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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
iwannadig
Nagibators Inc.
7
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Posted - 2015.07.20 14:24:58 -
[1] - Quote
Hello, CCP.
I would like to ask, do you plan to integrate EVE Valkyrie with any motion simulator platform, like motion-sim.cz? This will improve flight feelings even without VR glasses (while with it will be epic). |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
598
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Posted - 2015.07.20 15:05:38 -
[2] - Quote
I think that, whilst cool and all, would be quite impracticle for most peoples homes..
Maybe for show events, CCP should hook it up to a 360-¦ x 360-¦ sim unit and have people rolling about. (the mess would be impressive, but it just shows that they aren't pilots)
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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iwannadig
Nagibators Inc.
7
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Posted - 2015.07.20 15:16:26 -
[3] - Quote
Of course this is not a mass product, but CCP can show it at Fanfest and make some advertisements via wow-effect. |
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CCP Karuck
C C P C C P Alliance
385
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Posted - 2015.07.26 14:35:48 -
[4] - Quote
We are a pretty small team busy with making the game itself, so unfortunately don't have time to support devices that not everyone has :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Minxee
Perkone Caldari State
15
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Posted - 2015.07.27 08:35:17 -
[5] - Quote
CCP Karuck wrote:We are a pretty small team busy with making the game itself, so unfortunately don't have time to support devices that not everyone has :)
Like the Occulous/Facebook Rift you mean? oh wait..... |
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CCP Karuck
C C P C C P Alliance
385
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Posted - 2015.07.27 12:16:29 -
[6] - Quote
Minxee wrote:CCP Karuck wrote:We are a pretty small team busy with making the game itself, so unfortunately don't have time to support devices that not everyone has :) Like the Occulous/Facebook Rift you mean? oh wait.....
I wouldn't say selling close to 200k development kits is niche like something like that ;) Expected sales by end of next year is a pretty substantial number.
Also.. I think you get the award for most errors in the Oculus name :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Minxee
Perkone Caldari State
16
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Posted - 2015.07.27 13:14:33 -
[7] - Quote
CCP Karuck wrote:Minxee wrote:CCP Karuck wrote:We are a pretty small team busy with making the game itself, so unfortunately don't have time to support devices that not everyone has :) Like the Occulous/Facebook Rift you mean? oh wait..... I wouldn't say selling close to 200k development kits is niche like something like that ;) Expected sales by end of next year is a pretty substantial number. Also.. I think you get the award for most errors in the Oculus name :)
Nice and what is this award.... ? Do I get a copy of valk that doesn't need a vr kit? |
iwannadig
Nagibators Inc.
7
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Posted - 2015.07.29 09:23:40 -
[8] - Quote
CCP Karuck wrote:We are a pretty small team busy with making the game itself, so unfortunately don't have time to support devices that not everyone has :) I think it will be motion simulator creators duty (they sell it anyway). I implemented such integration by myself - it takes only 10 lines of code that send vehicle position + some flags via UDP to local address. That's all. Game does not know about motion simulator at all. Platform decodes this data and moves accordingly without feedback to the game. So, technically, this is very easy to implement and support. The question is - do you need such kind of promotion? |
Blackswitch
School of Applied Knowledge Caldari State
0
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Posted - 2015.09.11 20:30:35 -
[9] - Quote
Cooooooool! |
Pestilen Ratte
Artimus Ratte
29
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Posted - 2015.09.18 08:18:49 -
[10] - Quote
I did some work for some folks who were setting up a flight sim for an airline in asia, and over drinks we discussed the enginering problem of the ideal Valkerie sim.
The general opinion from the techs was that you would need three concentric rings surrounding a spherical pilot capsule. These rings would allow fast orientation with minimal moving forces (3 relatively small motors), so long as the capsule was balanced.
To create G forces, movement is required for the entire capsule. The only way to do this and retain the orientation dynamic would be to suspend the entire capsule and its ring mechanisms under a large frame. To control the position of the assembly in space , three rigid suspension armatures would act as linear actuators, in the same way as they work on industrial picker robots. It was suggested that cables could also be used, if the tension were kept tight by having six rather than three armatures (above and below).
The entire size of the housing would need to be about 30 meters cubed, in order to accelerate in a circular path and thus create sustained acceleration. The idea is that you can create a centrifugal G force by spinning the capsule and then make that seem like acceleration (to the pilot) in any given axis by rotating the capsule within the 3 concentric rings, as the whole thing spins.
The forces required to animate a contraption like this are immense, but they would be significantly mitigated if the capsule and ring mechanism were ultra light weight (carbon fibre).
We all agreed, based on the costs of existing flight sims for large commercial jets, that a Valkerie sim could be made for around 5 million dollars, US, not including the land or shed to house it. It would suck back about 150 KW of power when operational. We also think it would require about 500k per year in maintenance, including a crew of two techs full time.
Those numbers give it about 80% up time, or about 3500 hours per year with a twelve hour day. That's about 1.5
So we have 30 bucks baseline costs plus another 30 to repay ten years capital bonds, plus another 30 for interest on the bonds, plus 10 bucks for administration and insurances, we figure CCP would need to be charging US$100 per hour to break even. Assuming they did everything perfectly right.
Lastly, folks paying for the experience would almost certainly throw up and black out (and probably both at once). So there is that.
BUT.... and there is a but.....
We wouldn't need to wear the VR headset. The images could be projected onto the windows of the capsule from projectors on the static inner ring of the capsule mechanism.
So the overall experience, notwithstanding the throwing up and blacking out, and both together, would be unprecedented. |
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iwannadig
Nagibators Inc. RUST415
13
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Posted - 2015.11.03 18:45:40 -
[11] - Quote
Maybe ideal Valkyrie sim will require such a monster cage, but existing motions sims will be enough. There are aircraft simulators integrated with it, take a look how it works: http://www.motion-sim.cz/index.php/media/development-samples/111-motion-sim-flight
However, in space we do not have a gravity, so the platform will act a little differently: when spacecraft is rolling right the platform will bank left and vice versa to simulate acceleration to a pilot correctly.
That platforms consume 4kW of power peak and slightly above 2kW in average.
I also do not believe that dedicated VR sim will be successful, because it is great stress for human neural system, but people can play at such motion sims much longer. |
Ranzabar
Ratio 1.618 Corp
120
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Posted - 2015.11.15 05:22:05 -
[12] - Quote
Actually, all you'd need for most home sim environments is motion cues. One idea is to have a small platform that a seat sits on that will move slightly and rumble to set up the illusion of a physical environment. The mind will fill in the rest. Simple API hooks for a Rasberry Pi or Arduino to work off of would be great. The mechanism can be something as simple as a couple of small linear motion actuators.
Abide
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iwannadig
Impersonal Department Special Operations RUST415
15
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Posted - 2015.11.15 11:54:59 -
[13] - Quote
Ranzabar wrote:Actually, all you'd need for most home sim environments is motion cues. One idea is to have a small platform that a seat sits on that will move slightly and rumble to set up the illusion of a physical environment. The mind will fill in the rest. Simple API hooks for a Rasberry Pi or Arduino to work off of would be great. The mechanism can be something as simple as a couple of small linear motion actuators. Yes, this is hardly for casual home use, but it would be cool just to have this thing at Fanfest. Although, it's quite costy in terms of hardware and mechanical stuff, so I just dreaming. |
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