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Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.06.28 02:45:26 -
[1] - Quote
*All planets have a "capture the flag" point, that any corporation can attack, the corporation that owns the capture point / planet gets npc trade route. (which you can set between planets)
* Pirates can use their version of the entosis link to raid P.o.c.o's and siphon resources and isk for the duration of the temporary capture. (That's after the capture is complete) you don't have to stay around after the capture is complete etc..
* A cloaked deployable used in low sec and null sec that triggers an alert to its owner if a ship is in its detection range. this can be used defensively or offensively
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Zimmer Jones
Aliastra Gallente Federation
228
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Posted - 2015.06.28 03:00:33 -
[2] - Quote
idea 1: what is the point? no reward was mentioned, and no risk included. unsupported
idea 2: pretty sure there is a deployable that does this, albeit in a very minimal way.
idea 3: Automatics are a no-no, this idea encourages avoiding otherwise legit pvp. Dscan is there for a reason, due diligence is a part of eve, and lack of attention is frequently the reason for pvp. EVERYONE undocked is prey. They might not be easy meat, but they are prey. what your deployable does is take the need for awareness of ones surroundings and give a GTFO to you is someone bad wants to enjoy your blindness. It also takes away a job some other player could be doing, or not doing.
Your ideas need to be thought through, then fleshed out. The need should be demonstrated, or it is a "wouldn't it be nice" post that generally tries to get other posters doing the thinking.
You are content to be content. This is not a jedi mind trick, you're just the game
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Nyalnara
Dark Evil Undead Ponies Productions
54
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Posted - 2015.06.28 10:28:28 -
[3] - Quote
Zimmer Jones wrote:idea 1: what is the point? no reward was mentioned, and no risk included. unsupported Did you read it? NPC logi routes, he said. Would be (potentially) interesting because (almost) no one cares about those hauler NPCs... And that would add easy automatic logi for those too lazy to do it, at the cost of needing to defend capture points.
Zimmer Jones wrote:idea 2: pretty sure there is a deployable that does this, albeit in a very minimal way. Nope. It exists for moon mining.
Zimmer Jones wrote:idea 3: Automatics are a no-no, this idea encourages avoiding otherwise legit pvp. Dscan is there for a reason, due diligence is a part of eve, and lack of attention is frequently the reason for pvp. EVERYONE undocked is prey. They might not be easy meat, but they are prey. what your deployable does is take the need for awareness of ones surroundings and give a GTFO to you is someone bad wants to enjoy your blindness. It also takes away a job some other player could be doing, or not doing.
Your ideas need to be thought through, then fleshed out. The need should be demonstrated, or it is a "wouldn't it be nice" post that generally tries to get other posters doing the thinking. Agreeing with this part.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Lugh Crow-Slave
1150
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Posted - 2015.06.28 10:42:45 -
[4] - Quote
how would this generate more pvp than pocos?
however im game for a poco siphon
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Danika Princip
GoonWaffe Goonswarm Federation
3516
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Posted - 2015.06.28 11:23:45 -
[5] - Quote
How would a poco siphon even work?
Let's say there is a poco used by fifty people. Who does the siphon steal from? |
Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.06.28 12:18:29 -
[6] - Quote
Nyalnara wrote:Zimmer Jones wrote:idea 1: what is the point? no reward was mentioned, and no risk included. unsupported Did you read it? NPC logi routes, he said. Would be (potentially) interesting because (almost) no one cares about those hauler NPCs... And that would add easy automatic logi for those too lazy to do it, at the cost of needing to defend capture points. Zimmer Jones wrote:idea 2: pretty sure there is a deployable that does this, albeit in a very minimal way. Nope. It exists for moon mining. Zimmer Jones wrote:idea 3: Automatics are a no-no, this idea encourages avoiding otherwise legit pvp. Dscan is there for a reason, due diligence is a part of eve, and lack of attention is frequently the reason for pvp. EVERYONE undocked is prey. They might not be easy meat, but they are prey. what your deployable does is take the need for awareness of ones surroundings and give a GTFO to you is someone bad wants to enjoy your blindness. It also takes away a job some other player could be doing, or not doing.
Your ideas need to be thought through, then fleshed out. The need should be demonstrated, or it is a "wouldn't it be nice" post that generally tries to get other posters doing the thinking. Agreeing with this part.
I often don't explain it, because often people don't read it, jump to conclusions, go off on a tangent, or just rant about it, so i provide a basic idea and let the discussion decide, because they usually already "know" whats best. |
Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.06.28 12:21:54 -
[7] - Quote
Zimmer Jones wrote:idea 1: what is the point? no reward was mentioned, and no risk included. unsupported
idea 2: pretty sure there is a deployable that does this, albeit in a very minimal way.
idea 3: Automatics are a no-no, this idea encourages avoiding otherwise legit pvp. Dscan is there for a reason, due diligence is a part of eve, and lack of attention is frequently the reason for pvp. EVERYONE undocked is prey. They might not be easy meat, but they are prey. what your deployable does is take the need for awareness of ones surroundings and give a GTFO to you is someone bad wants to enjoy your blindness. It also takes away a job some other player could be doing, or not doing.
Your ideas need to be thought through, then fleshed out. The need should be demonstrated, or it is a "wouldn't it be nice" post that generally tries to get other posters doing the thinking.
Well your just thinking of it defensively, you could also deploy one in an asteroid field in one system then, go to another system, when something comes nearby you get a mail alert to its position and off you go to warp to the place you deployed it, and hopefully catch something. |
Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.06.28 12:35:58 -
[8] - Quote
Danika Princip wrote:How would a poco siphon even work?
Let's say there is a poco used by fifty people. Who does the siphon steal from?
Well that would not matter in this case, the pirate entosis links would trick the poco into making a tax deduction on the owner, depending on the tax rate that the owner has set, so in this way there is added risk in putting the tax rate too high. time to get the robin hood gear lol. |
Donnachadh
United Allegiance of Undesirables
342
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Posted - 2015.06.28 14:23:45 -
[9] - Quote
Just wondering how you would adapt this to the various types of space.
Nul already has a form of this with sov mechanics so how would you integrate this idea into the current sov mechanics?
While there are no "capture" flags you can already do a fair portion of this in low sec, how do you integrate this idea into the current mechanics and game play of low sec.
-1 for high sec. players cannot now and never should be able to control the planet itself, limited control of access to it via the POCO taxes yes, but not actually controlling access and use of the planet.
-1 because no player should ever have control over the NPC in the game, not at any time and not in any way.
Overall you get a -1 from me until you can address how you would integrate this into existing mechanics and you find some other benefit for it removing the link to NPC in the process. |
Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.06.29 10:41:22 -
[10] - Quote
Donnachadh wrote:Just wondering how you would adapt this to the various types of space.
Nul already has a form of this with sov mechanics so how would you integrate this idea into the current sov mechanics?
While there are no "capture" flags you can already do a fair portion of this in low sec, how do you integrate this idea into the current mechanics and game play of low sec.
-1 for high sec. players cannot now and never should be able to control the planet itself, limited control of access to it via the POCO taxes yes, but not actually controlling access and use of the planet.
-1 because no player should ever have control over the NPC in the game, not at any time and not in any way.
Overall you get a -1 from me until you can address how you would integrate this into existing mechanics and you find some other benefit for it removing the link to NPC in the process.
Your corporation can claim control of the planet/s but it does not block access to the planets P.I, because you would not gain anything that way. think of it more like a fight for dominance within the empires ( with combat occurring only at the planet locations without concord intervention at the planet in space) what you gain is npc trade between the planets you link together, this has no effect on P.I or anyone who uses the planets, it allows owners of planets to create trade routes by linking them together, as an example you would see npc haulers traveling between linked planets. this also leads to another idea that pirate players can attack the haulers, so you would also have to try and defend the trade lines / links. This makes sense so that you can not put 100% of your forces in defending your planet from others. |
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Donnachadh
United Allegiance of Undesirables
345
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Posted - 2015.06.29 14:18:40 -
[11] - Quote
You still get a -1 from me for this idea.
Reasons.
You still have not given us anything on how you will integrate this with sov mechanics.
How will you integrate this into low sec game play.
You are still using player control of NPC as a benefit. No player or players should ever be able to control the NPC, not at anytime and not in anyway, and not for any reason.
You contradict yourself. You claim your idea would have no affect on PI, yet you would set up a Concord free area around all of the planets affected by this and in doing so you create a free kill zone that PI players would have to enter to be able to do their PI.
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Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.07.01 17:54:30 -
[12] - Quote
Donnachadh wrote:You still get a -1 from me for this idea.
Reasons.
You still have not given us anything on how you will integrate this with sov mechanics.
How will you integrate this into low sec game play.
You are still using player control of NPC as a benefit. No player or players should ever be able to control the NPC, not at anytime and not in anyway, and not for any reason.
You contradict yourself. You claim your idea would have no affect on PI, yet you would set up a Concord free area around all of the planets affected by this and in doing so you create a free kill zone that PI players would have to enter to be able to do their PI.
No the battle would only take place at a point away from where the poco is but near the planet, and also why would you object when clearly that would not be something that ccp would allow. |
Donnachadh
United Allegiance of Undesirables
351
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Posted - 2015.07.02 01:50:16 -
[13] - Quote
Not that Forumguy wrote:No the battle would only take place at a point away from where the poco is but near the planet, and also why would you object when clearly that would not be something that ccp would allow.
So you are now contradicting yourself. First you state these fights would be in a Concord free area, yet no you ask me why I would object when CCP would not allow there to be a Concord free area in high sec.
Perhaps you need to take the time to go back and rethink this and let us all know how you intend for Concord to act. Do the corps need to file a war dec to go after these control flags? If not how do you propose that the non-combatants would be designated so Concord would know who and who not to respond to?
Still waiting on your alternative to control of the NPC as a benefit of winning one of these battles since allowing any player, or group of players to control them in any way is out of the question. |
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