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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Kendarr
Zebra Corp The Bastion
48
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Posted - 2015.06.25 08:56:25 -
[121] - Quote
Steven Ellecone wrote:I really hope this isn't the "solution" to wormholes. Not being able to fleet warp to a wormhole is a really big deal. If your whole fleet is landing at different times it's giving a huge advantage to the side that's already established on the hole. They'll easily be able to pop a few people before logi can start getting reps up. Please do not make this change without allowing wormholers to be able to fleet warp to a wormhole or you're going to really discourage wormhole pvp. I can see a lot of groups deciding to just sit in their POS rather than fight if they know they are going to lose a few ships at the beginning of a fight. That's enough to easily turn the tide on most 5-15 person fights. One side is going to establish control on a hole and the other side will be unwilling to fight unless they have superior numbers and firepower since they will be at a huge disadvantage without fleet warp.
Would you not just have someone cloaked on the hole and fleet warp to them. Or fleet warp them to a cloaky at a warpable distance to the hole, align the fleet to the hole and tell everyone to warp?
Mechanics change. Think outside the sandbox.
Zebra-Corp
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Kendarr
Zebra Corp The Bastion
48
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Posted - 2015.06.25 09:15:29 -
[122] - Quote
Awkward Pi Duolus wrote:FT Diomedes wrote:To quote The Big Lebowski, "You're killing your father, Larry."
Sorry, Larrikin. You are still off the mark. We have tried to tell you any number of things to make Eve a better, more engaging game. 90+ pages of feedback (although admittedly about 43 pages of that was Baltec trolling).
The challenge in Eve needs to come from the opposing players, not making it harder and more tedious to do basic things in game.
Listen to Reagalan, Arrendis, Alexis Nightwish, Altrue, etc. These people actually know a thing or two about playing Eve in the current environment. They are not blinded by contempt for the average Eve player.
We all would love to see changes that make Eve more exciting - less tedious. Changes that make Eve more fun to play - less of a chore. Your changes are not achieving that goal.
It takes a very big man to admit that he is wrong. No one will think less of you if you come up with a better solution than this halfhearted concession, which does not even come close to addressing the heart of the matter.
As I said before, you want to increase participation... What is the difference between fleet warping the fleet to a scout and fleet warping the fleet to a bookmark? How is that anything other than a tedious, nonsensical role? I've already mastered the art of sitting cloaked 200km off a gate to act as a bookmark.
How is your goal better than making fleets a maximum of fifty players? And or just making it so you can only squad warp. Each of those changes requires many more highly engaged players than your proposal. The former drastically changes the makeup and composition of every large fleet - in a positive direction. It automatically makes Logistics less powerful in large fleets, without huge nerfs to them as a ship class.
How do your changes make sniper doctrines, apart from Slippery Petes, more viable?
How is making each fleet operation take longer to move from Point A to Point B make the game more engaging? I already have to budget 3-4 hours for a single strategic operation, which may or may not result in a fight. That doesn't count the time I spent preparing as an FC.
To paraphrase Altrue, "make the game more fun to play." Not more time-consuming. Not more tedious. This man hits the nail on the head and sends it to the core of .. Caldari Prime. You know it's going to be the FC's alt who is the warp-to prober - making him more tired, and the fleet members, more bored. You know this will increase travel time even more after the Phoebe hack - do you really want to take away that much time from active gameplay and make it less enjoyable for people on limited time budgets? And you know it will make Petes and OGBs even more uncatchable. CCP, if you want to increase fleet engagement, please consider allowing broadcast of probe results. Has all the upside of what you want to do, and none of the downsides of your proposed plan.
Well sed!
Zebra-Corp
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Zappity
WiNGSPAN Delivery Services
2264
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Posted - 2015.06.25 09:16:50 -
[123] - Quote
Scouting requirements do not scale with fleet size. A small fleet requiring new dedicated scout(s) are proportionally much worse off than large fleets who require the same number of scouts.
Block warfare should pay for the sins of block warfare, not small gangs.
Zappity's Adventures for a taste of lowsec.
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Kendarr
Zebra Corp The Bastion
48
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Posted - 2015.06.25 09:19:54 -
[124] - Quote
Reagalan wrote:Don't fix what isn't broken, keep fleet warp as it is right now.
Exactly what needs to happen.
Zebra-Corp
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
106
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Posted - 2015.06.25 09:32:41 -
[125] - Quote
Cleanse Serce wrote:
Talk for your self, i'm sure pilots willing to do this role and enjoying it exist.
In small gang fleets pilots are autonomous and generally good solo pilots they can take care of themselves and warp individually to broadcasted bms or their own ones.
If they are, then they are doing it already. And if they are not doing it, they should join one of the any number of alliances which promote such independent action. It's silly to think that this new speedbump in gameplay will lead to more "I was there" pilots.
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Malou Hashur
Ministry of War Amarr Empire
64
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Posted - 2015.06.25 11:09:26 -
[126] - Quote
Ted McManfist wrote:Quote: The most common long range (defined as +150km) fleets seen in recent times are GÇ£Slippery PetesGÇ¥. These are specialized Tengus that are fit with lots of ECCM, making them difficult to probe down. The combination of on-grid combat probing and fleet-warps have choked out most other long-range doctrines.
We expect these changes to give long-range fleets time to deploy countermeasures, such as stop-bubbles Do you guys even play this game?
With everything that they have screwed up over the last year, its pretty obvious that they do not.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
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afkalt
Republic Military School Minmatar Republic
1452
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Posted - 2015.06.25 11:13:50 -
[127] - Quote
Can you please give us a way to regular Au/s of warping, please? |
Malou Hashur
Ministry of War Amarr Empire
64
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Posted - 2015.06.25 11:15:29 -
[128] - Quote
Awkward Pi Duolus wrote:CCP Larrikin, thank you for taking the feedback and modifying your proposal. I believe this set will get you much closer to promoting the individual involvement you seek to promote. You know what would make this close to perfect? Allowing fleet members to warp to a probe result. Right now, we're still stuck with the tedious and time-wasting warp to the FC alt who does the probing. If probe results will be broadcastable, it allows for individual pilot action while reducing time people are sitting on their hands. knobber Jobbler wrote:You could just solve the bombing problem by making them decloak each other again under 2k and put the actual skill back in being a bomber FC and pilot. It would remedy so many of the issues you're trying to solve. Yeah? That's more about luck than any skill, since you can't navigate around what you can't see. With the current changes, the first bomber to decloak will give away the position on the others, so will require superb coordination. Which is great. And infinitely better than your silly ideas. Mostlyharmlesss wrote:Uh what. I don't understand what you mean with stopping bubbles and slippery petes - They're bubble immune. This change will make them harder to catch(?) and thus making everyone fly them. The only counter to slippery petes are combat probing and landing right ontop of them with scrams. Y'know, the very thing you just made harder. He meant other sniper doctrines - BS- and BC-based ones - which will be able to deploy those defensive measures.
ThatGÇÖs the problem.
These changes will not encourage people to fly more BS & BC fleets, they will be more of a pain in the ass to move than they are now.
The problem lies with the fact that probing has been made so ridiculously easy. A while back it took a lot of training and skill to be a really good prober, now it takes no time to get a 100% hit and is a lot less skill intensive.
All this could have been solved by making probing a real skill again.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
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James Zimmer
Furtherance.
39
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Posted - 2015.06.25 11:40:15 -
[129] - Quote
Warp coordination will be difficult with different warp speeds (I.E when you use cruiser logistics wiyh your battleship fleet). Could be fun timing it out, though that's going to be terrible in big systems like my home in Thera. Staging locations will be more important. As others have mentioned, some way to control warp speed would be great.
On the flip side, I really like the warp to broadcast thing; it's actually a small boost to mixed-corp fleets. I've run PvE fleets where our scout who located the sigs was out of corp, and transfering the bookmarks was a pain. This will make that way easier through the broadcast window after a bit of a delay. |
Cypherous
Liberty Rogues Aprilon Dynasty
135
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Posted - 2015.06.25 11:41:40 -
[130] - Quote
CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing.
And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue?
Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again |
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baltec1
Bat Country Goonswarm Federation
16288
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Posted - 2015.06.25 11:52:58 -
[131] - Quote
Cypherous wrote:CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing. And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue? Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again
How about you work out a way to do it rather than rely upon CCP to do it for you? Herding cats should not be easy.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Cypherous
Liberty Rogues Aprilon Dynasty
135
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Posted - 2015.06.25 11:54:32 -
[132] - Quote
baltec1 wrote:Cypherous wrote:CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing. And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue? Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again How about you work out a way to do it rather than rely upon CCP to do it for you? Herding cats should not be easy.
Updated my post with a suggestion, you're welcome ;) |
Jezza McWaffle
No Vacancies
224
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Posted - 2015.06.25 12:00:53 -
[133] - Quote
Just a few things I would like to add and I hope you guys read this :)
In terms of wormhole being able to broadcast a bookmark helps alot, however I would like to know what position within the fleet you require to do so, since it would help if anyone in fleet could broadcast a bookmark's location, that way alliances aren't penalized.
I know you haven't released how long it will take to broadcast a location after it is created but for the love of god keep it below 2 minutes please! And also is this time (whatever it will be) be from when the original bookmark is made or from the time you can see it under peoples and places, since the second is very varied.
Increase bookmark propagation speed, its been said 1000 times and it will be repeated 1000 times, you are only making things more difficult in W-space without any advantage it might give us. I'm all for a challenge but an unnecessary challenge is just bad. If we need to get somewhere then we almost always need to get there fast!
Give us a way to control our warp speed, since if we want to bring capitals to a battle, say Triage for our logi. We will need to warp it before the rest of the fleet so it lands at the same time, rather than 1 minute behind the fleet, when our feet will be dead. While staggered warping is a viable tactic it will give rise to dictors simply cloaking in the warp direction, the triage will warp first, the moment after warp bubble goes up and sub cap fleet is dragged wherever you want it. To combat this it will mean always warping to a ping 300km above the hole or something, which is just tedious.
C6 Wormhole blog
http://holelotofwaffle.wordpress.com/
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Arrendis
GoonWaffe Goonswarm Federation
372
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Posted - 2015.06.25 12:28:17 -
[134] - Quote
Zappity wrote:Block warfare should pay for the sins of block warfare, not small gangs.
Bloc. For the love of Dog, the word is bloc. 'Block' warfare would be combat between city blocks, or cement blocks, or children's blocks. Massive alliances of multiple belligerents or potential belligerents are blocs.
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baltec1
Bat Country Goonswarm Federation
16288
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Posted - 2015.06.25 12:35:40 -
[135] - Quote
Cypherous wrote:baltec1 wrote:Cypherous wrote:CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing. And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue? Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again How about you work out a way to do it rather than rely upon CCP to do it for you? Herding cats should not be easy. Updated my post with a suggestion, you're welcome ;)
Or you could use your noggin and work out warptimes and guesstimate warp times. Frankly I would just fleet warp to a cov ops scout, I have no idea why you people are making this harder than it needs to be.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Arrendis
GoonWaffe Goonswarm Federation
372
|
Posted - 2015.06.25 12:40:35 -
[136] - Quote
baltec1 wrote:Or you could use your noggin and work out warptimes and guesstimate warp times. Frankly I would just fleet warp to a cov ops scout, I have no idea why you people are making this harder than it needs to be.
Dude. You're better than that. C'mon. Don't make the troll so obvious that you go with the 'use your noggin' nonsense I cut to shreds in the old thread. Just go straight to the 'duh, use a cloaky' and be cool. |
baltec1
Bat Country Goonswarm Federation
16288
|
Posted - 2015.06.25 12:50:31 -
[137] - Quote
Arrendis wrote:baltec1 wrote:Or you could use your noggin and work out warptimes and guesstimate warp times. Frankly I would just fleet warp to a cov ops scout, I have no idea why you people are making this harder than it needs to be. Dude. You're better than that. C'mon. Don't make the troll so obvious that you go with the 'use your noggin' nonsense I cut to shreds in the old thread. Just go straight to the 'duh, use a cloaky' and be cool.
Garpa will have a tool for this if it becomes a thing
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Intel Channel Broken
University of Caille Gallente Federation
1
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Posted - 2015.06.25 12:57:38 -
[138] - Quote
CCP:
Have you considered applying changes differently to the various levels?
Namely you can gimp Fleet and Wing warps along the lines of what you are proposing, but leave squad warps more intact.
This would increase fleet member interactivity and make squads like a mini fleet of their own.
0.02 isk
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Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
74
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Posted - 2015.06.25 13:10:14 -
[139] - Quote
You do this for BOOST snipe fleets?! What the hell! I didnt saw close bs for a ages! And you talikng about: "well, snipe not so popular"?! Do you even play yourgame? 3/4 of all doctrines ishtars! That shoots over 100km. Is it close? Or mb art-mach close?
Close armor formats is a RARE! Because they just cant fight against shields long-range. MJD not helping at all.
Yes, change is good. But be honest - this is not coz "nobody use snipe". EVERYBODY use snipe (100+km). NOBODY use close armor bs, because this is useless bricks that have no chanse vs shield fleets. Boost this, we want bloodbath with close armor bs because its fun! |
Cypherous
Liberty Rogues Aprilon Dynasty
135
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Posted - 2015.06.25 13:37:13 -
[140] - Quote
baltec1 wrote:Cypherous wrote:baltec1 wrote:Cypherous wrote:CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing. And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue? Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again How about you work out a way to do it rather than rely upon CCP to do it for you? Herding cats should not be easy. Updated my post with a suggestion, you're welcome ;) Or you could use your noggin and work out warptimes and guesstimate warp times. Frankly I would just fleet warp to a cov ops scout, I have no idea why you people are making this harder than it needs to be.
Work out warptimes for a fleet that involves fast tackle and a carrier that doesn't involve you sititng on a gate waiting for ages for the carrier to be far enough away that the rest of the fleet doens't arrive a decade before it, because you'll be sitting there for a while if its a long warp and you might have to fight |
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Corvonax
Void.Tech Get Off My Lawn
0
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Posted - 2015.06.25 13:41:10 -
[141] - Quote
TLDR: Herpa Derka heGÇÖs from the CFC! Null sec blobber thinks change is good post ignored due to being a nobody.
./throws brick.
Input from a Nobody. The average line member (AKA F1 monkey) and proud member of the CFium AKA: The Imperium!
Good afternoon every one, IGÇÖve been playing eve off and on for a very long time its had periods of time where IGÇÖve loved it and hated it depending on what changes have been made etc.
As of late IGÇÖve been enjoying the game again and with the upcoming fozi sov (hurry the **** up) thatGÇÖs not looking to change. IGÇÖve been tagged with the CFium (CFC / Imperium) for a modest amount of time now. During which I have attempted to be an active participant in fleets and special events.
The only ones of note were the most recent invasion of fountain if it can be called that and the burn Amarr event as well as home defense fleets and a few odd ball roams / pos grinds. IGÇÖm your average line member playing a few hours an evening and juggling a wife / kids / mortgage / job etc. IGÇÖm not GÇ£bad at eveGÇ¥ but IGÇÖm not great at it either.
As such I wanted to chime in as I feel very strongly on some of the upcoming changes, and be honest here your average line member is the bulk of your subscriber base.
*Fleet warp changes and fleet participation for your average line member.
I personally am glad these changes are going into effect. Every one claims that GÇ£eve is hardGÇ¥ while this is true on general understanding of the game (thereGÇÖs a lot of content given to you all at once) This is not true for other aspects of game play.
In fact compared to most other MMOS out there EVEGÇÖs fleet participation is in fact substantially easier for the average pilot than even World of WarcraftGÇÖs LFR play. Low blow I know but im being honest here.
This is why I feel this way.
In an average fleet, I sit down behind my keybard log in buy a ship off contract fully fit if IGÇÖm lucky, or at worst take 10 or so mint purchase a GÇ£doctrineGÇ¥ ship and fittings from my local market hub. What is optimal is already decided by the fleet and I generally follow it as I want to receive the SRP (Of which the Imperiums is pretty decent) I insure the ship and double check that I have water / food and **** as your average line member wants to do well in the fleet and not be GÇ£that guyGÇ¥ who goes afk on a gate holding every one up.
(Talent specs / rotations / builds are optimized in other games etc so this is not uncommon to me and in general Raid / fleet / group preparation doesnGÇÖt change much between games.)
After that I join the fleet hop on coms and chill till its time to launch (this is why I go to fleets and play eve to BS with friends). Once in space the FC generally links a rally point or destination. From this point on one of two things occurs. We either free burn or go as a group gate to gate. I always pray for free burn as I like to GÇ£raceGÇ¥ other members lol silly I know but eh. Coms are usually entertaining and things are often linked in fleet / local or both and its always good lulz.
Once we are on the final outbound gate GÇ£Gate is red, gate is red, gate is redGÇ¥ we regroup and from this point forward my only function is to basically press F1 or GÇ£Jump gateGÇ¥ when told to. This is where eve becomes boring still for me.
I anchor up, ensure modules are online and lock what ever is broadcast pressing F1.
The fight occurs, the FC does stuff I press F1 on what ever he or she broadcasts till it dies etc. I donGÇÖt warp my self. I donGÇÖt move my self. I donGÇÖt really do any thing at that point. My character is basically controlled in large part by the FC or one of 5 people in fleet.
In other games you are at least responsible for GÇ£Not standing in fireGÇ¥. In eve you simply anchor up and the FC or designated anchor (logi / Ewar / Fleet etc) and they are responsible for you not standing in fire.
IGÇÖm probably going to get hit with a brick but frankly eve WHEN IT COMES TO FLEET PARTICPATION is so easy I honestly think my 5 yr old could do itGǪ. Wait.. .. Yea new Imperium member huzah!
NOTE: Eve is still hard donGÇÖt get me wrong but this aspect of eve has had its game play placed on one person. For all intensive purposes 2 FCGÇÖs could sit down work out ahead of time on a spreadsheet whoGÇÖs going to win based on what they are bringing and just skip the whole process. ThereGÇÖs no room for GÇ£Hero momentsGÇ¥ or even creative thinking in larger fleet engagements.
I personally would love to be able to control GÇ£MYGÇ¥ own character in fleets again. Instead of just pressing F1 / anchoring up and drooling at my keys, but in order to do that a few things need changed.
It may just be me, but I personally feel that I am at least of modest intelligence capable of maneuvering my character in a space combat game around the field and participating and even contributing to the engagement. I honestly think a lot of other people feel the same way.
If you allow fleet warps to continue even to other members your just going to raise the bar for what it takes to be an FC. Honestly I donGÇÖt think a fleetGÇÖs success should rest squarely on 1 personGÇÖs shoulders. I play eve I should and want to be able to control my own character in these large fleets. I understand that IGÇÖm but a lowly cog in the great grinding gears but even that one cog should have a purpose and contribute.
This leads me to the next Topic. Tools for the FC and other ideas.
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Corvonax
Void.Tech Get Off My Lawn
0
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Posted - 2015.06.25 13:41:59 -
[142] - Quote
-------------- IDEAS --------------
A) MS paint in space plz!
These may seem silly however I find it odd that FCGÇÖs have very few ways to communicate with their fleets inside of the game. We are in a future space ship game. Where are the HUDS / Markers / Waypoints etc should be all over the place.
I under stand eve has the ability to add tags to specific objects in space and thatGÇÖs useful. But its currently impossible to designate a place on a grid as a GÇ£Fleet go hereGÇ¥ point. Or a line for GÇ£move along this pathGÇ¥ Or even the ability to measure from one object remotely to another.
I would literally like to see a tool where you place a few GÇ£markers in spaceGÇ¥ and or various other nonwarpable objects in space. You could even go as far as to be able to connect various markers with lines etc.. Straight or arched if you wana get fancy. Hell if you want to get really useful allow for a distance number associated with the path etc. Allowing for travel times etc to be calculated between the 2 points on a grid.
Eve constantly shows all these fancy visual effects on huds etc but the only thing we have to represent this in game is a flat plane with distance circles (ok thatGÇÖs useful) and some number / letter tags that are bugged to hell and back. If you expect an individual pilot to do more you have to allow for better communication between the FCGÇÖs and the line members.
B) Remove orbit function but add something cool (TM?)
Anchoring up is boring I get that its easy etc and keeping a group together is a big deal. But why not allow for something new? Formations / maneuvers, I donGÇÖt know something? You guys are CCP surly there is something cool you can add to make the GÇ£orbit the anchorGÇ¥ portion of a fleet more interesting.
A simple and probably stupid idea from this nobody would be Squad formations. (effectively allowing anchors to only exists up to the squad leader level)
Defensive, Offensive positioning.
In the defensive formation you can designate 1-2 members of the squad to receive a bonus due to GÇ£over lapping shields or armor screening or what ever RP reason you wantGÇ¥ to help boost either weaker members or protect more important ships.. Hell you could get really detailed with this adding skills etc under leadership if you wanted etc. If the squad goes into this formation it sets the GÇ£keep at range distances between various membersGÇ¥ etc and roughly makes it look like they are in a formation instead of just flying around 1 **** all wily nilly.
C) Buy fittings / hulls from your pree saved fitting window. Lets face it every one for the most part uses doctrine setups which are distributed to each member.
Eve has the ability to pree save that fitting set up on a hull and GÇ£quick fitGÇ¥ from that saved template. Why not allow us to GÇ£quick buyGÇ¥ from that same spot? Have it list each item your about to buy in a list similar to the bulk sell list with prices and markup % etc. Allow us to limit it to GÇ£in current station / jumps etcGÇ¥
Most people shop at a market hub anyways meaning every one has all their **** for sale where your probably at anyways. This is just a quality of life change but still.
1 click buying. Simple.. IMO.
D) Get rid of allocated stats and remaps.
Leave implants alone just set every ones stats to a pree determined number and remove the ability to change them around. Remapping is an unneeded complicated mechanic that needs to die. Skill training should not need spreadsheets to optimize your SP / hour. ThereGÇÖs no reason for it to be this complicated. I would say remove learning implants but personally I kind of like those as they allow people to purchase an edge over the guy next to them.
-------------- Closing --------------
I hope this wall of text is actually read as I put a good bit of time trying to lay my thoughts out on this subject. I love eve and hope in the future to be able to play it for a long time.
I personally enjoy the way eve is heading, Sov / structure changes etc are all things that needed worked on. These and the previous changes you have made were hat made me come back and want to play eve.
This game has soo much potential you just need to make aspects of it more engaging.
Also.. When people say EVE is hard.. They donGÇÖt mean eve is hard to play. Functionally eve is rather simple for a RPG you can play even with less than 15 keys.. WhatGÇÖs hard about eve is coming to grips with the HUGE well of information thatGÇÖs never fully explained. You can do almost any thing in eve thatGÇÖs hard to process.
Opportunities were a good start. Keep working on those, they have helped my wife a lot.
Corvonax The Nobody.
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FT Diomedes
The Graduates Get Off My Lawn
1155
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Posted - 2015.06.25 13:59:06 -
[143] - Quote
baltec1 wrote:Arrendis wrote:baltec1 wrote:Or you could use your noggin and work out warptimes and guesstimate warp times. Frankly I would just fleet warp to a cov ops scout, I have no idea why you people are making this harder than it needs to be. Dude. You're better than that. C'mon. Don't make the troll so obvious that you go with the 'use your noggin' nonsense I cut to shreds in the old thread. Just go straight to the 'duh, use a cloaky' and be cool. Garpa will have a tool for this if it becomes a thing
Which is part of the reason this change is bad - it is yet another Quality of Life non-improvement which will benefit the largest and most well-organized coalitions. They will find ways to overcome the tedium, those with worse out of game support structures will suffer.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1155
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Posted - 2015.06.25 14:06:01 -
[144] - Quote
Corvonax, if you want to take a more active role in fleet, take it. Nothing is stopping you. Fly a prober, tackler, logistics, etc. ships of the line take their place in the line of battle and shoot what they are told to shoot. Eve is naval warfare in space.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Corvonax
Void.Tech Get Off My Lawn
0
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Posted - 2015.06.25 14:13:17 -
[145] - Quote
FT Diomedes wrote:Corvonax, if you want to take a more active role in fleet, take it. Nothing is stopping you. Fly a prober, tackler, logistics, etc. ships of the line take their place in the line of battle and shoot what they are told to shoot. Eve is naval warfare in space.
Please don't misunderstand me.
I am not unhappy with being a line member I just think there is a lot that can be improved upon. I personally am for the changes coming to fleets and sov and structures etc.
Also..
I just finished training into dictors \ (^_^) / up next is T3's then logi 5 and min 5.
Eve has a very slow progression. It takes MONTHS to get into specific roles. Im working on it but it still takes time. Something you cant speed up or slow down sadly.
Up until joining the CFium i had been an indy guy. Probably should have just bought a combat pilot but i like my toon and dont really want to fly under another name. |
Dersen Lowery
Scanners Live in Vain
1671
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Posted - 2015.06.25 14:56:34 -
[146] - Quote
Corvonax: clean that stuff up and post it in Features & Ideas. I love it.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
76
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Posted - 2015.06.25 14:58:33 -
[147] - Quote
Corvonax wrote:FT Diomedes wrote:Corvonax, if you want to take a more active role in fleet, take it. Nothing is stopping you. Fly a prober, tackler, logistics, etc. ships of the line take their place in the line of battle and shoot what they are told to shoot. Eve is naval warfare in space. Please don't misunderstand me. I am not unhappy with being a line member I just think there is a lot that can be improved upon. I personally am for the changes coming to fleets and sov and structures etc. Also.. I just finished training into dictors \ (^_^) / up next is T3's then logi 5 and min 5. Eve has a very slow progression. It takes MONTHS to get into specific roles. Im working on it but it still takes time. Something you cant speed up or slow down sadly. Up until joining the CFium i had been an indy guy. Probably should have just bought a combat pilot but i like my toon and dont really want to fly under another name.
Naval warfare. I partly agree with this however a few additional points that can be made. Range to Logi. Range to Target. Range to Tackle. These positional requirements are currently carried by 1 man.. while in naval warfare they are carried by every ship on the line. IMO CCP is trying to make your position on the field matter again.. By making every person responsible for their position. Currently position isn't really a factor as a lot of your Macro movement is handled by 1 person meaning every one is always together all the time, while the micro movement (on grid) is handled by 1 person.. "the anchor". Someone's prob going to throw a brick at me.. But Honestly i hope they remove the ability to "anchor up".. Or at a minimum reduce it to squad level anchoring. As to the macro movement i personally feel i am more than capable of hitting "warp to X" when broadcast.
W/o option to warp at scan result how will close armor-tank ships reach shield snipe ships? They have less speed, less range and niw cant unsta warp to do some dmg.
Who will use close armor? Nah dont answer. I know. Nobody. Nobody will use it. Like 4 last years before (or even more). My megathrone realy forget how to fit blasters.
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Hendrink Collie
Steel Fleet Gentlemen's.Club
41
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Posted - 2015.06.25 15:07:59 -
[148] - Quote
Just to more formally state things from earlier post:
I understand what your going for with these fleetwarp changes, and honestly I can live with them if they go through; however, I believe there is an easier solution that won't break lots of other things along with avoiding adding un-needed layers of complexity.
Solution: Not allowing fleet, wing, or squad warps to scan results IF the squad members affected are either on grid or within 500kms of the scan result. This way we can still do all our traditional fleet warps to pings, gates, etc and even allow fleets warps to scan results a significant distance off-grid without breaking the current experience for wormhole gangs. The 500kms (or even 1k km) is important because sometimes grid-foo happens, and if the restriction were JUST on-grid... people could take advantage of grid-foo.
Thanks to Alexis Nightwish for the idea, just expanding it a bit. |
Invisusira
The Rising Stars Tactical Narcotics Team
317
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Posted - 2015.06.25 15:18:45 -
[149] - Quote
Honestly my main concern here is that it will now take over twice as long for massive TiDi fleet battles to warp from one side of the system to the other. And that's enough to turn me off of large fleet combat for life.
EVE Music
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Alexis Nightwish
287
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Posted - 2015.06.25 15:54:54 -
[150] - Quote
Corvonax wrote:Lots of good stuff from a nullsec line member who can see that his EVE gameplay will not be improved by the fleet warp nerf. While I don't agree with some of your proposed solutions (removing orbit for example will make an interceptor's job all but impossible), I thank you for the candid feedback of someone that CCP claims this change will directly benefit.
Players and CCP Larrikin have stated they don't like the "anchor on FC and hit F1" style of gameplay that's prevalent in larger fleets, yet bombers, which I thought were introduced to discourage that style of gameplay, are the target of repeated nerfs.
Ironically CCP nerfs fleet warp rather than iterating on it which would give the FC options other than "the whole fleet warps in at X" resulting in a clustered blob of bomber food.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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