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Thread Statistics | Show CCP posts - 10 post(s) |
D3us ExMachina
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Posted - 2006.12.02 11:24:00 -
[61]
Need I stress that colour coding wrecks after one has checked them will NOT be enough?
*Previously about ~20% of the rats dropped cans, all of the cans had loot, after the cans where looted the can blew up, the window with the cans content closed when the can blew up.
*Now all rats drop "cans" known as wrecks, all wrecks a have ~20% chance of loot, wrecks don't blow up after they have been looted, the window with the wrecks content does not close on its own.
1. We should have a colour coding system for the wrecks. One colour for the empty ones and another for the wrecks with loot. The wrecks should be colour coded AS SOON AS THEY SPAWN! And NOT after one has INDIVIDUALLY CHECKED THEM! 2. There should be an option in the overview to remove the empty wrecks. 3. The wrecks loot window should close on its own after the content has been removed.
It's painful to collect the loot now, annoying ... but also removing the fun factor out of mission running...
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2006.12.02 11:28:00 -
[62]
Ok I know I am a pest, but still I rather have seen several patches at 5-10mb then one huge patch with all these bugs.
I wasted 8 hours downloading, and now here comes another one. Oh well...such is life I guess.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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MMXMMX
Caldari Resurrection R i s e
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Posted - 2006.12.02 11:38:00 -
[63]
Lots off ship modules ar not working in the system SAILA .
Its only in that System .
It makes doing a simple mission 2 hours . Relogging is not helping and gets u in a log in queue of 68 . That takes 30 min .
Most of the time the system have someting like 120 people in local . Thats not to bad ? Even Jita with 700+ in local is working beter .
Please fix it .
500 - Internal Error The server was unable to process your request.
Support personel has been notified, no further action is needed.
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Nemon v3
Dark and Light inc. D-L
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Posted - 2006.12.02 11:51:00 -
[64]
Thank you ccp for next very important feature.
"Corporations can now set their Tax rate anywhere between 0.0% and 100.0%"
This will help alot to our operations, and stop wasting time on payments.
THanks alot.
N.
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lpha centurion
Confrerie des ombres
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Posted - 2006.12.02 12:12:00 -
[65]
Quote:
1. We should have a colour coding system for the wrecks. One colour for the empty ones and another for the wrecks with loot. The wrecks should be colour coded AS SOON AS THEY SPAWN! And NOT after one has INDIVIDUALLY CHECKED THEM! 2. There should be an option in the overview to remove the empty wrecks.
/signed That will be a gain of time for simple mission runners
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.02 12:17:00 -
[66]
Originally by: Roshan longshot Ok I know I am a pest, but still I rather have seen several patches at 5-10mb then one huge patch with all these bugs.
I wasted 8 hours downloading, and now here comes another one. Oh well...such is life I guess.
And deny CCP their publicity stunts? Yeah right ________________
Enhanced eye sight does not make up for the lack of vision |
Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.12.02 12:27:00 -
[67]
Simply making wrecks with loot and empty wrecks seperate overview items will solve the problem best. Then add an autoclose to the loot window, e voila, everything is almost like it used to be. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Komado
Gallente Free Syndicate
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Posted - 2006.12.02 12:31:00 -
[68]
It seems that CEO can't view assets in corp hangar remotely, only 2 first items in hangar are shown.
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Qelen Seastrider
DarkSide Q Corp
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Posted - 2006.12.02 12:41:00 -
[69]
There are some 'issues' I'd like to see addressed in a future patch:
1) The Combat View no longer works. Oh, you can get a magnified image of the target and it's surroundings, but you no longer get a crosshair and the ability to target-lock the intended target.
2) I totally agree with ChevChellios about having to rezoom after every jump. It's a pain!
3) Why o WHY won't autopilot jump to 0km at gates??? All it's doing is FORCING people to do long runs manually. If you leave it to autopilot, you're exposed to rats for no reason at all.
4) I can understand why the tractor beam won't move ships. I can understand why it won't move roids. What completely baffles me is why it won't move unanchored secure cans that BELONG TO ME. This is just dumb.
= = = D = A = R = K = S = I = D = E == Q = = = =
Qelen Seastrider /\ CEO |
Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.02 12:52:00 -
[70]
Does CCP plan to make drone commands ever working properly? It's bad enough that the drones ignore the ships at 5 km firing at me and opt to aggro the inactive ones 60 km away, but now I have to keep constantly repeating my orders, as apparently drones are 3 year old children that need to be told several times before obeying.
How hard is it to make the drones: a. NEVER override a given command b. NEVER fire on an inactive ship
Even a way to tell them to never auto-target anything under any circumstances and only attack assigned targets would be welcome at this point.
And of cource as a mission runner I would like to know if CCP plans to do anything about the multitude of ways missions can be ruined by hostiles/griefers due to their complete dumbing down of the scanning process and the uselessness of trying to loot if you don't want to salvage.
Frankly, I am disgusted by this latest implementation on EVE. ________________
Enhanced eye sight does not make up for the lack of vision |
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BOKK Sticky
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Posted - 2006.12.02 13:32:00 -
[71]
What oh what don't people understand about timesinks?
Of course warp to 0 does not work with autopilot. The two working together would mean one could safely travel for long periods of time afk. If you wish to travel safely, then you should have to spend the time and effort to do such.
While we might not like or agree on all the timesinks put into Eve, I think we can all thank them on their unique skill system. It might be nice to see a similar skill system in any new game that CCP might come out with in the future (Hint, Hint ).
As to the new contract gui, it has killed escrow. No sorting by item, title, or price with it being spread out over multiple lines on multiple screens has made it into the biggest timesink in the game for anyone wishing to browse it. To be honest, the region by region would not be too bad if we still had a single-line user-controled sorted display we could view. I am no longer interested in purchasing over-priced toys since it now takes at least 10 times longer to do any browsing and I cannot be sure if I am getting the best deal without sorting.
Now the question I have that will never get answered is this. Was this change done by people that knew nothing about high-volume order processing screen design or was it done intentionally to use up more time? I believe the answer is a little of both.
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Freaky Bare
Minmatar Blueprint Haus Center for Disease Creation
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Posted - 2006.12.02 13:45:00 -
[72]
Please make empty wrecks and looted wrecks share the same color-code. There is essentially no difference between the 2. (This may already be the plan.)
Please make empty/looted wrecks something we can switch off in the overview.
I believe this would solve the annoyance/time wasting issues in a simple and efective manner.
I am not an Alt, I am punctuation. |
Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2006.12.02 13:56:00 -
[73]
Originally by: Whoe I can see the idea behind it but in practice well there are things I can't figure out with private contracts yet, like how to find them to claim them..
It's in available contracts, view=me You haven't issued it or accepted it so it's not in my contracts. It's private so it doesn't show under the station/system/region views. And yes it's a lil non intuitive which is why theres a mail in our alliance mailbox explaining how to find it.
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Alassra Eventide
Veldspar Industries
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Posted - 2006.12.02 14:13:00 -
[74]
Quote: In the character creation, the Caldari race could appear to be a better racial selection. Skill distributions have been adjusted for racial parity.
Ah! So it was the skills that made caldari appear to be a better racial selection.
It's all so clear now!
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D3us ExMachina
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Posted - 2006.12.02 14:27:00 -
[75]
Originally by: Freaky Bare Please make empty wrecks and looted wrecks share the same color-code. There is essentially no difference between the 2. (This may already be the plan.)
Please make empty/looted wrecks something we can switch off in the overview.
I believe this would solve the annoyance/time wasting issues in a simple and efective manner.
Obviously, that's what I was suggesting a bit earlier, it's a huge time sink to loot wrecks, compared to the previous system. Yes, empty wrecks should have a different colour then the ones with loot and we should be able to switch them off in the ov. And yes, once looted, a wreck should become empty... colour coded as such and automatically removed from the ov. if the option is checked.
Or, bring back the cans for the loot, letting us ignore the wrecks altogether...
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vanBuskirk
Caldari
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Posted - 2006.12.02 14:52:00 -
[76]
This may sound like a minor issue/moan, but when is the out-of-game item and skill database going to be updated? Not only does the lack of an update mean that such tools as evemon and quickfit no longer work properly, but it makes it very difficult to find some items. My experience is with the heavy assault missile and heavy assault missile specialisation skills - no way, except guessing, of knowing where they might be found.
Also, why isn't the HAM skill available at all schools? All the other tech 1 missile skills are; why not this one?
The same applies to the HAM launcher and missile BPOs. I'm sure there are plenty of other examples, however. I just haven't looked for them yet.
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |
Kerfira
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Posted - 2006.12.02 16:32:00 -
[77]
Originally by: Qelen Seastrider 3) Why o WHY won't autopilot jump to 0km at gates??? All it's doing is FORCING people to do long runs manually. If you leave it to autopilot, you're exposed to rats for no reason at all.
Warp to zero replaces insta bookmarks in functionality. The auto-pilot couldn't use instas, so the auto-pilot will not use warp to zero either. On another note, maybe CCP want people to PLAY the game, not autopilot it....
General advice: Stop whining! |
Kerfira
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Posted - 2006.12.02 16:33:00 -
[78]
Originally by: Nahia Senne can we get the old minimap as a part of the directional scanning tab?
Press F11
General advice: Stop whining! |
Whiskey Girl
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Posted - 2006.12.02 17:14:00 -
[79]
Originally by: Alassra Eventide
Quote: In the character creation, the Caldari race could appear to be a better racial selection. Skill distributions have been adjusted for racial parity.
Ah! So it was the skills that made caldari appear to be a better racial selection.
It's all so clear now!
What do you mean appear ??
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SillyWaif
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Posted - 2006.12.02 17:20:00 -
[80]
CCP, please take note of the previous posts related to wrecks. I got the message that 'something is going to be done about it' but previous suggestions will make my gameplay experience (as mission runner mostly) sooooooooo much better.
/me is getting frustrated with big time loss on checking for loot...
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sledg hammer
Caldari Tripocalyptic Enterprises
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Posted - 2006.12.02 17:25:00 -
[81]
what is this with lowering of skills needed for a "mini profession" can we count on this for say everything that "requires" a level 5 skill to be lowered to leve 4 or 3 so that in a day you can be as good as a player a year older ? Professions take tiem to learn and with out taking time to learn it is no longer a profession
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Saurook Deveraux
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Posted - 2006.12.02 17:47:00 -
[82]
In my overview, I have every type of ship/NPC/entity/drone,etc. selected.....yet NONE of the NPC ships will show on my overview. I filed a Petition on Wednesday - still no response. I tried going to the help channel - WHAT A COLOSSAL WASTE OF TIME! I was advised on the help channel to file a Bug Report - so I did that yesterday (still waiting for a respone to that).
This pretty much renders me unable to target ships for combat missions, etc.
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DreadPirate Ryu
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Posted - 2006.12.02 18:13:00 -
[83]
The stars in systems like to shine through planets. They also seem to "blink" when shining through the planet.
Shading is messed up on planets. Can't really describe it, and don't have a picture, just look at any planet that is being illuminated by a star and you'll see what I mean.
I'd also like to re-iterate the need for a fix to the white flash after a jump through a stargate.
And another iteration, the need to add seperate icons/colors to looted/unlooted wrecks, as well as applying looted wreck icon/color to wrecks that spawned with no loot, or a seperate icon/name altogether.
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Erotic Irony
RONA Deepspace Rule of Three
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Posted - 2006.12.02 18:44:00 -
[84]
To reiterate vanBuskirk: the eve-o item db needs updating as well--I'd love to browse the new rigs and so on in tabbed Firefox view. We'd be obliged if our Alliance logo were sorted as well.
Whoe: Your sig is 4x too large. ___
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Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2006.12.02 20:49:00 -
[85]
Edited by: Internet Knight on 02/12/2006 20:52:41 Lovely stuff with the new fleet system.
However, there are a few improvements that need to be made:
1) The leadership bonus effect indicators are nice... but when red, it doesn't tell you why you're not receiving bonuses 1a) Pilot is out of range (eg, not in system) 1b) Pilot is docked 1c) Pilot is in a pod 1d) Pilot doesn't have sufficient Fleet Command / Wing Command / Leadership skill to command a fleet / wing / squad of this size 1e) Pilot doesn't have higher leadership bonuses than someone above him (is this a possible reason for it to go red?) 2) When the leadership bonus effect indicator is green, it should display what effects (or perhaps, what skills) are being modified by that commander 3) Need a way to name the fleet, wings, and squads... just "fleet", "wing 1", "wing 2", "squad 1", "squad 2", etc is unacceptable. I've currently got a fleet with one wing dedicated to a mining op... two squads for miners and one squad for haulers, and could easily set up a fourth squad for escorts..., a separate wing for carrier jumps, a third wing looking for war targets, and a fourth wing running a roaving gang in 0.0... sure, i don't have enough skills to give bonuses to everyone, but it is highly nice to have everyone in a single fleet and still have specific operations be separate 4) No wing chat? bleh...
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coolzero
Gallente Horizon.Inc
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Posted - 2006.12.02 21:27:00 -
[86]
question:
Quote: The Salvaging skill requirements have been lowered to Mechanic level 3 and Survey level 3.
will the req for using the salvager I scanner also be lowered??.
seems kinda useless to lower the skill req while keeping the scanner req at survey 5 and mechanic 5?
Jack of all trades, master of none... Horizon-Inc (dutch only) |
Epoch
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Posted - 2006.12.02 21:34:00 -
[87]
Edited by: Epoch on 02/12/2006 21:34:28
Originally by: Freaky Bare Please make empty wrecks and looted wrecks share the same color-code. There is essentially no difference between the 2. (This may already be the plan.)
Please make empty/looted wrecks something we can switch off in the overview.
I believe this would solve the annoyance/time wasting issues in a simple and efective manner.
CCP, for the love of Odin, please address this. there is over one thousand posts about this from different ppl. a color coding system for epmty/full wrecks or an ability to remove empty wrecks from the overview. its obnoxious that it takes longer to loot wrecks then it does to complete a lvl 4.
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Mister Zero
Synergy Alliance
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Posted - 2006.12.02 22:10:00 -
[88]
Edited by: Mister Zero on 02/12/2006 22:14:51 So lemme get this straight...
Salvage is rank 3, hmm, that's just swell. Not. Finding piles of garbage has become a nobel-laureate profession now?
And the reqs for Salvage go down to Survey 3 and Mech 3? Gee, just in time for the rest of to finish Survey 5. What a rip, just because piles of noobs and macro-miners complained. Hmph. Grow a pair, CCP, and stick to your guns. Either that, or refund me the 5 days it took to skill up survey - which is otherwise useless to me.
While I'm at it, how about a refund on this useless biology skill.
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Koti Resci
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Posted - 2006.12.02 22:24:00 -
[89]
Originally by: Internet Knight Edited by: Internet Knight on 02/12/2006 20:52:41 Lovely stuff with the new fleet system.
However, there are a few improvements that need to be made:
1) The leadership bonus effect indicators are nice... but when red, it doesn't tell you why you're not receiving bonuses 1a) Pilot is out of range (eg, not in system) 1b) Pilot is docked 1c) Pilot is in a pod 1d) Pilot doesn't have sufficient Fleet Command / Wing Command / Leadership skill to command a fleet / wing / squad of this size 1e) Pilot doesn't have higher leadership bonuses than someone above him (is this a possible reason for it to go red?) 2) When the leadership bonus effect indicator is green, it should display what effects (or perhaps, what skills) are being modified by that commander 3) Need a way to name the fleet, wings, and squads... just "fleet", "wing 1", "wing 2", "squad 1", "squad 2", etc is unacceptable. I've currently got a fleet with one wing dedicated to a mining op... two squads for miners and one squad for haulers, and could easily set up a fourth squad for escorts..., a separate wing for carrier jumps, a third wing looking for war targets, and a fourth wing running a roaving gang in 0.0... sure, i don't have enough skills to give bonuses to everyone, but it is highly nice to have everyone in a single fleet and still have specific operations be separate 4) No wing chat? bleh...
also, 5) a warning should be displayed if you try to invite someone to your gang which will go over the limit of pilots that your bonuses will allow for your squadron, or if you try to create too many wings or squadrons
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Bellum Eternus
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Posted - 2006.12.02 23:24:00 -
[90]
SEED RECON PROBE LAUNCHERS/BPOS/PROBES FFS!!!
That is all. Carry on.
----------------------------------------------- "I said ENGLISH MOTHER******, DO YOU SPEAK IT?!?!?!" - Samuel L Jackson, Pulp Fiction |
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