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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Natya Mebelle
Center for Advanced Studies Gallente Federation
303
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Posted - 2015.07.15 14:07:32 -
[31] - Quote
*takes a deep breath to rattle down all the things and stops short* Wait...
Apoq Surrat wrote:The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same. Is... is this for real? Did I skip patch notes on this? *checked ingame before server went down for the long haul* Weeeeell... okay, close. We no longer have ridiculously expensive Frigate skins but saying they all cost the same is sadly not true. But it sure is an improvement, don't get me wrong. A long overdue one.
Anyway where was I... oh yes:
Quote:New map: The circular cursor has been removed New map: The 'All Factions and Alliances' filter now correctly displays all player corps. New map: The map remembers its position for each character rather than just one position per user. New Map: The inertia movement has been improved. I can honestly say all these 4 are straight improvements, especially the inertia. It feels a lot less sluggish now. While that does not make other problems of scanning disappear, it is one thing less to worry about. And the fact that you are not disabling the old map yet gives me hope you are still going to address these problems without ruining the map experience. The performance of the map has increased as well as far as I could tell. This is another huge improvement, thank you. Performance was and still is one of my top things about the starmap. I still don't get the same high framerate I get with the old map though, but I hope we're getting there eventually. I still would like to have a "true north" option for the flattened and 3d map to go back to one unified rotation. It helps tremendously to direct people on the map if everyone is on the same page and it also helps your very own self tremendously to keep the map as you are used to. And no, don't get me started: there IS a space north in eve. Period.
Quote:1) New map: The map can now follow markers, including your current location. 2) New map: Overlapping markers no longer behave in a strange way. 1) Except it doesn't. Sometimes it simply doesn't follow and sometimes it does, and sometimes it follows so stupidly that you end up docking in a system and suddenly the map jumps to this. Also the word "can" implies a choice, yet there is no choice. It always tries to center my position on the map, and god forbid I nudge the map once a little, and the entire thing is gone again and I would have to click the button to get where I am again.
In the Old System map when you entered a system, it was by default centered around the sun and kept there unless you centered something else. This was great behaviour. However, I see merit with the new system so I propose the following change:
Give us OPTIONS for the follow-mode, located at a small downwards pointing triangle beside the "Focus current location" selection to indicate these options, which opens a little drop down menu. The options would be: Self: Current behaviour (follows myself until I nudge the map) System: Old map behaviour (centers to the sun of every system you enter) None: Not following at all.
This would give us the best of both worlds. I also like how the movement is smooth and not the 1-second sloppy refresh time it once was. Although "smooth" is a matter of definition. It still hobbles, wobbles and jumps erratically instead of the old map which is a flawless movement. Maybe it is because the framerate is still not as good as with the old map or maybe it is a render problem. I think it is the latter due to the thing trying to center on screen the entire time.
Now, let's go to 2) Your stacking markers are still behaving erratically. In fact, I still have the opinion that this entire consolidated stacking is a bad idea and brings nothing but irritation. You are fighting a design choice with a design choice. We only "need" a black area below the icon because the map background gets in the way and the current shining star is stupendously huge for reasons I don't know. I said it before and I say it again: Either REMOVE the star background completely, or give us the option to toggle it on/off OR make the starmap background fade to black the more we zoom in. Because that would make sense. Look at the old map. Once we have a nice solid black, there is no need for ... well... more black that is obstructing other things. Last but not least the biggest problem of stacking is, it messes with your spatial awareness.
Also, give us OPTIONS what we want to have stacked and what not. Make it a little checkbox menu thingie just like one we already have up there *wink wink nudge nudge I know you can do it* If I had the option to allow stacking on everything EXCEPT stations, beacons and scan results? I'd be in heaven.
Yoshi Katelo wrote:-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe. Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not. This removes the black probes from the view and they won't ever be in your way again c:
That said... I wish it was the default option to have them disabled. CCPlease? |
wick50
Greywlf
11
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Posted - 2015.07.15 17:12:45 -
[32] - Quote
It' 7/15/ 2015 12:11 central standard time. When i attempt to log in it says ( tranquility staaus unknown) Need less to say cant gt connected , WTH |
D'Lest De'Kranken
State War Academy Caldari State
13
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Posted - 2015.07.15 17:16:09 -
[33] - Quote
Aaaannnddd....the servers are down. For a while now.... Hopefully with quickfix patches.... |
Carl Hungus
Imperial Academy Amarr Empire
0
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Posted - 2015.07.15 18:04:48 -
[34] - Quote
CCP I need you to go ahead and revert your Aegis patches so that people can login. Please let me know when you've done this. |
Dangeresque Too
Pistols for Pandas
249
|
Posted - 2015.07.15 21:47:38 -
[35] - Quote
Just because I thought this was incredibly ironic:
CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants... Maybe we should revisit the whole ship skinning restrictions and start releasing things for more than just individual hulls and start expanding it like it should have been done in the first place like for a whole race's hulls or for a whole subset of a hull class regardless of race etc.
It was a pretty lame excuse the first time around, and now CCP just made sure their previous excuse was 200% completely worthless. Way to go CCP.
(and no, I'm not going to dig around in the forums for days to quote the exact instances, I'm not getting paid to do CCP's job so I'm going to stop doing it) |
0bama Barack Hussein
Science and Trade Institute Caldari State
65
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Posted - 2015.07.15 22:27:38 -
[36] - Quote
If servers are down 1/30th of PLEX, should we then get a a gift something worth 1/30th of PLEX? |
Mikhem
Taxisk Unlimited
290
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Posted - 2015.07.16 09:16:05 -
[37] - Quote
When I saw this sovereignty video I clapped my hands very hard. It was this freeport mode for stations that will bring extremely juicy situations to EVE battlefield. This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available. Capital ships can deliver subcapital ships to battlefield and station medical services provide endless supply of clones!
I have even idea how to improve this. Make all contested stations and freeport stations visible on map so everyone can take advantage of situation!
Mikhem
Link library to EVE music songs.
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Natya Mebelle
Center for Advanced Studies Gallente Federation
305
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Posted - 2015.07.16 12:34:10 -
[38] - Quote
Maybe I missed the sarcasm of:
Apoq Surrat wrote:The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same. ... but the truth is, I was wrong when I doublechecked. Prices are still bonkers.
0bama Barack Hussein wrote:If servers are down 1/30th of PLEX, should we then get a a gift something worth 1/30th of PLEX? Since the servers were only down 1/60th of a plex, we'll never know c:
Dangeresque Too wrote:CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants... Where? You said "now" so that makes me think you mean the newest patch. But that isn't true: EoM are blue-silver, tech1 Amarr ships are gold. Navy is black-white. Wiyrkomi is green camo, tech1 Caldari ships are silver. Navy ships are blue-ish. Intaki Syndicate is blue-gray, tech1 Gallente ships are green. Navy ships are green camo. Justice is green-gray, tech1 Minmatar ships are brownish. Navy ships are khaki+brown camo.
Mikhem wrote:This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available. What? You can even use an Entosis II module on a Succubus that has the sole purpose of running circles around the structure at 130km or more and has the capacitor to sustain it. I honestly think the Entosis II module is a joke and should have never been seeded. 250km "capture" range sounds like a really stupid idea if you want to bring the feeling of hacking into a structure and capturing it. |
Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
8
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Posted - 2015.07.16 19:04:57 -
[39] - Quote
Natya Mebelle wrote:Yoshi Katelo wrote:-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe. Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not. This removes the black probes from the view and they won't ever be in your way again c: That said... I wish it was the default option to have them disabled. CCPlease?
thank you. i didn't know that
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Dangeresque Too
Pistols for Pandas
250
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Posted - 2015.07.16 21:28:01 -
[40] - Quote
Natya Mebelle wrote:Dangeresque Too wrote:CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants... Where? You said "now" so that makes me think you mean the newest patch. But that isn't true: EoM are blue-silver, tech1 Amarr ships are gold. Navy is black-white. Wiyrkomi is green camo, tech1 Caldari ships are silver. Navy ships are blue-ish. Intaki Syndicate is blue-gray, tech1 Gallente ships are green. Navy ships are green camo. Justice is green-gray, tech1 Minmatar ships are brownish. Navy ships are khaki+brown camo. My bad, you missed the fact that the T1 ships have the exact same SKINs, which then make a Wiyrkomi skinned Harpy and Wiyrkomi Merlin visually indistinguishable, which completely contradicts CCP's intent to extend SKINs to more than being applied to individual hulls.
Natya Mebelle wrote:Mikhem wrote:This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available. What? You can even use an Entosis II module on a Succubus that has the sole purpose of running circles around the structure at 130km or more and has the capacitor to sustain it. I honestly think the Entosis II module is a joke and should have never been seeded. 250km "capture" range sounds like a really stupid idea if you want to bring the feeling of hacking into a structure and capturing it. But CCP said that people won't troll with them so it would never happen... would it? *all you have to do to not be trolled is alter your life around your vulnerability window so you can structure sit every single vulnerable structure for the entirety of the window, every time* |
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Joia Crenca
Science and Trade Institute Caldari State
220
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Posted - 2015.07.17 03:47:54 -
[41] - Quote
I had the impression that the overview icons were still going to be adapted so that they wouldn't be as problematic. The blue for friendly NPCs is good, but the icons are still thin lined enough that I'd wager we'd still have headaches from people trying to work with them. I hadn't heard how folks are dealing with the 90% sizing issue, however. |
Natya Mebelle
Center for Advanced Studies Gallente Federation
305
|
Posted - 2015.07.17 11:20:27 -
[42] - Quote
Dangeresque Too wrote:My bad, you missed the fact that the T1 ships have the exact same SKINs, which then make a Wiyrkomi skinned Harpy and Wiyrkomi Merlin visually indistinguishable, which completely contradicts CCP's intent to extend SKINs to more than being applied to individual hulls. Oh, right, I missed that, I'm sorry! I didn't think about the skinned versions on both sides c: Well CCP, time to speed up that design philosophy where it was said you want to give T2 hulls more distinction, like the look fo Stealth Bombers. I mean, sure, in the end it will never matter because when is a fight ever decided by a person looking at the visual ship instead of the overview? |
Kennedy Lincoln
Federal Defense Union Gallente Federation
0
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Posted - 2015.07.17 12:13:02 -
[43] - Quote
I am sure this has been addressed but I am placing this point out there to reinforce it.
We pay for time on EVE. I lost an entire day to logon and do what I do. I am a small solo player. CCP should dole out FREE TIME to all of us that logon on a daily basis at least 24 hours of time.
If CCP wants to retain customer loyalty, they should pay us for the lost time that we PAY FOR!
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TheSmokingHertog
TALIBAN EXPRESS
316
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Posted - 2015.07.17 13:55:12 -
[44] - Quote
Yoshi Katelo wrote:Natya Mebelle wrote:Yoshi Katelo wrote:-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe. Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not. This removes the black probes from the view and they won't ever be in your way again c: That said... I wish it was the default option to have them disabled. CCPlease? thank you. i didn't know that
We need a tooltip for that, I had no idea.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Sgt Ocker
Military Bustards FUBAR.
673
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Posted - 2015.07.17 22:45:37 -
[45] - Quote
Joia Crenca wrote:I had the impression that the overview icons were still going to be adapted so that they wouldn't be as problematic. The blue for friendly NPCs is good, but the icons are still thin lined enough that I'd wager we'd still have headaches from people trying to work with them. I hadn't heard how folks are dealing with the 90% sizing issue, however. When unsure just lean in closer to your monitor - The smaller the monitor, the closer you get - 90% scaling isn't such an issue then
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
273
|
Posted - 2015.07.18 02:36:16 -
[46] - Quote
The 1.3 patch notes indicates that it was a bug that the notification for setting up a tower in sov space did not trigger a notification to the sov entity when the TCU is active.
Once this bug is fixed, when exactly this notification stops being sent to the TCU owner? When the TCU is reinforced? When a new alliance take ownership of the TCU? ...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Steijn
Quay Industries
1003
|
Posted - 2015.07.18 08:32:21 -
[47] - Quote
anyone else having a problem in that its taking the launcher ages to check the resource cache? It did this weeks ago and then CCP seemed to fix it, however yesterdays patch has reintroduced it and its back to taking 2-3 minutes to check it. |
Sokor Loro
Sniggerdly Pandemic Legion
89
|
Posted - 2015.07.18 15:09:02 -
[48] - Quote
Well I hope this is the right thread for this.
This system has promise - but right now it's suffering from something EVE suffers from far too much already; it's just not fun. If you want this system to have credibility and bring players back or get them involved in nullsec this system needs to be iterated on and done so rapidly.
The main, most genuine problem with this whole thing is that it is far too easy to entosis something (offensively or defensively) with no consequence. A huge majority of entosis ships I've seen are solo interceptors/nano cruisers who, on any sign of danger, simply run.
In my opinion, if you are going to entosis something you should 100% expect be tackled and get into a fight.
Isn't that the whole point? Generate *FUN* content by putting people in space doing stuff? Well I'm just going to be blunt, chasing interceptors around a constellation is not fun. At all. If an alliance gets a notification that something is being reinforced, they should be able to undock, head to the spot, and fully expect to see something they are able to catch and engage. If an attacker is trying to take a system they've reinforced, they should fully expect to be able to catch and engage any defender entosising a command node. Whether or not either side wins said engagement...well that's where the best part of EVE comes in.
The kiting/speed meta (that is already EVERYWHERE in EVE) of entosis ships is going to punish people trying to play this system. |
Bernard Dupont
C0NATUS Echoes of Nowhere
40
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Posted - 2015.07.18 16:29:23 -
[49] - Quote
The new SOV system and Entosis use are so boring...1h30 orbiting around a structure to take a system... that's a joke. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
339
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Posted - 2015.07.18 20:56:35 -
[50] - Quote
While an Entosis Link is active, the cycle time on a mwd should be reduced from 10 seconds to 1 second. This would mean it would be impossible to perma-run some super fast kiting ship while still allowing close range brawler fits to still burst mwd on top of targets if needed. LINK
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Lim Yoona
14
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Posted - 2015.07.18 21:30:36 -
[51] - Quote
Sokor Loro wrote:In my opinion, if you are going to entosis something you should 100% expect to be tackled and get into a fight 100% this |
TheSmokingHertog
TALIBAN EXPRESS
317
|
Posted - 2015.07.18 23:58:23 -
[52] - Quote
Steijn wrote:anyone else having a problem in that its taking the launcher ages to check the resource cache? It did this weeks ago and then CCP seemed to fix it, however yesterdays patch has reintroduced it and its back to taking 2-3 minutes to check it.
Yes.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Apoq Surrat
Amarritus Patriotus
3
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Posted - 2015.07.19 09:37:29 -
[53] - Quote
Natya Mebelle wrote:Maybe I missed the sarcasm of: [quote=Apoq Surrat]The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same. ... but the truth is, I was wrong when I doublechecked. Prices are still bonkers.
I was only referring to the new skins, not all the old ones. The new EoM skins are priced by size and all the same in that size.
Apple MacPro dual 6-core Xeon 3.06ghz, 32gig ecc ram, SSD, 4x HD, EVGA GTX 680 Mac Edition.
Running OS X Yosemite and Windows 8.1 Pro.
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Tacom Ogauhiehe
We are not bad. Just unlucky The Bastion
0
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Posted - 2015.07.21 17:45:34 -
[54] - Quote
I expect a lot from Fozziesov, but at the moment it has a severe flaw.
The new system is meant to drive conflict, but when one side refuses to play, we are back to a boring grind.
I would like that the velocity with witch something is entosized, instead of linear, increases each cycle.
If there is an active defender that breaks my lock, it is going to take me the original time, incremented by more heating up cycles. If they don't come, the 65 minutes maximum time could be reduced to something like 15 minutes.
Also, vulnerable systems that are not attacked could revert to the defender by the end of the vulnerability window. The universe is filling with half contested system. |
Panterata
BRUTAL GENESIS GaNg BaNg TeAm
359
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Posted - 2015.07.21 18:23:13 -
[55] - Quote
I will give a free idea CCP but you can pay me if you wish.....I see that you don't have any ideas and don't know what to do that's why f....k up the old icons.
For the next useless patch you make: When you click on the FIT button on the Fitting management, the client to start "looking and searching" for ship modules into the station containers in the main hangar. As you know (but probably not) most of ppl keep their staff (modules) in some stations containers to be more organized - named like High Slot, Mid Slot, Low slot etc etc.
Now to fit a ship and use this Fit button -
1. You must find all high modules according to the fitting and drag them in the main hangar 2. You must find all med slot modules according to the fitting and drag them in the main hangar 3. You must find all low slot modules according to the fitting and drag them in the main hangar 4. You must find all rigs that you need according to the fitting and drag them in the main hangar And after that click Fit. - which is useless because If I need to go for example in my High slot container and find the guns that I need I just make right click and Fit to ship
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Sgt Ocker
Military Bustards FUBAR.
680
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Posted - 2015.07.22 08:58:09 -
[56] - Quote
Tacom Ogauhiehe wrote:I expect a lot from Fozziesov, but at the moment it has a severe flaw.
The new system is meant to drive conflict, but when one side refuses to play, we are back to a boring grind.
I would like that the velocity with witch something is entosized, instead of linear, increases each cycle.
If there is an active defender that breaks my lock, it is going to take me the original time, incremented by more warm up cycles. If they don't come, the 65 minutes maximum time could be reduced to something like 15 minutes.
Also, vulnerable systems that are not attacked could revert to the defender by the end of the vulnerability window. The universe is filling with half contested system. Have you participated in a whack a mole event yet? Might explain why there are so many 'half contested systems".
I wonder; A couple of hours shooting a TCU with a fleet VS 4+ hours of running around a constellation with entosis links, avoiding getting shot.
Which sounds more fun?
Really, there has to be a better way.
Uncontested / undefended timers should stay vulnerable until a result. Reverting back to defender simply means the defender has to do nothing to "win". If they stay vulnerable, it forces someone to defend in their tz or risk losing it while they are asleep. If a timer is uncontested and it goes outside the alliances vulnerability time, 1 single node should spawn so those willing to do the grind aren't forced to spend hours hopping around an undefended constellation. The time commitment for players with Fozziesov is huge, creates boredom, leads to lack of "want" to log in.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
135
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Posted - 2015.07.22 14:39:48 -
[57] - Quote
Two quality of life degradations as a result of Aegis:
- I am now forced to grind through pve activities for hours on end as some proof that I "live there". I could feel my skin crawl as I had to sit on a belt and mine, because I wanted to do my part, instead of being in a fleet shooting reds.
- I am now forced to chase around troll ceptors over large time windows even though they have no desire to fight and cannot be effectively countered. Note that the annoyance comes not from them being able to successfully entosis stuff (they usually can't) but having to play whack-a-mole as they half entosis things and run away. It stops being fun after the first 12 hours (cumulative).
It's hard to believe how successfully "unfun" you've made sov warfare. |
Layla
Running with Dogs Stella Nova
0
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Posted - 2015.07.26 07:38:00 -
[58] - Quote
I have now experienced a number of Fozzie sov capture events and fought against small and large fleets to defend and attack.
I would like to suggest that there should be a 2 day period of invulnerability following a successful defence, during which no further attacks can take place.
This would prevent the "drive-by" or nuisance attacks that can occur where attackers have no real intention of contesting at the command node stage and which tie defenders down to no purpose.
Overall, enjoying the new sov mechanics. |
Sgt Ocker
Military Bustards FUBAR.
681
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Posted - 2015.07.26 10:00:20 -
[59] - Quote
Layla wrote:I have now experienced a number of Fozzie sov capture events and fought against small and large fleets to defend and attack.
I would like to suggest that there should be a 2 day period of invulnerability following a successful defence, during which no further attacks can take place.
This would prevent the "drive-by" or nuisance attacks that can occur where attackers have no real intention of contesting at the command node stage and which tie defenders down to no purpose.
Overall, enjoying the new sov mechanics. While probably not a bad idea. The 'drive by, nuisance attacks' are intended by design.
Any sort of invulnerability period after a successful defense could be easily gamed - Get a small group of friends to entose your stuff, whack a mole 2 days later, take your 5 nodes - Win event - get 2 days of piece and quiet. Those who do drive by entosising could still be a bother every 5 days but as they don't actually want your sov, they would be helping you gain more invulnerability time.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator
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Marcius Decimus
Red Ochre Mining and Exploration SpaceMonkey's Alliance
24
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Posted - 2015.07.26 19:43:05 -
[60] - Quote
I have had two experiences with the capture the flag mechanic for grabbing a system or defending, and multiple little skirmishes with folks trying to hack a station service.
I am not sure yet how I feel about the whole system, but one thing I definitely think needs to happen is that running an entosis link should be like a cyno or entering into siege mode. You should not be able to warp off until you cancel an entosis link and then wait out a timer. |
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