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Arthes
Caldari Dark-Rising Fallen Souls
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Posted - 2006.12.02 21:11:00 -
[1]
So lets get this ball rolling. I didn¦t see any threads about it so i¦m sorry if there is one already ( I did use search function )
So heres what im thinking:
HIGH: 6x 220mm T2 2x Medium Nos*+
MEDIUM: 1x Medium capacitor booster T2 1x 10MN MWD*+# 1x Webifier*+ 1x Distruptor / Scram*+
LOW: 2x Medium armor Rep. T2 3x Hardeners T2(Kin;Therm;Exp) 1x Gyrostabilizer T2
*Named or T2 if you want +Used named because I ran into CPU problems. #Could use AB
CPU: 479/480 Powergrid: 1677/1687
So you see it¦s a pretty close fit. null
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Chode Rizoum
Minmatar Finite Horizon The Red Skull
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Posted - 2006.12.02 22:44:00 -
[2]
well the last 2 days i been using my vagacane.. and it been very succesfull
6 x 220 II 2 x neuts II
2 x large extender II gives you around 11k+ sheilds 1 x 20 k disrupter 1 x 10mn MWD II
2 x named nanos 1 x inertia stabs 3 x gyros
this gives you very good dmg.. not great tank but its enough, and 2km/s + speed
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.12.02 23:15:00 -
[3]
i'm so torn between the vagacane and the dual armor reps. keep fitting one, then the other and at this point i'm gonna lose my mind before i even undock
i will say while the vagacane is good for hit and run (and you can still fit a wcs into your combat setup if ya wanna be a wuss) the dual armor rep is probly the best way to go. not as fast and fun, but in the fight for the long haul (longer than your oppenent planned on). So, if dual reps, go all the way, throw a plate on there.
its the new hotness to be sure
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KillmAll187
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Posted - 2006.12.02 23:32:00 -
[4]
Originally by: Chode Rizoum well the last 2 days i been using my vagacane.. and it been very succesfull
6 x 220 II 2 x neuts II
2 x large extender II gives you around 11k+ sheilds 1 x 20 k disrupter 1 x 10mn MWD II
2 x named nanos 1 x inertia stabs 3 x gyros
this gives you very good dmg.. not great tank but its enough, and 2km/s + speed
That looks tough tbh. I cant imagine the look on the faces of other tier 2 BC pilots when they get caught by that thing. Nice setup.
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xeom
Veto.
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Posted - 2006.12.02 23:44:00 -
[5]
6x220mm 2xLight missles
1MWD 1Injector 1Web 1Disrupter
1x1600mm plate 3xactive hardners 1xdamage control 1xMAR II ---
"Those nuclear missiles are for domestic heating." - Scagga
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Rezeik Aurelius
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Posted - 2006.12.03 04:19:00 -
[6]
Chode, have you found that to be the best combination of stabs/nanos? What kind of speed do you get with three stabs instead?
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.12.03 04:52:00 -
[7]
Originally by: KillmAll187
Originally by: Chode Rizoum well the last 2 days i been using my vagacane.. and it been very succesfull
6 x 220 II 2 x neuts II
2 x large extender II gives you around 11k+ sheilds 1 x 20 k disrupter 1 x 10mn MWD II
2 x named nanos 1 x inertia stabs 3 x gyros
this gives you very good dmg.. not great tank but its enough, and 2km/s + speed
That looks tough tbh. I cant imagine the look on the faces of other tier 2 BC pilots when they get caught by that thing. Nice setup.
they are going to wait for you to warp away tbh, cause a harb with scorch will be able to track a cane quite fine, drake doesn't need to track, and neither does a myrm. TBH hurricane doesn't really do all to well against the other new bcs, works great against other ships though
Manlove by Zaphod Jones
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.03 08:36:00 -
[8]
Originally by: Rezeik Aurelius Chode, have you found that to be the best combination of stabs/nanos? What kind of speed do you get with three stabs instead?
That all depends on your skills and the mass of your ship, so even for a single ship it cant really be locked down. 2 stabs work pretty well on the prophecy though, so will probably work similarly on the Hurricane[though it is less massive].
Basically, the higher your AB/MWD speed boost skill and the more you intend to be runnin with your AB/MWD on the better stabs become.
Testing though isnt so hard and can be done at any station, undoct and turn on your speed boost. Record speed, switch it up and try again.
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.12.03 09:54:00 -
[9]
with 2 nanos 2 istabs 2 gyros i get around 2.2km/s
Manlove by Zaphod Jones
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Jim McGregor
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Posted - 2006.12.03 09:58:00 -
[10]
Edited by: Jim McGregor on 03/12/2006 09:59:11
So who are you going to kill with that speed when your range is like 13k with those autocannons? Hitting into heavy falloff is worthless. I doubt you get any kills at all without getting in web range if you fit autocannons.
Vaga has a falloff bonus you know. This ship doesnt. But maybe you use the speed while webbed as a defense? --- Eve Wiki | Eve Tribune | Eve Pirate |
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Chode Rizoum
Minmatar Finite Horizon The Red Skull
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Posted - 2006.12.03 20:57:00 -
[11]
Edited by: Chode Rizoum on 03/12/2006 20:58:43 Edited by: Chode Rizoum on 03/12/2006 20:57:54
Originally by: Jim McGregor Edited by: Jim McGregor on 03/12/2006 09:59:11
So who are you going to kill with that speed when your range is like 13k with those autocannons? Hitting into heavy falloff is worthless. I doubt you get any kills at all without getting in web range if you fit autocannons.
Vaga has a falloff bonus you know. This ship doesnt. But maybe you use the speed while webbed as a defense?
what about you stop posting on forums and go out and try
ok on a more serious note.. friday and saturday i hunted with a mate... so havent had much time to try it solo yet..
it still lead into alot of interresting fights...
kills for friday and saturday in hurricane
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Mohoi
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Posted - 2006.12.03 21:06:00 -
[12]
Originally by: Jim McGregor Edited by: Jim McGregor on 03/12/2006 09:59:11
So who are you going to kill with that speed when your range is like 13k with those autocannons? Hitting into heavy falloff is worthless. I doubt you get any kills at all without getting in web range if you fit autocannons.
Vaga has a falloff bonus you know. This ship doesnt. But maybe you use the speed while webbed as a defense?
Dude, seriosly, if someone knows how to fly a Vaga/Hurricane then its Chode. Take his advice and actually go out and try the ship, and I don't mean Sisi.
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Nicocat
Caldari New Age Solutions
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Posted - 2006.12.03 22:53:00 -
[13]
My fit:
6x Autos (T1, since I'm training other things) 2x assault launchers (not HAMs)
Web 20km scram MWD <This space left blank for now>
1600mm RT Internal force field 2x EANM II 2x Gyro II
The blank space is not blank for lack of fit, rather for lack of ideas. I have lots of CPU left: Right now it's just a cap recharger, might turn into a second 20km scram. I've never flown plated before, I always shield tanked my Cyclone =P ---------------------------- Buying Sabres. EVEmail or convo me in game! |
Epoch
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Posted - 2006.12.03 22:58:00 -
[14]
Originally by: Arthes So lets get this ball rolling. I didn¦t see any threads about it so i¦m sorry if there is one already ( I did use search function )
So heres what im thinking:
HIGH: 6x 220mm T2 2x Medium Nos*+
MEDIUM: 1x Medium capacitor booster T2 1x 10MN MWD*+# 1x Webifier*+ 1x Distruptor / Scram*+
LOW: 2x Medium armor Rep. T2 3x Hardeners T2(Kin;Therm;Exp) 1x Gyrostabilizer T2
*Named or T2 if you want +Used named because I ran into CPU problems. #Could use AB
CPU: 479/480 Powergrid: 1677/1687
So you see it¦s a pretty close fit. null
have you undocked and activated all that ****? how long do you think you can sustain that tank? those two nos's and 1 booster only do so much, 2x mar, 3x hardners, 1x mwd... you got what.. 2, 3 mins tops. two bs size nos's hit you and you're ******.
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keepiru
Supernova Security Systems
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Posted - 2006.12.03 23:15:00 -
[15]
Uhm, you only need the MWD to get in range?
You turn it off after.. that's typically 2 cycles of the MWD... ----------------
Where are the scan probe BPOs? |
Epoch
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Posted - 2006.12.03 23:54:00 -
[16]
Edited by: Epoch on 03/12/2006 23:54:16
Originally by: keepiru Uhm, you only need the MWD to get in range?
You turn it off after.. that's typically 2 cycles of the MWD...
who said anything about leaving the mwd active? 25% hit to your cap. he'd still be running 2x marII's, 3x actives. chodes setup or ninocats are both a hell of alot more viable setups on this ship.
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Shadow Mancer
Interstellar eXodus R0ADKILL
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Posted - 2006.12.04 01:06:00 -
[17]
Vagacane sounds like the worst Battlecruise to date. Meet a Drake with heavy missiles or Precision HAMs and that Vagacane is gone in about 30 secs. 11K of shields with 0 resist to EM, 20 to Thermal- meet amarr lasers and that 11K of shields it's gone in no time. Medium lasers with standard crystals can hit at 11kms, which means hurricane can still killed at that range. I'm not even counting on your vagacane trying to fight a myrmidon which can field Hammerhead tech 2 or 5 Orges and yes I know u are gonna say u can kill the drones. Any gallente drone users will not likely let u kill off his drones so easily.
Outside of that range and your vagacane it's not gonna hit even Station. When it does it won't even break Ibis's tank. So before u dis Jim McGregor i suggest u think about your setup for a sec too. Vagabond has 75% resist to EM and 62.5 to Thermal. its weakest is kinetic, but that is only 1 weak spot, where as tech 1 resist has 3 holes in it. Vagacane is for weird people who think in theory Hurricane can kill stuffs.
A vagacane in real small pvp combat can be bad as well, think about situations when u get double webbed by interceptors and insta killed by any BS or cruisers. and I dun believe that with 2.2km/s u can outrun or kill an interceptor fast enough tho.
Always smacking in local near you |
keepiru
Supernova Security Systems
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Posted - 2006.12.04 01:44:00 -
[18]
Originally by: Epoch Edited by: Epoch on 03/12/2006 23:54:16
Originally by: keepiru Uhm, you only need the MWD to get in range?
You turn it off after.. that's typically 2 cycles of the MWD...
who said anything about leaving the mwd active? 25% hit to your cap. he'd still be running 2x marII's, 3x actives. chodes setup or ninocats are both a hell of alot more viable setups on this ship.
No, it runs fine. ----------------
Where are the scan probe BPOs? |
RabbidFerret
Templars of Space CORE.
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Posted - 2006.12.04 04:08:00 -
[19]
Most of my skills are in either minmatar to caldari ships and I think the major flaw with the hurricane is the lack of Versatility. It seems like the only way to go is the vagacane, but as Shadow mentioned, theres alot of ships out there that can do the same job but better.
I looked over Chode's kills and I believe that those kill we're mostly due to his skill as a pilot, his gang, and the enemies he fought against. He could have put a t2 fitted rupture in there and had similar results. The major flaw with Chode's setup is that it all depends on who kills faster. If he runs up against a ship that can match his dps but still hold a tank, he would be in trouble.
I'm going to buy one of these becuase they look like fun, but I know for a fact they can only be used in 1 role, a role which there are other ships better suited for. If I had to choose between a drake and a hurricane I would take the drake becuase it can fill more roles and still be an effective combat ship. RabbidFerret HR Director Templars of Space C.O.R.E Alliance
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Epoch
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Posted - 2006.12.04 08:37:00 -
[20]
Edited by: Epoch on 04/12/2006 08:41:32 Edited by: Epoch on 04/12/2006 08:37:48
Originally by: keepiru
Originally by: Epoch Edited by: Epoch on 03/12/2006 23:54:16
Originally by: keepiru Uhm, you only need the MWD to get in range?
You turn it off after.. that's typically 2 cycles of the MWD...
who said anything about leaving the mwd active? 25% hit to your cap. he'd still be running 2x marII's, 3x actives. chodes setup or ninocats are both a hell of alot more viable setups on this ship.
No, it runs fine.
i just ******* tested it (lvl 5 in cap skills). except i used an ab, 3x named hardners, and 2x MARs. cap was dead in ~2 mins. you really think 2x nos and a booster can makeup for 25% cap reduc using a mwd, and 3x t2 hardners? lol
*edit* in addition i was using 2x cap rechargers II's. we havent taken into account the webber + scrambler.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.04 09:01:00 -
[21]
Originally by: Epoch Edited by: Epoch on 04/12/2006 08:41:32 Edited by: Epoch on 04/12/2006 08:37:48
Originally by: keepiru
Originally by: Epoch Edited by: Epoch on 03/12/2006 23:54:16
Originally by: keepiru Uhm, you only need the MWD to get in range?
You turn it off after.. that's typically 2 cycles of the MWD...
who said anything about leaving the mwd active? 25% hit to your cap. he'd still be running 2x marII's, 3x actives. chodes setup or ninocats are both a hell of alot more viable setups on this ship.
No, it runs fine.
i just ******* tested it (lvl 5 in cap skills). except i used an ab, 3x named hardners, and 2x MARs. cap was dead in ~2 mins. you really think 2x nos and a booster can makeup for 25% cap reduc using a mwd, and 3x t2 hardners? lol
*edit* in addition i was using 2x cap rechargers II's. we havent taken into account the webber + scrambler.
Two cap recharger II's cannot give you 36 cap/second regen. Which is the regen a T2 medium cap booster/Electrochemical cap booster will give you.
If he is boosting, then yea, he ought to be able to run it just fine.
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Aterna
Minmatar M'8'S
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Posted - 2006.12.04 09:34:00 -
[22]
If he's using a cap booster he should be fine. 2x MAR II, 3x hardener II, web, scram should be fine...until he runs out of charges. Which will be quick (i figure 11 charges, 10 in hold 1x in booster, 80 spare cargo for ammo). about 3 minutes roughly, before he's out of booster charges.
nos might extend the life a little vs enemies who don't nos back. against nos-myrmidon I'd say he's not going to live long. even odds against a brutix. would probly come down to pilot skill/relative firepower. dont know about the drake or amarr, but it'd probly do a ferox pretty quick.
wouldnt kill a battleship unless it was poorly fitted/piloted or sniper set. - - -
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Chode Rizoum
Minmatar Finite Horizon The Red Skull
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Posted - 2006.12.04 09:48:00 -
[23]
Originally by: Shadow Mancer Vagacane sounds like the worst Battlecruise to date. Meet a Drake with heavy missiles or Precision HAMs and that Vagacane is gone in about 30 secs. 11K of shields with 0 resist to EM, 20 to Thermal- meet amarr lasers and that 11K of shields it's gone in no time. Medium lasers with standard crystals can hit at 11kms, which means hurricane can still killed at that range. I'm not even counting on your vagacane trying to fight a myrmidon which can field Hammerhead tech 2 or 5 Orges and yes I know u are gonna say u can kill the drones. Any gallente drone users will not likely let u kill off his drones so easily.
Outside of that range and your vagacane it's not gonna hit even Station. When it does it won't even break Ibis's tank. So before u dis Jim McGregor i suggest u think about your setup for a sec too. Vagabond has 75% resist to EM and 62.5 to Thermal. its weakest is kinetic, but that is only 1 weak spot, where as tech 1 resist has 3 holes in it. Vagacane is for weird people who think in theory Hurricane can kill stuffs.
A vagacane in real small pvp combat can be bad as well, think about situations when u get double webbed by interceptors and insta killed by any BS or cruisers. and I dun believe that with 2.2km/s u can outrun or kill an interceptor fast enough tho.
but soon with rigs coming out you can get 25-30 % reistances to a dmg type.. and its also the price factor a hurricane costs 50.. and its a gurilla ship to be fast and deal some dmg.. there is bound to be some ships that will kill it but its still damn fun and pretty effective at what it does.
PS i was not dishing Jim McGregor just a love bump
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.04 09:49:00 -
[24]
Originally by: Jim McGregor So who are you going to kill with that speed when your range is like 13k with those autocannons? Hitting into heavy falloff is worthless. I doubt you get any kills at all without getting in web range if you fit autocannons.
Vaga has a falloff bonus you know. This ship doesnt. But maybe you use the speed while webbed as a defense?
I take it you've never tried
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
Chode Rizoum
Minmatar Finite Horizon The Red Skull
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Posted - 2006.12.04 09:51:00 -
[25]
Originally by: RabbidFerret Most of my skills are in either minmatar to caldari ships and I think the major flaw with the hurricane is the lack of Versatility. It seems like the only way to go is the vagacane, but as Shadow mentioned, theres alot of ships out there that can do the same job but better.
I looked over Chode's kills and I believe that those kill we're mostly due to his skill as a pilot, his gang, and the enemies he fought against. He could have put a t2 fitted rupture in there and had similar results. The major flaw with Chode's setup is that it all depends on who kills faster. If he runs up against a ship that can match his dps but still hold a tank, he would be in trouble.
I'm going to buy one of these becuase they look like fun, but I know for a fact they can only be used in 1 role, a role which there are other ships better suited for. If I had to choose between a drake and a hurricane I would take the drake becuase it can fill more roles and still be an effective combat ship.
with the high speed you are still able to not get hit by battleships.
tried against a abbadadon it couldten track me with pulses(might be able with dual pulses) and a rail mega couldt not either.. and dominix ogres where not a problem at all you had plenty of time to blow them op.
but true there is alot of others ships that fills better roles.. but i like fast minamater ships that can deal some damage... when you move like 100 jumps when you are out hunting etc.
dampener drake anyone ?
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Kagura Nikon
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Posted - 2006.12.04 09:54:00 -
[26]
Just wiht a fellow in a bellicose with 2 target painters helped a lot to solve the issue on hitting stuff in a vagacane. Also his 3 assault launchers (and painters usually made any drones run for their money.
Vagacane is a good ship but is not a solo pownmobile like vagabond.
Also a fallof rig could solve all the issues with fall off.
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Kagura Nikon
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Posted - 2006.12.04 09:56:00 -
[27]
Also forgot.. what you prefer to be faced at (attacking you) a solo vagabond.. or 4 vagacanes (for same value) ? i think there is not much to be tought here... :P
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Kla'strit
Interstellar Privateers Of Res Communis
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Posted - 2006.12.04 10:40:00 -
[28]
Originally by: Chode Rizoum well the last 2 days i been using my vagacane.. and it been very succesfull
6 x 220 II 2 x neuts II
2 x large extender II gives you around 11k+ sheilds 1 x 20 k disrupter 1 x 10mn MWD II
2 x named nanos 1 x inertia stabs 3 x gyros
this gives you very good dmg.. not great tank but its enough, and 2km/s + speed
you may have 11k shield, but arent you the size of a masive planet? even zigzagin isnt guna give you the transversal you need...
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Chode Rizoum
Minmatar Finite Horizon The Red Skull
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Posted - 2006.12.04 10:51:00 -
[29]
Edited by: Chode Rizoum on 04/12/2006 10:52:06
Originally by: Kla'strit
Originally by: Chode Rizoum well the last 2 days i been using my vagacane.. and it been very succesfull
6 x 220 II 2 x neuts II
2 x large extender II gives you around 11k+ sheilds 1 x 20 k disrupter 1 x 10mn MWD II
2 x named nanos 1 x inertia stabs 3 x gyros
this gives you very good dmg.. not great tank but its enough, and 2km/s + speed
you may have 11k shield, but arent you the size of a masive planet? even zigzagin isnt guna give you the transversal you need...
with the high orbit speed it helps on it.. but its true its almost as big as a battleship.. but i havent had big problems avoiding being hit by enemy battleships..
but ofc you can also go 1 x extender 1 x invul... that whould lower it..
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.04 11:04:00 -
[30]
Edited by: Goumindong on 04/12/2006 11:06:15
Originally by: Chode Rizoum Edited by: Chode Rizoum on 04/12/2006 10:52:06
Originally by: Kla'strit
Originally by: Chode Rizoum well the last 2 days i been using my vagacane.. and it been very succesfull
6 x 220 II 2 x neuts II
2 x large extender II gives you around 11k+ sheilds 1 x 20 k disrupter 1 x 10mn MWD II
2 x named nanos 1 x inertia stabs 3 x gyros
this gives you very good dmg.. not great tank but its enough, and 2km/s + speed
you may have 11k shield, but arent you the size of a masive planet? even zigzagin isnt guna give you the transversal you need...
with the high orbit speed it helps on it.. but its true its almost as big as a battleship.. but i havent had big problems avoiding being hit by enemy battleships..
but ofc you can also go 1 x extender 1 x invul... that whould lower it..
The invuln ought to reduce damage by about the same as a second extender gives you, so you have PG to spare.
Base = 5000[right?] T2 Extender =2625 TII invuln = 30%
[before skills, as skills are irrelevent to the % boosts, if one is larger before, its larger after]
Base + Extend /.7 = 10892 Base +2 Extend = 10250
So the t2 extend ought to give you a better effective HP than the second extender.
This is opposite of the effect on cruisers due to the larger HP boost for BC's compared to cruisers. If the Hurricane has less than 5000 shield HP the answer may change.
Looks like you can optimize a bit more, you have more PG and a bit less CPU to work with. Though this uses a more cap. If you have cap to spare it shouldnt be an issue.
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