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Tony Mascaro
Caldari The Blue Moon Mining Corp
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Posted - 2006.11.29 13:28:00 -
[1]
After the elite barges, where do we go from here? I was thinking of an industry version of the incredible Carriers but it would only be able to have mining drones instead of fighters. Also would have mining yield and gang bonuses to go along with it.
Just an idea. Any thoughts? ôThe peasant is weak in politics. However, with a sword, he shall be the blade of his nation.ö -Tony Mascaro |
Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.29 13:37:00 -
[2]
Mining Command ftw.
Don't know about you guys; but I will easily see this turning into easy management of multiple mining teams working in multiple belts for casual ores while the command retinue works on the rares.
This would be t3h 4w3$0/\/\3
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
Helderharrim
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Posted - 2006.11.29 17:55:00 -
[3]
Yeah a new capital mining barge ftw!! with a little refinery inside
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Helderharrim
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Posted - 2006.11.29 17:56:00 -
[4]
Yeah a new capital mining barge ftw!! with a little refinery inside
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.29 18:06:00 -
[5]
Nah....don't think the refinery will fly.
People who don't mine will gripe that we shouldn't have such conveniences because we shouldn't have life so easy without leaving ourselves easily exposed to pirating in one form or another
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.30 14:56:00 -
[6]
I still call mining command ftw
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
Tony Mascaro
Caldari The Blue Moon Mining Corp
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Posted - 2006.11.30 15:24:00 -
[7]
Having a refinery would be cool tho. Think about it this way.. the skill training required for a ship like this would be extensive and expensive to buy. So why not have a refinery? If a player wants to spend 5-7 months training for this beast then maybe they should have it. If anything the onboard refinery would not be as efficient as a station refinery.
------------------------------------ ôThe peasant is weak in politics. However, with a sword, he shall be the blade of his nation.ö -Tony Mascaro |
demonfurbie
Minmatar
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Posted - 2006.11.30 16:41:00 -
[8]
and give it the ablility to moon mine. and have 3 extra mining drones per level. a pos type refinery would be nice ... big cargo hold and 4 strips...
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.11.30 16:58:00 -
[9]
Having the ship enter siege mode (eg. unable to warp/jump) whilst it is refining, is the answer.
What I do the rest of the time - Vote for a Jita bypass! |
Dr Aryandi
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Posted - 2006.11.30 17:05:00 -
[10]
Originally by: demonfurbie and give it the ablility to moon mine. and have 3 extra mining drones per level. a pos type refinery would be nice ... big cargo hold and 4 strips...
Actually that's a really interesting idea.
A capital mining vessel that can moon mine and can refine - but can't actually mine itself.
You sit it in a belt for a big mining op to refine all the ore as it comes out, or you sit it at a moon to mine the moon - or even use haulers and do both :)
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 17:29:00 -
[11]
How about a Smart bomb alike mining device. On a capital miner. A new class of industrial Capital ship. Need siege mode and have to be stationery for an hour and need gang assist to survive rats and pirates. Can only be used in low sec and below like all other capitals.
You place it on siege in a belt and watch it mine everything simultaneously. A percentage gets mined per cycle. It makes carebares and pvp people come together. Problem is if pirates attack and you need to defend the sieged capital miner. The cycle time of the smart bomb miner can be tweaked. Other stuff can be added like emergency mining disruption with some side effects.
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demonfurbie
Minmatar
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Posted - 2006.11.30 17:56:00 -
[12]
Edited by: demonfurbie on 30/11/2006 17:57:35 a cap ship that can mine moons but as the portable moon harvester is active ... say a 15 min cycle the ship cant move and it has to stay aligned with the moon... and the mining drones cant mine the moon... it cant mine where there is a pos already mining from that moon.. it cant make the reactions just mine and refine..
with invention out there will be more of a need for moon mins to make the new bpcs that will be comming out ... with out moon mins it will be very hard to make for a small corp/single player looking to make one or two of the new bpcs he/she invented... this way you wouldnt have to rely on a pos for moon mins...
just my thought
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.30 19:00:00 -
[13]
15 minute cycle, are you insane? Not a viable solo option.
As an industrial, and not a combat capitol; it shouldnt be restricted to low sec.
Give it a unique mining drone class (like fighters for the carrier) to mine asteroids; and an alternative siege mode whereby it can mine a moon (moon mining makes the drones go inactive).
Add unique rigs to allow for on spot refining and/or cargo bay access in space (otherwards make it like a freighter, where it can only dump cargo at a station; and can only have drones or moon lasers add to it.
5 minute cycle at the worst. From then on, just adjust the yield for balance; and allow the skill to provide bonuses accordingly.
No need for a series of useless timesinks for it either. It should advance at the same rate as combat class ships; with only a couple of added skills (one to fly, another to spec) with high prereqs.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
demonfurbie
Minmatar
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Posted - 2006.11.30 19:33:00 -
[14]
Edited by: demonfurbie on 30/11/2006 19:40:18 15 min isnt all that long... could have skills decrease that time.
as it is right now npcs dont spawn near moons but i can understand the want for protection soo a 250m3 drone bay would be nice...
no jetting items from cargo.. cause if ya could it would be just like a pos ... and make the cargo hold just like a silo where when moon mining it can only hold one type of ore at once.
to fly it it should have exummer skills and frieghter skills and may be only 1 or 2 more skills for moon mining...
make it an ore ship... to fall in line with the other hardcore mining ships...
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.30 20:21:00 -
[15]
15 Minutes not that long? It is an insane jump from an average of 3 minutes for strip miners.
The only 15 minute cycle that would make sense would be to allow the drones to excavate the moon; and the return would have to be well worth it.
350m3? For a CARRIER?! heh...HA. I think my covetor has better space than that :P
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
Tony Mascaro
Caldari The Blue Moon Mining Corp
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Posted - 2006.11.30 20:40:00 -
[16]
My idea for the skills:
Mining Command Ships 1-3 Exhumers 5 Mining 5 Drone Interfacing 5 Capital Ships 3 Refining Efficiency 5 Mining Drone Operation 5
------------------------------------ ôThe peasant is weak in politics. However, with a sword, he shall be the blade of his nation.ö -Tony Mascaro |
demonfurbie
Minmatar
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Posted - 2006.11.30 20:42:00 -
[17]
Edited by: demonfurbie on 30/11/2006 20:46:41 Edited by: demonfurbie on 30/11/2006 20:46:23 even a hulk ... the biggest of the big when it comes to mining only has 50m3 of drone space..
i was thinkin more along the lines of a frieghter.
we are talking about mining a moon not a roid.. i can understand a 3 min cycle for strips... maybe a 6 min cycle for a portable moon harvester ... depending on how many mins it gets a cycle.
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demonfurbie
Minmatar
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Posted - 2006.11.30 20:43:00 -
[18]
Edited by: demonfurbie on 30/11/2006 20:48:09
Originally by: Tony Mascaro My idea for the skills:
Mining Command Ships 1-3 Exhumers 5 Mining 5 Drone Interfacing 5 Capital Ships 3 Refining Efficiency 5 Mining Drone Operation 5
dont forget surveying lvl 5 to scan the moon
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Menthal
Gallente
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Posted - 2006.11.30 20:45:00 -
[19]
Originally by: Tony Mascaro My idea for the skills:
Mining Command Ships 1-3 Exhumers 5 Mining 5 Drone Interfacing 5 Capital Ships 3 Refining Efficiency 5 Mining Drone Operation 5
nice, easy, only missing capital ships lvl 3 :p
pretty yellow beams
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.30 20:58:00 -
[20]
Yeah...the list should need the industrial skills maxed; and capitol skill for being a capitol ship.
However, as an effective mining carrier, the drone bay is going to have to be extensive. It won't just be mining drone 2's this thing is launching; but a whole new series of miner for specific use with this ship (like fighters are for carriers).
Depending on the yield for moon harvesting, the cycle shouldn't be more than 10 minutes MAX.
However...requiring Capitol ships would bring in a whole list of skills normally untrained for most miners (spaceship command skills beyond cruiser, for example). So I would suggest a new skill 'Mining Capitol Ships', specifically for this one. It would require all of the skills leading up and through Exumers, to include scanning and leadership.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
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demonfurbie
Minmatar
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Posted - 2006.11.30 21:09:00 -
[21]
Originally by: Alkirin
Depending on the yield for moon harvesting, the cycle shouldn't be more than 10 minutes MAX.
10 min is a good time and have upgrades/skills to reduce cycle time
the drones whould be for defence not mining ... so t2 drones should be fine
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Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.30 21:59:00 -
[22]
I think this thing should directly harvest the gas couds for boosters, moon minerals for T2 or conventional ore for manufacturing. Introduce four different high-slot capital modules:
Asteroid Excavator: Targets any single asteroid and has a fifteen-minute cycle time, after which the entire contents of the target asteroid, or whatever portion fits in the thing's cargo bay, is transferred and the roid is destroyed. Not worth using on high-ends, since you could probably pop them with a barge faster, but good for crunching up scads of Veldspar and Scordite to get low-end minerals.
Moon Excavator: It anchors your ship, like seige mode, next to a moon (doesn't work if there's a POS there) and pulls out a chunk of moon minerals over the course of a full hour. I'm not sure what kind of yield it should offer, but it should be enough to be worthwhile without really competing with a proper moon mining operation.
Gas Harvester: Anchors your ship and passively sucks up gasses for booster production.
Refining Module: Anchors your ship and refines any ore type at low efficiency, modifiable by max skills up to 50%.
Those four functions, combined with gang bonuses and some fighter-sized, assignable mining drones would make for a pretty sweet mining machine. The capital itself wouldn't contribute a whole lot to the yield, unless you like eating veldspar in low-sec or 0.0, but its bonuses, drone assistance and ability to add more esoteric goodies to the harvest would make it a valuable addition to any serious op, and its big cargo and ability to refine will allow longer forays with juicier rewards. -------------- Civis Ascendant Sum |
Phi Crysae
Gallente Evil Personified
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Posted - 2006.12.01 00:05:00 -
[23]
Originally by: Xcom How about a Smart bomb alike mining device. On a capital miner. A new class of industrial Capital ship. Need siege mode and have to be stationery for an hour and need gang assist to survive rats and pirates. Can only be used in low sec and below like all other capitals.
You place it on siege in a belt and watch it mine everything simultaneously. A percentage gets mined per cycle. It makes carebares and pvp people come together. Problem is if pirates attack and you need to defend the sieged capital miner. The cycle time of the smart bomb miner can be tweaked. Other stuff can be added like emergency mining disruption with some side effects.
I really like this idea. There would need to be a mining gas cloud doing AoE damage so as to make hauling the ore from it while it's mining virtually impossible.
A ship like this could even make "industrial warfare" a viable option if there was a large anti-roid module that could be fitted onto it.
The module would imobilize the ship for 20 min. it would take 15 min to charge the weapon and 5 min to recover from it discharging. The weapon would destroy every roid within it's area of effect but not hurt any ships. There could be a bonus for area of effect and weapon charge duration.
anyways, just a few thoughts.
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.01 02:44:00 -
[24]
Uhm...no.
But on a note to Reggie's post; while I like the focus on large-scale operation, I was hoping to make this something viable for solo players. As it stands, practical use of this thing requires alot of support, which I think is outright wrong for any capitol ship.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
Clansworth
Good Rock Materials
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Posted - 2006.12.01 02:58:00 -
[25]
Capital ships should paractically require support. A modern carrier doesn't go very far from it's mixed group of escorts. That's why it's called a carrier group. The flagship is never alone.
[IDEA] New Ship Class: Heavy Lifter |
Tony Mascaro
Caldari The Blue Moon Mining Corp
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Posted - 2006.12.01 03:28:00 -
[26]
Originally by: Clansworth Capital ships should paractically require support. A modern carrier doesn't go very far from it's mixed group of escorts. That's why it's called a carrier group. The flagship is never alone.
Exactly. Just think about how messed the market could get if LOADS of minerals flooded it. This would be a gang support vessel and would be the mothership for major mining operations.
------------------------------------ ôThe peasant is weak in politics. However, with a sword, he shall be the blade of his nation.ö -Tony Mascaro |
Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.01 03:37:00 -
[27]
Eh...you all make good points.
I just hate to think there is nothing to advance in the solo carreer path.
What I was thinking of was a capitol mining vessel, that could become the ultimate large-scale support platform through mods or rigs of some sort.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
Milan Ieker
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Posted - 2006.12.01 04:21:00 -
[28]
I think all these ideas are really good and have merit on their own... I think the diverse roles model would be too diverse. I think it should be specialized toward one aspect of the op with in future releases in years to come maybe have other capital class mining platforms release... For now I think the carrier type is the best idea. A whole new class of mining drones, huge drone bay, maybe ability to command more drones, the ability to have command/leadership modules. This is my take on what would be best. Could be used solo but would have almost no self-defense capabilities other than perhaps drones. So essentially it is a capital ship that is for use in fleet or large scale mining ops.
The other one that I think is a viable idea is the mobile refiner, make it similar to above... no weapons just leadership modules, drones, etc. Since refining and leading are the only aspects refining could be descent, perhaps just under what POS refiners can do, and make cargo hold fairly large but make it so that haulers are required to get the processed ore rather than giving it a gi-freaking-normeous hold.
Just my 3.768 isk. so take it as you will
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.01 17:35:00 -
[29]
I wouldn't worry about the cargohold. This kind of ship isn't going to be used as a hauler really.
I'd just love to see a great command mining capitol that was practical for solo use; with upgrade options that gave great benefits for large operations.
Also, for one that is training the skills for this ship, the refining should be pretty on par with a pos.
The pos is an Isk sink, and the skill is a Time sink.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
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