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The Barrister
Royal Amarr Institute Amarr Empire
7
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Posted - 2015.07.29 19:01:09 -
[1] - Quote
How important is the "+3% to [Type] warfare link effectiveness" bonus on command ships?
I know the best solution is to train for all of them and then use the ship with bonuses to the links you are currently using... but my question is, how much of a difference does it really make? (I understand that it's 15% for level 5, but with all the interplay between the other skills and items (like warfare link specialist, and the link implants) I'm not sure what the practical effect is.
Are people going to point and laugh if they see a Nighthawk running around with 3 skirmish links active? Or is it a relatively minor difference when everything is considered?
Thanks! |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
4038
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Posted - 2015.07.29 19:41:52 -
[2] - Quote
The bonus is sweet, but as you say all other things considered it's not the only important thing.
Fully bonused links > partially bonused links >>>>>>>>>>>> no links at all!
Just train what you think you'll be using most, then swap links as needed. Eventually train another race if you want max boosts in all occasions.
I don't remember the exact figures, but I did some research some time ago and I recall that things like T2 links vs. T1 and the 'mindlink' implants made a greater difference than hull bonuses.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Serendipity Lost
Repo Industries
1257
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Posted - 2015.07.29 19:49:42 -
[3] - Quote
On the min/max level - 3% is everything. You need everything at level 5 to be effective. Anything less and you've wasted years of subscription time and your children will suffer because of your foolish decisions.
On a practical level - Every amount of bonus helps - do the best you can with the skills you currently have. Balance you future training time on your wants and needs. The skirmish link fits on the nighthawk - so you're not violating the EULA by fitting one. If that's what you want to do today - go for it.
On my level - why would you waste a perectly good medium nuet hard point on a cpu/grid/cap hungry mod like a link? The stupid things don't even work when you're in warp! |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1927
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Posted - 2015.07.29 19:50:21 -
[4] - Quote
Check the skill requirements for training Command Ships. You effectively have to train to use all of the links anyways just to be able to sit in the hull.
There's a reason why the base bonus on the link modules is so small. Whenever you get an attribute that has one large % multiplier and multiple smaller ones (+80% for specialist IV, +40% for link specialist IV, +25% for the mindlink, etc.) that aren't stacking penalized, even a +3% bonus can have a huge impact. I wouldn't say you're wasting links that are flown on unbonused CS hulls, but you should expect those links to be noticeably less effective than bonuses ones.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1927
|
Posted - 2015.07.29 19:51:53 -
[5] - Quote
Serendipity Lost wrote:On my level - why would you waste a perectly good medium nuet hard point on a cpu/grid/cap hungry mod like a link? The stupid things don't even work when you're in warp! You know you fly links on your Thanatos. Just admit it.
;^)
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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RavenPaine
RaVeN Alliance
1105
|
Posted - 2015.07.29 19:56:21 -
[6] - Quote
I have a couple of thoughts, different but relative.
1. If you're thinking of flying a Command ship for the fleet bonus only, then the goal should be perfection. It's a specialized role in a specialized ship. No use doing it at 80% commitment.
2. Links and bonus's are controversial, but the argument is usually that they are on the edge of being OP. Using that mentality, makes me think that 3% is in fact, pretty darned important. Speed is clearly a bonus in this game. Range for other links is also very advantageous.
3. Command Ships V affects more bonus's than just the links. ROF, tank resistance, self reps, explosion radius, damage, fall off, to name a few. Combat Command ships really shine at level V.
If you're looking for a recommendation on the ship skill, Mine would be YES, train it to V. |
Serendipity Lost
Repo Industries
1257
|
Posted - 2015.07.29 20:12:39 -
[7] - Quote
Bronson Hughes wrote:Serendipity Lost wrote:On my level - why would you waste a perectly good medium nuet hard point on a cpu/grid/cap hungry mod like a link? The stupid things don't even work when you're in warp! You know you fly links on your Thanatos. Just admit it. ;^)
I DON'T HAVE A THANATOS.... yet
I do over half of my pvp in sleipnirs. It's never really crossed my mind to put a link up there in the high slot.
(I have pictures of Leto at the beach house. He better pay what he owes or I go public.) |
The Barrister
Royal Amarr Institute Amarr Empire
7
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Posted - 2015.07.29 20:32:12 -
[8] - Quote
Thanks for the help.
It sounds like I need to bite the bullet and train all of the racial BCs to 5 so I can take full advantage of the links by using the right hull to get the additional bonus.
But I'm encouraged that it sounds like it's not terribly derpy to use links that don't take advantage of the hull bonus while I'm still training everything.
Complicated game, this Eve. |
Daerrol
Krieger Industries Inc. Phoebe Freeport Republic
210
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Posted - 2015.07.30 03:09:37 -
[9] - Quote
I have a Sleipnir I use with T2 Skirmish links. At Comand Ship 3 it's a blast. I just got 4 today and am going into 5... it's worth it for a dedicated boosting alt. My Interceptor is getting 16km on a heated scram I'm guessing with inty 5 and Command ship 5 I can push that to 17-18km. That's pretty huge! Webs would be going as far, then I can faction all of this..........
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1357
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Posted - 2015.07.30 03:52:33 -
[10] - Quote
you can set it all up in eft and see. Looks like with a 10km web it is a 0.4-0.6km difference with and without heat respectively. about 1km on a t2 point.
I would guess having the spec skill to 5 and the mind link is more important.
@ChainsawPlankto
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Angel Mortalitas
Ministry of War Amarr Empire
0
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Posted - 2015.07.30 06:58:51 -
[11] - Quote
Daerrol wrote:I have a Sleipnir I use with T2 Skirmish links. At Comand Ship 3 it's a blast. I just got 4 today and am going into 5... it's worth it for a dedicated boosting alt. My Interceptor is getting 16km on a heated scram I'm guessing with inty 5 and Command ship 5 I can push that to 17-18km. That's pretty huge! Webs would be going as far, then I can faction all of this..........
And you would be guessing right......17.8 to be exact. When my main used to fly her Slepnir (back when it was based on the Cyclone's hull) a former corpmate used to run a Domination scram on his inty, a little over 22km overheated
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Jacob Holland
Weyland-Vulcan Industries
420
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Posted - 2015.07.30 07:14:48 -
[12] - Quote
I'm starting to doubt my recall but...
The difference (as I remember) between an Armoured Warfare: Passive Defence mounted on a Damnation versus one mounted on a Vulture (with skills at [5] and the mindlink) was akin (not exactly but close enough) to the difference between an ANP and an EANM...
I can't recall what the effect of the mindlink changes and so forth had - nor whether the T2 links were out when the equivalence was noted... |
ChromeStriker
Out of Focus Odin's Call
906
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Posted - 2015.07.30 07:29:14 -
[13] - Quote
Angel Mortalitas wrote:Daerrol wrote:I have a Sleipnir I use with T2 Skirmish links. At Comand Ship 3 it's a blast. I just got 4 today and am going into 5... it's worth it for a dedicated boosting alt. My Interceptor is getting 16km on a heated scram I'm guessing with inty 5 and Command ship 5 I can push that to 17-18km. That's pretty huge! Webs would be going as far, then I can faction all of this..........
And you would be guessing right......17.8 to be exact. When my main used to fly her Slepnir (back when it was based on the Cyclone's hull) a former corpmate used to run a Domination scram on his inty, a little over 22km overheated
A Lechesis with Domination Scram fully bonused can hit 35.5Km
(94km with a Disruptor...)
No Worries
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Daniela Doran
Ministry of War Amarr Empire
61
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Posted - 2015.07.30 09:21:48 -
[14] - Quote
The Barrister wrote:How important is the "+3% to [Type] warfare link effectiveness" bonus on command ships?
I know the best solution is to train for all of them and then use the ship with bonuses to the links you are currently using... but my question is, how much of a difference does it really make? (I understand that it's 15% for level 5, but with all the interplay between the other skills and items (like warfare link specialist, and the link implants) I'm not sure what the practical effect is.
Are people going to point and laugh if they see a Nighthawk running around with 3 skirmish links active? Or is it a relatively minor difference when everything is considered?
Thanks!
It's the most useless Role Bonus ever on a T2 Hull and should be replace or something additional added like 100% increase to sensor strength or -70% MMJD reactivation cooldown reduction.
If you want to use warfare links everyone already knows to use a cloaky OGB T3. |
Natalia Abre-Kai
20
|
Posted - 2015.07.31 04:00:46 -
[15] - Quote
Daniela Doran wrote:
It's the most useless Role Bonus ever on a T2 Hull and should be replace or something additional added like 100% increase to sensor strength or -70% MMJD reactivation cooldown reduction.
If you want to use warfare links everyone already knows to use a cloaky OGB T3.
More like if you're risk averse and hate actively playing eve, use a cloaky T3 OGB. |
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