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Gore Gogiko
Crimson Mafia
0
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Posted - 2015.07.04 05:44:40 -
[1] - Quote
Thank you for the lovely game, and I hate to suggest how CCP should do their job, but I have an idea for changing the cloaking animation. At present the animation generally begins from a point very near the front and another very near the rear pf the ship. These points seem to be vaguely randomized and serve the purpose very well.
Today I noticed that as the ship decloaks the interior of the ship appears hollow, this is very understandable as the animation is created by the changing of the ships texture over the mesh. This also explains why the animation begins at 2 points, it partially conceals the hollow ship issue.
Sorry for rambling postulation but i feel it necessary to explain exactly what I'm describing.
Now, what would it take to have the ship decloak in a single clean animation from front to back, and in doing so reveal the interior decks and various components of the ship? It wound be fantastic, and help lend a certain realism to the scope and scale of larger ships especially! |
Zepheros Naeonis
TinklePee
47
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Posted - 2015.07.04 06:14:35 -
[2] - Quote
That would take far too much time dedicated towards design/art for each individual ship and overall is not worth the effort for a simple "discrepency" you see with the decloaking animation. Fact is, most people don't stare at a ship close up when it is decloaking and I doubt most people even recognize what you have noticed.
Don't get me wrong, as cool as it would be to see, it isn't worth CCP's time. |
Iain Cariaba
1587
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Posted - 2015.07.04 15:10:27 -
[3] - Quote
Gore Gogiko wrote:Thank you for the lovely game, and I hate to suggest how CCP should do their job, but I have an idea for changing the cloaking animation. At present the animation generally begins from a point very near the front and another very near the rear pf the ship. These points seem to be vaguely randomized and serve the purpose very well.
Today I noticed that as the ship decloaks the interior of the ship appears hollow, this is very understandable as the animation is created by the changing of the ships texture over the mesh. This also explains why the animation begins at 2 points, it partially conceals the hollow ship issue.
Sorry for rambling postulation but i feel it necessary to explain exactly what I'm describing.
Now, what would it take to have the ship decloak in a single clean animation from front to back, and in doing so reveal the interior decks and various components of the ship? It wound be fantastic, and help lend a certain realism to the scope and scale of larger ships especially! There's a decloaking animation?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Kazaheid Zaknafein
Mara's Hounds The Volition Cult
30
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Posted - 2015.07.04 16:02:58 -
[4] - Quote
^ exactly the point |
Joe Risalo
State War Academy Caldari State
836
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Posted - 2015.07.04 17:14:54 -
[5] - Quote
Gore Gogiko wrote:Thank you for the lovely game, and I hate to suggest how CCP should do their job, but I have an idea for changing the cloaking animation. At present the animation generally begins from a point very near the front and another very near the rear pf the ship. These points seem to be vaguely randomized and serve the purpose very well.
Today I noticed that as the ship decloaks the interior of the ship appears hollow, this is very understandable as the animation is created by the changing of the ships texture over the mesh. This also explains why the animation begins at 2 points, it partially conceals the hollow ship issue.
Sorry for rambling postulation but i feel it necessary to explain exactly what I'm describing.
Now, what would it take to have the ship decloak in a single clean animation from front to back, and in doing so reveal the interior decks and various components of the ship? It wound be fantastic, and help lend a certain realism to the scope and scale of larger ships especially!
1) The interior of the ships have not been designed. This would take an IMMENSE amount of work to accomplish. We're talking years, if not a decade or two.
2) You're misunderstanding how cloaking works. The cloaking effects/mechanics work by essentially bending the light around the ship and/or taking an image from a camera and displaying it on the panels on the opposing side of the ship. The interior of the ship does not cloak. What you're suggesting is the ability to make a substance swap between opaque and transparent. This would require all items in the ship to be made out of this same material, which cannot be done with personnel. Even if you put a suit on them, you'd just see a bunch of naked people walking around in space.
What you're describing does exist, but it's used for things like doors and windows to allow for privacy or visibility. Totally different from cloaking. |
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