Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Joia Crenca
Science and Trade Institute Caldari State
202
|
Posted - 2015.07.05 17:41:03 -
[1] - Quote
You may have noticed the lower and lower number of pilots online. I shouldn't be able to easily get into Jita on the weekend or during midday in the week, and yet, no Jita congestion.
We need to bring those days back.
But how?
I've mentioned before that EVE players aren't likely to go door to door like Mormon missionaries, preaching the word of EVE Online, and word of mouth by other means doesn't seem to be bringing people in.
Has CCP mentioned anything about any advertising? |
Lakotnik
TSOE Po1ice TSOE Consortium
16
|
Posted - 2015.07.06 08:16:25 -
[2] - Quote
Maybe we should stop with all the griefing and player harmful behaviour that prevents organized groups of players from expanding into the universe.
Essentially, it's players ourselves that are guilty for creating a newbie UNfriendly environment. |
Joia Crenca
Science and Trade Institute Caldari State
202
|
Posted - 2015.07.06 10:11:57 -
[3] - Quote
Lakotnik wrote:Maybe we should stop with all the griefing and player harmful behaviour that prevents organized groups of players from expanding into the universe.
Essentially, it's players ourselves that are guilty for creating a newbie UNfriendly environment.
PVP is pretty central to EVE Online, however. Are you suggesting a 'no non-consensual PVP' area of null or something? I think we'd see interesting trends from that, but it'd still be against the grain of EVE.
|
Chance Ravinne
WiNGSPAN Delivery Services
282
|
Posted - 2015.07.08 03:49:57 -
[4] - Quote
In my humble marketing opinion, CCP needs to court social influencers AKA gaming celebrities to play Eve.
I am by all accounts an F-tier YouTuber. I have about 25k subscribers and maybe another 5k fans via other platforms. Yet by my own analytics at least 5,000 players have started or returned to EVE via referrals from my content.
Now imagine someone like Day9, who has 20x my fan base, starts playing EVE. That could be 100k new and returning Eve players.
Now imagine hiring or incentivizing 100 F-tier YouTubers.
This strategy has flaws but is already working for several AAA developers.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|
Saisin
State War Academy Caldari State
268
|
Posted - 2015.07.08 07:19:33 -
[5] - Quote
Joia Crenca wrote:You may have noticed the lower and lower number of pilots online. I shouldn't be able to easily get into Jita on the weekend or during midday in the week, and yet, no Jita congestion.
This is summer time, a low time for Eve, plus a few more possible factors at work like players waiting for the new sov, or the removal of isboxers. I would not say the current low numbers are too surprising, or dire.
Efforts to bring new players in should be focused at the start of college/school i.e. September, not the middle of summer, but imho the main problem is not really about bringing new players in, is making those players that come in and try Eve to stay.
If we do not improve efforts toward retention, then efforts to bring new players are just a waste.
From the newcomer perspective, there are so many systems that favor vets: High cost implants, off-grid links, purple modules, fancy expensive tech/pirate ships, existing networks and batphones, without mentioning the fact that established powers can so easily spy and collapse/scam newer corps/alliances, or vet players with multiple accounts paid from the taxes of the many and top down income that most new players can't even dream of unless they stay engaged in the game for a few years.
New players must be presented with perspectives that they also can achieve something, within a few months.
I believe Fozziesov can deliver on this perspective, which of course goes against the interests of the established powers/players. This is a very difficult balance to maintain but retention is the core of the subject at the moment, more so than acquisition of new players
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|
Joia Crenca
Science and Trade Institute Caldari State
204
|
Posted - 2015.07.08 16:41:13 -
[6] - Quote
Chance Ravinne wrote:In my humble marketing opinion, CCP needs to court social influencers AKA gaming celebrities to play Eve.
I am by all accounts an F-tier YouTuber. I have about 25k subscribers and maybe another 5k fans via other platforms. Yet by my own analytics at least 5,000 players have started or returned to EVE via referrals from my content.
Now imagine someone like Day9, who has 20x my fan base, starts playing EVE. That could be 100k new and returning Eve players.
Now imagine hiring or incentivizing 100 F-tier YouTubers.
This strategy has flaws but is already working for several AAA developers.
Going way tangent here, but you got me thinking of WoW's 'What's your game?' commercials with Mr. T, William Shatner, etc. I was envisioning one with R. Lee Ermey: A raid goes into a lair, someone messes up and pulls a group early, causing chaos. Then you hear Sgt. Hartman: " Who the f*** pulled that??? Which one of you elf-kissing, twinkle-toed commie maggots just signed his own death warrant??? Nobody??? The fairy-f***ing godmother did it??? Outstanding!!!"
Then the camera would pull back and you'd see a pink haired female gnome in charge and hear "I'm R. Lee Ermey, Warrior! What's your game, jackwagon??"
(end advertising tangent)
|
Aelavaine
University of Caille Gallente Federation
24
|
Posted - 2015.07.09 12:36:37 -
[7] - Quote
Eve is science fiction that has by nature not such a large fan base like other genres. I'm pretty sure that many people who are into science fiction and online games have already tried Eve and decided for or against it, for whatever reason. So who are the new players? For which kind of player CCP should make advertising? This is a question we have to ask ourselves.
A shiny tv spot at the prime time sure will get a lot of subscriptions, but if the game can't fulfill the promises it is pointless. Your subscriptions will climb fast and after some time go even so fast back down.
What long term effect has it to pay youtubers or twitchers to play this game? Already the point you have to pay them to play is an argument against the game.
For me the strength of this game is its diversity. That's something that needs more attention, not only the pvp elements. So you can reach a broader variety of players and potential subscribers.
I don't think that Eve is too hard for new player to start. Yes people can be assholes and some of them will always be but in terms of ISK I think it's easier today. If you don't agree with the latter, throw your Venture away and start mining with an Iteron. |
Freelancer117
so you want to be a Hero
295
|
Posted - 2015.07.09 12:41:24 -
[8] - Quote
It would help if we had avatars that could move about past their confines of 4 walls
World of Warcraft Guild Wars 2 Final Fantasy XIV Planetside 2 The Secret World Rift Lord of the Rings Online Runescape 3 Star Wars: The Old Republic
All have avatars that can walk further than 20 meters, I hope we can one day to in Ambulation.
Don't get me wrong, it is nice to fly in space ships across a galaxy, but the captain's quarters are so restrictive.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
|
Joia Crenca
Science and Trade Institute Caldari State
207
|
Posted - 2015.07.09 19:04:26 -
[9] - Quote
Freelancer117 wrote:It would help if we had avatars that could move about past their confines of 4 walls World of Warcraft Guild Wars 2 Final Fantasy XIV Planetside 2 The Secret World Rift Lord of the Rings Online Runescape 3 Star Wars: The Old Republic All have avatars that can walk further than 20 meters, I hope we can one day to in Ambulation. Don't get me wrong, it is nice to fly in space ships across a galaxy, but the captain's quarters are so restrictive.
Unfortunately, they fired the staff that got 75% of CQ done, if I read the article from last year correctly.
Think of your spaceship as your confines, but you move your confines with you rather than moving out of them... unless you get ganked and podded, THEN you move out of your confines... mostly. And if a corpse collector comes along, it gets new confines while you buy or build a different set of confines for your new clone. |
Lemon Verbena
Fog Industries
136
|
Posted - 2015.07.19 10:06:15 -
[10] - Quote
EVE is a beautiful and wonderful game... maybe new players just need an advocate?
Vote LIam Oliphants for CSM XI
A New Voice for a New Eden
|
|
Viljo Kaleva
State War Academy Caldari State
0
|
Posted - 2015.07.21 00:01:08 -
[11] - Quote
Better incentivize youtube content. I'm a recent trial account gone full subscriber, and it was the "This is EVE" trailer that got me to jump on a longing standing desire of mine.
But it was the plethora of really great content by youtubers like Wingspan (hey!), JohnnyPew, Scott Manley, and others that made me hit that upgrade to full account button. |
Vic Jefferson
The Greater Goon Clockwork Pineapple
496
|
Posted - 2015.07.21 02:48:55 -
[12] - Quote
People need good space to find their play style, to find their place and excitement in new Eden. Basically, re-vamping NPC null and parts of non FW lowsec would give players a place to do this.
Sov, even Fozzie Sov, isn't for everyone. People want a small gang haven, some place with personality, where they can actually learn the game at their own pace, and get involved in their own stories and happenings. NPC null and non-FW lowsec just need available and accessible income for newer players, sources that will reward their risk taking versus their Hi Sec cousins; the security status tags are a good example. Sov is still way too impersonal for many, as is the security of leveling one's raven in hisec; you want people to get involved with the social aspect of the game as fast as possible. Making places worth living in, worth braving in new small groups of people, could make people's game play experience much better to the point where they actually have chances to see what makes EvE actually different than other games.
Vote Vic Jefferson for CSM X
|
Dersen Lowery
Scanners Live in Vain
1712
|
Posted - 2015.07.21 04:07:28 -
[13] - Quote
Chance Ravinne wrote:Now imagine someone like Day9, who has 20x my fan base, starts playing EVE. That could be 100k new and returning Eve players.
Now imagine someone like Day9 streaming the NPE to 600,000 viewers.
Can you think of any reason why that might not end well?
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|
Malcanis
Vanishing Point. The Initiative.
16730
|
Posted - 2015.07.21 06:49:34 -
[14] - Quote
Chance Ravinne wrote:In my humble marketing opinion, CCP needs to court social influencers AKA gaming celebrities to play Eve.
I am by all accounts an F-tier YouTuber. I have about 25k subscribers and maybe another 5k fans via other platforms. Yet by my own analytics at least 5,000 players have started or returned to EVE via referrals from my content.
Now imagine someone like Day9, who has 20x my fan base, starts playing EVE. That could be 100k new and returning Eve players.
Now imagine hiring or incentivizing 100 F-tier YouTubers.
This strategy has flaws but is already working for several AAA developers.
People like you are great for getting people to take a look at EVE, So was the battle of B-R, come to that. Attracting that initial attention has actually not really been a big problem for EVE - it's eyecatching, it gets news stories in the non-gaming media as well as the gaming media and so on. So yes, by all means CCP should put some effort into attracting some social media types, but before they do that, they need to think about what is going to get broadcast.
The big problem is, and always has been, bridging that gap between "OK I ran the tutorials, what now?" and "Yeah I'll probably be playing this game on and off until TQ goes dark".
CCP will need to make good and goddamb sure that those other "F-listers" are broadcasting a decent answer to the "what now?" question, or all they'll achieve is to show 100,000 potential customers that they shouldn't even bother trying.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Aelavaine
University of Caille Gallente Federation
25
|
Posted - 2015.07.21 13:26:16 -
[15] - Quote
The problem here is that we have two types of personalities.
The ones who can entertain himself and the ones who need someone/something who says what to do. Most people are of the latter kind even if many of them may disagree.
And here we have a problem. A youtuber/twitcher leads through something. Same with articles and books. But Eve is different. After the tutorials the player is left alone. Many of you would now suggest that the newbie should look for a corp, to find someone who shows him/her how much fun Eve really is.
Exactly here we have again the problem that the player has to be active by himself to get to that point. He has to look for a corp, has to ask, to try, eventually to leave to try it with a new corp again and so on. That all doesn't look like fun for me. It also gives a new player a lot of time to think about the differences between selected youtube content, a few single battles which made it into the press and the reality of Eve.
That's why I would like to see more NPC and story driven content or even WiS. Keeping new players busy, showing them the diversity and possibilities within New Eden and give them more time to get into touch with real peoples. |
Baaldor
Dixon Cox Butte Preservation Society Black Legion.
419
|
Posted - 2015.07.21 14:32:50 -
[16] - Quote
History is a great leson that we all fail to grasp and take lessons from.
One thing that is blatanly clear is that everyone is so focused on what is here and now, but have not bothered to ask the questions as to how we got here, how did EvE grow to where it is now, and what were the methods for Eve to attract and retain new players.
I mean let's get real for just a moment, peak night was at one point 3,500 people. If you step and look at teh growth, something happened to create the growth, what was it....what was it that recently changed that hurt EvE's growth?
If you really want to approach this correctly, you have to sift through the changes of the game, and find the things in the game that held folks like myself for long.
It baffles my as to all of a sudden we have issues of attracting new players, but we had not had a problem really in the past.
Personally, my view, is that EvE has lost some of the Cold, Dark ruthless feel to it, and has lost it unique appeal. The forcing of a product from Niche market to a broader market can spell the end of most products.
Quote:By being everything to everyone you're nothing to anyone' - Stephen Herfs |
Scholar Nonesuch
Cyberphrenia Corp.
0
|
Posted - 2015.10.17 22:12:57 -
[17] - Quote
I think you mean "get people to stay."
I played a long time ago, took time off, came back, and now I'm done for good.
And this is why: There is nothing interesting to do that doesn't involve getting messed with by jerks.
I've watched pirates camp market-hub stations with only two cruisers.
This is, literally, the only game I can play for 50 hours in a week and make no meaningful advancement at all. And that's why EVE is losing players, and that's why I've no cancelled my three accounts. For most players, it's a huge learning curve leading to a miserable experience.
o7
Goodbye. |
Orob Ninebands
Star Explorers Reckoning Star Alliance
56
|
Posted - 2015.10.21 01:14:39 -
[18] - Quote
Fixing and maintaining EVELOPEDIA might be useful for retaining new players and making this less of a Rubik's Cube for them. |
Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
567
|
Posted - 2015.10.21 01:34:54 -
[19] - Quote
It's true that there needs to be a reason for new players to stay.
I have seen fairly high retention rates of my own referrals, but mainly because a lot of them specifically join the game and train to sign up for WINGSPAN corporations.
If media personalities were to act as ads for Eve, they would most likely need to helm corps to capitalize on their fame and retain players who want to FLY WITH SENPAI.
I have tried to convince some of my YouTuber fans with decent followings to play EVE, but have not been successful. They see it as a niche game they won't make money on with YouTube/Twitch monetization. I would like to be able to tell them they'll make money with the EVE Affiliates program but the program website is in shambles so good luck selling anyone on that.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|
Greymist
Haight Industries LLC No Forks Given
8
|
Posted - 2015.10.29 22:35:39 -
[20] - Quote
Low skill point base for new players a major hurdle. (I know. old dead horse here.) Maybe an injection of more Skill Points over a period of say 5 months? an injection of 2 mil skill points each month for 5 months under the condition the account is continuously subbed by traditional billing methods and not plex (to cut down on alt farms). This would allow both income for CCP and an incentive for new players to give eve a real try.
TV advertisement would be a good way to generate more players. I do not recall ever seeing an EVE commercial on TV here in the US.
|
|
mika Shazih
Imperial Academy Amarr Empire
0
|
Posted - 2015.11.01 22:20:02 -
[21] - Quote
As a new player, hhmm where do i start - scam scam and more scams not to mention buying a chrac just to up your game is a scam also - most who sell have alt accounts so even if you do bid its pointless at times, they bid on them self to up your bid. (ok gutted i lost 20b this way) but was convinced from a player the charc i brought was week on some parts ect next thing i new they were selling 3times the price i sold for !! oh well
just from trading iv made 9b in a 2 weeks but wow did i have to read every thing twice just to avoid a scam.
station yeah if i leave for more them 5min - lets just say iv been blown up so many times i might as well not fly at all
so all in all i can take the being blown up, yeah don't fly what you can't afford to lose :) got it money to be made on trading in stations only ! bored after a while DONT trade chrac ever never ever ever !!!!!!!!!!
tho i will look into becoming a master builder that seems pretty cool
so cut back on scams for new players make a room where new players can only trade so we get the hang of it rather to feel like well what the hell and quit - lol space rage quit
|
Ketenks Endronimy
Endronimy
0
|
Posted - 2015.11.10 21:42:36 -
[22] - Quote
I am a completely new player. I haven't played Eve before and I've only been playing Eve for 3 weeks. I decided to start a corporation because I want to do everything in the game. I plan on playing for some time.
Thus, my experience has been poignant for this discussion and you and Eve would do well to listen to what I've seen from the community in a very short time.
This community is not like the WoW community because this game is technical and the players are therefore smarter and take a more mature approach to game play. There is an elegance and a nobility to Eve that isn't seen very often in online gaming.
However, the other side of this complement to the community is that players take the natural expectation of efficiency and shrewdness that this game demands and couple it with brutality, cruelty and even pure maliciousness.
My corporation has suffered devastating blows from spy after spy. We have had our entire hangar wiped, our entire wallet wiped, and we have had 2 war declarations upon us, just for recruiting in local chat. We have used the access rights precisely as they are intended and the corp thieves did not get the most valuable assets but they still rocked our rookie players and we have lost some of our earliest and prized recruits who were seen as leaders in the corporation.
Hear and listen to a brief and purely candid experience from a first time player. The game is wonderful and excellent but the freedom to enact multiple characters within one account is by far destroying this community. If alternate characters are not linked within the API keys then it is far too easy to spy. There must be limitations on having multiple accounts as well. If anything, charge a subsequently higher fee for having shared accounts. Don't make it so easy for players to manipulate the information available to other players.
That is the biggest thing. There needs to be public access to linked accounts and linked characters within the accounts. There also needs to be a way to submit crimes to Concord against a corporation from members within the corporation. There is nothing to do but remove them from the corp and hope they don't make another character and rinse and repeat.
I understand that this is a problem mainly for rookie corporations. But that is why Eve gets new trial accounts that never come to a subscription: all you people are just piranhas in a fish tank. And since you stayed long enough to sharpen your teeth, the game has just become for you a place to cut and bleed others.
That is the problem with this game: the general attitude that is fostered by Eve and its community.
Every time a solution to this attitude is posted. One of you has to stop motion towards it because you think it means PvP won't be the same anymore. But the solution is in campaigning a different way to play. You have to see that this is exactly the problem of our world today - there will be evil people who will just destroy. So if you don't see yourself as one of them, then you have to stand up and fight for what is right. You have to fight to have a stand in Eve that is not malicious, twisted and deceitful.
I am beginning this campaign with my rookie corporation Endronimy. And if Eve devs and what not can't do God's job, then I will do it for them from the ground floor. |
macpen
Aperture Space
0
|
Posted - 2015.11.11 14:41:58 -
[23] - Quote
Hi there,
I personally think that the lesser online ppl at a time can be seen in the industry devblog which CCP Phantom has presented. Following the argument of CCP Phantom and previous posts, I think that during summer less ppl play than in winter time. Also some actions like banning bots and other stuff like the change of the training queue limitations is responsible for less accounts online at a time. What we need to know to estimate this would be information on how active a user is during his online session doing different things. but if CCP is able to gather this, they will not share this information with a wide player base.
The more interesting thing is how long a rookie player (no alt) in average stays with the game before quitting. It is those players that must be asked why they have quit. Not the ones staying in the game. It is like in any industry. Nobody ask the guys turning the product their back. Here CCP has at least the mail adress and could ask ppl help CCP to find the real arguments why they have quit their EVE account. Based on this information an improvement could be done to hold ppl in the game.
I don't think it is too hard for newbies to look out for conpagnionship (I have no idea if this word exist in English Language). EVE is a Sandbox game and too much guidance ends up in quitting a little later after the guidance ends. Because what do you do as a guided player when you have done all "levels" of your guided eve? You have to evolve. Like Mr. Darwin said....."surviving of the fittest" or Marmite in that Game. "adapt or die". The evolving begins after the tutorial lessons. Having the information why ppl quit when they come to that point could be end in an better tutorial.
Cheers Mac |
Ketenks Endronimy
Endronimy
0
|
Posted - 2015.11.11 14:45:32 -
[24] - Quote
This is what I propose, for a new and fresh experience for players: migrate all accounts older than 1 year into a separate dedicated server.
All those accounts can play Eve together, and all new incoming accounts can start playing Eve as though the game was new. And after 5-10 years you can do the same migration and keep people posted so that if new players want to play, they can come in after migration.
This will create the right atmosphere for folks who are new. Don't tell me this just "wouldn't be Eve" when Eve would be exactly the same in both servers but there would now just be 2 Eves; one for young and one for old. |
FT Diomedes
The Graduates Get Off My Lawn
1925
|
Posted - 2015.11.12 12:35:46 -
[25] - Quote
When I talk with folks about gaming, the other ones my age (mid-30's) have all heard of it. The college age kids do not seem to be as aware of it. The most common quote I hear about Eve is. "That's a hardcore game. You can lose everything. It requires a real commitment and a certain amount of masochism to play Eve."
The thing about see is that it is so big and varied and unpredictable. Content can be hard to find. I am okay with that, but many are not. Some nights I'll log in, no one in my corporation is on, and I spend four hours solo exploring (waving at random blues in local as they pass through). Other nights, it's a madhouse of one roaming gang after another.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Syeed Ameer Ali
Pandemic Horde Inc. Pandemic Horde
93
|
Posted - 2015.11.12 18:08:08 -
[26] - Quote
Advertising. Frankly I never heard of EVE until my brother told me about it. My impression is that only people who actively follow gaming media know about EVE. If more people knew this game existed then more would play.
everevolutionaryfront.blogspot.com
|
Calanthas
Ninja Pixels
1
|
Posted - 2015.11.17 00:54:08 -
[27] - Quote
Freelancer117 wrote:It would help if we had avatars that could move about past their confines of 4 walls. Don't get me wrong, it is nice to fly in space ships across a galaxy, but the captain's quarters are so restrictive.
Its outer space, and we have clone vats, with a copy of our clone in a memory chip somewhere - why do we need to walk anywhere? |
Calanthas
Ninja Pixels
1
|
Posted - 2015.11.17 01:04:08 -
[28] - Quote
Ketenks Endronimy wrote:I am a completely new player. I haven't played Eve before and I've only been playing Eve for 3 weeks. I decided to start a corporation because I want to do everything in the game. I plan on playing for some time.
This community is not like WoW community........ the players are therefore smarter.......players take the natural expectation of efficiency and shrewdness that this game demands and couple it with brutality, cruelty and even pure maliciousness.
My corporation has suffered devastating blows from spy after spy. We have had our entire hangar wiped, our entire wallet wiped, and we have had 3 war declarations upon us.............all you people are just piranhas in a fish tank......you stayed long enough to sharpen your teeth, the game has just become for you a place to cut and bleed others.
That's Eve. You really need to take small steps and learn every step of the way as people DO, rinse/repeat. |
Mallak Azaria
GoonWaffe Goonswarm Federation
6519
|
Posted - 2015.11.17 13:14:30 -
[29] - Quote
Lakotnik wrote:Maybe we should stop with all the griefing and player harmful behaviour that prevents organized groups of players from expanding into the universe.
Essentially, it's players ourselves that are guilty for creating a newbie UNfriendly environment.
Getting rid of attitudes like the one above, who consider every single act of ship shooting as griefing.
This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
|
Calanthas
Ninja Pixels
1
|
Posted - 2015.11.17 13:23:59 -
[30] - Quote
Mallak Azaria wrote:Lakotnik wrote:Maybe we should stop with all the griefing and player harmful behaviour that prevents organized groups of players from expanding into the universe.
Essentially, it's players ourselves that are guilty for creating a newbie UNfriendly environment. Getting rid of attitudes like the one above, who consider every single act of ship shooting as griefing.
Adding to this: consider a grief as a basic step in Eve to the hazing you will go through in Eve, if you are serious about this game. Otherwise there are plenty of other games people can play instead. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |