Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Crellion
Art of War Anarchy Empire
|
Posted - 2006.12.06 15:43:00 -
[31]
Originally by: Abbadon Wrath
Originally by: Chedburn Edited by: Chedburn on 04/12/2006 18:41:56 I'm going to be trying out this setup, with recon ships V it leaves 5PG and 9CPU left which is a good sign.
[ 1 | 0] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I
[ 1 | 48] Tracking Disruptor II [ 1 | 48] Tracking Disruptor II [ 1 | 30] Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
[ 173 | 28] Medium Armor Repairer II [ 1 | 44] Armor Kinetic Hardener II [ 1 | 44] Armor Thermic Hardener II [ 2 | 30] Energized Adaptive Nano Membrane II [ 200 | 24] 800mm Reinforced Crystalline Carbonide Plates I
A microwarpdrive to escape in those sticky situations when you really shouldn't have engaged that raven.
Mind telling me why you have a mwd on a cov-ops? You are wasting cap/pg/cpu on something you are never going to actualy use.
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Scourpius
|
Posted - 2006.12.06 15:53:00 -
[32]
I fought a Myrmidon and Hyperion a few rounds yesterday on the test server. I have old skills on there so I cant test with T2 drone damage. It kinda throws my tests off some.
Beat the Myrmidon pretty easily. He was using T2 meds instead of T1 heavies so killing his drone DPS wasn't that efficient but very possible.
The Hyperion was a ratting setup (with a nos and cap rechargers) and a little harder to kill but possible. I drones through its tank but both our tanks broke then and it has much more structure than a pilgrim. If it fits a heavy nos you're better off with no neuts (all nos) I think. You can break its tank with a neut setup eventually but you break your own in the process and then HE drones YOU to death. No danger from his guns with 2 Balmers on him. Basically Heavy Nos are the pilgrim's bane as they cancel out each of its med nos which are its main advantage.
I was testing out a sensor damp Pilgrim on the test serve as well. Engaging ships I never engage in Tranq. I tired a Cerberus and Drakes. Cerb was a sniping setup I think so I had to orbit at >15km to keep him from locking me. It works if I don't have to tank any annoying friends, but it'd be better with faction NOS. I lost most of my armor getting into that position and was killed by another ship that warped in to help.
The Drake is scary with sensor boosters. If you see the halo, run. Anyhow a normal drake can be damped to like 6km and orbit at 10-11km, Nos (You're not killing its guns or tank so no use neuting) and drone away. T2 Meds might kill it but I doubt it. You need to call in some heavy damage dealers to take that out.
The nice thing about the sensor damp setup is you can cloak at any time and run. Not doing so on the test server I don't know how many of my losing battles I could have escaped from. Probably quite a few. The 3 best named damps with 2x T1 rigs bring ships to about 10% their normal range. 250km sniper ships will still hit you at 25km so you're better off avoiding missle snipers. You can just orbit the turret ones. 150km ships will still hit you at 15km so you'll need to stay further out and perhaps fit faction Nos. Any non sensor boosted ship should be damped below 11km tho so you can handle that...if things go bad just AB away until they unlock and cloak. The dilemma is weather to fit an AB to get out of bad situations or a web to take down the AFs and Intys. Honestly I'm thinking AB just to protect my investment as to kill me with dampeners the frig will need to come inside nos/neut range and it will then die a horrible death. Downside is smart frigs will always escape. Oh well, not worth a half bill setup to get them.
Anyhow, tests still in progress.
|
Insidi Us
Amarr The Imperial Commonwealth The Sundering
|
Posted - 2006.12.07 16:46:00 -
[33]
In the hope that rigs will eventually be affordable, which ones would you use? Does the Pilgrim even have rig slots? The item database doesn't seem to be updated with Revelations info for it yet.
-----------
|
Zakgram
Apocalyptic Raiders Maelstrom Alliance
|
Posted - 2006.12.07 17:22:00 -
[34]
Edited by: Zakgram on 07/12/2006 17:23:23
Originally by: Scourpius The 3 best named damps with 2x T1 rigs bring ships to about 10% their normal range.
How about 4 damps + 2 rigs + 1 20km scram? Does that reduce the range enough on the ships with signal amps? Also what damp skills did you have?
I'm thinking: if we can be sure(ish) that they are down to a reasonable range then having a low slot tank isn't quite as important which means we can fit other useful mods...
|
Corwain
Gallente Infinite Innovations
|
Posted - 2006.12.07 18:03:00 -
[35]
I've pretty much given up on the damp idea for now. Honestly you need an AB and webber to keep the enemy ship further than their lock range, and to fit both of these mods you need to drop a scram. Of course I've mainly been fighting Tier2 BC and HACs in FFAs so perhaps my view is a bit distorted. Somehow they always go after me first even though I'm probly the least danger to them. I've died a lot and tend to survive in a normal setup much better.
|
Jeiden Rougal
Amarr Katsu Corporation Pure.
|
Posted - 2006.12.08 00:58:00 -
[36]
Originally by: Corwain I've pretty much given up on the damp idea for now. Honestly you need an AB and webber to keep the enemy ship further than their lock range, and to fit both of these mods you need to drop a scram. Of course I've mainly been fighting Tier2 BC and HACs in FFAs so perhaps my view is a bit distorted. Somehow they always go after me first even though I'm probly the least danger to them. I've died a lot and tend to survive in a normal setup much better.
Well my setup counts on a 13km webber for that reason. But i cant proveif it damps below orbit range before the damp rigs are available. But since i get mailed abiout it i can post the satup right away.
Highs Cloak 3 Diminishing NOS
Mid Faction Webber 20km Scrambler 3 T2/best named Damps
Low whatever you like
As above said, the influence of 2 damprigs need to be seen, but im confident it damps below 10km, i estimate to 7km from vanilla 90km lockrange.
Tecam Hund - 2006.09.22 10:55:00 About Ransom: "It might not be profitable at once, but in the long run killing everything that moves is like skinning sheep instead of just cutting the wool." |
Touk
Shinra Lotka Volterra
|
Posted - 2007.01.19 16:58:00 -
[37]
Originally by: Corwain OK, I've just gotten into a Pilgrim. I've been training for it for months and months (half of my EVE career with no payoff) and now with Revalations I'm not sure how to fit it. Basically my dilemma is that I want to hunt belts in lowsec with it or kill lazy ratters and miners in 0.0. Before patch a Raven seemed to be the Pilgrims specialty 1v1, but after patch a single caldari ECM jams less than a single Multi pre-patch against Caldari. :-( While bringing the Pilgrim back into balance where Caldari are concerned as a Pilgrim pilot I need to find a way to kill these nassssty Ravens.
After testing my T2 drones w/ full bonuses against a Drake and Ferox passive tank I've decided to avoid those altogether unless I have support.
Nosdomis will leave me with too little cap to run my tank despite my neut/nos bonuses. (No real change from RMR)
Blasterthrons probly won't be able to track me but their sets of Ogres will hurt, even more so if T2. Despite being a very cap relient ship I doubt if I can tank a full set of Ogre IIs long enough to chew through a 'Thron without bonuses despite his incapacitated tank. I'll have to do some testing.
I really don't know much about Amarr or Minmitar BS. Minnies have some missles that I can't dodge with transversal and disruption, and unless I fit dual webs I doubt I can hold a Nanophoon down, plus he'll Nos more than me, Amarr sometimes do the Nos bit too.
With the overall HP buff and low drone DPS even at T2 with high skills I'm wondering if there is a BS left that the Pilgrim can solo anymore. While I will have gang support much of the time sometimes you just want to go hunting alone, y'know? And mining ships just don't make you feel warm and fuzzy after ganking em. So I was wondering if I can take out a BS solo in REV and what setup you suggest. Here is the setup I wanted pre-Rev.
High Cloak 2x best named neut (only run until enemy is out of cap) 1x best named nos (to sustain my tank off whatever the ship regens after losing cap)
Mid AB II Web, best named Scram, whatever I need to fit Turret Disruptor, best named Caldari ECM, best named
Low MAR II 800mm plate 2x Hardeners (Kinetic+Thermal) (Best named for fitting reqs until I get Recon V) 1x EANM II
Is this still a useful setup? Will switching the AB for a 2nd Caldari Jammer really help against Ravens? How long can I tank torps for with this tank? Should I fit and ECM damage mod instead of that EANM? As a rookie Pilgrim pilot I await my "education". Be gentle!
what you seem to be forgetting is that without cap all ships, with the exception of minimatar ones cant use thier weopons. a raven with a passive tank for instance may be able to tank you for a while but with no cap he has to rely on his meager drone supply to defend himself. kill off his drones with yours and then set to work on him.
the only real problem would be a nos domi. and thats only if you get too close. use your nos bonus and you can out range him and still take his cap and kill his drones with yours. you should be able to tank 5 heavies long enough to kill them. and yes i know with nano domis they can just run at you but the mwd he need sto use to get to you sucks cap like mad and with your nos on him it will hurt even more.
each situation and ship is different....use your head and common sence to make an educated guess as to his setup and you'll be killing be's left right and centre with this nossing beast./ :D
FreeHugs |
king jks
New Age Solutions
|
Posted - 2007.02.02 05:41:00 -
[38]
I find its best to always fit nos/neut with a 3:2 ratio, or 2:1 ratio however you see it, in any case, always fit more nos than neut, since neuts need so much cap, you'll use your nos to supply the neut, when he starts shooting after the shock wears off you'll need that cap to tank especially against caldari and minmatar who can fire with no cap. If you nuke his cap you'll also nuke your cap which puts you in the exact same situation as him, you're supposed to be master of cap in a pilgrim/curse. ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |
PoPa
Gallente The Renegade Order
|
Posted - 2007.02.02 09:27:00 -
[39]
Originally by: Touk
Originally by: Corwain OK, I've just gotten into a Pilgrim. I've been training for it for months and months (half of my EVE career with no payoff) and now with Revalations I'm not sure how to fit it. Basically my dilemma is that I want to hunt belts in lowsec with it or kill lazy ratters and miners in 0.0. Before patch a Raven seemed to be the Pilgrims specialty 1v1, but after patch a single caldari ECM jams less than a single Multi pre-patch against Caldari. :-( While bringing the Pilgrim back into balance where Caldari are concerned as a Pilgrim pilot I need to find a way to kill these nassssty Ravens.
After testing my T2 drones w/ full bonuses against a Drake and Ferox passive tank I've decided to avoid those altogether unless I have support.
Nosdomis will leave me with too little cap to run my tank despite my neut/nos bonuses. (No real change from RMR)
Blasterthrons probly won't be able to track me but their sets of Ogres will hurt, even more so if T2. Despite being a very cap relient ship I doubt if I can tank a full set of Ogre IIs long enough to chew through a 'Thron without bonuses despite his incapacitated tank. I'll have to do some testing.
I really don't know much about Amarr or Minmitar BS. Minnies have some missles that I can't dodge with transversal and disruption, and unless I fit dual webs I doubt I can hold a Nanophoon down, plus he'll Nos more than me, Amarr sometimes do the Nos bit too.
With the overall HP buff and low drone DPS even at T2 with high skills I'm wondering if there is a BS left that the Pilgrim can solo anymore. While I will have gang support much of the time sometimes you just want to go hunting alone, y'know? And mining ships just don't make you feel warm and fuzzy after ganking em. So I was wondering if I can take out a BS solo in REV and what setup you suggest. Here is the setup I wanted pre-Rev.
High Cloak 2x best named neut (only run until enemy is out of cap) 1x best named nos (to sustain my tank off whatever the ship regens after losing cap)
Mid AB II Web, best named Scram, whatever I need to fit Turret Disruptor, best named Caldari ECM, best named
Low MAR II 800mm plate 2x Hardeners (Kinetic+Thermal) (Best named for fitting reqs until I get Recon V) 1x EANM II
Is this still a useful setup? Will switching the AB for a 2nd Caldari Jammer really help against Ravens? How long can I tank torps for with this tank? Should I fit and ECM damage mod instead of that EANM? As a rookie Pilgrim pilot I await my "education". Be gentle!
what you seem to be forgetting is that without cap all ships, with the exception of minimatar ones cant use thier weopons. a raven with a passive tank for instance may be able to tank you for a while but with no cap he has to rely on his meager drone supply to defend himself. kill off his drones with yours and then set to work on him.
the only real problem would be a nos domi. and thats only if you get too close. use your nos bonus and you can out range him and still take his cap and kill his drones with yours. you should be able to tank 5 heavies long enough to kill them. and yes i know with nano domis they can just run at you but the mwd he need sto use to get to you sucks cap like mad and with your nos on him it will hurt even more.
each situation and ship is different....use your head and common sence to make an educated guess as to his setup and you'll be killing be's left right and centre with this nossing beast./ :D
uhmm.. how do you plan on out-ranging a domi with heavy nosses when you use medium nosses? Even with the bonus? --------------------------------------- - Signed, PoPa!
- = Join The Renegade Order Now! = - |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.02 10:20:00 -
[40]
Originally by: PoPa uhmm.. how do you plan on out-ranging a domi with heavy nosses when you use medium nosses? Even with the bonus?
By keeping more than 25k away from him and using a faction scram? With lvl 4 in recons the curse nosses have a range of 32k...
|
|
syncrom
The xDEATHx Squadron
|
Posted - 2007.02.02 10:37:00 -
[41]
HI: suck, cloack
MED: scram, web, ECM Burst, 2x RSD
LOW: evilplatedtank
|
Potes
Amarr Dkiller Delta Force Corp.
|
Posted - 2007.02.03 10:47:00 -
[42]
My question regarding a pilgrim setup would be for a final verdict on the midslots. all seem to agree to a reasonable extent on lows and highs.. tank/nos..... mids however there remains much dissention!
with my limited experience i have found the t2 tracking disrupts limit ur target choice extensively to turret based ships. (was pwnd in testing by a passive FOF drake). So is jammers teh way to go? ecm multispec II's??
a mix of the td's and jammers most effective?
and i see a few people in this thread using ecm burst... is this mod really that effective?
cheers Potes
|
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.03 11:30:00 -
[43]
The problem with jammers is that they are now at only half of their old effeciency. With a multispec you have around a 10% chance to jam a BS which isn't really good enough to make a difference. And also gives you a rather high chance that you get unlucky and do not get a single jam during acombat and loose your (expensive) ship.
ECM burst has the advantage that it was not nerfed and is still at it's old strength. One has a 50% chance to work vs a BS. It's disadvantage are a 30 sec cooldown (instead 20 sec of the old jammers) and that it is only breaking the lock and *not* jamming the target for 20 secs - it can relog right away. Because of this people use it with damperners. 2 damperners on your target and the ECM burst will basically act like a "real" ECM since it takes them ages to relog you.
|
Franconis
|
Posted - 2007.02.03 12:12:00 -
[44]
Forget about racial jammers. If you're going to use ECM, run the 2 nos/1 neut setup and slap an ECM burst on your ship. It has much better strength than even racial jammers. It's very cap thirsty, but your NOS/cap injectors should be able to deal with it. It can also break a jam, which could save your tail someday.
As for damps, just fly with me as usual and I'll keep the damps coming.
Buy this pilgrim already so we can go play .
|
syncrom
Legion of xXDEATHXx
|
Posted - 2007.02.06 06:11:00 -
[45]
and don't forget - ECM Burst can brake lock for multiple close-range targets
|
Kelbryn
Armoured Assassins
|
Posted - 2007.05.13 23:35:00 -
[46]
Just wanted to see what thoughts were on this Pilgrim setup (My current setup for small gang solo PvP)
3x Med Dimishing Nos 1x Covet Cloak
1x AB II 1x 24k scram II 1x Webb II 2x Tracking Disrupter IIs
1x Med Repper II 1x 1600 tung Plate 2x energized adaptive nano IIs 1x nano fiber (if you dont have recon 5 you'll need CO proc)
2x PG rigs
|
Agent2 Holtze
Amarr Caldari Scouting and Intel Group
|
Posted - 2007.05.14 00:19:00 -
[47]
Originally by: Kelbryn Just wanted to see what thoughts were on this Pilgrim setup (My current setup for small gang solo PvP)
3x Med Dimishing Nos 1x Covet Cloak
1x AB II 1x 24k scram II 1x Webb II 2x Tracking Disrupter IIs
1x Med Repper II 1x 1600 tung Plate 2x energized adaptive nano IIs 1x nano fiber (if you dont have recon 5 you'll need CO proc)
2x PG rigs
Go with best named for the midslots (execpt the DISRUPTOR =) ) as it as good as TII it just takes way less CPU, and then you'll be able to fit a third hardner.
Posting and you!
|
Ethan Hunte
|
Posted - 2007.05.15 03:37:00 -
[48]
For me the hardest part to decide on is the lows. Guess I'll have to do various time tested duals to see how long I last, cap last, armor last blah blah against certain opponent ships.
[HIGH] Cloak 1x Medium NOS II 1x Small Diminishing 1x Small Neut(best named)
[MID] 2x Balmer TD 1x Best Web 1x 24km Warp Scramble 1x AB II
[LOW] 2x EANM II 1x 1600mm RT plate 1x MAR II 1x DCU II
RIGS: Anti-Thermic : Anti-Kinetic
That gives resist in the 70's and a nice buffer. But had to make one of the high slots a small diminishing NOS to get the PG for the 1600 plate.
Now variations that I just can't decide on are, Do you drop the Damage control unit for something else? Thermic Membrane II, perhaps a hardener? Do you go with the 800mm plate instead of 1600mm? Do you use a cap injector and 2 reppers?
Is the 60% resist to all damage types on the hull worth it to fit the damage control, adding only a slight resist increase to the armor because of the stacking already present, but the main thing wanted here is the resists for the hull? Or do you just want to buff up the armor some more by switching it out as I stated for a hardener active or passive.
|
Spam Sammich
|
Posted - 2007.06.14 15:28:00 -
[49]
Forgive my ignorance, I've been doing some Pilgrim reading, and would like to interject with a suggestion as well as far as a build goes. I have 2 in mind, one looking like it would be the be all and end all build for dictating range and locking down a target, albeit it's a very pricey build.
Highs:
3x Faction Med NOS or 2x NOS/1x Neut (anything 12km or farther) 1x Covert Ops Cloak
Meds:
1x Faction Web (again, 12km or farther) 1x Warp 20k scrambler (or faction scrambler with 12k+ range if you can get a nice faction one) 3x Phased Muon Sensor Disruptors
Lows:
1x MAR2 / Faction Med Repper 1x 800mm Plate 1x Thermic hardener 1x Kinetic Hardener 1x DCU or EAN
Rigs:
2x Inverted Signal Field Projector (Dampener bonuses)
This build fits w/ Recon5, if you go Recon4, you can use passive Energized Thermic/Kinetic, and a DCU w/ less CPU need. Resists will be between 65-75% and have between 4500-5000 HPs depending on skills.
The idea behind this build is simply out ranging your opponent. I've done some cursory comparisons in Quickfit, and it looks like you could approach your target in the 12-15km range (depending on the shortest range of your equipment), uncloak, 3x dampen him, drop the web and nos, and suck him dry while staying outside of his Web/NOS range. Even better, using the 3x damps with the 2x rigs, you can lock ships like Dominixes down to less than 10km in terms of targetting (assuming they don't have any high training in long range targetting or sensor boosters).
For a less expensive and more conventional fit, you could use standard Med NOS/Web, but it would mean you'd be more susceptable to locks, webs, etc, due to the fact that you'd have to engage in that 10km killzone. With the 3x damp 2x damp rig setup, you can hold most ships to a 10-12km maximum lock range, and depending on the size and targetting speed of the ship, you're looking at them needing between 40-60 sec (Cruiser/HAC) and upwards of 2 minutes to lock back onto you when dampened. This means if you needed to, you could get inside of their lock range, NOS as needed, and then get outside of their range, breaking their lock and forcing them to start over. While it's not as good as constantly jamming your target, it means you can effectively deny them the opportunity to lock onto you, and thus do damage/NOS/drone you.
Basically, as long as you can triple dampen them down below 12km and hold them there via the extended range web and scrambler, they really have no other recourse but to try to shoot down your drones. If they release their drones, you can shoot them down with yours while continuing to suck their cap dry via NOS/Neuts. They can't run, can't approach you due to web, can't lock, can't shoot, and after a short amount of time, can't tank. If they *do* try to target your drones, I can only imagine it would take ages for them to get a lock on them due to the dampeners.. almost to the point that they'd be broken by the time they finally did, and if they start shooting, call them outside of his lock range and force him to do it all over again.
I imagine this is how most Curse pilots fly their ships, but do you think it would work well in a Pilgrim as well? I figure as long as you can do bad things to them outside their lock range, it won't matter if you're orbitting at 12 or 32km, if they can't hit you, they're done.
|
Aaron Mirrorsaver
TARDZ Gods of Night and Day
|
Posted - 2007.06.26 01:02:00 -
[50]
I can't decide on the following setups.
With regard to the low slots.
2x MAR II 1x Kin hardenr 1x Therm Hardener 1x 1600mm
This = gives 71 kin/67 thermal resistence but with a nice 1600mm buffer and 2 armor reppers.
______
1x MAR II 1x Kin Hardener 1x Therm Hardener 1x EANM II 1x DCU II
Gives 80 Kinetic/77 Thermal Resistance. No buffer but better resists. Of course all other resistances higher too even these are the main ones I look at.
________
1x Mar II 1x Kin hardener 1x Therm hardener 1x DCU II 1x 800mm plate
76/72 Kin/therm with smaller 800mm buffer.
With the dual repper I know even with the bonus on 2 medium named NOS on the pilgrim, your gonna be out of cap anyway in less than 60 seconds still. Not neccessarily that you have to run both always, but likely you will, and you've sacraficed the slot which could be used for slightly higher resistence or an amor plate.
I mean what do you prefer, to have 70 armor repping second, a buffer of 4200+ in a 1600mm RT plate, which is the equivelent of like 13 rep cycles with one rep which is like 113 seconds to get that 4200 buffer. SO over the course of time, tanking in a longer engagement would benefit you and the 2 reppers but which by then the other guys cap is gone anyway and you'll be out of cap for even one repper anyhow, but in 1600mm plate you have the buffer here and now and can delay your armor eating away because of the one rep.'
I think too much :) -- TARDZ is recruiting pilots! Gods of Night and Day is recruiting Corporations!
Join Gods of Night and Day! |
|
Zakgram
Atomic Heroes The OSS
|
Posted - 2007.06.26 05:47:00 -
[51]
Originally by: Aaron Mirrorsaver SO over the course of time, tanking in a longer engagement would benefit you and the 2 reppers but which by then the other guys cap is gone anyway and you'll be out of cap for even one repper anyhow, but in 1600mm plate you have the buffer here and now and can delay your armor eating away because of the one rep.'
I'd prefer the repper if I'm not in a friendly system and/or don't have someone with a remote rep nearby. With the pilgrim you may tend to have to go deep into enemy territory and not having any way of repairing means a long trip back after each engagement, successful kill or not...
|
Gaius Vitellius
Minmatar Blackwater Consulting
|
Posted - 2007.06.26 13:55:00 -
[52]
Here is what I figured out for Rev2,
1xCov Cloak 3x Med. Dim Nos
1xECM Burst 1xPhased Damper 1x90% web 1x7.5km Scram 1x10mn AB T2 (or faction with the LP store)
1xCorpum A Med Rep 2xTS EANM 1xDCU T2 1x1600mm RT Plate
2xPG rigs
gets you 80/80/72/68 resists on 7.5k armor
I did the math on the 2xAux pumps + 800mm plate vs 2xPG rigs + 1600mm plate, and the 1600mm wins. If you assume 500dps being dealt (nice round number) against your weakest resist it takes 51 seconds to chew through armor with the 2xPump + 800mm.. with the 1600mm it takes 67 seconds. (that is running the rep the entire time)
So far my testing has confirmed that a 1600 plate makes a massive difference over the 800 plate, I even managed to beat a buddies drake this way. (Granted, he wasn't in a 100% tank setup)
|
Voshan
|
Posted - 2007.07.17 09:15:00 -
[53]
I know I'm new and all that, but how do you guys do damage with these setups? Drones?
|
DethApostle
Amarr Cruoris Seraphim Exuro Mortis
|
Posted - 2007.07.17 11:24:00 -
[54]
Originally by: Voshan I know I'm new and all that, but how do you guys do damage with these setups? Drones?
Yup. The Curse/Pilgrim does their damage with drones. Relativly low dps (even with max skills) is made up by the fact that no cap = no armour reps/shield boosters.
Takes lots of little bites off the victim instead of eating it in one mouthfull. :P
|
Mezzerr
|
Posted - 2007.07.25 14:07:00 -
[55]
hi, Can you tell me whats the best rigs for upper pilgrim setups? Also, is the pilgrim good for low sec ratting?
|
Corwain
Gallente Kamite
|
Posted - 2007.07.25 14:30:00 -
[56]
Originally by: Mezzerr hi, Can you tell me whats the best rigs for upper pilgrim setups? Also, is the pilgrim good for low sec ratting?
I prefer powergrid rigs so I can fit a plate, MAR II, MWD, med injector, 1 Nos and 2x Neut on her. Some prefer armor tanking rigs, but I find the speed drawback to be insufferable when I'm running around at base speed trying to catch people. Still others might like a speed boost, but the hit to your armor amount is crappy. Maybe cap rigs to help you when your enemy is all drained and you're trying to outlast him?
Pilgrim can rat nearly any 0.0 spawn, it's rather wasted there, and takes forever to kill the rats, but I have used it on occasion to get my sec up enough to move around a bit. -- A Solo Arbitrator vid, Distortion by Corwain |
Ethan Hunte
|
Posted - 2007.07.29 05:31:00 -
[57]
would you fit 1 repper + 1600mm plate? or 2 reppers?
what's better for the Pilgrim? I've seen some people in small gang fights do well with the 2 reppers but i always have on the 1600mm plate. is 2 reppers > plate?
is it sound to calculate dps being done to you VS damage being repaired, in terms of, no one hits you every second, they hit you with a all their weapons every interval (cycle) and divided by the seconds you get the DPS, is this an accurate way of calculating things, when deciding whether the 1 repper + plate or the 2 reppers will help you survive longer.
|
Kali Ananda
Minmatar Prophets Of a Damned Universe
|
Posted - 2007.07.29 20:17:00 -
[58]
Edited by: Kali Ananda on 29/07/2007 20:18:18
Originally by: Ethan Hunte would you fit 1 repper + 1600mm plate? or 2 reppers?
what's better for the Pilgrim? I've seen some people in small gang fights do well with the 2 reppers but i always have on the 1600mm plate. is 2 reppers > plate?
Most Pilgrim setups use an 800 RT plate. What modules are you dropping to fit a 1600, or are you using top faction gear like the post a few up??
Kali Ananda POD-U
|
Rasjied
|
Posted - 2007.08.06 07:50:00 -
[59]
And then there is the nos nerf...
|
Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
|
Posted - 2007.08.06 09:04:00 -
[60]
I have to fit my pilgrim 'neutra-related' and it is utterly hard to :
* not to have a subpar fitting (related to other races, as usual) OR * not to have my own capacitor to 0 (even with boosters)
Any ideas ?
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |