Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.28 06:11:18 -
[1] - Quote
Hello everyone. Cutting to the chase, I'd really like to know if anyone knows when the BCs and BSs are getting a rebalance? If so, does anyone know what type of rebalance treatment these forgotten ships will be receiving?
I for one noticed a decrepit ability in the BSs cap recharge rate which is practically non-existent even with multiple cap mods & rigs on the things. (Abbadon, Navy Apol, Hyperion)
Warp speeds are horrendously slow and can put you to sleep if having to travel 10+jumps. (All)
Not enough pwg or cpu to fit the best weapon system to make full use of the ships capabilities (Maelstrom).
These are just the tip of the iceberg as I'm sure there are tons more defects these ships are plaque with since I hardly see them around anymore (mostly all you see now are Faction BS & Marauders).
In a nutshell I'm try to decide if it's worth it for me to continue training into them or should I ignore these helpless relics of the past and train into Marauders. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1235
|
Posted - 2015.06.28 06:37:12 -
[2] - Quote
there's like a 20 page thread all about battleships on the front page.
imo the only thing bs could use is a bit more warp speed, 2 au/s is painful
@ChainsawPlankto
|
Riot Girl
You'll Cowards Don't Even Smoke Crack
3747
|
Posted - 2015.06.28 06:47:32 -
[3] - Quote
For BCs, just flip them all vertically and turn them all into ABCs.
Oh god.
|
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.28 08:06:10 -
[4] - Quote
Chainsaw Plankton wrote:there's like a 20 page thread all about battleships on the front page. imo the only thing bs could use is a bit more warp speed, 2 au/s is painful
I saw that thread, BUT I'm asking if anyone knows when they're supposed to be rebalanced and when. If not then I know to look elsewhere to train.
|
Webvan
All Kill No Skill
10468
|
Posted - 2015.06.28 09:09:15 -
[5] - Quote
Nyveris NeVonte wrote:If not then I know to look elsewhere to train. It's coming, we just don't know when. You haven't trained at all? Likely we will know or it will be done by the time you get your skills up pretty solid into marauder, black ops or pirate factions. Nothing stopping you, not all the BS' are broken. The next general fix is missiles, so those battleships with missiles should benefit. I know they have been looking at black ops, early stages, certainly needs work there. Navy and pirate is generally nice. Marauders have seen some luv in recent times. But yeah, some have gotten some work, just not everything yet. |
Tiddle Jr
Galvanized Inc.
281
|
Posted - 2015.06.28 09:47:18 -
[6] - Quote
Nyveris NeVonte wrote:Hello everyone. Cutting to the chase, I'd really like to know if anyone knows when the BCs and BSs are getting a rebalance? If so, does anyone know what type of rebalance treatment these forgotten ships will be receiving?
it's happening periodically I for one noticed a decrepit ability in the BSs cap recharge rate which is practically non-existent even with multiple cap mods & rigs on the things. (Abbadon, Navy Apol, Hyperion)
lack of skills plus you don't need ot be cap stable all the time Warp speeds are horrendously slow and can put you to sleep if having to travel 10+jumps. (All)
there are rigs for that as well as mods oh and skills and Machariel Not enough pwg or cpu to fit the best weapon system to make full use of the ships capabilities (Maelstrom).
lack of skills and there are implants available oh and there is Machariel and Vargur These are just the tip of the iceberg as I'm sure there are tons more defects these ships are plaque with since I hardly see them around anymore (mostly all you see now are Faction BS & Marauders).
In a nutshell I'm try to decide if it's worth it for me to continue training into them or should I ignore these helpless relics of the past and train into Marauders.
yes it is
|
baltec1
Bat Country Goonswarm Federation
16304
|
Posted - 2015.06.28 10:20:34 -
[7] - Quote
Battleship have had their balance pass and it was good. Pest is getting a huge boost in the next pass.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.28 11:48:42 -
[8] - Quote
Webvan wrote:Nyveris NeVonte wrote:If not then I know to look elsewhere to train. It's coming, we just don't know when. You haven't trained at all? Likely we will know or it will be done by the time you get your skills up pretty solid into marauder, black ops or pirate factions. Nothing stopping you, not all the BS' are broken. The next general fix is missiles, so those battleships with missiles should benefit. I know they have been looking at black ops, early stages, certainly needs work there. Navy and pirate is generally nice. Marauders have seen some luv in recent times. But yeah, some have gotten some work, just not everything yet.
I'm about 3 months away from a Paladin, so you're saying they're worth it? |
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.28 11:54:00 -
[9] - Quote
Tiddle Jr wrote:Nyveris NeVonte wrote:Hello everyone. Cutting to the chase, I'd really like to know if anyone knows when the BCs and BSs are getting a rebalance? If so, does anyone know what type of rebalance treatment these forgotten ships will be receiving?
it's happening periodically I for one noticed a decrepit ability in the BSs cap recharge rate which is practically non-existent even with multiple cap mods & rigs on the things. (Abbadon, Navy Apol, Hyperion)
lack of skills plus you don't need ot be cap stable all the time Warp speeds are horrendously slow and can put you to sleep if having to travel 10+jumps. (All)
there are rigs for that as well as mods oh and skills and Machariel Not enough pwg or cpu to fit the best weapon system to make full use of the ships capabilities (Maelstrom).
lack of skills and there are implants available oh and there is Machariel and Vargur These are just the tip of the iceberg as I'm sure there are tons more defects these ships are plaque with since I hardly see them around anymore (mostly all you see now are Faction BS & Marauders).
In a nutshell I'm try to decide if it's worth it for me to continue training into them or should I ignore these helpless relics of the past and train into Marauders.
yes it is
Listen dear, I know how to train okay. ALL my armor, shield tanking, all support skills, navigation, are just about maxed with some decent drone skills ( 20.5 mill SP atm). I'm at a crossroad on whether to train for the Paladin or other T1 BS's, hence the thread.
|
Webvan
All Kill No Skill
10468
|
Posted - 2015.06.28 12:03:00 -
[10] - Quote
Yep, I have no issues with the battleships I fly, can't speak for them all though. The only thing solid I've really heard is back last month on o7 show they were looking into black ops, though didn't sound like a priority. But they are looking into doing something as they figure it out, admitting that they need work.
In fact I've been flying faction battleships for years, but recently been using T1's again since they do get the job done especially if you have good skills. I fly caldari and amarr, I can't think of anything really wrong there, especially for caldari with the new mod coming since I do have a bit of an issue with missiles, at least in some respects, not overall. But I have hybrids and lazors too, so whatever.
I don't see what the issue with slow warp is, beats coming up short often like with some smaller ships. Sit and wait in the middle of nowhere hah. As for "cap stable", that's more for AFK mission running, really not needed when you can train up for cap boosters and be at your computer, get things done faster. |
|
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.28 13:41:37 -
[11] - Quote
Webvan wrote:Yep, I have no issues with the battleships I fly, can't speak for them all though. The only thing solid I've really heard is back last month on o7 show they were looking into black ops, though didn't sound like a priority. But they are looking into doing something as they figure it out, admitting that they need work. In fact I've been flying faction battleships for years, but recently been using T1's again since they do get the job done especially if you have good skills. I fly caldari and amarr, I can't think of anything really wrong there, especially for caldari with the new mod coming since I do have a bit of an issue with missiles, at least in some respects, not overall. But I have hybrids and lazors too, so whatever. I don't see what the issue with slow warp is, beats coming up short often like with some smaller ships. Sit and wait in the middle of nowhere hah. As for "cap stable", that's more for AFK mission running, really not needed when you can train up for cap boosters and be at your computer, get things done faster. Nyveris NeVonte wrote:I'm about 3 months away from a Paladin, so you're saying they're worth it? Depends for what. I don't have Paladins, so I'm not the best person to ask for specifics on that ship doing what. I assume for missioning/ratting, yeah they do fine there if you are applying them correctly. Even a CNR is really overkill for anything lvl4, and well suited for t1's. Then again, you would be better off hitting wormholes with it, right? That is probably more your plan going for marauders, or joining in on some incursions... though I'm at a total loss of intel on armor fleets there currently. I know some shield fleets will take Golems, but not as abundantly due to missiles. Are marauders worth the time? I believe so. I don't have one trained, but I do currently have one active in my skill que starting in about five more weeks. Paladin specifically? If you research things like me, I don't think you will get all the answers from a single thread. But even in that, I didn't research Paladins all that much compared to others which was extensive. Considering it's three months for you, you may want to find some in depth intel on the ship, also search through youtube stuff etc, and get what answers you can get out of forums. It's not that you can't get answers here, but just that you need to ask the right questions, if you know what they are.
You're quite shrewd as you pic depicts Webvan and yes you are correct, I'm looking into training for the Paladin for C4 WHs. No point in wasting SP for them otherwise as they are way to overpowered to be used to their fullest capacity in Hi-Sec. At the same time I'd probably cry when someone ganks me in my beautiful Paly, so I thought to brush up on my skills first by using a throw away ship like T1 BSs. I also discovered that to be able to do WHs (for T1 BS that would be C3s) that a ship needs to be around 50% cap stable and be able to tank 1k dps for BSs. It was a much more difficult task then I imaged using Pyfa, as those ships have next to no cap sustaining ability. My skills are all there as someone in this thread disputed (which was false). I heard talk about the T1 BSs getting a balance pass soon and I just wanted to know when that was, because they definitely need it ( cap recharge all of em please CCP). |
Webvan
All Kill No Skill
10474
|
Posted - 2015.06.28 14:49:09 -
[12] - Quote
Hmm well, I'd suggest testing it on sisi before starting the training, but I think it's coming up on 4 or 5 weeks left for this mirror. Even if you hit every mass test for bonus SP, you would likely come short on 3mo worth of training here. And they just did a mass test, so no telling how many are left. Something to consider in the future though. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10448
|
Posted - 2015.06.28 15:37:30 -
[13] - Quote
Nyveris NeVonte wrote: I'm about 3 months away from a Paladin, so you're saying they're worth it?
The paladin is awesome, *****ing awesome I tell you!
My current favourite battleship, fairly skill intensive though so you're going to want to have solid turret support skills.
=]|[=
|
Liam Inkuras
AQUILA INC Verge of Collapse
1578
|
Posted - 2015.06.28 16:15:29 -
[14] - Quote
BC Balance very soon
Gäó
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone
|
Gregor Parud
Ordo Ardish
1410
|
Posted - 2015.06.28 16:54:36 -
[15] - Quote
There is nothing inherently wrong with BC or BS, and certainly not what's listed in the OP (which just reads as a "I don't know what I'm asking for"). One could argue for faster warp speeds but even that is just QoL, not really a balance issue. |
Perihelion Olenard
208
|
Posted - 2015.06.28 19:35:30 -
[16] - Quote
They have already been rebalanced when tiers were removed. Now we have tears instead of tiers. |
GordonO
Caldari Provisions
126
|
Posted - 2015.06.28 20:12:10 -
[17] - Quote
Nyveris NeVonte wrote:
You're quite shrewd as you pic depicts Webvan and yes you are correct, I'm looking into training for the Paladin for C4 WHs. No point in wasting SP for them otherwise as they are way to overpowered to be used to their fullest capacity in Hi-Sec. At the same time I'd probably cry when someone ganks me in my beautiful Paly, so I thought to brush up on my skills first by using a throw away ship like T1 BSs. I also discovered that to be able to do WHs (for T1 BS that would be C3s) that a ship needs to be around 50% cap stable and be able to tank 1k dps for BSs. It was a much more difficult task then I imaged using Pyfa, as those ships have next to no cap sustaining ability. My skills are all there as someone in this thread disputed (which was false). I heard talk about the T1 BSs getting a balance pass soon and I just wanted to know when that was, because they definitely need it ( cap recharge all of em please CCP).
Wash your mouth out, this does not exist in this sandbox.. they are working as intended..
... What next ??
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1235
|
Posted - 2015.06.28 20:42:54 -
[18] - Quote
Paladin has been my favorite ship more or less since it came out. If it wasn't for the agility and warp speed on the mach I would probably only fly a paladin. great now I'm tempted to warp speed rig and agility fit a paladin. Doesn't look too bad, but still loses a lot of warp speed vs the mach, not sure how much that really matters, looks like it might make up for that in damage projection.
note this is with mostly a pve spin on it, although PVP paladins can do some rather interesting things in theory. I would love to try some small gang MJD paladins. Solo I would be way too worried about small ships getting under the guns, but with a few extra ships sitting at 100km hitting with scorch I think it has the potential to be more interesting. I haven't done and pvp in a paladin since they lost the 90% web bonus.
@ChainsawPlankto
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2648
|
Posted - 2015.06.28 21:00:52 -
[19] - Quote
My only real complaints about battlecruisers themselves is their agility. Otherwise my problem is more with cruiser hulls being extremely fast by comparison to basically everything except MWDing frigates. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
347
|
Posted - 2015.06.28 21:54:41 -
[20] - Quote
The cap recharge of Amarr battleships is insane... I do have full support skills, so might just be me. |
|
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.29 01:42:55 -
[21] - Quote
Ralph King-Griffin wrote:Nyveris NeVonte wrote: I'm about 3 months away from a Paladin, so you're saying they're worth it?
The paladin is awesome, *****ing awesome I tell you! My current favourite battleship, fairly skill intensive though so you're going to want to have solid turret support skills.
They are all there. I estimate that you'll need around 26-28 mill SP to be able to fully utilize this ship. May I ask what you use your Paladin for?
|
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.29 01:51:40 -
[22] - Quote
Celthric Kanerian wrote:The cap recharge of Amarr battleships is insane... I do have full support skills, so might just be me.
You don't fly a Abaddon, do you? Unless you fit it with autocannons, cap stability is impossible with this ship ( unless you found a secret skill book called Advanced Capacitor Operation).
|
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.29 02:02:28 -
[23] - Quote
Chainsaw Plankton wrote:Paladin has been my favorite ship more or less since it came out. If it wasn't for the agility and warp speed on the mach I would probably only fly a paladin. great now I'm tempted to warp speed rig and agility fit a paladin. Doesn't look too bad, but still loses a lot of warp speed vs the mach, not sure how much that really matters, looks like it might make up for that in damage projection.
note this is with mostly a pve spin on it, although PVP paladins can do some rather interesting things in theory. I would love to try some small gang MJD paladins. Solo I would be way too worried about small ships getting under the guns, but with a few extra ships sitting at 100km hitting with scorch I think it has the potential to be more interesting. I haven't done and pvp in a paladin since they lost the 90% web bonus.
Indeed, It would most likely be mine as well because of that juicy capacitor (I love cap power, oh yess). And in the Sub-Cap class, the Paladin has the strongest juices. The only problem that I'm concern about this ship is that it's soo expensive and draws a loooot of attention, too much in fact (even in Hi-Sec). Depending on the insurance payout, I can't afford to replace a 1.5 bill isk ship every week because I will not be using this ship in Hi-Sec. If I intend to do C4 Wh's in a Paladin, do you think that I'll need to join a WH corp? |
Praxis Ginimic
Best Kept Frozen.
904
|
Posted - 2015.06.29 07:44:22 -
[24] - Quote
There's already a lot of replies so I'm probably just repeating some one but...
They already got rebalanced. There were some pretty sweeping changes to most of the BC's most good. It was BC's online right up until it brcame cruisers online. The BS pass came with far fewer changes. The warp speed changes came after that and even though many complain tjey were good changes as far as I'm concerned. As far as your cap issue goes, are you sure you didn't just rush to large hulls without polishing the support skills that large hulls worth it? I don't have cap issues... |
Gregor Parud
Ordo Ardish
1413
|
Posted - 2015.06.29 09:18:14 -
[25] - Quote
Nyveris NeVonte wrote:Celthric Kanerian wrote:The cap recharge of Amarr battleships is insane... I do have full support skills, so might just be me. You don't fly a Abaddon, do you? Unless you fit it with autocannons, cap stability is impossible with this ship ( unless you found a secret skill book called Advanced Capacitor Operation).
Cap stability is a crutch and a bad one at that. |
Nyveris NeVonte
Hedion University Amarr Empire
0
|
Posted - 2015.06.29 11:13:25 -
[26] - Quote
Praxis Ginimic wrote:There's already a lot of replies so I'm probably just repeating some one but...
They already got rebalanced. There were some pretty sweeping changes to most of the BC's most good. It was BC's online right up until it brcame cruisers online. The BS pass came with far fewer changes. The warp speed changes came after that and even though many complain tjey were good changes as far as I'm concerned. As far as your cap issue goes, are you sure you didn't just rush to large hulls without polishing the support skills that large hulls worth it? I don't have cap issues...
Edit: There was a not so recent dev blog (maybe it was a round table at fanfest) showing usage stats that stated BC's & BS's still get lots of use. CCP tends to balance around usage numbers. The idea is that they want to see a diverse battlefield. Thats why they are edging in on a more and more nerfed ishtar.
Also yes, join a WH corp if you plan to bring a blinged out marauder into a C4. At the very least you should bring a small army of alts and make a WH corp.
I already stated that all support skills except advanced weapons upgrade (@ lev 4) are maxed. For my age my skills are as good as you can get them. My NM is fully cap stable with 1 large armor repper + Tachyons, but it's a little to expensive for me to venture that into WH space because I do expect to get killed not long after. Was hoping someone knew of a good T1 BS that was capable of doing at least C3's but it appears that CCP upgraded the difficulty for the sleepers since last year. Since most if not all of em have crappy capacitor I've decided to just wait 3 more months in training for the Paladin and then I'll look for a good WH corp to join.
|
ChromeStriker
Out of Focus Odin's Call
899
|
Posted - 2015.06.29 11:39:28 -
[27] - Quote
Nyveris NeVonte wrote:My NM is fully cap stable with 1 large armor repper + Tachyons
FOR SHAME!!!!
Cap stability is over rated and usually not needed. If you have all your modules running all the time i would say your doing something wrong.
Also "advanced weapons upgrades" is one of the most important fitting skills available. Alot of the high end fits need it LV5 as a given.
(A rattlesnake will sort out aaaaallll your problems lol)
No Worries
|
elitatwo
Eve Minions Poopstain Removal Team
703
|
Posted - 2015.06.29 11:45:11 -
[28] - Quote
They said after the alliance tournament, so my best guess would be September 2015.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10467
|
Posted - 2015.06.29 13:12:05 -
[29] - Quote
Nyveris NeVonte wrote:Ralph King-Griffin wrote:Nyveris NeVonte wrote: I'm about 3 months away from a Paladin, so you're saying they're worth it?
The paladin is awesome, *****ing awesome I tell you! My current favourite battleship, fairly skill intensive though so you're going to want to have solid turret support skills. They are all there. I estimate that you'll need around 26-28 mill SP to be able to fully utilize this ship. May I ask what you use your Paladin for? Pos bashing , bait , pve when possible.
With two tracking computers scripted for range you can hit a large pos tower with conflag , switch to scortch and pop any sill buggers that warp in at 100 to have a nosy.
Can't insta pop? That's ok, lock them up,align,mid,melt face I did this to a zealot pilot the other night and it was mad funny.
I would not trust it to solo in though, the likelyhood of a frigate getting under your guns and landing a scram at the wrong moment is rather off putting.
With 1000+ gun dps out to anywhere between 20 - 40km and a still be able to hit out at 100km+ (fit dependant) and the ability to just "LoL points" is very cool, particularly with neuts in those utility highs.
would be vulnerable to speed/Sig tanked assault frigates and tactical destroyers though , it might struggle to shed them off .
I haven't PvP'd much in it though, I'd love to do more but Its such an expensive ship.
=]|[=
|
Marech Bhayanaka
The Night Crew The Night Crew Alliance
28
|
Posted - 2015.06.29 20:59:04 -
[30] - Quote
Gregor Parud wrote: Cap stability is a crutch and a bad one at that.
On the other hand, warping in and out of missions at battleship speeds because you ran out of cap is excruciatingly dull, especially if there are gates. So much time spent just sitting and waiting with nothing to do.
Marech.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |