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Buckshot Beresford
Caldari Provisions Caldari State
0
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Posted - 2015.07.29 11:03:31 -
[1] - Quote
hey everyone,
i have a question
i want to do missions nad ded-sites up to 4/10 and i'm not sure what ship i should use, i have caldari ships trained up to BC's light drones T2 , and missiles up to T1 heavy's ( torpedos too )
can someone give me some advice on a ship to use
thx |
Webvan
All Kill No Skill
11593
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Posted - 2015.07.29 11:36:41 -
[2] - Quote
For kind of lowish SP? Active Caracal with at least 50km range. I usually do it in an AF (hawk & vengeance). So BCS, painter, AB, active hardener, booster, HML's. Basically same if going with a drake. Someone will probably say no-no and give you other alternates I haven't run it in a Caracal, but I know people often do. I've run them in a drake, but long time ago. Anything cruiser size (or mini-cruiser AF) with damage output should work fine. You just want to run them fast is the key. Edit: oh maybe T3D's now too... haven't tried yet, though maybe not into your skill plan yet as you should probably get your weapons systems up to T2 really soon.
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Tsukino Stareine
Sock Robbers Inc. Low-Class
1266
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Posted - 2015.07.29 12:03:34 -
[3] - Quote
Drake
and then caracal when drake won't fit
and then jackdaw when caracal won't fit |
Memphis Baas
492
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Posted - 2015.07.29 13:44:06 -
[4] - Quote
Mission difficulty depends on the level of the agent that gives you the mission. Level 1 agents will typically have frigate/destroyer missions, level 2 cruiser, level 3 battlecruiser, and level 4 battleship. The frigate missions will be relatively easy, but as you go up with bigger ships, the game expects you to have good shields/armor/capacitor support skills, so don't forget to train up these skills along with the missile and gun skills that are required for the ships that you'll use.
The Caldari have a good progression line of missile ships, and missiles are pretty good for PVE / missions because the NPCs don't warp away from you. Players will need to be warp-jammed or they just warp away before your missiles even get there, so if you go into PVP the tactics are a bit different. But for your missions and DED look at the suggested ships above, fitted with missiles and the appropriate shield defenses. |
Trevor Dalech
We pooped on your lawn Resonance.
118
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Posted - 2015.07.29 14:07:58 -
[5] - Quote
I have done DED 3/10 and 4/10 in a passive tanked caracal. For 3/10 (those sites you mainly fight frigs only) I use a rapid light missile fit, which can clear a Sansha 3/10 in about 2 minutes (my record time is 1m 20s) for the 4/10 I'd use heavy missiles and stay at range. Once your skills/ISK get up a cerberus will work great for the 4/10 as well.
I wouldn't use a Drake, its damage application to small ships isn't too good, and its too slow to speed tank or outrange the incoming damage. |
Webvan
All Kill No Skill
11615
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Posted - 2015.07.29 14:36:40 -
[6] - Quote
Yep, this is mainly why I mentioned caracal up first, it's just faster. Heavies are fine too if thats what you have. For all-around use they're good, into missions too, worth training up first for those big slow ships. Later maybe look into HAC's or combat recon if you stick with ded's.
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Tau Cabalander
Retirement Retreat Working Stiffs
5139
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Posted - 2015.07.29 17:50:12 -
[7] - Quote
Webvan wrote:Yep, this is mainly why I mentioned caracal up first, it's just faster. Heavies are fine too if thats what you have. For all-around use they're good, into missions too, worth training up first for those big slow ships. Later maybe look into HAC's or combat recon if you stick with ded's. Rapid Light launchers are great for when you are mostly facing frigates. For dealing with only the odd cruiser, Rapid Light launchers are adequate. Heavies are pretty lousy on frigates.
Generally, I'd only move to heavies when you expect to be facing any battlecruiers and battleships, or mostly cruisers.
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Alaric Faelen
Sabotage Incorporated Executive Outcomes
324
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Posted - 2015.07.29 23:03:32 -
[8] - Quote
Honestly, the Ishtar is still king of 'fire and forget' PvE. I personally think it's boring as heck, and would rather play for some challenge than to see how easily I can defeat NPC's. But the standard metric among Eve players is to be able to interact as little as possible with the game and still 'win'. Don't ask me why.
So in that regard, the Ishtar is reigning king of walking all over PvE while watching something on television. Warp in, pop drones, wake up long enough to pull drones and collect reward. It scales well from easier high sec PvE all the way to the top end of null sec 10/10 complexes. Easier content only requires T2 fittings, while slapping on some bling will allow it to solo The Maze. Being a cruiser class, it is allowed in almost all PvE from L1 missions to 10/10 plex. So once you can fly it- you only really ever need that one ship as an isk printer. CCP has nerfed it slightly, but that hasn't remotely changed it's popularity for PvE (or PvP for that matter- drones are on the whole, a broken mechanic within the game).
Alternatively, the T3 cruiser class is another massively OP ship line to use in PvE. A well appointed Tengu will tank The Maze solo (but be a bit slow in actually killing all the NPCs). Like the Ishtar, any T3 cruiser is easily capable of high sec PvE content with basic T2 fittings and T1 rigs. Slap on some shiny modules and T2 rigs and it will cake walk the highest DeD complex content. |
Webvan
All Kill No Skill
11636
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Posted - 2015.07.30 00:13:53 -
[9] - Quote
Tau Cabalander wrote:Rapid Light launchers are great for when you are mostly facing frigates. For dealing with only the odd cruiser, Rapid Light launchers are adequate. Heavies are pretty lousy on frigates.
Generally, I'd only move to heavies when you expect to be facing any battlecruiers and battleships, or mostly cruisers.
Yeah but he's doing missions too, and seemingly no T2 weapons yet at all, soo... Unless he's got T2 lights in there already, he really didn't say. My personal remedy is a really fast ship and rockets. Though a bit slow on taking out large subcaps while being skill intensive. HAM's used to be the good all-around load for this. Also, he's got a drone bay (10m-¦) in the caracal, so less pain against frigs however he fits. tgf mobile depots I guess, at least when doing combat exploration while less needed for missioning. But doing missions as well, I'd probably train up heavies first, then the rest later, and even later cruise missiles for missioning.
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Bruschetta Formaggio
Valor Evolved Order of Allied Knights
0
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Posted - 2015.07.30 03:54:32 -
[10] - Quote
Alaric Faelen wrote:Alternatively, the T3 cruiser class is another massively OP ship line to use in PvE. A well appointed Tengu will tank The Maze solo (but be a bit slow in actually killing all the NPCs). Like the Ishtar, any T3 cruiser is easily capable of high sec PvE content with basic T2 fittings and T1 rigs. Slap on some shiny modules and T2 rigs and it will cake walk the highest DeD complex content.
I'm coming back from a year plus away and was en route to the Tengu when i quit, my goal is still the same: missions and pirates - it sounds like you would recommend the Tengu for that?
and would you recommend missiles or hybrid turrets as the source of damage? I like the instant damage that guns offer, and am admittedly more interested in a passive-ish tank build. Basically be able to take on a group of enemies and use a few abilities to make things go smoother but not have to worry too much about whether I activated x-ability three milliseconds too late.
Also I read that missions + salvage got nerfed somehow? can someone explain that? |
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
357
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Posted - 2015.07.30 15:17:05 -
[11] - Quote
Bruschetta Formaggio wrote:I'm coming back from a year plus away and was en route to the Tengu when i quit, my goal is still the same: missions and pirates - it sounds like you would recommend the Tengu for that? Keep in mind that the Tengu can't enter DED 1-4 sites.
FWIW, a lot of the new burner missions give preference to missiles which is making it hard for my character that is training gunnery exclusively. |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
325
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Posted - 2015.07.30 15:18:13 -
[12] - Quote
Quote:I'm coming back from a year plus away and was en route to the Tengu when i quit, my goal is still the same: missions and pirates - it sounds like you would recommend the Tengu for that?
-- Any T3 cruiser is more than enough to solo virtually any PvE content short of Incursions or Drifters. The Tengu is the crown prince of PvE though, and tends to be the most popular. Selectable damage matched with insane resists/buffer make for a perfect PvE machine. It's downsides are few but include- fairly slow with a normal AB fit (you can of course go for an outsized prop mod fitting) when having to fly to accel gates or faced with stasis towers. T3's tend to be high on gankers target list- usually because people bling them out more than most capital ships deserve. Mine seemed to get jammed out by rats fairly easily as well. Damage projection is limited when using HAMs (but heavy missiles recently saw a buff). And lastly, they require actually playing Eve as opposed to AFK'ing.
I ran a standard missile set up (HAM) on my Tengu for PvE, so I can't really comment on using hybrids with it. There are probably better options for ships if you want to use turrets. Having said that- the Railgu is a common PvP fitting, so there is also that versatility built into it. The Tengu can sport either a massive buffer tank (with high shield regen) or even better, an insane active tank. I suggest the active tank for PvE, but others may disagree. I tend to use mine for both regular anoms as well as high end DeD escalations, so I just leave the active tank on it.
While I can fly both the Loki and Proteus as well, I've never used them for PvE and can't offer any review of them for that purpose.
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Do Little
Red Frog Freight Red-Frog
66
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Posted - 2015.07.30 15:49:21 -
[13] - Quote
Another option I don't see mentioned is the Gila. It's expensive compared to the T1 cruisers but looks pretty cheap next to a T3. You can fit rapid lights and an omni with tracking script so your drones can deal with frigates. Will require investing a week to train T2 medium drones or spend a bit more for faction. Massive tank - even with modest skills will give you a chance to recover from a mistake. |
Bruschetta Formaggio
Perkone Caldari State
1
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Posted - 2015.07.30 16:52:41 -
[14] - Quote
Alaric Faelen wrote: I ran a standard missile set up (HAM) on my Tengu for PvE, so I can't really comment on using hybrids with it. There are probably better options for ships if you want to use turrets. Having said that- the Railgu is a common PvP fitting, so there is also that versatility built into it. The Tengu can sport either a massive buffer tank (with high shield regen) or even better, an insane active tank. I suggest the active tank for PvE, but others may disagree. I tend to use mine for both regular anoms as well as high end DeD escalations, so I just leave the active tank on it. .
Cab you recommend/link a good current heavy missile, active tank, pve fit tengu?
Also, is it stupid of me to want stealth on this thing?
Btw thank you all for replying |
Bruschetta Formaggio
Perkone Caldari State
1
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Posted - 2015.07.30 17:00:31 -
[15] - Quote
Shiloh Templeton wrote:Bruschetta Formaggio wrote:I'm coming back from a year plus away and was en route to the Tengu when i quit, my goal is still the same: missions and pirates - it sounds like you would recommend the Tengu for that? Keep in mind that the Tengu can't enter DED 1-4 sites. FWIW, a lot of the new burner missions give preference to missiles which is making it hard for my character that is training gunnery exclusively.
What's DED on level 2 and three security missions? |
FT Diomedes
The Graduates Get Off My Lawn
1434
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Posted - 2015.07.30 17:27:03 -
[16] - Quote
Bruschetta Formaggio wrote:Alaric Faelen wrote: I ran a standard missile set up (HAM) on my Tengu for PvE, so I can't really comment on using hybrids with it. There are probably better options for ships if you want to use turrets. Having said that- the Railgu is a common PvP fitting, so there is also that versatility built into it. The Tengu can sport either a massive buffer tank (with high shield regen) or even better, an insane active tank. I suggest the active tank for PvE, but others may disagree. I tend to use mine for both regular anoms as well as high end DeD escalations, so I just leave the active tank on it. . Cab you recommend/link a good current heavy missile, active tank, pve fit tengu? Also, is it stupid of me to want stealth on this thing? Btw thank you all for replying
It is not stupid to want stealth. If you get into 0.0 exploration, you'll want to carry a mobile depot, Interdiction Nullifier, Covert Reconfiguration, and Covert Ops Cloaking Device in your cargo.
The fit below is very similar to what I have been using for years. I upgraded the shield booster to the Gistum A-Type Medium Shield Booster, as well as upgrading the shield boost amplifier and hardeners, so I could run even the hardest complexes. The two kinetic hardeners are on there simply for Guristas - always carry rat specific hardeners. Sometimes I'll switch the target painter out for an Invulnerability Field II.
Quote:[Tengu, Tengu] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Republic Fleet 10MN Afterburner Pithi B-Type Small Shield Booster Shield Boost Amplifier II Kinetic Deflection Field II Kinetic Deflection Field II Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Warhead Rigor Catalyst II Medium Warhead Flare Catalyst II Medium Capacitor Control Circuit II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Intercalated Nanofibers
'Yurt' Mobile Depot x1 Scourge Precision Heavy Missile x1000 Scourge Fury Heavy Missile x5000 Nanite Repair Paste x100
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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DeMichael Crimson
Republic University Minmatar Republic
51046
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Posted - 2015.07.30 23:40:06 -
[17] - Quote
Bruschetta Formaggio wrote:Shiloh Templeton wrote:Bruschetta Formaggio wrote:I'm coming back from a year plus away and was en route to the Tengu when i quit, my goal is still the same: missions and pirates - it sounds like you would recommend the Tengu for that? Keep in mind that the Tengu can't enter DED 1-4 sites. FWIW, a lot of the new burner missions give preference to missiles which is making it hard for my character that is training gunnery exclusively. What's DED on level 2 and three security missions? Directive Enforcement Department (DED) is a branch of CONCORD that established a threat level rating ranging from 1/10 to 10/10 on various Combat sites.
These sites, usually consisting of several deadspace areas connected by acceleration gates, are known as DED sites which are usually found through Exploration.
There are still some static DED sites still active for Cosmos. Those sites are mainly used to complete Cosmos Agent missions.
The DED report value also indicates what types of ships the acceleration gates are capable of handling (A player may also access a Deadspace using ship types from a DED rating below the rating of the complex).
1/10 Frigate 2/10 Destroyer 3/10 Cruiser 4/10 Battlecruiser 5/10 Battleship
A while ago CCP removed the ability of T3 Cruisers to access DED 3/10 and 4/10 sites, however they can still access the equivalent "Unrated Combat Sites" which would be the 'Watch' and 'Vigil' sites. T3 Cruisers can also access some of the 'Lookout' sites as well which are basically equal to DED 2/10 sites.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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FT Diomedes
The Graduates Get Off My Lawn
1436
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Posted - 2015.07.31 01:46:13 -
[18] - Quote
The proper ship for a given complex is heavily dependent on what space you are in. Guristas or Serpentis complexes, on average, are easier than the others.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Lulu Lunette
Custodes Olim United Systems of Aridia
63
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Posted - 2015.08.01 10:41:50 -
[19] - Quote
DED 3 and 4/10 I've been using a Gila with great success. Swapping out hardener based on rat types. Pretty expensive hull but you don't need to pimp fit it or anything like that. Compared to using a Vexor and a Thorax before, this Gila just crushes sites
@lunettelulu7
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Buckshot Beresford
Caldari Provisions Caldari State
0
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Posted - 2015.08.02 21:50:28 -
[20] - Quote
after reading all the comments, i invested a lil' isk and went for a gila, using T1 arbelast rapid lights and t1 medium drones , almost @t2 medium drones, i'm having no trouble at all, doing some unrated sites,
now i ran into an expidition it's a 5/10 DED.... but i think my gila will not be good enough right ?
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