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Soldari Orion
Wildly Inappropriate Goonswarm Federation
38
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Posted - 2015.07.18 05:20:55 -
[1] - Quote
Exactly what the title says - just like a fleet hangar, enable corporation and fleet members to drop all products that can go into an ore hold directly into ore holds if allowed by the pilot. This is of particular importance, because the ratio of fleet hangar to ore hold on the Orca and Rorqual means multiple drags into ore hold from fleet hangar by the Orca or Rorqual pilot when doing transfers. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
278
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Posted - 2015.07.18 05:50:39 -
[2] - Quote
this sounds to reasonable, im against it.
jk
+1
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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James Baboli
The.Primary..
1009
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Posted - 2015.07.18 06:04:39 -
[3] - Quote
working as intended.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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FT Diomedes
The Graduates Get Off My Lawn
1337
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Posted - 2015.07.18 06:30:00 -
[4] - Quote
Soldari Orion wrote:Exactly what the title says - just like a fleet hangar, enable corporation and fleet members to drop all products that can go into an ore hold directly into ore holds if allowed by the pilot. This is of particular importance, because the ratio of fleet hangar to ore hold on the Orca and Rorqual means multiple drags into ore hold from fleet hangar by the Orca or Rorqual pilot when doing transfers.
Sounds like a good change. No reason not to do this. Removing tedium from Eve is a good thing.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Jaantrag
17
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Posted - 2015.07.18 09:04:58 -
[5] - Quote
Soldari Orion wrote:Exactly what the title says - just like a fleet hangar, enable corporation and fleet members to drop all products that can go into an ore hold directly into ore holds if allowed by the pilot. This is of particular importance, because the ratio of fleet hangar to ore hold on the Orca and Rorqual means multiple drags into ore hold from fleet hangar by the Orca or Rorqual pilot when doing transfers.
rorq, orca pilot needs some work too :)
-1 |
Tiberius Heth
Say No to Features
20
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Posted - 2015.07.18 10:45:09 -
[6] - Quote
FT Diomedes wrote:Soldari Orion wrote:Exactly what the title says - just like a fleet hangar, enable corporation and fleet members to drop all products that can go into an ore hold directly into ore holds if allowed by the pilot. This is of particular importance, because the ratio of fleet hangar to ore hold on the Orca and Rorqual means multiple drags into ore hold from fleet hangar by the Orca or Rorqual pilot when doing transfers. Sounds like a good change. No reason not to do this. Removing tedium from Eve is a good thing.
Effort, you mean effort. |
Do Little
Red Frog Freight Red-Frog
51
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Posted - 2015.07.18 11:04:29 -
[7] - Quote
This is obviously referring to a multibox fleet there the barges are keeping the Orca at range. In a real fleet, the barges would be scattered throughout the belt and would jetcan their ore for the Orca to collect with a tractor or MTU. Even then, the workload for the Orca pilot is minuscule.
I do not want multiboxing fleets made any easier to manage - even though I occasionally fly one. |
Kenrailae
Mind Games. Suddenly Spaceships.
436
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Posted - 2015.07.18 12:32:50 -
[8] - Quote
Ore hold is not fleet hangar. -1
The Law is a point of View
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Zimmer Jones
Aliastra Gallente Federation
246
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Posted - 2015.07.18 12:39:58 -
[9] - Quote
Kenrailae wrote:Ore hold is not fleet hangar. -1 ^^ this. Not supporting orca laziness. -1/
You are content to be content. This is not a jedi mind trick, you're just the game
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Black Pedro
Yammerschooner
1210
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Posted - 2015.07.18 13:33:58 -
[10] - Quote
FT Diomedes wrote:Soldari Orion wrote:Exactly what the title says - just like a fleet hangar, enable corporation and fleet members to drop all products that can go into an ore hold directly into ore holds if allowed by the pilot. This is of particular importance, because the ratio of fleet hangar to ore hold on the Orca and Rorqual means multiple drags into ore hold from fleet hangar by the Orca or Rorqual pilot when doing transfers. Sounds like a good change. No reason not to do this. Removing tedium from Eve is a good thing. Except for it enables Orca pilots to go completely AFK.
I think Orca pilots can be expected to drag things from the fleet hanger to their ore hold every once and a while.
If you don't actually want to do mining in Eve, perhaps you should consider an alternative career or another game altogether.
-1
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Iain Cariaba
1668
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Posted - 2015.07.18 15:32:04 -
[11] - Quote
Kenrailae wrote:Ore hold is not fleet hangar. -1 This
Black Pedro wrote:Except for it enables Orca pilots to go completely AFK.
I think Orca pilots can be expected to drag things from the fleet hanger to their ore hold every once and a while.
If you don't actually want to do mining in Eve, perhaps you should consider an alternative career or another game altogether.
-1 And this are all that need to be said.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Soldari Orion
Wildly Inappropriate Goonswarm Federation
40
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Posted - 2015.07.18 16:10:59 -
[12] - Quote
Iain Cariaba wrote:Kenrailae wrote:Ore hold is not fleet hangar. -1 This Black Pedro wrote:Except for it enables Orca pilots to go completely AFK.
I think Orca pilots can be expected to drag things from the fleet hanger to their ore hold every once and a while.
If you don't actually want to do mining in Eve, perhaps you should consider an alternative career or another game altogether.
-1 And this are all that need to be said.
The problem is I can drag 9 times and then go afk again till the next drop.
This isn't a function of activity, mining is fundamentally broken and until there's a fix there's no reason that dragging five or nine times from your fleet hangar to ore hold should be considered "engaging" or "necessary" gameplay.
Edit: Also, the use case is generally Rorqual -> Rorqual mining. When using a Rorqual hauler and a Rorqual booster/compressor to move minerals in nullsec. It's just tedium for the sake of tedium, in my humble opinion. |
Nasar Vyron
S0utherN Comfort DARKNESS.
103
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Posted - 2015.07.18 16:14:27 -
[13] - Quote
Black Pedro wrote:Except for it enables Orca ALTS to go completely AFK.
I think Orca ALTS can be expected to drag things from the fleet hanger to their ore hold every once and a while.
If you don't actually want to do mining in Eve, perhaps you should consider an alternative career or another game altogether.
-1
FIXED.
Seriously, how out of touch are you people with the game if you actually think some player is actually sitting on their main in an Orca dragging ore from their fleet hanger to their ore bay as their buddies do all the mining? If there is a player actually doing this I suggest he goes watch some paint dry to spice up his afternoon.
There is no reason for this not to happen on the rorq and orca specifically. Dragging ore from a fleet hanger to an ore hanger is not a sign of effort nor is it "engaging" gameplay - it's pure tedium.
If you want to make it more "engaging" then change capital/orca tractor beams such that they can be targeted on a mining vessel to allow for this direct transfer to occur. Now the orca ALT has to maintain a lock and tractor beam (capacitor use) to establish the connection. Sooooo hard to accomplish this, yet I'm sure in some of your eyes you'd call that engaging game play over just allowing the transfer by default. |
Iain Cariaba
1669
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Posted - 2015.07.18 16:24:51 -
[14] - Quote
Nasar Vyron wrote:Seriously, how out of touch are you people with the game if you actually think some player is actually sitting on their main in an Orca dragging ore from their fleet hanger to their ore bay as their buddies do all the mining? If there is a player actually doing this I suggest he goes watch some paint dry to spice up his afternoon. Now you're simply displaying how out of touch you are with the game. I see this all the time in highsec by miners who don't know any better. You do realize there's more to this game than your little slice of nullsec?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Nasar Vyron
S0utherN Comfort DARKNESS.
104
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Posted - 2015.07.18 16:48:14 -
[15] - Quote
Iain Cariaba wrote: Now you're simply displaying how out of touch you are with the game. I see this all the time in highsec by miners who don't know any better. You do realize there's more to this game than your little slice of nullsec?
You are completely missing my point. That player controlling the Orca is likely also controlling the mining fleet around the orca. That is not a "null sec" thing as in null we typically jetcan mine as a rorq sits in a POS with one or several haulers going between. We don't typically use orcas as they are a liability so outside of the fringe cases where a pilot cannot afford or fly a rorq you don't typically see them being used. As for hauling ore from a belt orcas are slow into and IN warp. A simple t1 hauler can do laps around it and doesn't even tickle the wallet when you do eventually lose one.
Empire players don't usually take advantage of jetcan mining due to the ease of which that can be turned against them so they chose to dump directly into the orca like a mobile can. They can make use of it because they have far less risk of losing that orca being in high security space. While ganging is more rampant these days, they are still safe by EVE standards as long as they play smart and know who to keep an eye out for.
You do realize not everything is black and white correct? A ship may see significant use in one area of EVE and not as much in another due to the the differing rules of engagement or conditions present. Does that make the ship worthless? No, just not as useful outside of a given area.
This post is about making a small QOL change by removing a step in the process of getting ore from the mining vessel to the orca/rorq's ore bay. It doesn't make these ship any more or less useful in any area of play they are already seeing or not seeing. It simply removes tedium and allows players to focus more of their attention on what it is they enjoy doing.
So again Iain, tell us all what leaving this feature unchanged does for the game as opposed to changing it? What makes it game breaking and not fall under QOL? |
Iain Cariaba
1674
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Posted - 2015.07.18 16:59:51 -
[16] - Quote
Nasar Vyron wrote:So again Iain, tell us all what leaving this feature unchanged does for the game as opposed to changing it? Answered already.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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James Baboli
The.Primary..
1013
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Posted - 2015.07.18 18:00:42 -
[17] - Quote
Nasar Vyron wrote: So again Iain, tell us all what leaving this feature unchanged does for the game as opposed to changing it? What makes it game breaking and not fall under QOL?
When debating any issue, there is an implicit burden of proof on the person asserting a claim. You are attempting to shift the burden of proof improperly.
Also: logical seperation of the two: Fleet hangar needs support equipment to facilitate movement from and to it quickly, and ore hangar is just bulk storage which is set up to handle lots of rocks being tossed in fast.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Black Pedro
Yammerschooner
1225
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Posted - 2015.07.18 18:44:16 -
[18] - Quote
Nasar Vyron wrote:Seriously, how out of touch are you people with the game if you actually think some player is actually sitting on their main in an Orca dragging ore from their fleet hanger to their ore bay as their buddies do all the mining? If there is a player actually doing this I suggest he goes watch some paint dry to spice up his afternoon.
There is no reason for this not to happen on the rorq and orca specifically. Dragging ore from a fleet hanger to an ore hanger is not a sign of effort nor is it "engaging" gameplay - it's pure tedium. Sorry friend, that's not how things work. You don't get to come to the forums and ask for changes that allow you to more efficiently grind resources while spending even less time at the keyboard, as well a change that facilitates botting. Why not just ask for a doubling of your mining yield and auto-targeting mining lasers while you are at it? If you want to change the game so it is your favour, at least sell your self-serving "idea" as something that makes the game better rather than something that just allows you to pay more attention to what's on Netflix.
If you find mining tedious, do something else. |
Kenrailae
Mind Games. Suddenly Spaceships.
448
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Posted - 2015.07.18 18:48:53 -
[19] - Quote
I can't tell which of my chars is my main anymore They're all @$$hats
The Law is a point of View
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Nasar Vyron
S0utherN Comfort DARKNESS.
106
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Posted - 2015.07.18 19:25:19 -
[20] - Quote
James Baboli wrote:Nasar Vyron wrote: So again Iain, tell us all what leaving this feature unchanged does for the game as opposed to changing it? What makes it game breaking and not fall under QOL?
When debating any issue, there is an implicit burden of proof on the person asserting a claim. You are attempting to shift the burden of proof improperly. Also: logical seperation of the two: Fleet hangar needs support equipment to facilitate movement from and to it quickly, and ore hangar is just bulk storage which is set up to handle lots of rocks being tossed in fast.
Are you shitting me? I gave you the reasons why this change would be good for the game. Here I'll say it more plainly: By allowing players to focus more on activities which they find entertaining rather than on tedious tasks on their alts players are less likely to experience burnout and quit. This goes for all tedious repetitive remedial tasks that exist within this game not just this specific example.
I also pointed out that this specific QOL change would not alter the game in any way as it does not increase yield. It does not make the miner more safe against being attacked. It does not suddenly let them hold and move more ore than current. Nor does it let them warp/align any faster than they already do. Ergo it is a QOL suggestion, not a buff. Therefore your steadfastness against it is illogical.
So again, what is your problem with the suggestion? I'm not asking you to disprove what I am saying, I am asking you to take part in a conversion. Simply stomping your feet and saying "No! Bad!" is not a valid reason for it to not be implemented.
BTW Iain linking a post that I already disproved as being a load of crap as evidence I'm wrong is hilarious. Please try a gain. |
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Kenrailae
Mind Games. Suddenly Spaceships.
449
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Posted - 2015.07.18 19:31:51 -
[21] - Quote
If it were deemed an unnecessary division, then ccp would not have given the orca or rorqual two separate hangars. I'm not sure what is so hard about understanding that. It does not matter in the slightest if the orca pilot is a main or alt. It has a fleet hangar where fleet members can put stuff or take it, and a separate hold for the ore that only the pilot can access.
The Law is a point of View
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James Baboli
The.Primary..
1015
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Posted - 2015.07.18 19:45:25 -
[22] - Quote
Nasar Vyron wrote:James Baboli wrote:Nasar Vyron wrote: So again Iain, tell us all what leaving this feature unchanged does for the game as opposed to changing it? What makes it game breaking and not fall under QOL?
When debating any issue, there is an implicit burden of proof on the person asserting a claim. You are attempting to shift the burden of proof improperly. Also: logical seperation of the two: Fleet hangar needs support equipment to facilitate movement from and to it quickly, and ore hangar is just bulk storage which is set up to handle lots of rocks being tossed in fast. Are you shitting me? I gave you the reasons why this change would be good for the game. Here I'll say it more plainly: By allowing players to focus more on activities which they find entertaining rather than on tedious tasks on their alts players are less likely to experience burnout and quit. This goes for all tedious repetitive remedial tasks that exist within this game not just this specific example. I also pointed out that this specific QOL change would not alter the game in any way as it does not increase yield. It does not make the miner more safe against being attacked. It does not suddenly let them hold and move more ore than current. Nor does it let them warp/align any faster than they already do. Ergo it is a QOL suggestion, not a buff. Therefore your steadfastness against it is illogical. So again, what is your problem with the suggestion? I'm not asking you to disprove what I am saying, I am asking you to take part in a conversion. Simply stomping your feet and saying "No! Bad!" is not a valid reason for it to not be implemented. BTW Iain linking a post that I already disproved as being a load of crap as evidence I'm wrong is hilarious. Please try a gain.
Simply because it allows you to make less effort for the same result is not a reason that it is QOL alone.
A reduction in effort for the same, even one as trivial as moving ore around inside a box's orca, is a buff. Yes, this is "minor nuisance" level effort, but it exists. Also, means you can end up with your fleet full of other crap at no risk while mining into an orca. not quite positive what to use this for, but it is there that buff in capability.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Soldari Orion
Wildly Inappropriate Goonswarm Federation
41
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Posted - 2015.07.18 21:36:19 -
[23] - Quote
James Baboli wrote:Nasar Vyron wrote:James Baboli wrote:Nasar Vyron wrote: So again Iain, tell us all what leaving this feature unchanged does for the game as opposed to changing it? What makes it game breaking and not fall under QOL?
When debating any issue, there is an implicit burden of proof on the person asserting a claim. You are attempting to shift the burden of proof improperly. Also: logical seperation of the two: Fleet hangar needs support equipment to facilitate movement from and to it quickly, and ore hangar is just bulk storage which is set up to handle lots of rocks being tossed in fast. Are you shitting me? I gave you the reasons why this change would be good for the game. Here I'll say it more plainly: By allowing players to focus more on activities which they find entertaining rather than on tedious tasks on their alts players are less likely to experience burnout and quit. This goes for all tedious repetitive remedial tasks that exist within this game not just this specific example. I also pointed out that this specific QOL change would not alter the game in any way as it does not increase yield. It does not make the miner more safe against being attacked. It does not suddenly let them hold and move more ore than current. Nor does it let them warp/align any faster than they already do. Ergo it is a QOL suggestion, not a buff. Therefore your steadfastness against it is illogical. So again, what is your problem with the suggestion? I'm not asking you to disprove what I am saying, I am asking you to take part in a conversion. Simply stomping your feet and saying "No! Bad!" is not a valid reason for it to not be implemented. BTW Iain linking a post that I already disproved as being a load of crap as evidence I'm wrong is hilarious. Please try a gain. Simply because it allows you to make less effort for the same result is not a reason that it is QOL alone. A reduction in effort for the same, even one as trivial as moving ore around inside a box's orca, is a buff. Yes, this is "minor nuisance" level effort, but it exists. Also, means you can end up with your fleet full of other crap at no risk while mining into an orca. not quite positive what to use this for, but it is there that buff in capability.
The reason this change would be good is that the move does not involve a drag when using the compression array. Without a change, the compression array is simply easier to compress in and store at, as it does not require dragging from the fleet hangar to ore hold. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2591
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Posted - 2015.07.18 22:56:26 -
[24] - Quote
have we seriously come to the point, where taking away a click or two is too much of a buff? I suppose you were also upset when they allowed grouping of weapons or the 'loot all' button. |
McChicken Combo HalfMayo
The Happy Meal
897
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Posted - 2015.07.18 23:48:49 -
[25] - Quote
Rowells wrote:have we seriously come to the point, where taking away a click or two is too much of a buff? I suppose you were also upset when they allowed grouping of weapons or the 'loot all' button. The distraction of managing the ore hurts your ability to be as active in other elements of the game. I am against tedium in EVE if it's nothing but a time waster but in this case it actually affects gameplay. If managing the ore distracts you for even 5 seconds that can be the difference between escaping a war target or getting tackled. Not that you should be flying an Orca in a war, of course .
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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