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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
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kieron
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Posted - 2006.12.04 18:52:00 -
[151]
I'm checking into the concerns about the wreck icons and passing along them on to the Devs. As soon as I have a response, I'll post an update.
kieron Community Manager, EVE Online |
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Matrix Aran
Legio Immortalis
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Posted - 2006.12.04 18:53:00 -
[152]
Good to see alot of these changes, but damnit, where is my chimera model fix! ----
Originally by: Wrangler It's a neuralizer.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.12.04 19:03:00 -
[153]
Originally by: kieron I'm checking into the concerns about the wreck icons and passing along them on to the Devs. As soon as I have a response, I'll post an update.
Thank you.
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Tipz NexAstrum
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.12.04 19:10:00 -
[154]
I don't understand the resistance to combining the functionality of the old cans into the current wrecks. The act of looting needs to be addressed, and adding an option to tag an inspected wreck does not resolve the issue at hand.
My suggestion for resolving the looting problem is to gi ve us a solid icon for wrecks containing loot, and keep the current icon for empty wrecks.
Any issues with salvagers and their issues with that profession are a seperate issue that should be considered seperatly. The looting problem was thrust upon the majority of players whereas any salvaging issues arise from players volunteering for the profession.
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SmokeTheFly
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Posted - 2006.12.04 19:13:00 -
[155]
Astrometrics V for all probes got me ranting, when I tried with the test server and noticed the stepped requirements as one moved from probe to probe for fine tuning and better locating I kinda bit the bullet thinking it was reasonable. I am prepared to sit it out though and 'waste' skilltime if one can actually benefit from astrometrics V within frontier(0.5)regions. I think a better description of what one may find within the different security status systems is needed. I fear that I will have learned Astrometrics V only to have had my hopes dashed about making frontier exploration something like a viable asset for members of our corp who operate in Empire.
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ALlihante
Clerics
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Posted - 2006.12.04 19:14:00 -
[156]
Originally by: Tipz NexAstrum I don't understand the resistance to combining the functionality of the old cans into the current wrecks. The act of looting needs to be addressed, and adding an option to tag an inspected wreck does not resolve the issue at hand.
My suggestion for resolving the looting problem is to gi ve us a solid icon for wrecks containing loot, and keep the current icon for empty wrecks.
Any issues with salvagers and their issues with that profession are a seperate issue that should be considered seperatly. The looting problem was thrust upon the majority of players whereas any salvaging issues arise from players volunteering for the profession.
Signed
And repeating plee on previous post, Give us dronefigthers soem kinda action gear/ship/drones too
ALlihante Clerics - an eve corporation
Its better fight AND live to fight another day! |
Sunshine Sally
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Posted - 2006.12.04 19:26:00 -
[157]
Edited by: Sunshine Sally on 04/12/2006 19:29:04
Originally by: Tipz NexAstrum
My suggestion for resolving the looting problem is to gi ve us a solid icon for wrecks containing loot, and keep the current icon for empty wrecks.
This is really all thats needed, why all the messing around with inspected/not-inspected? Noone, I repeat noone wants to be checking every single wreck just on the off chance it has loot in it. It's so incredibly boring its untrue!
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Oftherocks
Caldari Perkone
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Posted - 2006.12.04 19:28:00 -
[158]
You know I'm glad you guys are making these mostly cosmetic fixes for people, but I hope to God that most of the dev team is working on the real issues, you know, the ones that are making this game unplayable for so many people. Please tell me that you are spending the majority of your resources trying to fix things like the multi-core/hyper threading problem. Because if you guys are actually spending most of you resources on these cosmetic changes (more freakin' COSMOS missions ?!?!?!), I will be seriosly upset!
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EvilMetal
Warped Mining
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Posted - 2006.12.04 19:32:00 -
[159]
we really need 2 icons, one said wrecks is empty, and one with loot in !
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Agrias Hellion
Diligentia Sodalitas
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Posted - 2006.12.04 19:53:00 -
[160]
Take one dev, or group of Dev's and slap them silly. Better yet pay my flight to CCP offices and I'll do it for a small fee, approximately 8 UK pounds a month.
Will anything be done to fix the current borked system of mission running?
Main problems are:
Your "new and improved" system for wrecks still sucks. The main issues with the wrecks are:
All enemy ships drop them Most don't have loot You can't tag the wreck or know it was checked.
The above negatively impacts mission runners enjoyment of the game.
The new griefing tactics recently added by the new "yes I have 3 braincells but can still use a scanner" update are probably worse.
So the combined looting/wreck issue was one problem, increasing the time per mission and the chances of some muppet finding you in 10 seconds. This has driven people out of low sec which is the complete opposite you were trying to do.
Now in high sec we have reduced reward, plus the chance of being griefed by anyone with a couple of days training. This equals, failed missions, lowered standings, lowered income and frustration.
You guys must work by this checklist:
-Reduce mission rewards even though mission difficulty is the same in high sec - Check -Nerf bat loyalty point system - Check
Rev 1 patch:
-Add lots of wrecks without thinking of consequences to further reduce rewards and annoy players - Check -Add simplified, yet Uber scanning system - Check -Allow people to go out of their way to grief player, destroying their enjoyment of the game - Check
Rev 2 Patch:
-Remove agent missions
Give us a break.
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Schwaxpl
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Posted - 2006.12.04 20:11:00 -
[161]
Can't CCP realize that that loot system is an enormous error ? They should think about one question : what would be the worse ? Having 1/2 mission runners on eve leaving the game or just set back the good ol' cans ( wich were , imho perfect or near perfects )
Why not set wrecks life time on 20 min and spawn cans in addition of wrecks when there is loot ? it should not harm that much the server , at least , less than wrecks wich stays while the runner check them all ( >1h sometimes )
( Sorry for my poor english , you know , i'm a Gallente )
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Krasnij Okjabre
Caldari Caldari Luftwaffe Interstellar Alcohol Conglomerate
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Posted - 2006.12.04 20:31:00 -
[162]
Any chance of a login fix? I been looking at 'Entering game as...' now for 20 minutes or so... Perhaps this should be renamed EVE Foreverlations given the amount of time it takes to get in... gets worse every time there is an 'improvement'.
Fed up. Light is faster than sound... this is why some people appear bright until you speak to them... |
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kieron
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Posted - 2006.12.04 20:41:00 -
[163]
We are discussing a system to show whether a wreck contains a lootable item/can be salvaged, does not contain a lootable item/can be salvaged and does not contain a lootable item/cannot be salvaged (the wreck disappears). Unfortunately, we cannot include such a change in tomorrow's patch and ask for the community's patience until we can add such a system in the very near future.
kieron Community Manager, EVE Online |
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Braaage
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.04 20:44:00 -
[164]
What about the agent bug I bug reported so many are experiencing?????? ___________________________________________ http://www.eve-tutor.com - Picture based tutorial site for EVE-Online.
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Sunshine Sally
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Posted - 2006.12.04 21:09:00 -
[165]
Originally by: kieron We are discussing a system to show whether a wreck contains a lootable item/can be salvaged, does not contain a lootable item/can be salvaged and does not contain a lootable item/cannot be salvaged (the wreck disappears). Unfortunately, we cannot include such a change in tomorrow's patch and ask for the community's patience until we can add such a system in the very near future.
Hurrah!
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Kylania
Gallente
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Posted - 2006.12.04 21:33:00 -
[166]
Originally by: kieron The following addition was just made to the Patch Notes:
*An option has been added to the Wreck right click menu to toggle whether the wreck has been inspected or not.
What does that mean??
The patch notes already have this line: *Wrecks that have been inspected no longer have the same icon as wrecks that have not been inspected.
So is the icon change a manual process like your add-on note seems to indicate or automatic as the penultimate patch note version seems to indicate? -- Lil Miner Newbie Skills Roadmap | CCG Card Lookup |
Grack Sturmkarb
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Posted - 2006.12.04 21:37:00 -
[167]
Originally by: Tipz NexAstrum I don't understand the resistance to combining the functionality of the old cans into the current wrecks. The act of looting needs to be addressed, and adding an option to tag an inspected wreck does not resolve the issue at hand.
My suggestion for resolving the looting problem is to gi ve us a solid icon for wrecks containing loot, and keep the current icon for empty wrecks.
Any issues with salvagers and their issues with that profession are a seperate issue that should be considered seperatly. The looting problem was thrust upon the majority of players whereas any salvaging issues arise from players volunteering for the profession.
This seems to be the most logical solution to me. Solid icon with loot, outline without loot.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.12.04 21:59:00 -
[168]
The most logical solution is not only to make them different ICONS, but to make them different ITEMS on the overview. So I could just switch the 'empty wreck' item to not show on the overview anymore, e voila, looting almost back to normal. I don't see what the big fuzz is, surely if the differenciation between inspected and uninspected wrecks is already in it can't be such a big deal to make full and empty wrecks different items. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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D3us ExMachina
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Posted - 2006.12.04 22:01:00 -
[169]
Originally by: kieron The following addition was just made to the Patch Notes:
*An option has been added to the Wreck right click menu to toggle whether the wreck has been inspected or not.
Bah, we still don't know what wrecks have loot.
I don't get it , what would be different in me blowing the wreck up? What about an option to remove the empty wrecks from the overview?
This game is slowly loosing it's fun factor.
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ccasdfse
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Posted - 2006.12.04 22:06:00 -
[170]
Edited by: ccasdfse on 04/12/2006 22:15:05 What does it take, to get the point across that there are STILL several people who can't even log into the game. I've posted this several times and still not one single mention of it in patch notes or otherwise. Please don't sweep this under the rug. I guess I'll have to reiterate until someone notices it.
THERE ARE PEOPLE WHO HAVE BEEN PLAYING THIS GAME IN THE PAST AND SINCE REV. CAN NOT EVEN LOGIN TO THE GAME. WE GET A CCP BLUE FRAMEWORK ERROR MESSAGE AS SOON AS WE HIT CONNECT.
Is it to the point that to get your attention that I need to upload monkey on chicken **** or something crazy like that???
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Andala Ivi
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Posted - 2006.12.04 22:23:00 -
[171]
Edited by: Andala Ivi on 04/12/2006 22:26:31 Edited by: Andala Ivi on 04/12/2006 22:23:23
Originally by: kieron We are discussing a system to show whether a wreck contains a lootable item/can be salvaged, does not contain a lootable item/can be salvaged and does not contain a lootable item/cannot be salvaged (the wreck disappears). Unfortunately, we cannot include such a change in tomorrow's patch and ask for the community's patience until we can add such a system in the very near future.
That's easy:
- If the ship has loot => drop a can with a loot, otherwise don't - If the ship can be salvaged => drop a wreck that can be salvaged, otherwise don't
Even though this might create 2 objects in some instances, I reckon the total number of objects created for the mission will be less then it currently is.
Also that would automagically solve the following problems: - The loot window would auto-close when the loot is removed. - The salvager wouldn't have to loot the wreck before salvaging.
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Kedrich
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Posted - 2006.12.04 22:23:00 -
[172]
It was a great thing to make us able to remove neutrals from overview, really great... But, it seems to be bugged: when ôuncheckö neutrals, ôhorribleö and ôbadö do also disappear. Please fix that, please..
Regards
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Xorena Blastaphart
Caldari Signum Malus
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Posted - 2006.12.04 22:35:00 -
[173]
Edited by: Xorena Blastaphart on 04/12/2006 22:35:51
Heck ...
Just make it so ..
Destroyed ship/whatever contains nothing .. no can/no wreck Destroyed ship/whatever cantains goodies but no salvage .. drop can Destroyed ship/whatever contains salvage and goodies .. drop wreck Destroyed ship/whatever contains salvage only .. drop wreck
Simple .. and consistent with the previous can only drops.
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Maxx Force
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Posted - 2006.12.04 22:54:00 -
[174]
umm wow all i see is people complaining about the same thing....even though they already mention that they are FIXING IT IN THE NEXT SCHEDUALED PATCH... and you people claim ccp is braindead.... and as for why they put the wrecks in....i meanit makes it much more realistic in the science fiction sort of way... I mean didn't i read a thread somewhere here that said they wanted to see ships become wrecks when destroyed as apposed to the unrealistic j-can...
any ways overall i see that these will make the revelations patch they way the devs originaly wanted if not close to it. until then i'll sit tight...it's only a day away...
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PMolkenthin
Contraband Inc. Mercenary Coalition
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Posted - 2006.12.04 23:16:00 -
[175]
Just wondering why we are losing the "deliver to" on the right click menu.? I really like it.
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Eveanne
Gallente Sperm Trumpet Industries
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Posted - 2006.12.04 23:35:00 -
[176]
I don't see anything in the Patch notes about Salvaging Skill pre-reqs reducing to 3/3
x E
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keepiru
Supernova Security Systems
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Posted - 2006.12.04 23:45:00 -
[177]
Edited by: keepiru on 04/12/2006 23:45:05
Quote: *The 'Deliver to' option in the right click menu has been removed.
WHY???
Quote: The Salvaging skill requirements have been lowered to Mechanic level 3 and Survey level 3.
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Where are the scan probe BPOs? |
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kieron
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Posted - 2006.12.04 23:59:00 -
[178]
Regarding wrecks and loot/no loot icons, the information that I have been given says the system is more complex than a simple database call on whether the wreck has loot or not and applying the appropriate icon, although it may seem to be that easy on the surface. This is similar to the request to change the color of a BPo and BPc, the code does not lend itself to a change of this sort easily.
The issue has been discussed and something closer to the old loot can/no loot can will be added after tomorrow's patch.
kieron Community Manager, EVE Online |
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kieron
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Posted - 2006.12.05 00:02:00 -
[179]
Originally by: Eveanne I don't see anything in the Patch notes about Salvaging Skill pre-reqs reducing to 3/3
x E
In the text under the Skills heading in the Patch Notes:
The Salvaging skill requirements have been lowered to Mechanic level 3 and Survey level 3.
That was in the Notes published on Friday.
kieron Community Manager, EVE Online |
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Little Fistter
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Posted - 2006.12.05 00:28:00 -
[180]
Salvage a wreck, recover minerals!
Screw this busted crap. What about the minerals?
Loot is good, and if you want to make up some BS to rationalize rigs, fine, but don't call it salvage!
When a ship blows up in real life, salvage means recover the iron, brass, aluminum, etc.
In Eve we are supposed to believe that salvage means collecting busted crap? Come on, suspend my disbelief a little.
OK, make it a skill you have to learn, I am OK with that, but make a salvager's reward minerals that can be sold.
Who is deciding this stuff? Maybe spend a little less trying to sell a card game and fix the game you almost have finished!
And sober up the GM's while you're at it. Bad enough the Dev's are drinking from sun-up to, uh, sun-up.
Furious that these lunkheads JUST DON'T GET IT!
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