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hurry up
State War Academy Caldari State
0
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Posted - 2015.07.01 02:58:24 -
[1] - Quote
I have played as a care bear in the past, never for longer than a month or two at a time. However, since the last time I played the game approximately 3 to 4 years ago I started taking part in actual PVP in games like War Thunder and World of Tanks...
I know those games dont really count but they did make me put on big boy pants and want to wade into PVP in EVE instead so here I am.
My question is what would you choose as a noob to learn PVP? I just have no experience to draw from to know what route I want to go FW or Null?
The main thing that drew me back to the game is the appearance of the new gallente T3 destroyer. That is going to be a priority for me (but not until I get some skills fleshed out and pop my proverbial cherry and learn some things). I took my first month and got caldari frigs to 5, small hybrids to 5 (T2 tomorrow night). Also from reading I think that an interceptor is going to be a necessity, both for moving around, and possibly to use in PVP (after t2 guns are trained next 10 days will be unlocking the use of the caldari interceptors). Once that is done the next few months will be upping fitting and application skills so that I can actually use the ships well. Then I will start unlocking the gallente destroyer.
I guess you can say for smaller ships would FW or Null be better, and why?
http://eveboard.com/pilot/hurry_up |
ShahFluffers
Ice Fire Warriors Snuffed Out
8260
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Posted - 2015.07.01 03:04:53 -
[2] - Quote
Check out this thread:
https://forums.eveonline.com/default.aspx?g=posts&t=432341&find=unread
The OP is pretty much asking the same questions. So the answers will be largely the same:
- start small and cheap (Tech 1 ships) - adopt a "predator-prey" mentality - get into the habit of looking over your shoulder and understand what your tactical options are - take risks - learn from your failures - prepare in advance (bookmarks, insta-undocks, knowledge of the area) - abuse Directional Scan - check Local chat for population spikes - rinse and repeat
For small ships... low-sec is the area you want to be in.
How did you Veterans start?
The Skillpoint System and You
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Webvan
All Kill No Skill
10559
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Posted - 2015.07.01 04:49:00 -
[3] - Quote
FW, as you can essentially make ISK to keep yourself in ships. It's meant to be newbie friendly. |
Mike Whiite
Geuzen Inc
387
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Posted - 2015.07.01 08:26:55 -
[4] - Quote
FW is a great teacher for all other things you want to do in EVE.
find a FW corp though that works so much better than NPC corps |
Haruchai Khan
Minmatar Ship Construction Services Ushra'Khan
20
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Posted - 2015.07.01 08:28:13 -
[5] - Quote
I'm very new to the game (so disregard as necessary) about six weeks in. I've found faction warfare to be good fun, with lots of opportunity to learn the things experienced pilots like ShahFluffers have listed. I've been blown up a lot in Rifters, and found ti to be true that one's opponents are usually very helpful after the fact.
I can't comment on null-sec, but low sec seems to be a very good/harsh training environment as long as you don't mind exploding a great deal, or, as with my newest skill set, running away like a turbo-charged Sir Robin. |
Lost Greybeard
Drunken Yordles
688
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Posted - 2015.07.01 12:35:20 -
[6] - Quote
I'm going to give the same answer, but come at it from the other end:
Unless you're in NPC (aka non-sov) null you're going to be safer than high-sec and doing nothing but an even less-variable slice of PvE about 99% of the time in Null. It's bad enough that they're radically reworking sov mechanics to try to change it, because 'safer than high-sec' is a bit embarrassing given the old 'actions have consequences' ad line.
So basically go low-sec/FW because there is _actually PvP there_ on a regular basis from an individual's perspective. |
Ramshack Z
Ministry of War Amarr Empire
12
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Posted - 2015.07.01 14:32:06 -
[7] - Quote
Webvan wrote:FW, as you can essentially make ISK to keep yourself in ships. It's meant to be newbie friendly.
I don't disagree with that, but FW income varies widely based on which faction you chose. It's also worth a mention that despite nullsec logistics being more onerous the newbies usually get lots of free ships or their losses are comped. I don't think it's clear which is more newbie friendly. It definitely comes down to finding a good Corp for one's timezone first and foremost.
I'd be re missed not to also mention wormholes. They have a slight skill barrier with astrometrics needing to be trained a bit, but a good low class wormhole Corp can be a real gem in terms of content variety. Learning to scout and scan early on also makes one an asset elsewhere if they decide to move out to k space later. |
Syrilian
Federal Defense Union Gallente Federation
111
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Posted - 2015.07.01 16:12:40 -
[8] - Quote
Ramshack Z wrote:Webvan wrote:FW, as you can essentially make ISK to keep yourself in ships. It's meant to be newbie friendly. I don't disagree with that, but FW income varies widely based on which faction you chose. It's also worth a mention that despite nullsec logistics being more onerous the newbies usually get lots of free ships or their losses are comped. I don't think it's clear which is more newbie friendly. It definitely comes down to finding a good Corp for one's timezone first and foremost. I'd be re missed not to also mention wormholes. They have a slight skill barrier with astrometrics needing to be trained a bit, but a good low class wormhole Corp can be a real gem in terms of content variety. Learning to scout and scan early on also makes one an asset elsewhere if they decide to move out to k space later.
Alot of FW corps offer free ships as well.
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Lulu Lunette
Custodes Olim United Systems of Aridia
49
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Posted - 2015.07.01 22:08:45 -
[9] - Quote
I'm almost 3 months in with access to nullsec but it's way out of my league. Would recommend finding a life in empire high or lowsec, and/or FW
@lunettelulu7
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ergherhdfgh
Imperial Academy Amarr Empire
638
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Posted - 2015.07.01 22:25:00 -
[10] - Quote
In null you will be defending your space or causing trouble in your neighbor's space. It's a lot of fleet stuff or running good paying PvE in solid blue territory.
FW as I understand it is more smaller gang and even solo stuff. Action when ever you want it pretty much without the CTAs,
So it really depends on what you like. If you are interested in sov warfare and want to do group stuff to defend your space and like bubble mechanics or the cloaky hotdropper lifestyle then do null.
If you don't want to mess with bubbles or aren't interested in defending space that you own and just want to shoot at other players FW is a solid option.
I think RvB is also an option. |
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Webvan
All Kill No Skill
10566
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Posted - 2015.07.02 01:54:55 -
[11] - Quote
Yep, WH space is another option. Essentially, Null, FW and WH are all relatively different play styles. But you can do one and then move onto another at your own discretion. They each have their own downsides as well. The main thing about FW is that you'll make enemies of the opposing empire, making it harder to travel through their space. It can be avoided, killing your standings with that empire, but fairly difficult to do so (e.g. don't shoot faction NPC's). So generally, to do FW, you will want to set up an alt at some point most likely, such as for trade runs, or as your alt being the one to be in the FW. But the same goes for general mission running, some missions are detrimental to standings with other empires. Like my primary mission runner char, cant get through Gallente space w/o being chased due to Caldari Navy mission running.
Yes, EVE is rather newbie friendly, many corps provide basic ships that you can use. Frigs are pretty cheap to stack. |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
323
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Posted - 2015.07.06 19:13:33 -
[12] - Quote
I find FW to be a very mixed bag. All too often all it does is teach people to fit stabs and run away the instant anything shows up on their D-Scan. Endlessly plexing is no more interesting than running anoms in null sec, and usually less profitable.
For PvP, I prefer null sec- there are entire classes of ships dedicated to bubble mechanics, and the fights tend to be bigger and shinier. However, FW does have it's share of large scale battles as well. But things like gate and station guns also make flying small hulls more hit and miss for combat. Nothing is worse than having to watch potential targets just pass by because gate guns will destroy your Rifter faster than any player can. In null, the gloves come off in PvP.
Any sov null alliance worth joining will offer an SRP, so replacing lost ships is never a concern. I think it's ridiculous to expect people to fight on behalf of some entity, then also have to grind PvE to pay for the privilege. I am an 'employee' of my alliance/coalition, and get paid in isk and ships for fighting on their behalf. If a corp advertises that they expect you to fleet up and die for them, but also be 'self-sufficient' I suggest you keep on looking.
Both have their pros and cons, but for me at least, I prefer null sec, and sov null at that. Having said that though- it's my firm opinion that Fozzie's vision of sov is to make it no fun for anyone, and many people I know that have been long time sov warriors have quit and moved to other content (including FW) as a result. The more CCP 'fixes' sov, the less fun and interesting it becomes.
As long as you enjoy losing internet spaceships as much as you enjoy destroying other peoples' internet spaceships, any PvP is going to be vastly superior to any PvE that Eve has to offer. Cheers. |
Sykaotic
Renegade Armada.
106
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Posted - 2015.07.07 06:10:37 -
[13] - Quote
Both I have done. FW was better (for me) but both were extremey boring.
If I had to choose, I would do FW.
GL
Recruitment is open for Renegade Armada PvP / Merc corp.
For discussing business join Mercs Contract channel.
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