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Thread Statistics | Show CCP posts - 0 post(s) |
blake fallout
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Posted - 2006.11.29 07:59:00 -
[1]
i dont know about you-but im haveing a hard time telling which wreak i have looted-
could the wreaks not change color, once you have looted them ie -white turns to blue(or other color)
once you have looted them, (only for the player whos loot it is) remains white to others)
gange or group will see the color change as well -but if your not in the group/corpe you dont see it remains -white)
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blake fallout
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Posted - 2006.11.29 07:59:00 -
[2]
i dont know about you-but im haveing a hard time telling which wreak i have looted-
could the wreaks not change color, once you have looted them ie -white turns to blue(or other color)
once you have looted them, (only for the player whos loot it is) remains white to others)
gange or group will see the color change as well -but if your not in the group/corpe you dont see it remains -white)
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blake fallout
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Posted - 2006.11.29 08:06:00 -
[3]
ps: wont all these, -"wreaks" add lag with them floating thier?
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blake fallout
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Posted - 2006.11.29 08:06:00 -
[4]
ps: wont all these, -"wreaks" add lag with them floating thier?
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.29 08:13:00 -
[5]
Yeah, that would be nice, since it'll be a long time before more than a few people can salvage. I've got almost a week to go for Survey 5. Geez... -------------- Civis Ascendant Sum |
Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.29 08:13:00 -
[6]
Yeah, that would be nice, since it'll be a long time before more than a few people can salvage. I've got almost a week to go for Survey 5. Geez... -------------- Civis Ascendant Sum |
Orwat
Minmatar Jelly Baby Corporation
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Posted - 2006.11.29 13:02:00 -
[7]
I personally think that they should use different icons (not colors) for wrecks with and without loot.
This should be visible to every party ingame.
In addition they should be 2 different "kinds" so that you may set your overview to not display empty wrecks at all.
Also in addition they may make the loot windows close after some time when empty (simulating the old popping of the can)
Here MY personal work arround till something is done (and I am sure they have to do something about wreaks):
I form a gang with myself, configure the overview to show the TAG column and tag all looted wrecks with a "0" (which is the quickest of the tags and makes some sense).
After having 30 wrecks on the overview I still ask myself if that was a good addition to the game mechanics...
Happy wrecking...
- Orwat |
Kyuushin
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Posted - 2006.11.29 16:41:00 -
[8]
Originally by: Orwat I personally think that they should use different icons (not colors) for wrecks with and without loot.
This should be visible to every party ingame.
In addition they should be 2 different "kinds" so that you may set your overview to not display empty wrecks at all.
Also in addition they may make the loot windows close after some time when empty (simulating the old popping of the can) - Orwat
/Signed.
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Sunarm
Sturmgrenadier Inc R i s e
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Posted - 2006.11.29 17:05:00 -
[9]
Originally by: Orwat I personally think that they should use different icons (not colors) for wrecks with and without loot.
This should be visible to every party ingame.
In addition they should be 2 different "kinds" so that you may set your overview to not display empty wrecks at all.
Also in addition they may make the loot windows close after some time when empty (simulating the old popping of the can)
Here MY personal work arround till something is done (and I am sure they have to do something about wreaks):
I form a gang with myself, configure the overview to show the TAG column and tag all looted wrecks with a "0" (which is the quickest of the tags and makes some sense).
After having 30 wrecks on the overview I still ask myself if that was a good addition to the game mechanics...
Happy wrecking...
- Orwat
Nice suggestion Orwat. This is exactly what I was going to post, couldn't say it better myself. I would like to petition CCP to act on this, as it makes for a waste of time and a waste of ammunition, cause the only way to figure out which Wrecks were looted is to blow them up. Thank you.
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Lar Gunta
Reptilian Research
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Posted - 2006.11.29 17:22:00 -
[10]
Originally by: Orwat
Here MY personal work arround till something is done (and I am sure they have to do something about wreaks):
I form a gang with myself, configure the overview to show the TAG column and tag all looted wrecks with a "0" (which is the quickest of the tags and makes some sense).
- Orwat
this was my first inclination as well, but then i noticed that i didn't have my gang bonuses.
in order to have gang bonuses, i promote the gang to fleet, and put the parties in a squadron.
however, when i attempt to tag, it tells me i have to be the leader of the gang (which i was, until i promoted to fleet/squadron)
i need to play around with the new gang formation stuff, maybe i can get the bonuses and tagging.
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Killinius
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Posted - 2006.11.29 18:08:00 -
[11]
Originally by: Orwat I personally think that they should use different icons (not colors) for wrecks with and without loot.
This should be visible to every party ingame.
In addition they should be 2 different "kinds" so that you may set your overview to not display empty wrecks at all.
Also in addition they may make the loot windows close after some time when empty (simulating the old popping of the can)
Here MY personal work arround till something is done (and I am sure they have to do something about wreaks):
I form a gang with myself, configure the overview to show the TAG column and tag all looted wrecks with a "0" (which is the quickest of the tags and makes some sense).
After having 30 wrecks on the overview I still ask myself if that was a good addition to the game mechanics...
Happy wrecking...
- Orwat
This is exactly what I was going to post about. Different icons, Abilty to display wrecks with loot and not ones without.
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Vorgus
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Posted - 2006.11.29 22:27:00 -
[12]
Moving the salvage module from med to large slot I think was a bad idea. When I was on test a few days before it went live, the module was a mid slot. But for live it went to high slot. Combat people are going to want to use all their highs for weapons. Tractor already uses high also. So combat people won't be bringing salvage mods to their hunting trips. Which means a lot of crap floating out there that others cant then loot without getting flaged.
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DarkN3SS Et3rnal
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Posted - 2006.11.30 02:25:00 -
[13]
umm the salvage fitting for me was a high slot i put 2 on my badger on the test server, the bad idea was making us train survey 5 what about the new players they wont be able to salvage for almost 2-3 weeks worth of training. tractor beams didnt require that much skill training so why is salvaging such a specialized skill?
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Poetic Darkness
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Posted - 2006.11.30 23:17:00 -
[14]
CCP come up with some fast - bump
Yea, something needs to be done, I'm only a few months into EVE, and I'm no where near to even thinking of getting Survey 5, and I just did rogue drone mission, with like 25+ wrecks out there, I just left most of them, so annoying
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blake fallout
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Posted - 2006.12.01 00:12:00 -
[15]
i did a few missions after my first one with wrecks- only thing that worked for me -partly was ship scanner,
but i found if -after i got target locked by rats turned and have them chase me -they got spread out in a line so they-
droped loot like (loot=<) < < < < < over a good distance just had to backtrack and open each wreck and get my loot, though i did have to relly keep track 3-d mentaly.
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Ox Nard
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Posted - 2006.12.01 00:14:00 -
[16]
the new wrecks thing is driving me nuts. as if it didnt waste enough time grabbing loot from cans now we can all get confused over which we chked which we didnt etc etc and waste even more time. maybe in 5 yrs i will complete all the missions!
seriously though, has anyone figured out any tricks or time savers so i can do more than one mission a day? ( with rl n all ) is there any planned changes coming up? does training out all the salvaging skills and have rigs etc make this easier? im still a noob but for the first time im not having fun anymore. thanks
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Gnord
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Posted - 2006.12.01 02:23:00 -
[17]
/signed
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Braise Erighani
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Posted - 2006.12.01 04:38:00 -
[18]
Or an option to destroy empty wreck, something like right clic, destroy wreck....
Anything, please, missionning is a real torture right now.
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Phi Crysae
Gallente Evil Personified
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Posted - 2006.12.01 10:23:00 -
[19]
/signed
I also think they need to lower the skill reqs to lvl 4 survey so as to give new players a chance to salvage as well, and reduce server lag cause by thousands of wrecks that cannot be looted.
Lower the skill reqs to salvage and up the skills to manufacture rigs, that should keep it a specialized profession yet not exclude peeps from salvaging.
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Letheeth Kayl
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Posted - 2006.12.01 11:13:00 -
[20]
http://oldforums.eveonline.com/?a=topic&threadID=432746
that's not even the first thread . . .
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Poetic Darkness
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Posted - 2006.12.01 21:14:00 -
[21]
I have a new idea about this, I think the color changing, or icon changing... ect... might be too long of a fix, but what do you guys think of this as a "quick" fix...
Just bring back cargo containers, don't make us loot the wreckages, I know some "quest" ships drop two cargo containers in the past, sooo... just have them drop a wreck AND a cargo container (if they have loot) then we can jsut turn wreckages off the overview, and loot cargo containers the old way
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Tare Bloodraven
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Posted - 2006.12.02 05:35:00 -
[22]
I just completed my first post patch mission and this is a definate issue. I spent valuable time checking empty wrecks for my loot because you can't tell the looted from unlooted. The missions are timed events and every minute could mean the difference between losing your bonus or failing the mission.
My suggestion: bring back the loot cans. They explode when looted, problem solved. I like the "wreck / salvage" concept but not as currently tied to the loot.
You could also change the the ICON for the looted ones.
I tried to "change the name" on the wrecks but it wouldn't let me. The option was available...I thought renaming them to "looted" would help me. Regards, Tare
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Look'Down On'You
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Posted - 2006.12.03 08:13:00 -
[23]
Too many wrecks to loot, it eats into server resources for an hour with wrecks floating around. Players leaving wrecks to rot because its more isk to move onto the next mission. The looting/salvaging process is repetitive, my hand hurts.
Solution is to reduce the number of wrecks by half or more and double the amount of loot and salvage in each wreck. Saves server resources, and my hand.
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Avera Mikou
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Posted - 2006.12.03 08:24:00 -
[24]
And make wrecks disappear after 15 min.
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.03 10:55:00 -
[25]
Originally by: Avera Mikou And make wrecks disappear after 15 min.
I'm not sure about this. On the one hand, it's a pain to be spending torpedoes to pop wrecks even after looting them, but on the other hand it would make it tough to zip around mopping up with a salvager-equipped Badger, since they'd be vanishing before you got to them. -------------- Civis Ascendant Sum |
Lag Hon
Minmatar Lag Hon Security
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Posted - 2006.12.03 11:50:00 -
[26]
How about a checkbox in the game options under the Generic Tab labeled "Im not interested in Salvaging" or something to that effect. If you have this box checked any NPC that drops no loot leaves no wreck and once you loot a wreck it pops like cans do. This way any player without the salvaging skill or equipment can continue to play as if salvaging didnt exist but any player who wants to salvage can uncheck this and the wrecks will stay for them. In a Gang/Fleet situation all members would have to have this option checked to prevent the wrecks from persisting.
Quote:
There is no greater power in the universe than the need for freedom. Against that power governments, and tyrants, and armies can not stand. G'Kar
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