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Thread Statistics | Show CCP posts - 10 post(s) |
Cyclops43
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Posted - 2006.12.05 11:39:00 -
[211]
Edited by: Cyclops43 on 05/12/2006 11:39:56
Originally by: Skippy McBuff Stuff about contracts..
You will note that I said it needed some serious work.
All the points you're making are correct, but that the system has some issues NOW doesn't change the fact that it does have the potential to be very good. It isn't really useful at the moment, but if CCP listen to the comments made about it and implement changes, it can end up way above the old escrow system in usability.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.12.05 11:40:00 -
[212]
Originally by: Skippy McBuff
Quote: The new contracts system needs some serious work, but I think it has great potential. The region limit needs to be scrapped (unless CCP really WANTS more people in Jita), and more search limiting options added, but apart from that it looks fine.
It might look pretty, but it's hardly fine. With the window stretched to take up my whole screen I can fit maybe 16 or so entries at once, so I wind up with a scrollbar AND multiple pages. No sorting, no indication of how many total pages there are or which one I'm currently viewing.
QFT. My first thought on seeing the contracts system was "very pretty but totally unfit for purpose". Escrow had its faults but at least you could look at and easily scroll through a high-density list of what's out there. All the pretty bits just waste screen space and make using it a total PITA.
- It's great flying Amarr, aint it? |
schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2006.12.05 12:22:00 -
[213]
so ah, what about the white flash on jumping? patch notes dont say anything about it, or maybe i skimmed over that.. However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Dr Brains
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Posted - 2006.12.05 12:39:00 -
[214]
Edited by: Dr Brains on 05/12/2006 12:40:15 Will you release Scan Probe BPOs? (snoop, fathom, spook, ferret, observator)
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Contralto
Usagi Research
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Posted - 2006.12.05 12:52:00 -
[215]
Originally by: brakespear Any update on the issue with player corp standings not increasing after DT? Thanks
A few of us have recieved replies from our petitions
Quote: Hi, We are sorry for the inconvenience this may have caused. The problem/error that was causing this has been found and a fix has been deployed on the TQ servers. If not sooner, corporation standings should work and display correctly after the extended downtime tomorrow. Thank you for your patience. Best regards, Senior GM
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Yoshi Takeda
Caldari YoshiEmoo
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Posted - 2006.12.05 12:57:00 -
[216]
Originally by: Cyclops43
Forcing players to play a game in a way they don't like will not make them do it. It'll just make them quit.
Whole post well spoken. I fully agree to it.
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Jock Feegle
Amarr Games And Theory
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Posted - 2006.12.05 13:01:00 -
[217]
Originally by: Pang Grohl Bah! Apparently I'm the only person who thinks the current wrecks system is a-ok. EVE should reward interactive multi-person plays, not solo plays.
At least the wrecks in their current state made up a little for the dumbed down travel & scanning. Hopefully escalating content will add some excitement back into EVE.
Hear ye, hear ye... At first I didn't like it, but the more I think about it, the more I like it. The new system rewards multiplayer interactive play, and it rewards the patient. Seems to me that people whine because now they have to work for the reward... --- Jock Feegle CEO Games And Theory
"Me transmitte sursum, caledoni!" |
Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.05 13:06:00 -
[218]
Why have the Yan Jung skill books still not been added to the market? Passive shield tanking guide click here |
Cyclops43
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Posted - 2006.12.05 13:13:00 -
[219]
Originally by: Pottsey Why have the Yan Jung skill books still not been added to the market?
Because you have to go our and find them in COSMOS areas.
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Jock Feegle
Amarr Games And Theory
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Posted - 2006.12.05 13:16:00 -
[220]
Originally by: Cyclops43 Forcing players to play a game in a way they don't like will not make them do it. It'll just make them quit.
Well said Cyclops... EVE Needs all kinds, including high-sec griefers. At the very least, killing a rat in a mission belonging to another player should at the very least give the missionowner aggro, so that they could blow the griefer out of space... --- Jock Feegle CEO Games And Theory
"Me transmitte sursum, caledoni!" |
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Yoshi Takeda
Caldari YoshiEmoo
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Posted - 2006.12.05 13:41:00 -
[221]
Edited by: Yoshi Takeda on 05/12/2006 13:48:26
Originally by: Cyclops43 Edited by: Cyclops43 on 05/12/2006 09:12:38 Hi Kieron
Thanks for listening and acting fast on the wreck situation.
However, that is only one of the issues that is plagueing mission runners. The other is (IMHO) far more serious, and is the ease with which a mission runner can be scanned down. This will be much worse after todays patch when the recon probe launchers are seeded.
The ease of doing this opens itself to a huge amount of grief play, all with no real possibility of getting back at the griefer. These are ALREADY happening, and will get far worse when recon launchers are introduced.
A. Griefer steals best kills (gets ownership of best loot) B. Griefer steals mission critical kills (gets ownership of mission critical loot) C. Griefer pops all wrecks (don't know if this flags him, but even if it does, when you attack him his corp mates swoop in and kills your mission ship). D. Griefer steals best loot. This flags him as a thief, but if you attack him his corp mates swoop in and kills your mission ship. E. Griefer aggro's whole spawn, and if you don't warp out in time (optimal time is to do it when you have scrambling frigs around you), you die. Griefer picks up your stuff.
Please note that this is ALREADY happening. Personally I've though about switching from mission running to this since it'll probably pay WAY better (faction/officer loot drop from mission runners is WAY better than for any NPC).
On a completely different subject, PLEASE FIX THE SAILA SYSTEM. Jump queues into the system are insane. Sometimes you wait at #22 (or whatever) for 15+ minutes before getting in.
Or even consider this ....
Griefer got skill to fly Capships (Dread, Carrier or Titan) and got gang with support skill CyroField Griefer scans for parked cap ships Griefer takes over CapShip Griefer Steals Capship or even worse blows up assets of other corp/alliance with stolen ship
Hope those guys owning them are capable to live without sleep - specially when they be the only ones being able to fly them.
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Jock Feegle
Amarr Games And Theory
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Posted - 2006.12.05 13:57:00 -
[222]
Originally by: Yoshi Takeda Or even consider this ....
Griefer got skill to fly Capships (Dread, Carrier or Titan) and got gang with support skill CyroField Griefer scans for parked cap ships Griefer takes over CapShip Griefer Steals Capship or even worse blows up assets of other corp/alliance with stolen ship
Hope those guys owning them are capable to live without sleep - specially when they be the only ones being able to fly them.
Sounds like this is a 0.0 specific issue, in which case I'd have to say it's a calculated risk... in 0.0 there's no such thing as a safe spot... But I can see how the affected corp would be VERY agitated about this yes ;) --- Jock Feegle CEO Games And Theory
"Me transmitte sursum, caledoni!" |
Teis
Caldari
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Posted - 2006.12.05 14:03:00 -
[223]
Quote:
New programming has been added to drones. They will no longer attempt to become self-aware and will not pick random targets on their own.
They will no longer counterattack everything that attacks me first ... or how is this to be understod ?
Tactical Training Officer State War Academy School |
Cyclops43
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Posted - 2006.12.05 14:09:00 -
[224]
Originally by: Yoshi Takeda Or even consider this ....
Griefer got skill to fly Capships (Dread, Carrier or Titan) and got gang with support skill CyroField Griefer scans for parked cap ships Griefer takes over CapShip Griefer Steals Capship or even worse blows up assets of other corp/alliance with stolen ship
Hope those guys owning them are capable to live without sleep - specially when they be the only ones being able to fly them.
If someone is stupid enough to eject from his ship ANYWHERE in space (park it as you say), they bloody well deserve to get it stolen!!!
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Cyclops43
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Posted - 2006.12.05 14:30:00 -
[225]
Edited by: Cyclops43 on 05/12/2006 14:31:40
Originally by: Jock Feegle
Originally by: Cyclops43 Forcing players to play a game in a way they don't like will not make them do it. It'll just make them quit.
Well said Cyclops... EVE Needs all kinds, including high-sec griefers. At the very least, killing a rat in a mission belonging to another player should at the very least give the missionowner aggro, so that they could blow the griefer out of space...
Hmmm, first of all, the aggro thing will not work. If implemented this way, the number of mission griefers will grow by a factor of 10. It's the same as with can stealing really. You only steal from a miners can if you know you can get away with it, in most cases when you're sure you can kill the miner. I'm fairly sure the same would happen here. Not to mention that as soon as you attack the thief, his corp mates can attack YOU.
Secondly, I don't really agree that EVE needs griefers. A grief player by my definition is someone who is not out to win against another player, but is out to ruin another players gaming experience. The mission runner is playing EVE in PvE mode. That is what he expects, has been used to until now, and is what he is paying for. The griefer is out to ruin this, thus possibly chasing the PvE'er away from the game.
The PvE'er has just as much right to not be forced to do PvP, as the PvP'er has the right not to be forced to do PvE.
No PvE'ers are arguing that PvP'ers should be forced to mine 50% or their time. Why can't the PvP'ers shut up about forcing the PvE'ers to do PvP.
As before said:
Originally by: Cyclops43 Forcing players to play a game in a way they don't like will not make them do it. It'll just make them quit.
Note: I do both PvE and (a lot of) PvP, and enjoy both.
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SteveIrwin69
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Posted - 2006.12.05 14:30:00 -
[226]
Hey guys,
Just want to see a few things fixed ASAP.
1). The drone bug! This has been going on for ages now, and is bloody annoying. IS it really that difficult to stop NPC rats targetting drones for no good reason?!
2). I'm not going to bang on about the wrecks. I think we all know the genral mood on that one.
3) When are we gonna get cap booster 2s? They've been floating around on Singularity for ages now, and I'm getting sick of my well worn T1 one.
That's all, nothing too complex.
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.05 14:34:00 -
[227]
Originally by: Teis
Quote: New programming has been added to drones. They will no longer attempt to become self-aware and will not pick random targets on their own.
They will no longer counterattack everything that attacks me first ... or how is this to be understod ?
I don't think that's what they are saying (hopefully).
After the last patch drones tend to: a. ignore specific orders to attack and pick their own targets b. while still attacking the designated target, decide to leave it and attack something else
Hopefully these are the things being changed/fixed ________________
Enhanced eye sight does not make up for the lack of vision |
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kieron
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Posted - 2006.12.05 14:44:00 -
[228]
Locking this thread in lieu of a post-patch deployment thread that will be open momentarily.
kieron Community Manager, EVE Online |
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.05 14:45:00 -
[229]
Originally by: SteveIrwin69 1). The drone bug! This has been going on for ages now, and is bloody annoying. IS it really that difficult to stop NPC rats targetting drones for no good reason?!
If you are referring to the fact that when you use drones, inactive NPC groups close to them will aggro them, then it's not a bug, it's a feature.
And as a heavy drone user, level 4 mission runner I say leave it there. Missions are non-challenging enough as it is.
The solutiuon is to just be careful of what your drones do and how close inactive NPCs are. Hopefully they will sort the drone bugs about drones randomly attacking so that will not be so difficult to do. Just don't use the drones if they will end up operating within 30 km or so of inactive NPC.
If that's not whan you are talking about, please elaborate. ________________
Enhanced eye sight does not make up for the lack of vision |
R0ze
Hounds of Basgerin
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Posted - 2006.12.05 14:47:00 -
[230]
Can somebody give me a clear answer to this (okay could test after the patch but still): "New programming has been added to drones. They will no longer attempt to become self-aware and will not pick random targets on their own."
Does this mean drones wont attack anything on their own and in case primary (issued) target destroyed will they idle? Does this mean if I'm attacked and loose a lock (jammed) they won't fire back?
In my opinion the preffered way (I hope it will be like this) would be that drones dont switch target untill its destroyed but afterwards if no new target is given they choose themselves..
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