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The Larold
Avalon Enterprises
0
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Posted - 2015.07.05 20:52:30 -
[1] - Quote
Today, while in high-sec and warping into the last (main) pocket of AE, I noticed 5-6 SoE scan probes within 5 AU of my location. This didn't feel right. (I've got a Golem with low-cost mods, but I realize I'm still shiny gank-bait.)
There were 40-50 people in local. It's a weekend, and 1 system away is a heavy mission-system with 140+ in local.
I decided to immediately dock and finish the mission at a later time. (I have plenty of other eve-things to get done.)
On a scale of 0 to 10, with 0 being "not at all" and 10 being "insanely", how paranoid was I being? Is 5 AU generally close enough for me to say to myself, "Yeah - that's not some random person being probed - that's most likely ME being probed..."
Thanks!
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Jonah Gravenstein
Machiavellian Space Bastards
24104
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Posted - 2015.07.05 21:12:20 -
[2] - Quote
You were prudent IMHO, there was a good chance you were the target of the probing.
AE is gated so if they were looking to gank you then they would have to come through the preceding pockets to get to you, you can set DScan to pick up the gate into a previous pocket and see anyone entering it when you scan.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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uhnboy ghost
retard hills
75
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Posted - 2015.07.05 21:16:09 -
[3] - Quote
hehe maybe a 5 its always good to be careful when u are in a high pop area in a "bling" ship u dont want to loose but 5 au isent that close if u are not in the middle of nowhere whit no ppl/drones/mtu-¦s on scan then its maybe time to start to align
but if it was normal probes and not combat probes then its a big 10 :-) but i guess it was combat probes
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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Demerius Xenocratus
Federal Defense Union Gallente Federation
480
|
Posted - 2015.07.05 21:35:30 -
[4] - Quote
It was more likely a mission baiters than gankers. Now if you see a bunch of flashies in local and things named Catalyst or Thrasher showing up in large numbers on dscan, it's time to bail. Watch out for attack battlecruisers like Tornados or Talos off station and gates too. |
DeMichael Crimson
Republic University Minmatar Republic
50729
|
Posted - 2015.07.06 00:34:02 -
[5] - Quote
Gratz for staying alert and being cautious.
Nowadays the only way to stay safe is to fly smart.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Daerrol
Death By Design Did he say Jump
173
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Posted - 2015.07.06 02:03:38 -
[6] - Quote
We can't judge if you were prudent or not. I would not have docked up, I would ahve laughed and waited to see what shows up to pop me and probably tried to fight it with. But I am not you. If you were concerned and docking up made those concerns go away and you didn't feel you lost much ISK/Time from your life, then you most def made a good choice. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1248
|
Posted - 2015.07.06 06:30:32 -
[7] - Quote
angels extra involves sitting in one place for way too long. I never run it, plus I get bored of shooting that many NPCs in one go.
I say if you are going to run it, at least use a mach, so when you see them warp in you can hit the MWD and be probably safe.
@ChainsawPlankto
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Sobaan Tali
Caldari Quick Reaction Force
480
|
Posted - 2015.07.06 06:57:39 -
[8] - Quote
You were careful. A little more than most are, though many are not nearly as cautious as they ought to be, so I'd say you were appropriately prudent. That sort of range that close to a Marauder, given their bloated probe size, means you were likely what someone was scanning. Now, whether your were in any real appreciable danger is anyone's guess. Your "budy" might just have been looking for an unattended MTU for some free loot, since people like to pick them off when you leave them out for too long. He may have been someone looking to turn your Golem into his next mark. You chose to take matters into your own hands sooner than many rather than leave that up to chance. Complacency kills, and you've proven to be a more difficult target of opportunity than most of us here.
tl:dr
You did fine. Good on you.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Donnachadh
United Allegiance of Undesirables
355
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Posted - 2015.07.06 14:35:35 -
[9] - Quote
If you thought it was time to get out then it was, nobody else can answer the question of when yo get out but you.
You say sisters probes if they were of the core variety then you were massively paranoid. On the other hand if they were combats as I suspect they were then see above.
Another tip. mission in an out of the way system, as long as the sec status is the same the payouts for the missions are identical and the less traveled and less active systems are not as frequently visited by gankers.
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Estella Osoka
Perkone Caldari State
650
|
Posted - 2015.07.06 14:44:49 -
[10] - Quote
What I would have done is changed my d-scan range to 1AU and kept checking it every 5-10 secs. You were in the last pocket of a mission with 5 gates, and even if he scans you down, he has to go through each gate. 1 AU d-scan will tell you if he is in one of the previous rooms. And I would have immediately stopped bastion mode and aligned out. |
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The Larold
Avalon Enterprises
4
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Posted - 2015.07.06 20:41:56 -
[11] - Quote
Sobaan Tali wrote:You were careful. A little more than most are, though many are not nearly as cautious as they ought to be, so I'd say you were appropriately prudent. That sort of range that close to a Marauder, given their bloated probe size, means you were likely what someone was scanning. Now, whether your were in any real appreciable danger is anyone's guess. Your "budy" might just have been looking for an unattended MTU for some free loot, since people like to pick them off when you leave them out for too long. He may have been someone looking to turn your Golem into his next mark. You chose to take matters into your own hands sooner than many rather than leave that up to chance. Complacency kills, and you've proven to be a more difficult target of opportunity than most of us here.
tl:dr
You did fine. Good on you.
[I've got a quick question at the end]
Thanks - I appreciate feedback like this! While I'm a relatively high SP player, I'm still a total carebear. I assumed that, most likely, it was someone looking to bait me into doing something stupid. But in case it was one or more genuinely hostile players, I have virtually zero PvP experience and do not trust my knowledge or judgement.
I think my effective HP is something like 50+k and I have been 1-shotting NPC dessies, cruisers, and I think BCs. (They are the mid-sized red icon with the underline, correct?) But I read a blog where some guy got ganked by 16 Catalysts, and that just does not sound like something my Golem could keep up with. Sure, I might pop 3 or 4, but 16? Even in bastion mode...
I'm happy doing L4 missions in high-sec for now, and if my ISK/hour rate takes a little hit now and then, I'm totally fine with it.
In a busy mission hub system, what's a reasonable frequency to be scanning for probes? I over-estimated my diligence; I've only been checking about once every 30-60 seconds. |
Tarojan
Tarojan Corporation
158
|
Posted - 2015.07.06 21:26:46 -
[12] - Quote
I'll be frank: the fact you use D scan sets you apart from the majority. I would normally say "if in doubt warp out" and just leave it at that, but your asking for solid info. Yes the gankers if they come will kill you. No you won't be able to fend them off if your in a PVE golem. Dont try. Abandon tractor units and if nessercary drones, don't engage anyone just get out of there. Your time between scans should consider how many gates they have to transit to get to you. I believe the wormhole rule is every 15 secs, but if your behind a gate you have more time. Once a min was probably very safe.
Again I want to stress this, you did good and you should keep doing exactly what your doing. This is eve. There is no such thing as "too cautious" or "too paranoid".
Will gank for food
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1251
|
Posted - 2015.07.06 22:05:37 -
[13] - Quote
if it involves wasting time and being inefficient then it is too cautious and paranoid. IMO warping out for 5 probes at mid range is both of those.
especially in the last room of a mission. I'd say hit the MJD and finish it. at 100km you have a lot of buffer room, if they bring a MJD brutix fleet, just laugh at the loss as they spent way too much time on you and gained next to nothing for their effort, probably a net isk loss for them (you did say it was a cheap fit right?). If they didn't bring an MJD brutix fleet, you can easily warp off. even if they did bring a MJD brutix fleet you have a decent amount of time to warp off, as you see them coming then spooling up the mjds and then they need to lock/point you.
personally I never watch d-scan, and rely on being fast in missions to not be sat still where they have time to probe me. If they want to get me the best place would be a gate, and in that case my fit really isn't all that shiny and let them, I have a good sense of humor.
@ChainsawPlankto
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1209
|
Posted - 2015.07.06 22:30:57 -
[14] - Quote
if they were combat probes, good for you. Probably saved yourself.
If they were just core scanner probes, they can't probe mission runners. |
Captain TNT
Alt Union Club
3
|
Posted - 2015.07.07 05:58:43 -
[15] - Quote
It could be me probing for abandoned drones ,of course many others do the same thing |
Zappity
WiNGSPAN Delivery Services
2330
|
Posted - 2015.07.07 06:23:12 -
[16] - Quote
Tsukino Stareine wrote:if they were combat probes, good for you. Probably saved yourself. Oh rubbish. The only thing that will successfully suicide a golem is a lot of ships. If the mission is gated then they would appear on dscan long before they were a threat. OP over reacted.
If it was someone targeting him, it could also have been a ninja looter. In that case the only reason he would have been at risk is if he aggressed the guy.
If a single ship warps into your mission and starts looting your wrecks the best way to get rid of them is to abandon all the wrecks. It is very frustrating :)
Btw, Golems are very easy to scan down. If he didn't have you at 5 AU then he would have had you on the next scan.
Zappity's Adventures for a taste of lowsec.
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Kalel Nimrott
Sentu Demina Corpa
1161
|
Posted - 2015.07.07 14:09:13 -
[17] - Quote
If they where combats, then maybe. Sometimes people forget to bookmark their mobile tractors!
"I'm the Master!, of suspense so Intense,
No defense against Hitchcock once he presents!"
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Demerius Xenocratus
Federal Defense Union Gallente Federation
491
|
Posted - 2015.07.08 21:45:21 -
[18] - Quote
The Larold wrote:Sobaan Tali wrote:You were careful. A little more than most are, though many are not nearly as cautious as they ought to be, so I'd say you were appropriately prudent. That sort of range that close to a Marauder, given their bloated probe size, means you were likely what someone was scanning. Now, whether your were in any real appreciable danger is anyone's guess. Your "budy" might just have been looking for an unattended MTU for some free loot, since people like to pick them off when you leave them out for too long. He may have been someone looking to turn your Golem into his next mark. You chose to take matters into your own hands sooner than many rather than leave that up to chance. Complacency kills, and you've proven to be a more difficult target of opportunity than most of us here.
tl:dr
You did fine. Good on you. [I've got a quick question at the end] Thanks - I appreciate feedback like this! While I'm a relatively high SP player, I'm still a total carebear. I assumed that, most likely, it was someone looking to bait me into doing something stupid. But in case it was one or more genuinely hostile players, I have virtually zero PvP experience and do not trust my knowledge or judgement. I think my effective HP is something like 50+k and I have been 1-shotting NPC dessies, cruisers, and I think BCs. (They are the mid-sized red icon with the underline, correct?) But I read a blog where some guy got ganked by 16 Catalysts, and that just does not sound like something my Golem could keep up with. Sure, I might pop 3 or 4, but 16? Even in bastion mode... I'm happy doing L4 missions in high-sec for now, and if my ISK/hour rate takes a little hit now and then, I'm totally fine with it. In a busy mission hub system, what's a reasonable frequency to be scanning for probes? I over-estimated my diligence; I've only been checking about once every 30-60 seconds.
Local tank is the best tank. Learn to pay attention to local chat /player list. Flashy yellow suspects in local generally indicates can flippers, mission baiters, or station games - some sort of mischief but not an immediate threat if you don't see them. The more active local is the more often you should check D-scan. Keep scan at max range; if you see combat probes or multiple gank ships like catalysts or attack battlecruisers, bring scan range down incrementally. Gank ships on 1 AU means it's time to be going; probes on 1 AU means you are probably going to be visited by a mission baiter. Gallente assault frigates and their T1 variant the Incursus are popular with baiters. Flashy red criminals in local will be gankers; if there's only 1-2 they're probably doing untanked miners and T1 industrials and thus not a threat. More than 2-3 reds is a serious concern and you may wish to dock up, or go to a safe. Instant docks/undocks are a must; keep all tank/resist mods active at all times - not only when in the mission but when docking/undocking and aligning off stargates. Watch for tears/smack talk in local as this is another free intel source. If someone's crying about getting ganked ask them what happened. Mining barges 'sploding aren't your problem. You can even d-scan for wrecks and watch for them off gates/stations.
Learn to glean info from local and D-scan and put that together to keep an accurate picture of what's going on around you. I frequently pull up the browser while I'm missioning and run killboard searches on suspect/criminal players in local, to see exactly what sort of bad guy they are.
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Vincent Athena
V.I.C.E.
3477
|
Posted - 2015.07.08 23:56:28 -
[19] - Quote
A word from a lazy mission runner:
In 7 years of play I have had missions invaded maybe 6 times. In all cases they were looting, or baiting. Once they got my mobile tractor before I could scoop it. Never has my ship been attacked, and I fly some fairly bling ships fitted with a smattering of deadspace and faction modules. I don't d-scan (except in W). So I'd put you at 7 or 8 on the paranoid level.
Know a Frozen fan? Check this out
Frozen fanfiction
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The Larold
Avalon Enterprises
5
|
Posted - 2015.07.09 01:15:37 -
[20] - Quote
Demerius Xenocratus wrote:The Larold wrote:Sobaan Tali wrote:You were careful. A little more than most are, though many are not nearly as cautious as they ought to be, so I'd say you were appropriately prudent. That sort of range that close to a Marauder, given their bloated probe size, means you were likely what someone was scanning. Now, whether your were in any real appreciable danger is anyone's guess. Your "budy" might just have been looking for an unattended MTU for some free loot, since people like to pick them off when you leave them out for too long. He may have been someone looking to turn your Golem into his next mark. You chose to take matters into your own hands sooner than many rather than leave that up to chance. Complacency kills, and you've proven to be a more difficult target of opportunity than most of us here.
tl:dr
You did fine. Good on you. [I've got a quick question at the end] Thanks - I appreciate feedback like this! While I'm a relatively high SP player, I'm still a total carebear. I assumed that, most likely, it was someone looking to bait me into doing something stupid. But in case it was one or more genuinely hostile players, I have virtually zero PvP experience and do not trust my knowledge or judgement. I think my effective HP is something like 50+k and I have been 1-shotting NPC dessies, cruisers, and I think BCs. (They are the mid-sized red icon with the underline, correct?) But I read a blog where some guy got ganked by 16 Catalysts, and that just does not sound like something my Golem could keep up with. Sure, I might pop 3 or 4, but 16? Even in bastion mode... I'm happy doing L4 missions in high-sec for now, and if my ISK/hour rate takes a little hit now and then, I'm totally fine with it. In a busy mission hub system, what's a reasonable frequency to be scanning for probes? I over-estimated my diligence; I've only been checking about once every 30-60 seconds. Local tank is the best tank. Learn to pay attention to local chat /player list. Flashy yellow suspects in local generally indicates can flippers, mission baiters, or station games - some sort of mischief but not an immediate threat if you don't see them. The more active local is the more often you should check D-scan. Keep scan at max range; if you see combat probes or multiple gank ships like catalysts or attack battlecruisers, bring scan range down incrementally. Gank ships on 1 AU means it's time to be going; probes on 1 AU means you are probably going to be visited by a mission baiter. Gallente assault frigates and their T1 variant the Incursus are popular with baiters. Flashy red criminals in local will be gankers; if there's only 1-2 they're probably doing untanked miners and T1 industrials and thus not a threat. More than 2-3 reds is a serious concern and you may wish to dock up, or go to a safe. Instant docks/undocks are a must; keep all tank/resist mods active at all times - not only when in the mission but when docking/undocking and aligning off stargates. Watch for tears/smack talk in local as this is another free intel source. If someone's crying about getting ganked ask them what happened. Mining barges 'sploding aren't your problem. You can even d-scan for wrecks and watch for them off gates/stations. Learn to glean info from local and D-scan and put that together to keep an accurate picture of what's going on around you. I frequently pull up the browser while I'm missioning and run killboard searches on suspect/criminal players in local, to see exactly what sort of bad guy they are.
Thanks - this is awesome, detailed advice.
To confirm, players who show up flashy red in my overview will ALSO show up flashy red in local? |
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Estella Osoka
Perkone Caldari State
656
|
Posted - 2015.07.09 02:22:50 -
[21] - Quote
Demerius Xenocratus wrote:The Larold wrote:Sobaan Tali wrote:You were careful. A little more than most are, though many are not nearly as cautious as they ought to be, so I'd say you were appropriately prudent. That sort of range that close to a Marauder, given their bloated probe size, means you were likely what someone was scanning. Now, whether your were in any real appreciable danger is anyone's guess. Your "budy" might just have been looking for an unattended MTU for some free loot, since people like to pick them off when you leave them out for too long. He may have been someone looking to turn your Golem into his next mark. You chose to take matters into your own hands sooner than many rather than leave that up to chance. Complacency kills, and you've proven to be a more difficult target of opportunity than most of us here.
tl:dr
You did fine. Good on you. [I've got a quick question at the end] Thanks - I appreciate feedback like this! While I'm a relatively high SP player, I'm still a total carebear. I assumed that, most likely, it was someone looking to bait me into doing something stupid. But in case it was one or more genuinely hostile players, I have virtually zero PvP experience and do not trust my knowledge or judgement. I think my effective HP is something like 50+k and I have been 1-shotting NPC dessies, cruisers, and I think BCs. (They are the mid-sized red icon with the underline, correct?) But I read a blog where some guy got ganked by 16 Catalysts, and that just does not sound like something my Golem could keep up with. Sure, I might pop 3 or 4, but 16? Even in bastion mode... I'm happy doing L4 missions in high-sec for now, and if my ISK/hour rate takes a little hit now and then, I'm totally fine with it. In a busy mission hub system, what's a reasonable frequency to be scanning for probes? I over-estimated my diligence; I've only been checking about once every 30-60 seconds. Local tank is the best tank. Learn to pay attention to local chat /player list. Flashy yellow suspects in local generally indicates can flippers, mission baiters, or station games - some sort of mischief but not an immediate threat if you don't see them. The more active local is the more often you should check D-scan. Keep scan at max range; if you see combat probes or multiple gank ships like catalysts or attack battlecruisers, bring scan range down incrementally. Gank ships on 1 AU means it's time to be going; probes on 1 AU means you are probably going to be visited by a mission baiter. Gallente assault frigates and their T1 variant the Incursus are popular with baiters. Flashy red criminals in local will be gankers; if there's only 1-2 they're probably doing untanked miners and T1 industrials and thus not a threat. More than 2-3 reds is a serious concern and you may wish to dock up, or go to a safe. Instant docks/undocks are a must; keep all tank/resist mods active at all times - not only when in the mission but when docking/undocking and aligning off stargates. Watch for tears/smack talk in local as this is another free intel source. If someone's crying about getting ganked ask them what happened. Mining barges 'sploding aren't your problem. You can even d-scan for wrecks and watch for them off gates/stations. Learn to glean info from local and D-scan and put that together to keep an accurate picture of what's going on around you. I frequently pull up the browser while I'm missioning and run killboard searches on suspect/criminal players in local, to see exactly what sort of bad guy they are.
Flashy reds in local, in hisec, have already ganked their target and are in pods. No threat. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1272
|
Posted - 2015.07.09 08:12:23 -
[22] - Quote
Estella Osoka wrote:Flashy reds in local, in hisec, have already ganked their target and are in pods. No threat. for the next few minutes (up to 15) until their timer runs out and they look for a new target.
@ChainsawPlankto
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Demerius Xenocratus
Federal Defense Union Gallente Federation
493
|
Posted - 2015.07.09 18:45:04 -
[23] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:Flashy reds in local, in hisec, have already ganked their target and are in pods. No threat. for the next few minutes (up to 15) until their timer runs out and they look for a new target.
-10 characters (aka dedicated gankalts) are always criminal flagged are they not? Or anything below -5?
Regardless as he says they will have their scout alt looking for new targets while they wait on the timer. Whether or not they represent a threat to a mission battleship is a function of their numbers.
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Tarojan
Tarojan Corporation
161
|
Posted - 2015.07.09 21:22:59 -
[24] - Quote
Demerius Xenocratus wrote:Chainsaw Plankton wrote:Estella Osoka wrote:Flashy reds in local, in hisec, have already ganked their target and are in pods. No threat. for the next few minutes (up to 15) until their timer runs out and they look for a new target. -10 characters (aka dedicated gankalts) are always criminal flagged are they not? Or anything below -5? Regardless as he says they will have their scout alt looking for new targets while they wait on the timer. Whether or not they represent a threat to a mission battleship is a function of their numbers.
No not really. the - 10 gankers are being chased around by faction police and have to keep moving, but thats very different to acitivating concord against you. As soon as you go all red and flashy and concord appear your done playing for 15 mins. They web you scram you, cant warp and then after they blow up your ship they blow up any other ship you board/undock for the next 15 mins.
"Whether or not they represent a threat to a mission battleship is a function of their numbers" is also a myth in the sense that you can possibly know this as their intended target. The reality is many gankers are solo operaters and as such rely on the mission runner not understanding aggression mechanics, but the organised groups can bring everything they need to bring. You can make some assumptions like if you see 30 red flashies in local and smack talk about the pimped mara they just took down that it might be a good idea to go to another hub tonight, but as a general principle of flying safe dont assume that just 1-2 gankers means your safe.
Best safe practice will always be to assume that the stranger using the accel gates into your mission pocket is going to point and scram you while the gank fleet warps in and you should get the hell outta there.
Will gank for food
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GordonO
Wide Open Throttle
133
|
Posted - 2015.07.09 23:47:11 -
[25] - Quote
combat probes?? either way, I would put your paranoia at 10
... What next ??
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Demerius Xenocratus
Federal Defense Union Gallente Federation
494
|
Posted - 2015.07.10 20:40:09 -
[26] - Quote
Tarojan wrote:Demerius Xenocratus wrote:Chainsaw Plankton wrote:Estella Osoka wrote:Flashy reds in local, in hisec, have already ganked their target and are in pods. No threat. for the next few minutes (up to 15) until their timer runs out and they look for a new target. -10 characters (aka dedicated gankalts) are always criminal flagged are they not? Or anything below -5? Regardless as he says they will have their scout alt looking for new targets while they wait on the timer. Whether or not they represent a threat to a mission battleship is a function of their numbers. No not really. the - 10 gankers are being chased around by faction police and have to keep moving, but thats very different to acitivating concord against you. As soon as you go all red and flashy and concord appear your done playing for 15 mins. They web you scram you, cant warp and then after they blow up your ship they blow up any other ship you board/undock for the next 15 mins. "Whether or not they represent a threat to a mission battleship is a function of their numbers" is also a myth in the sense that you can possibly know this as their intended target. The reality is many gankers are solo operaters and as such rely on the mission runner not understanding aggression mechanics, but the organised groups can bring everything they need to bring. You can make some assumptions like if you see 30 red flashies in local and smack talk about the pimped mara they just took down that it might be a good idea to go to another hub tonight, but as a general principle of flying safe dont assume that just 1-2 gankers means your safe. Best safe practice will always be to assume that the stranger using the accel gates into your mission pocket is going to point and scram you while the gank fleet warps in and you should get the hell outta there.
Most mission ships, even with their active rep fits, have pretty high EHP. 1-2 characters is not enough for a gank. You could MAYBE get away with using 2-3 Talos. I'm talking about suicide ganking. Suspect baiting ninja salvagers who exploit ignorance of aggression mechanics are only a threat if you fire on them.
Also -10 players do get engaged by CONCORD the moment they enter system in anything not a pod. Many a pirate has lost his expensive bling boat by accidentally jumping into highsec. I'm pretty sure -5 and below gets CONCORDOKKEN in any highsec system. However gankers are able to exploit the small window of opportunity before CONCORD lands on grid to blap their target.
1-2 gankers in system means they are doing untanked barges, T1 industrials, shuttles, pods - soft targets of opportunity. You will occasionally see highsec legal gankers which is why you watch dscan for multiples of the common gank ships. (Catalysts, Thrashers, Brutix, Talos, and Tornados) And always have resist mods active whenever you are in transit.
A major ganking operation targeting mission ships tends to be fairly well advertised in local.
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Paranoid Loyd
6168
|
Posted - 2015.07.10 20:53:44 -
[27] - Quote
Demerius Xenocratus wrote:Also -10 players do get engaged by CONCORD the moment they enter system in anything not a pod. This is incorrect, there is a very large difference between the faction police and Concord. Faction Police attack you not Concord.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Estella Osoka
Perkone Caldari State
658
|
Posted - 2015.07.10 21:11:48 -
[28] - Quote
Paranoid Loyd wrote:Demerius Xenocratus wrote:Also -10 players do get engaged by CONCORD the moment they enter system in anything not a pod. This is incorrect, there is a very large difference between the faction police and Concord. Faction Police attack you not Concord. Further, there is a scale of when the faction police will engage: Players with -2.0 or worse will be attacked in 1.0 systems Players with -2.5 or worse will be attacked in 0.9 systems Players with -3.0 or worse will be attacked in 0.8 systems Players with -3.5 or worse will be attacked in 0.7 systems Players with -4.0 or worse will be attacked in 0.6 systems Players with -4.5 or worse will be attacked in 0.5 systems The time they take to engage as well as their strength also scales with system sec rating. Concord only attacks if you do something to criminally flag yourself. The only exception is if you are in Concord Sov space.
And faction police are more of an annoyance than an actual threat. They can easily be tanked. |
Tarojan
Tarojan Corporation
161
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Posted - 2015.07.10 21:16:07 -
[29] - Quote
Estella Osoka wrote:Paranoid Loyd wrote:Demerius Xenocratus wrote:Also -10 players do get engaged by CONCORD the moment they enter system in anything not a pod. This is incorrect, there is a very large difference between the faction police and Concord. Faction Police attack you not Concord. Further, there is a scale of when the faction police will engage: Players with -2.0 or worse will be attacked in 1.0 systems Players with -2.5 or worse will be attacked in 0.9 systems Players with -3.0 or worse will be attacked in 0.8 systems Players with -3.5 or worse will be attacked in 0.7 systems Players with -4.0 or worse will be attacked in 0.6 systems Players with -4.5 or worse will be attacked in 0.5 systems The time they take to engage as well as their strength also scales with system sec rating. Concord only attacks if you do something to criminally flag yourself. The only exception is if you are in Concord Sov space. And faction police are more of an annoyance than an actual threat. They can easily be tanked. Not in a tech1 cata
Will gank for food
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Paranoid Loyd
6172
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Posted - 2015.07.10 21:17:21 -
[30] - Quote
Estella Osoka wrote:And faction police are more of an annoyance than an actual threat. They can easily be tanked. Hmm, not sure about that, haven't tested it but it was my understanding that Fac Po is quite strong, it's Faction Navies (yes another subset of NPCs) are the ones that are easy to tank. They attack those that have poor faction standings and are participating in FW.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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