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Mikhem
Taxisk Unlimited
295
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Posted - 2015.08.01 18:32:35 -
[1] - Quote
I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.
Comments are welcome for my idea.
Mikhem
Link library to EVE music songs.
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FT Diomedes
The Graduates Get Off My Lawn
1450
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Posted - 2015.08.01 18:34:05 -
[2] - Quote
Mikhem wrote:I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.
Comments are welcome for my idea.
All faction modules should start as BPC's, whether from loot drops or the LP store.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1485
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Posted - 2015.08.01 18:58:14 -
[3] - Quote
FT Diomedes wrote:Mikhem wrote:I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.
Comments are welcome for my idea. All faction modules should start as BPC's, whether from loot drops or the LP store.
Agreed on making everything BPC's |
Iain Cariaba
1739
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Posted - 2015.08.01 21:17:47 -
[4] - Quote
FT Diomedes wrote:Mikhem wrote:I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.
Comments are welcome for my idea. All faction modules should start as BPC's, whether from loot drops or the LP store. Agreed.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Nyalnara
AdAstra. Beach Club
93
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Posted - 2015.08.01 21:34:25 -
[5] - Quote
And that's not like it would be hard to produce, as everybody have the skill to do it anyway.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Omnathious Deninard
Novis Initiis
3000
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Posted - 2015.08.01 21:55:31 -
[6] - Quote
FT Diomedes wrote:Mikhem wrote:I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.
Comments are welcome for my idea. All faction modules should start as BPC's, whether from loot drops or the LP store. Agreed, also meta modules should start as BPCs also.
Roleplaying Trinkets for Explorers and Collectors
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Nevyn Auscent
Broke Sauce
2327
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Posted - 2015.08.01 23:18:25 -
[7] - Quote
This actually reduces the logistics risk involved in faction ammo. As having to move ammo in an industrial is a lot harder than moving a few BPC's in a cloaked frigate. I'm not sure if the reduction in risk is a good idea, especially since ammo is fairly cheap relative to ships making T1 ammo even more obsolete than it already is.
Meta modules starting life as a BPC requiring T1 and a few special materials is a good idea. But there is also nothing wrong with making players have to handle actual items which take real cargo space from the LP stores. |
Amarisen Gream
Divine Demise
95
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Posted - 2015.08.02 07:54:27 -
[8] - Quote
Could make the LP stores provide all the stuff you need.
The Facation BPC for ammo/ship/mod come from the Navy stores. The "extra" goods come from the non-military LP stores.
This would maybe help move players about, as FW players would spend their LP at the Navy store and other players would buy the "extra" goodies from some other mission hub.
xoxo
Amarisen Gream
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
360
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Posted - 2015.08.02 08:50:07 -
[9] - Quote
It sure would make nullsec even more self sufficient than it already is... |
FT Diomedes
The Graduates Get Off My Lawn
1460
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Posted - 2015.08.02 10:46:12 -
[10] - Quote
Nevyn Auscent wrote:This actually reduces the logistics risk involved in faction ammo. As having to move ammo in an industrial is a lot harder than moving a few BPC's in a cloaked frigate. I'm not sure if the reduction in risk is a good idea, especially since ammo is fairly cheap relative to ships making T1 ammo even more obsolete than it already is.
Meta modules starting life as a BPC requiring T1 and a few special materials is a good idea. But there is also nothing wrong with making players have to handle actual items which take real cargo space from the LP stores.
I agree that it does make hauling faction ammo from high sec to null sec pretty easy. With that said, I think the good side of that outweighs the bad.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1487
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Posted - 2015.08.02 11:10:27 -
[11] - Quote
Nevyn Auscent wrote:This actually reduces the logistics risk involved in faction ammo. As having to move ammo in an industrial is a lot harder than moving a few BPC's in a cloaked frigate. I'm not sure if the reduction in risk is a good idea, especially since ammo is fairly cheap relative to ships making T1 ammo even more obsolete than it already is.
Meta modules starting life as a BPC requiring T1 and a few special materials is a good idea. But there is also nothing wrong with making players have to handle actual items which take real cargo space from the LP stores.
True to an extent but would the increased logistics of the producer gathering the raw materials first and then delivering the finished goods not outweigh this? |
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