They are too big. All three modules you mentioned, are usually fitted one/hull (painters may be more). There is a possibilty to fit all three missiles modules, passive/active and scripted. As long as those modules won't be shown on hull all we need are simpified icons I think.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Alek Row
Silent Step
46
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Posted - 2015.06.26 14:07:52 -
[109] - Quote
Not about being new, or replacements, they are just ugly. And since you are creating new icons, shouldn't you adopt some sort of a "standard design" (DC is more 2d than 3d per example) |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1318
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Posted - 2015.06.26 14:09:58 -
[110] - Quote
They stand out pretty well in your inventory.
http://youtu.be/YVkUvmDQ3HY
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Sykaotic
Renegade Armada.
100
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Posted - 2015.06.26 15:56:07 -
[111] - Quote
Arthur Aihaken wrote:Dangeresque Too wrote:Forgot to mention, so glad they feel the need to post official stuff about changes to the game here in the official forums, as compared to random posts on reddit... why do I feel more focus for Eve by developers gets done on reddit than here? It's not just you that's noticed this...
Easier to get things like this past us lol.
Recruitment is open for Renegade Armada PvP / Merc corp.
For discussing business join Mercs Contract channel.
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stoicfaux
5989
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Posted - 2015.06.26 16:37:14 -
[112] - Quote
Nana Skalski wrote:They are too big in the module slot. That explains the look on your face...
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Paranoid Loyd
6007
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Posted - 2015.06.26 16:42:13 -
[113] - Quote
stoicfaux wrote:Nana Skalski wrote:They are too big in the module slot. That explains the look on your face... Tight slot, best slot.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Nevil Oscillator
209
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Posted - 2015.06.26 16:46:38 -
[114] - Quote
T8497 wrote:I'm going to end up clicking one of those thinking it's a damage control and exploding.
You never did have much luck |
baltec1
Bat Country Goonswarm Federation
16297
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Posted - 2015.06.26 16:54:51 -
[115] - Quote
Jeremiah Saken wrote:baltec1 wrote: On par with the MWD, AB and target painter icons.
They are too big. All three modules you mentioned, are usually fitted one/hull (painters may be more). There is a possibilty to fit all three missiles modules, passive/active and scripted. As long as those modules won't be shown on hull all we need are simpified icons I think.
TE and TC also overhang.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Jeremiah Saken
The Fall of Leviathan
297
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Posted - 2015.06.26 17:24:57 -
[116] - Quote
baltec1 wrote:TE and TC also overhang. Overhanging is not the problem. First thing you see when looking on them is brown plate filling icon round model. If they are 20% smaller it would be easier to tell the difference between the adequate modules. Small mark at the left bottom side of module icon is merging with it. Icons should be as clear as possible.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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baltec1
Bat Country Goonswarm Federation
16297
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Posted - 2015.06.26 17:49:53 -
[117] - Quote
Jeremiah Saken wrote:baltec1 wrote:TE and TC also overhang. Overhanging is not the problem. First thing you see when looking on them is brown plate filling icon round model. If they are 20% smaller it would be easier to tell the difference between the adequate modules. Small mark at the left bottom side of module icon is merging with it. Icons should be as clear as possible.
Dont see how its hard to tell the difference here, they are just the same as the TE TC and turret damage mods.This just looks like grr change.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Alea
Pator Tech School Minmatar Republic
109
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Posted - 2015.06.26 21:44:06 -
[118] - Quote
I believe CCP has gone full rereretard, glad I unsubbed my accounts before I started to punch my monitor. |
Specia1 K
State War Academy Caldari State
90
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Posted - 2015.06.27 00:17:51 -
[119] - Quote
Alea wrote:I believe CCP has gone full rereretard, glad I unsubbed my accounts before I started to punch my monitor.
First read, I thought you said "my mother"... like wtf moment... |
Commissar Kate
GoonWaffe Goonswarm Federation
404709
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Posted - 2015.06.27 00:29:05 -
[120] - Quote
Why not put the effort of complaining towards something that actually affects gameplay instead of this silly nonsense .
-k8
My Fanclub
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