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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 17:52:00 -
[1]
Would you please count in the following things to your unfinished maths:
- transversal speed of 200-250m/s - signature radi of both ships (mega 400m/rokh 500m) - 2nd TrackingComp for mega (usually you fit 2)
This would give you far far more realistic comparison and shows that Rokhs tracking at close range is much more worse than a megas tracking.
So, please stop to post unfinished calculations/charts which miss some important points. This leads only to distorted results.
Greets Asa
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 18:11:00 -
[2]
425tech II Railguns only BS5 given bonus
Mega: weapon signature at 400 Rokh: weapon signature at 500
target: 500m signature radius (Rokh) no tracking modifying modules added to calc no ammo added to calc
I used 500 weapon sig for the Rokh to simulate the difference in signature radius of Megathron and Rokh. Unfortunately the tracking guide doesnt give the option for 2targets. Correct me if this is wrong, but if I give Rokhs weapon a signature of 400 and let it shoot on a 400m sized target the graph will be identical.
Tracking Graph
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 20:19:00 -
[3]
Btw, the graph I had posted had 10%opti range bonus per lvl Caldari BS. Don't know when it was changed to 5% per lvl just saw that bonus listed in another topic. So, when you draw the graph again including tracking comps and ammo bonus you come out with something that is pretty close to the graph I posted before.
Rokhs tracking with 425mm II will face a hard drop in hit ratio at around 60km. At Megas opti range the Rokh has about 10% less to-hit ratio. At the point when Megas hit ratio has dropped to 75%, the Rokhs to-hit chance will be already below 50%.
But I guess murder one will push this into the lands of myth again, because tracking is something irrelevant in PvP
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 21:15:00 -
[4]
Well Tribunal, just to get away from your 50km lets do it a more "percentual" way...
Why does a Rokh outdistance/outshieldtank other ships by 25% ? Why does a Megathron outdmg/outtrack other ships by 25%/37,5% ? Why does a Tempest outdmg/outRoF other ships by 25% ?
...well it is an easy question which can easily be answered. It is a decision of game design a way to differentiate the existing races from each other. Every ship has it's niche and fullfils roles while it has some weak spots. Of course you could just apply the same bonus on every ship just making its look and textures being the difference, but then the game would become boring. You wouldn't have to think about tactics while facing an opponent. The main problem is that many people here don't seem to understand this fact.
Caldari are good at hybrid long ranged combat adding EW Gallente are good hybrid close range combat adding Drones Minmatar are good in projectile combat facing its pros and cons adding they are the Speedy Gonzales of EvE Amarr are the laser guys who have to face its pros and cons
There will always be special situations in which you better get away with your ship.
Gallenteans never have been ment to be the best snipers. Actually they have never been Gallentean sniper ships, because none of it has got a bonus to range. From the beginning of EvE Caldari has been the race with given range bonus to hybrids missing a battleship sized vessel to fullfill this role. Now, Caldaris have this ship and I can only suggest to accept it.
And no, you will never see a fullfleet of Rokhs. This is just a "murder one" myth a player who can not accept or adapt to new situations.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 21:49:00 -
[5]
Well the magic word - close range. But this seems to be a non-existant thing for some people...i guess another myth.
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