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Barrogh Habalu
Forever Winter Absolute Zero.
895
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Posted - 2015.06.30 09:58:13 -
[31] - Quote
Aside from "chance to hit" there's also hit quality, and even that isn't entirely representative of actual damage you deal. So I don't think a single number is what will help with anything really. |
FT Diomedes
The Graduates Get Off My Lawn
1203
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Posted - 2015.06.30 09:59:38 -
[32] - Quote
Throwaway Sam Atild wrote:I find that many of the counter-arguments here are based on either:
1. Eve is meant to be hard and if you can't figure it out you don't deserve to play.
or
2. Geared toward a very small community of PVPers of exceptional skill.
I don't believe that the first is a valid argument at all. Eve as a community needs to bring in fresh blood by reducing barriers to entry in the game, or it will cease to exist. This can be accomplished without reducing the complexity of the game in large measure by improving the interface and new player experience. This suggestion is focused on the former, and the excellent tutorial suggestion earlier on the latter.
As for the super skilled folks worried about us figuring out your secret squirrel fit, you're probably making a valid point (I couldn't tell you). However the gains in bringing in new players will mean more people for you to shoot at in the long run. I think if you stated your point without elaboration to 50 players in the game, 2 might understand and 1 might have enough skill to utilize the information you're talking about.
Exactly.
The challenge in Eve should come primarily from other players; secondarily from a challenging, immense, and varied environment; and NEVER from the User Interface or terrible game design.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Gregor Parud
Ordo Ardish
1420
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Posted - 2015.06.30 10:00:54 -
[33] - Quote
EVE has been doing well for over a decade without pampering new players with Fisher Price game mechanics and nonsense, in fact the last few years CCP HAS been making things a lot easier and safer/better PVE and more idiot proof (see scanning for instance) and it hasn't resulted in more subs or better pvp, just more zombies in both pve and pvp.
To put it a bit more simple (it seems to be needed given how you keep asking for oversimplified stuff): IT'S NOT DIFFICULT AND REQUIRES NO MAGICAL MYSTICAL FORGOTTEN KNOWLEDGE, JUST SOME INSIGHT AND EXPERIENCE WHICH IS AS IT SHOULD BE. IF YOU WANT COOL & COLOURFULL "HANDED ON A PLATE" GAMEPLAY AND UI YOU YOU'RE PLAYING THE WRONG GAME. THIS IN AND OF ITSELF WOULDN'T BE SO BAD IF THE IMPLICATIONS OF THESE IDEAS WOULDN'T RESULT IN HORRIBLE BOONS FOR MORON FLEETS, SOMETHING CCP HAS STARTED TO ACTIVELY FIGHT AGAINST, BUT IT DOES. SO NOPE! |
elitatwo
Eve Minions Poopstain Removal Team
708
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Posted - 2015.06.30 10:13:37 -
[34] - Quote
Aaaah!! I know what you want. I figured it out - yeay. You want to see more pvp videos - in client.
Now see, the client is not designed to play videos but there is a website where you will find tons of pvp videos to look at, so I suggest you use a search engine and search for youtube - on this site you can just search for EVE and you will have like a bajillion pvp and pve videos to look at, very noobie friendly of course.
As for the client, YOU need to fly your ship, not the client and for all turrets of all sizes and flavors the following is always true:
Close range - hitting bad
Long(er) range - hitting good
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Mark Hadden
Sniggerdly Pandemic Legion
48
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Posted - 2015.06.30 10:31:08 -
[35] - Quote
nope, knowing your weapons and ship is one of the most important skillsets in this game. |
Mike Voidstar
Voidstar Free Flight Foundation
784
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Posted - 2015.06.30 10:50:53 -
[36] - Quote
You won't get something like this through the noise because there is a very vocal faction that believes that ccp should send ninjas to your house to install poison needles under your keyboard to make it more challenging to enter commands to the client.
As far as the UI, I could see doing something like an indicator of 10 dots (5 per side, or a ring) around each ship in view, each dot representing 10% chance to hit, rounded down. The info provided would be in a broad range, yet tight enough to be able to see how your chance to hit can vary in different circumstances.
You are supposed to be flying a semi-sentient starship. It should be able to handle some basic math. Also, if there is one piece of information your sensors would know about a target, it would be the sensor noise coming from that target---AKA Sig Radius. |
Portmanteau
Garoun Investment Bank Gallente Federation
59
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Posted - 2015.06.30 13:59:28 -
[37] - Quote
Kiriana Beoulve wrote:I support this 100%.
It's a relatively easy coding fix (no server-side requirements), and can be approximate anyways. Plus, it can help newbies learn what they're doing and what reason they're not hitting a target. It'll also prompt them to ask why the chance to hit is so low, and maybe learn a bit more.
Honestly, I'd even rather see it be split into further subcategories of range, transversal, and sig radius chances to hit. It would just streamline a lot of things and encourage more people to learn about PvP.
Sorry but this won't do anything that the log messages and the damage bar on the target don't do already, it would say your chance to hit is x% which is info easily gleaned from the damage being displayed in the target icon... it won't tell you why.
The why comes from learning the limitations of your fit, from finding the correct optimal, the right speed to orbit, whether to keep at range... all these things have to be figured intuitively, you try them and see if you apply more damage, or if you get your wish... your chance to hit increases.
In effect there's very little difference between the damage bar and a chance to hit reading, neither of them instruct you what to dobut both tell you if what you are doing is working/will work. It's completely redundant since, assuming a pilot is not stupid enough to wait for the chance to hit meter to green light firing of weapons (*ie. the pilot is already firing) the results are there to see in the damage bar on the target already.
A COMPLETELY REDUNDANT IDEA (that will most likely harm newer pilots as they fixate on it at the expense of other considerations) |
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