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PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[1]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[2]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[3]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[4]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[5]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[6]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[7]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[8]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[9]
Edited by: PartyVaN on 29/11/2006 04:49:36 Edited by: PartyVaN on 29/11/2006 04:43:21 Edited by: PartyVaN on 29/11/2006 04:30:32 Edited by: PartyVaN on 29/11/2006 04:23:51
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[10]
Edited by: PartyVaN on 29/11/2006 04:49:36 Edited by: PartyVaN on 29/11/2006 04:43:21 Edited by: PartyVaN on 29/11/2006 04:30:32 Edited by: PartyVaN on 29/11/2006 04:23:51
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[11]
Edited by: PartyVaN on 29/11/2006 04:30:32 Edited by: PartyVaN on 29/11/2006 04:23:51
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. If they're empty then you have to flag it as empty or blow it up D: D:
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[12]
Edited by: PartyVaN on 29/11/2006 04:23:51
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[13]
Edited by: PartyVaN on 29/11/2006 04:17:25 Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
[color=red]-Bugs/Errors-[/color] -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
[color=yellow]-Annoyances-[/color] -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship...
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[14]
Edited by: PartyVaN on 29/11/2006 04:03:43 Edited by: PartyVaN on 29/11/2006 04:01:49 Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-WCS says "warp scramble strength -1", should it not say "warp core strength +1"?
-Personal overview settings got nuked
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship...
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[15]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:01:00 -
[16]
Edited by: PartyVaN on 29/11/2006 05:07:46
Just some initial stuff I've noticed. Some seem like bugs, others are just annoyances/disappointments.
Oh and feel free post with other stuff or to correct anything you see.
-Bugs/Errors- -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
-Warp Core Stabilizer says "warp scramble strength -1", should it not say "warp core strength +1"?
-Saved overview settings got nuked
-[Hoshi]- Recon Probe Launcher 1 not seeded
-Annoyances / Semi Bugs- -Directional scanner is less useful then it was before patch. Takes a lot more time to pinpoint targets without the little system-gui (and by then they've warped-to-0 out of system :P)
-No wreck-harvesters?
-Missions that do not first warp you to a acceleration gate dont give a "warp to (xx kilometers)" option, and instead always drop you right at 0m. Almost lost my ship... [e] only happens on some missions so far [e]
-Overall Shield recharge seems lower. My Ferox with 2 Extenders and 2 SPRs (10651 shield -1032.75 seconds) has a lower recharge rate (in actual shield HP / second) then pre kali.
-Reset camera button takes too long to actually reset the camera.
-They forget to boost BC agility? Even with Evasive Maneuvering 5 and Spaceship command 4 my Ferox seems just as slow when turning/aligning/etc after patch
-Mission ISK rewards seem to have dropped dramatically
-[Xeron Silverblade]- Wrecks dont show if they're empty or not, thus you have to fit a cargo scanner or manually check each one D:. Since you cant flag it as empty you have to blow it up to show that its empty
|
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[17]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[18]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[19]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[20]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
|
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[21]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[22]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[23]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[24]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[25]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[26]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[27]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[28]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[29]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[30]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
|
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[31]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[32]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[33]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[34]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[35]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[36]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[37]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[38]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[39]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[40]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
|
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[41]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[42]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[43]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[44]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[45]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[46]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Hoshi
DAB RAZOR Alliance
|
Posted - 2006.11.29 04:04:00 -
[47]
They forgot to seed Recon Probe Launcher I. ---------------------------------------- A Guide to Scan Probing in Revelations |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:04:00 -
[48]
Mission Rats aren't visible on my overview (tried on 3 clients, with various settings - Mission Rats, Mission-based Sentry Guns etc.)
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[49]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[50]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[51]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[52]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[53]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[54]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[55]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[56]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[57]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[58]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[59]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[60]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[61]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[62]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:11:00 -
[63]
noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
|
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[64]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[65]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[66]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[67]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[68]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[69]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[70]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
|
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[71]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[72]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[73]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[74]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[75]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[76]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[77]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:15:00 -
[78]
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[79]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[80]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[81]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[82]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[83]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[84]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[85]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[86]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[87]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[88]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[89]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[90]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[91]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Shimakaze
Caldari The Intergalactic Federation
|
Posted - 2006.11.29 04:23:00 -
[92]
Bug: After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[93]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[94]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[95]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[96]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[97]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[98]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[99]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[100]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[101]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[102]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[103]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[104]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[105]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
Xeron Silverblade
|
Posted - 2006.11.29 04:25:00 -
[106]
looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.
btw: where are the heavy assault missile launcher bpos? couldn't find any.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[107]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[108]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[109]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[110]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[111]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[112]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[113]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[114]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[115]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[116]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[117]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[118]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2006.11.29 04:31:00 -
[119]
I see both HAM launcher BPOs and missiles BPOS seeded.
|
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[120]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
|
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[121]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[122]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[123]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[124]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[125]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[126]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[127]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[128]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[129]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[130]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
|
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[131]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Phoenus
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.29 04:34:00 -
[132]
Originally by: Phoenus
Originally by: PartyVaN noted the launcher. I had to completely redo my overview settings, however I can still easy rats.
I've re-done my overview, completely - several times, no luck getting mission rats to show on there.
Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing
Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho
[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]<HELLH>(Dominix), causing 1908.4 damage. |
Roidator
|
Posted - 2006.11.29 05:50:00 -
[133]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[134]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[135]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[136]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[137]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[138]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[139]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[140]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[141]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Roidator
|
Posted - 2006.11.29 05:50:00 -
[142]
Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[143]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[144]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[145]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[146]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[147]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[148]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[149]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[150]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[151]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
Epoch
|
Posted - 2006.11.29 06:01:00 -
[152]
Originally by: Roidator Edited by: Roidator on 29/11/2006 05:53:12 I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)
Contracts are way way too expensive. Escrows are ~800 isk each. And you only get 1 contract / per account on public.
QFT.
this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.
thanks
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[153]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[154]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[155]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[156]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[157]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[158]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
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ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[159]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
ArchStalker
GoonFleet GoonSwarm
|
Posted - 2006.11.29 06:12:00 -
[160]
Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below. Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.
http://img222.imageshack.us/img222/3827/evefailza6.jpg
|
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[161]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[162]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[163]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[164]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[165]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[166]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[167]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Kryssa Fordring
|
Posted - 2006.11.29 06:15:00 -
[168]
Edited by: Kryssa Fordring on 29/11/2006 06:18:44 Edited by: Kryssa Fordring on 29/11/2006 06:17:47 My observations:
- Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.
In my case, it covers my Autopilot buttons even at it's minimum width.
- After training a skill, have to relog to get it to update
- Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.
Other windows such as Large Secure Containers don't do that.
- Wrecks in general are extremely annoying.
They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.
After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty
And to support/emphasize the OP:
Quote: -Blinding light hits screen after jumping through stargate. Annoying / seizure inducing
Agree. This I believe is the "seamless map" loading the system you're jumping into.
Quote: -Reset camera button takes too long to actually reset the camera.
Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.
|
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[169]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[170]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
|
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[171]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[172]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[173]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[174]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:21:00 -
[175]
Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Epoch
|
Posted - 2006.11.29 06:36:00 -
[176]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
Epoch
|
Posted - 2006.11.29 06:36:00 -
[177]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
Epoch
|
Posted - 2006.11.29 06:36:00 -
[178]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
Epoch
|
Posted - 2006.11.29 06:36:00 -
[179]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
Epoch
|
Posted - 2006.11.29 06:36:00 -
[180]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
|
Epoch
|
Posted - 2006.11.29 06:36:00 -
[181]
Edited by: Epoch on 29/11/2006 06:37:21
Originally by: Shar Tegral Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each.
For instance the points regarding wrecks were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.
So... welcome to the club.
Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.
regarding wreckage: I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.
|
Shar Tegral
|
Posted - 2006.11.29 06:48:00 -
[182]
Originally by: Epoch regarding wreckage:
Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining.
A few good tidbits here and there but ... well a day late and a dollar short.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:48:00 -
[183]
Originally by: Epoch regarding wreckage:
Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining.
A few good tidbits here and there but ... well a day late and a dollar short.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:48:00 -
[184]
Originally by: Epoch regarding wreckage:
Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining.
A few good tidbits here and there but ... well a day late and a dollar short.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:48:00 -
[185]
Originally by: Epoch regarding wreckage:
Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining.
A few good tidbits here and there but ... well a day late and a dollar short.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
|
Posted - 2006.11.29 06:48:00 -
[186]
Originally by: Epoch regarding wreckage:
Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining.
A few good tidbits here and there but ... well a day late and a dollar short.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Shar Tegral
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Posted - 2006.11.29 06:48:00 -
[187]
Originally by: Epoch regarding wreckage:
Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining.
A few good tidbits here and there but ... well a day late and a dollar short.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Mallakk
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Posted - 2006.11.29 08:14:00 -
[188]
The nighthawk bonii changes have been forgotten
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Atha'an
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Posted - 2006.11.29 08:15:00 -
[189]
Ummm, isnt autopilot supposed to warp to 0m? it warps to 15km for me
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Municherus
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Posted - 2006.11.29 08:33:00 -
[190]
Hey guys, do you see any "object" when looking at these wreckeges? In my case I see them in overview, but when I "Look at" them, there is nothing there (no object rendered). Anyone experiencing this sympthom?
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Roidator
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Posted - 2006.11.29 08:37:00 -
[191]
I think it's the new Level of detail system. Try moving closer to a wreck, and it might appear. That could of course.. be problematic.
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Municherus
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Posted - 2006.11.29 08:52:00 -
[192]
Zooming at max doesn't show anything. Played a bit with the graphical settings...no change. Targeted object and looked at...I see nothing
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Sammy Xan
Caldari Order of the Storm
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Posted - 2006.11.29 09:00:00 -
[193]
I was hoping to finally have my Avatar pic here on the forums
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.29 10:33:00 -
[194]
Originally by: Atha'an Ummm, isnt autopilot supposed to warp to 0m? it warps to 15km for me
No. A/P stays at 15, manual goes to 0. Means no 'safe AFK travel'
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OneSock
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Posted - 2006.11.29 10:42:00 -
[195]
OK I add a couple more:
1. Planets with rings now suffer graphical glitching.
2. There is a market bug allowing unlimited resales of an item.
This 2nd one could be seriously abused if it is widespread and should be on critical bugfix list. I have bug reported it.
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TheBelgarion
Caldari Kinetic Vector Freelancer Alliance
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Posted - 2006.11.29 10:43:00 -
[196]
* Ore Processing skills no longer require metallurgy and refinery efficiency but refinery and science.
hmm Crokite Proccessing still looks the same too me ( requiring Metallurgy L4)
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upgrade to Combat Log - additional Information |
FalconHawk
Amarr Falcon Advanced Industries
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Posted - 2006.11.29 10:52:00 -
[197]
Originally by: TheBelgarion * Ore Processing skills no longer require metallurgy and refinery efficiency but refinery and science.
hmm Crokite Proccessing still looks the same too me ( requiring Metallurgy L4)
read the patch notes, they want it that way
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Xorus
Forum Moderator Interstellar Services Department
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Posted - 2006.11.29 10:52:00 -
[198]
Please direct any patch feedback to this thread ---
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