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Tykonderoga
FinFleet Northern Coalition.
51
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Posted - 2015.07.17 14:53:43 -
[1] - Quote
Space fatigue paired with nerfing jump drives and wormholes to the ground has created too much localization in the game. Four hour fleets that could amount to little or nothing to kill are not fun. It's almost as though no one at CCP plays the game and takes into consideration that their effort to localize everything in 00 creates little to no content and frustrates players. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2053
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Posted - 2015.07.17 14:57:48 -
[2] - Quote
Tykonderoga wrote:Space fatigue paired with nerfing jump drives and wormholes to the ground has created too much localization in the game. Four hour fleets that could amount to little or nothing to kill are not fun. It's almost as though no one at CCP plays the game and takes into consideration that their effort to localize everything in 00 creates little to no content and frustrates players.
Must be hard to cope with not being able to cross the universe like you used to with a full slowcat fleet. Hard enough to generate some rants... |
Rivr Luzade
Exclusion Cartel The Kadeshi
1658
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Posted - 2015.07.17 14:58:13 -
[3] - Quote
Tip: The north & north-west offer thousands of complaisant players to shoot. You should give it a try.
You might also want to converse with PL about breaking blue standings or other political agreements concerning not attacking CFC. That should create tons of content for many, many months.
Station Tab :: UI Improvement Collective
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Tykonderoga
FinFleet Northern Coalition.
51
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Posted - 2015.07.17 14:59:01 -
[4] - Quote
What does nerfing wormholes have to do with carrier fleets, cupcake? |
Tykonderoga
FinFleet Northern Coalition.
51
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Posted - 2015.07.17 15:01:24 -
[5] - Quote
Rivr Luzade wrote:Tip: The north & north-west offer thousands of complaisant players to shoot. You should give it a try.
Wormholeeeeeee nerfffffff. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1658
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Posted - 2015.07.17 15:03:58 -
[6] - Quote
Stage closer to them.
Station Tab :: UI Improvement Collective
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Tykonderoga
FinFleet Northern Coalition.
51
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Posted - 2015.07.17 15:07:17 -
[7] - Quote
And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi. |
Tykonderoga
FinFleet Northern Coalition.
51
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Posted - 2015.07.17 15:08:21 -
[8] - Quote
Wormhole nerffffff? Adddess? |
Haatakan Reppola
Science and Trade Institute Caldari State
58
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Posted - 2015.07.17 15:10:59 -
[9] - Quote
Tykonderoga wrote:And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi.
If your fleets generate 10% TIDI maybe thats the reason people dont want to fight you :P
Try roaming with less players, instead of a fleet that produce 10% TIDI you can split up between 2-3 directions and atleast 1 of not all your smaller fleets would be likely to get a decent figtht |
Nyalnara
AdAstra. Beach Club
83
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Posted - 2015.07.17 15:14:18 -
[10] - Quote
Haatakan Reppola wrote:Tykonderoga wrote:And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi. If your fleets generate 10% TIDI maybe thats the reason people dont want to fight you :P Try roaming with less players, instead of a fleet that produce 10% TIDI you can split up between 2-3 directions and atleast 1 of not all your smaller fleets would be likely to get a decent figtht
Not possible. They would potentially not blob to submission whatever they plan on fighting.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Tykonderoga
FinFleet Northern Coalition.
51
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Posted - 2015.07.17 15:14:20 -
[11] - Quote
Haatakan Reppola wrote:Tykonderoga wrote:And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi. If your fleets generate 10% TIDI maybe thats the reason people dont want to fight you :P Try roaming with less players, instead of a fleet that produce 10% TIDI you can split up between 2-3 directions and atleast 1 of not all your smaller fleets would be likely to get a decent figtht
Thanks NPC corp hi-sec guy who does not understand tidi and nodes. Danks. |
Tykonderoga
FinFleet Northern Coalition.
51
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Posted - 2015.07.17 15:15:17 -
[12] - Quote
Wormhole nerf? |
Iain Cariaba
1653
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Posted - 2015.07.17 15:34:56 -
[13] - Quote
Tykonderoga wrote:Wormhole nerffffff? Adddess? Oh, if only you didn't have all those horrible blues between you and your targets...
Your tears are simply the nerfs working as intended. Have a good day.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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James Baboli
The.Primary..
1004
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Posted - 2015.07.17 15:39:12 -
[14] - Quote
Tykonderoga wrote:Haatakan Reppola wrote:Tykonderoga wrote:And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi. If your fleets generate 10% TIDI maybe thats the reason people dont want to fight you :P Try roaming with less players, instead of a fleet that produce 10% TIDI you can split up between 2-3 directions and atleast 1 of not all your smaller fleets would be likely to get a decent figtht Thanks NPC corp hi-sec guy who does not understand tidi and nodes. Danks.
Have you tried running with fleets small enough not to produce massive tidi from simultaneous load heavy actions, like jumping/docking/undocking/cynoing in?
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Tykonderoga
FinFleet Northern Coalition.
54
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Posted - 2015.07.17 16:13:27 -
[15] - Quote
Iain Cariaba wrote:Tykonderoga wrote:Wormhole nerffffff? Adddess? Oh, if only you didn't have all those horrible blues between you and your targets... Your tears are simply the nerfs working as intended. Have a good day.
We have one other alliance set to blue. Is that too much, sir? |
Frostys Virpio
KarmaFleet Goonswarm Federation
2055
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Posted - 2015.07.17 17:05:22 -
[16] - Quote
Tykonderoga wrote:Wormhole nerf?
Someone reported they were being overused and CCP seem to have agreed. You have no one to blame for the nerf but those who utilised them that much tbh...
Tykonderoga wrote:What does nerfing wormholes have to do with carrier fleets, cupcake?
Not much but the jump drive nerf you also cry about in your OP does. |
Tykonderoga
FinFleet Northern Coalition.
55
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Posted - 2015.07.17 17:37:42 -
[17] - Quote
yes, because it did not take a lot of time to find the wormholes in the first place and then have them collapse so you had to walk home. Oh, and CCP wanted us to use wormholes by nerfing jump distance and introducing space AIDS. |
FT Diomedes
The Graduates Get Off My Lawn
1326
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Posted - 2015.07.17 17:43:52 -
[18] - Quote
Tykonderoga wrote:Oh, and CCP wanted us to use wormholes by nerfing jump distance and introducing space AIDS.
No, CCP simply disregarded those people who said, "Now that we have jump fatigue, we will use WH's to go find content." People started doing that almost immediately after Phoebe. It only took CCP ten months to address the problem. That's what we call "agile development." It's an industry term.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Tykonderoga
FinFleet Northern Coalition.
55
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Posted - 2015.07.17 17:50:30 -
[19] - Quote
Building invisible walls of fatigue, jump drive "re-balance" and magically re-balancing wormholes is not healthy for PVP content in a game that is structured around PVP. One should not be able to rat safely in the knowledge that so many invisible walls have been put up from discouraging people from wanting to kill you in your combat ship.
Oh, and I am very sorry that SUBCAP FLEETS TAVERSING WORMHOLES BOTHERED CAREBEARS so much. Now they may rat in peace in their Nyxes. Amern |
FT Diomedes
The Graduates Get Off My Lawn
1326
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Posted - 2015.07.17 17:53:10 -
[20] - Quote
Tykonderoga wrote:One should not be able to rat in the safely in the knowledge that so many invisible walls have been put up from discouraging people from wanting to kill you in your combat ship.
It seems to me that your unwillingness to go find targets is the most obvious of these invisible walls.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Tykonderoga
FinFleet Northern Coalition.
55
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Posted - 2015.07.17 17:54:17 -
[21] - Quote
FT Diomedes wrote:Tykonderoga wrote:One should not be able to rat in the safely in the knowledge that so many invisible walls have been put up from discouraging people from wanting to kill you in your combat ship. It seems to me that your unwillingness to go find targets is the most obvious of these invisible walls.
How is roaming or traveling for hours for "content" not enough time spent for such content, honey? |
FT Diomedes
The Graduates Get Off My Lawn
1326
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Posted - 2015.07.17 17:55:39 -
[22] - Quote
Tykonderoga wrote:FT Diomedes wrote:Tykonderoga wrote:One should not be able to rat in the safely in the knowledge that so many invisible walls have been put up from discouraging people from wanting to kill you in your combat ship. It seems to me that your unwillingness to go find targets is the most obvious of these invisible walls. How is roaming or traveling for hours for "content" not enough time spent for such content, honey?
Darling, it would appear that you are not looking in the right places. It's like that awful song from the 70's, "Looking for kills in all the wrong places."
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Haatakan Reppola
Science and Trade Institute Caldari State
59
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Posted - 2015.07.17 17:59:24 -
[23] - Quote
Tykonderoga wrote:Haatakan Reppola wrote:Tykonderoga wrote:And if they don't want to fight I should be stuck there, localized as it were, and forced to moved i. Ten percent tidi. If your fleets generate 10% TIDI maybe thats the reason people dont want to fight you :P Try roaming with less players, instead of a fleet that produce 10% TIDI you can split up between 2-3 directions and atleast 1 of not all your smaller fleets would be likely to get a decent figtht Thanks NPC corp hi-sec guy who does not understand tidi and nodes. Danks.
Last time i visited 0.0 2 full fleets moving did not reach 10% tidi. So your taking 100+ pilots and hoping to find a fight with randoms that are not already formed to fight you.
Want to show a screenshot (or smal recording) to prove that your fleet actualy reach 10% TIDI with less than those numbers (ill take less than 200 as a start)? |
Cidanel Afuran
Grant Village
108
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Posted - 2015.07.17 17:59:37 -
[24] - Quote
Too much localization assuming I never want to join a fleet that isn't massive enough to blob anyone I come across
Fixed the title for you, OP |
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
6170
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Posted - 2015.07.17 18:29:43 -
[25] - Quote
Quote:Forum rules5. Trolling is prohibited.Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.
Locked.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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