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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Phantom
C C P C C P Alliance
5832
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Posted - 2015.07.06 15:11:15 -
[1] - Quote
With the first part of the Aegis update on July 7 we will see a set of new missile modules to fine tune missile speed, missile flight time, explosion velocity, and explosion radius in various ways. We also will get the Gallente Tech-3 destroyer "Hecate" and a couple of interesting balance updates including a buff to the Tempest.
Read more about those interesting changes in CCP RIse' latest dev blog Missile guidance modules, the Hecate and balance updates in Aegis.
CCP Phantom - Senior Community Developer - Volunteer Manager
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ChromeStriker
Out of Focus Odin's Call
901
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Posted - 2015.07.06 15:17:54 -
[2] - Quote
First!!!
My typhoon approves of these changes!
No Worries
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Charlie Firpol
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
313
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Posted - 2015.07.06 15:20:59 -
[3] - Quote
You-¦ve got NO idea how much I am looking forward to flying the Hecate!
The Butcher of Black Rise - eve-radio.com
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Funless Saisima
Strange Energy The Bastion
62
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Posted - 2015.07.06 15:29:15 -
[4] - Quote
The missile rig stealth nerf seems to be missing here and in the patch notes. |
Tonrak awesomesauce
Bold Originals
2
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Posted - 2015.07.06 15:40:48 -
[5] - Quote
Any news regarding the rig stacking changes?
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CCP Rise
C C P C C P Alliance
5267
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Posted - 2015.07.06 15:51:34 -
[6] - Quote
I'm getting the stacking penalty changes added to the patch notes as we speak. Sorry for any confusion about that.
Bonuses to missile explosion velocity and explosion radius will both be stacking penalized on rigs and modules after Aegis.
@ccp_rise
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Tonrak awesomesauce
Bold Originals
2
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Posted - 2015.07.06 16:27:27 -
[7] - Quote
CCP Rise wrote:I'm getting the stacking penalty changes added to the patch notes as we speak. Sorry for any confusion about that.
Bonuses to missile explosion velocity and explosion radius will both be stacking penalized on rigs and modules after Aegis.
Expected, but sad - Thank you for the update however!
A side question; What is the reasoning behind this change? Does missiles become to powerfull with the new modules, or is it part of a bigger balancing act? - It seems torpedoes are fairly underwhelming, and will be even more so.
Just wondering tbh.
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HeXxploiT
Big Diggers Get Off My Lawn
160
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Posted - 2015.07.06 16:34:54 -
[8] - Quote
I still find it odd that these missile changes are coming prior to the remainder of the launcher tiericide changes. Does the team that created these new missile modules communicate with the team doing the module tiericide? |
HeXxploiT
Big Diggers Get Off My Lawn
160
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Posted - 2015.07.06 16:37:22 -
[9] - Quote
Tonrak awesomesauce wrote:CCP Rise wrote:I'm getting the stacking penalty changes added to the patch notes as we speak. Sorry for any confusion about that.
Bonuses to missile explosion velocity and explosion radius will both be stacking penalized on rigs and modules after Aegis. Expected, but sad - Thank you for the update however! A side question; What is the reasoning behind this change? Does missiles become to powerfull with the new modules, or is it part of a bigger balancing act? - It seems torpedoes are fairly underwhelming, and will be even more so. Just wondering tbh.
Torpedoes will be more powerful after this change hence the need for the stacking penalty. |
Primary This Rifter
4S Corporation Goonswarm Federation
863
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Posted - 2015.07.06 16:42:18 -
[10] - Quote
You did not increase the "agility" of the Ishtar, you increased its inertia modifier.
"Agility" is not a stat anywhere in the game, and plus if you say that you increased agility it sounds like you made it more agile, when in reality when you increase the inertia modifier it makes it less agile (e.g. increased align time, slower acceleration, etc). |
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Tonrak awesomesauce
Bold Originals
2
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Posted - 2015.07.06 16:43:34 -
[11] - Quote
HeXxploiT wrote:Tonrak awesomesauce wrote:CCP Rise wrote:I'm getting the stacking penalty changes added to the patch notes as we speak. Sorry for any confusion about that.
Bonuses to missile explosion velocity and explosion radius will both be stacking penalized on rigs and modules after Aegis. Expected, but sad - Thank you for the update however! A side question; What is the reasoning behind this change? Does missiles become to powerfull with the new modules, or is it part of a bigger balancing act? - It seems torpedoes are fairly underwhelming, and will be even more so. Just wondering tbh. Torpedoes will be more powerful after this change hence the need for the stacking penalty.
I realise they will be more powerfull after the changes IF the said ship can fit the modules there is now available. But slots are of limited availability, and that is especially the case on shield tanked ships. It seems odd that missilies as a type need so many modules in order to have proper damage application.
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Fzhal
Tessaract Industries
35
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Posted - 2015.07.06 19:32:07 -
[12] - Quote
Turrets have tracking enhancers so that larger guns can hit smaller/faster ships, now missiles will. Sounds fair? Tonrak awesomesauce, as you said, medium slots are at a premium, so the mid modules will be rarely used except for in PVE. So in PVP you should only expect to see the low modules used. This means that they will be trading a straight damage enhancer for the equivalent of a tracking enhancer. Missile ships will now be able to further customize their ship's role by reducing damage to big ships for extra damage against fast/small ships. |
Freelancer117
so you want to be a Hero
294
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Posted - 2015.07.06 19:43:42 -
[13] - Quote
Quote:Aegis promises to deliver some of the biggest changes to New Eden in some time with the new sovereignty system on July 14th
In the patch notes this was mentioned
Bob has spoken: the spawn rate and lifetime of some wormhole connections to Nullsec space have changed.
source: http://community.eveonline.com/news/patch-notes/patch-notes-for-aegis
CCP recently gave us their thoughts about what this could mean:
We'll be providing a bit more info in an upcoming blog, but some aspects of wormhole connections are intended to be mysterious. Players are welcome to figure it out themselves.
source: https://www.reddit.com/r/Eve/comments/3bzols/patch_notes_patch_notes_for_aegis_ccp_phantom/csr0nvm
Now I sincerely hope CCP takes this as an opportunity to add to the open world sandbox that is New Eden,
and not nerf Anoikis (worm hole space) to fix a problem that did not originate there, namely nullsec's tedium.
source: https://forums.eveonline.com/default.aspx?g=posts&m=5862804
In the past The Company has shown a tendency to ruin the open world sandbox in order to fix their own shortcomings.
It would be a good sign towards the remaining capsuleers that CCP can deliver Excellence and a proper Expansion again.
source: http://jestertrek.com/eve/players/
Freelancer has spoken
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Chan'aar
State War Academy Caldari State
16
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Posted - 2015.07.06 19:56:20 -
[14] - Quote
CCP Rise wrote:I'm getting the stacking penalty changes added to the patch notes as we speak. Sorry for any confusion about that.
Bonuses to missile explosion velocity and explosion radius will both be stacking penalized on rigs and modules after Aegis.
Well jeez thanks for at least finally officially confirming this nerf THREE DAYS after a CSM member brought this to our attention.
Any official comments on the 10 days / 16 pages of feedback you received from us after you pre-nerfed the MGC / MGE's ?
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Mario Putzo
1482
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Posted - 2015.07.06 20:26:13 -
[15] - Quote
Fzhal wrote:Turrets have tracking enhancers so that larger guns can hit smaller/faster ships, now missiles will. Sounds fair? Tonrak awesomesauce, as you said, medium slots are at a premium, so the mid modules will be rarely used except for in PVE. So in PVP you should only expect to see the low modules used. This means that they will be trading a straight damage enhancer for the equivalent of a tracking enhancer. Missile ships will now be able to further customize their ship's role by reducing damage to big ships for extra damage against fast/small ships.
Extra Damage?
The stacking penalty on rigs effectively means you MUST fit one of these new modules (either a mid slot, or a low slot) just to retain the same application rate you have right now. There is no choice. You either fit it, or you simply will apply less damage period.
If you never used rigs before with missiles, then cool these mods seem fancy and fun and will give you a boost!, until you realize a Rig > in application value than these modules in which case you should be using a Rig instead =D.
This really fucks shield missile ships that are already limited in midslot space (tank, tackle if needed, prop mods) and natively low on low slots.
When this goes live here are your options.
Less Tank + Same Application Less Gank + Same Application Less Utility + Same Application.
There is your missile balance pass. A net nerf across all missile ships.
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Jeremiah Saken
The Fall of Leviathan
309
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Posted - 2015.07.06 20:31:56 -
[16] - Quote
Fzhal wrote:Turrets have tracking enhancers so that larger guns can hit smaller/faster ships, now missiles will. You have no idea what you talking about.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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MeBiatch
GRR GOONS
2094
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Posted - 2015.07.06 20:47:10 -
[17] - Quote
CCP Rise wrote:I'm getting the stacking penalty changes added to the patch notes as we speak. Sorry for any confusion about that.
Bonuses to missile explosion velocity and explosion radius will both be stacking penalized on rigs and modules after Aegis.
please do the same of trimarks and shield extending rigs...
personally i just want to see it done to make super carrier pilots cry...
is that soo bad?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Mario Putzo
1482
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Posted - 2015.07.06 20:47:24 -
[18] - Quote
Also, im not sure what math you are using. But Missile Velocity and Missile Flight Time have no impact on the missile damage application formula. For a module intended to mirror TCs and TEs why is there also an increase to total range included on these modules. You do know that Optimal Range on TCs and TEs functions differently than increased missile range mods right....right?
So when you say this Rise:
CCP Rise wrote:There's a few problems with the numbers proposed originally but at the end of the day it would have meant Missile Guidance Modules were substantially stronger than their tracking counterparts (around 50% stronger for the enhancer and around 33% stronger for the computer).
Im not quite sure what the **** you are talking about. You have values being compared that have nothing to do with application. It makes ZERO sense.
Missile mods OP guys you get 50% the value of application than you would from a TC, but you get like 100% more range!.
Dear Seagull. Commissar your balance team. Thanks. Me. |
Deacon Abox
Justified Chaos Spaceship Bebop
512
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Posted - 2015.07.06 21:04:57 -
[19] - Quote
Primary This Rifter wrote:You did not increase the "agility" of the Ishtar, you increased its inertia modifier.
"Agility" is not a stat anywhere in the game, and plus if you say that you increased agility it sounds like you made it more agile, when in reality when you increase the inertia modifier it makes it less agile (e.g. increased align time, slower acceleration, etc). Mass is being decreased. So, and I don't do math, apparently even with the increased inertia modifier, the reduced mass makes the ship a little more agile. However, now we are being pushed toward armor tank, where agility means essentially nothing because you will be 1600mm plated.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Nafensoriel
KarmaFleet Goonswarm Federation
25
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Posted - 2015.07.06 21:10:13 -
[20] - Quote
Many of us are still waiting for rise to HTFU and post some numbers. I'm extremely curious as to what fit scared the balance team into gutting the missile balance package before it was even available to test by players... and since you did gut the mods before you even fully gave us a preview of them only the balance team knows how well or poorly they would have done pre nerf.
Though that said this is the first time in CCP history that a new item has been both released AND nerfed before players ever fit them. |
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Hal Morsh
Aliastra Gallente Federation
325
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Posted - 2015.07.06 21:53:33 -
[21] - Quote
You spelled transition wrong. YOU SPELLED TRANSITION WRONG!!! AWGHFABFFFFFFFFf
Anyways torpoedos already didn't make sense fitting so many in a stealth bomber size wise and now it's going to make less sense.
Lastly my hecate is going to be PVE fit! With a salvager! I may even sacrifice a turret for scanners.
edit: CCP also plans sov updates in a week after tomorrow.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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stoicfaux
6067
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Posted - 2015.07.06 22:40:41 -
[22] - Quote
Fzhal wrote:Turrets have tracking enhancers so that larger guns can hit smaller/faster ships, now missiles will. Sounds fair? Tonrak awesomesauce, as you said, medium slots are at a premium, so the mid modules will be rarely used except for in PVE. So in PVP you should only expect to see the low modules used. This means that they will be trading a straight damage enhancer for the equivalent of a tracking enhancer. Missile ships will now be able to further customize their ship's role by reducing damage to big ships for extra damage against fast/small ships. If I still flew my Golem, I would swap the 4th bonused PWNAGE TP for a MGC II w/Precision script for a slight improvement that probably isn't worth the time to fly to a hub and buy the MGC II and script. On the positive side, the stacking penalty on two rigs is pretty slight, but the folks with three rigor rigs will probably want/need to swap one for a flare.
Also, a 16 CPU PWNAGE TP outperforms a 35 CPU MGC II w/Precision script.
How many PvP fits current carry 2 TPs and no rigor/flare rigs? Those fits can swap the 2nd TP for an MGC which would be a boost due to TPs and MGCs not stacking with each other.
However, if you're in a fleet and Someone Else(tm) is providing the TPs, then the MGC makes sense over a TP (assuming you have the CPU to spare.)
You can also treat a MGC II w/Precision as Rigor I + Flare I which essentially lets you use a mid to free up two rig slots. But I'm still waiting for someone to post a fit that takes advantage of that.
/grumble
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Mario Putzo
1484
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Posted - 2015.07.07 00:40:32 -
[23] - Quote
stoicfaux wrote:You can also treat a MGC II w/Precision as Rigor I + Flare I which essentially lets you use a mid to free up two rig slots. But I'm still waiting for someone to post a fit that takes advantage of that. /grumble
HAM Sac could probably shine tbh which means HAM Legion might be a real thing...although its a bit tougher to fit and less rangey but boy oh boy that tank. |
Nafensoriel
KarmaFleet Goonswarm Federation
26
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Posted - 2015.07.07 01:33:58 -
[24] - Quote
Except that thanks to the stacking pen you wont really see that 5% damage buff in the wild.
Basically what we got was all other platforms nerfed and HM remaining exactly where they were.
Oh yes.. and CCP still thinking this somehow makes missiles better... which still doesn't add up. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2574
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Posted - 2015.07.07 03:37:43 -
[25] - Quote
Quote:We were looking into a set of Battleship and Battlecruiser changes as well, but unfortunately we had to delay most of that pass until a later release. GGRRRRRRREEJEIWIOWOSHDBDIDIJDHDJSKKAPPWJWNBXNOCDWII!!!!!!! |
Janeway84
Def Squadron Pride Before Fall
172
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Posted - 2015.07.07 05:40:58 -
[26] - Quote
Will be intresting to see how the new missile changes unfold and hecate To bad you guys had to delay the battlecruiser changes, perhaps you can release them when in 1-2 week when the next part of the sov change is coming? |
Poke InTheEye
Anti-BoB Flash Mob
3
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Posted - 2015.07.07 06:18:03 -
[27] - Quote
" The Gila, Dominix, Tristan, Vexor, Vexor Navy Issue, and Stratios all make top lists for usage and damage in their respective classes. "
I'd be interested to know where the Amarr drone boats land. Why aren't the Geddon, Pilgrim, Curse, Arbitrator, Crucifier, and Sentinal on the list? WTB Amarr love. |
Altrue
Exploration Frontier inc Brave Collective
1933
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Posted - 2015.07.07 10:57:44 -
[28] - Quote
CCP Rise wrote:I'm getting the stacking penalty changes added to the patch notes as we speak. Sorry for any confusion about that.
Bonuses to missile explosion velocity and explosion radius will both be stacking penalized on rigs and modules after Aegis.
Stealth Nerf level V
Poor missiles, between the pre-nerfed jackdaw as slow as a Mauler, the ridiculously small hp and resist increase against firewalling, and the pre-nerfed missile modules with the lowest impact of all time on effective dps due to application... Way to go for making people hope before crushing it mercylessly... Way to go CCP.
Lets be reasonable here, nobody is going to use more missile ships in fleet comps post Aegis. Who would want a weapon system that requires the target to be motionless AND warned in advance of the incoming damage AND will be able to mitigate 75% of it with a single firewall...
That damage application stealth nerf really was what we needed! I will enjoy it as much as my jump fatigue while moving my dread from fountain yo low sec
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Mike Whiite
Geuzen Inc
390
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Posted - 2015.07.07 11:41:43 -
[29] - Quote
so strange that from "guys we're going to something for missiles users and on top of that we're giving heavy missiles a straight buff"
it ends with logging in and finding out that my 40% Explosion radius bonus turned in to a 37.38% bonus
but no problem if you have cpu to spare and remove a current mid-slot you can get 5,5 something % bonus, oh and that mid slot cant be your target painters or it is useless. |
Ransu Asanari
AQUILA INC Verge of Collapse
271
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Posted - 2015.07.07 12:28:49 -
[30] - Quote
I despair that we're never actually going to see missiles balanced properly, damage-type locks removed, or the missile skilltree fixed.
Considering these missile mods are coming out pre-nerfed with no feedback acknowledged on the thread except for that one post (classic Rise btw). And the fact that it was hinted that on top of the stacking penalty on missile rigs, we can look forward to Missile disruption modules to further reduce any effectiveness we could have hoped to gain from these modules.
Can really feel the love here CCP.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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