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Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 11:02:31 -
[1] - Quote
So we can all pretty much agree that this killrights system is just being abused or at the very least 'not working as intended'? As a player that likes solo pvp, is willing to 'hunt' players and some one who is into sci fi (whod have thought that on a spaceship game) I'm curious to discuss how being a bounty hunter could be a viable and profitable ingame career. Now i stated that the kr system is broken because atm its just being used to put large sums on a pilots head and said pilot simply roams around hs on ap hoping someones stupid enough to pay 1bil to gank a 200k hauler.. or some such (not going into too much detail here) its basically not the way i presume it should work.. also bounties are a tad broken but could easily be fixed (the payout is a percentage of the ship loss) so.. its feasible to assume that adding a 'bounty hunting' or some aptly named skill into the social skill cateagory and tweaking the way killrights work could add another career dynamic to eve. My off the top of my head ideas include...
1. Change kill rights into a buyable resource which the purchasing player can activate when desirable and effectively take them out of the 'public eye'. Add these killrights into the 'Bounty office' for players to buy, anyone could purchase one killright regardless of skill. Still open to what i would technically term abuse but im unsure of how exactly one would change it without damaging the current system completely, maybe by limiting the cost in percentage to the pilots actual bounty? tbh i think the player who places the killright on the market should be making the payout, not making the isk..
2. [skill] - Bounty Hunter - would allow players to purchase more than one killright at a time, possibly +1 for each level
3. [skill] - Bounty Negotiations - would allow or give players a % more bounty payout per level, possibly 5%?
4. [skill] Bounty Connections - would allow players to fire upon any player with a bounty in highsec systems but should have some form of mathmatical equation for doing so regarding standings and skill level. At a basic level 1 the player should be able to fire upon players with a bounty in low sec and not gain a criminal flag with each level raising the bar a little more so from 0.1 to 0.2 at level 2 all the way upto 0.5 at level 5 (yeh that would be highsec and should be a relatively long train so would be only for dedicated bounty hunting type players)
5. [skill] - Advanced bounty hunting skills that allow dedicated bounty hunters more freedom to operate in higher security systems.
Not a perfect layout im sure but please discuss?
Ps. Firing upon players in highsec should also somehow tie in with faction standings, so if a player hasnt good standing with caldari faction he will simply not be able to claim or fire upon pilots in that area without incuring either a penalty or incuring the wrath of the areas navy (not concord) in effect if you have the right skill level and can claim/shoot in 0.5 if you do not have the right standings you will not only have to face the target player but also multiple naval npc's. concord intervention should stay the same as always depending on the above skill levels. |
Danika Princip
GoonWaffe Goonswarm Federation
3673
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Posted - 2015.08.02 11:39:34 -
[2] - Quote
Do you not see how people would abuse the ability to fire on ships with no consequences whatsoever in 0.5 space? |
Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 11:40:27 -
[3] - Quote
Danika Princip wrote:Do you not see how people would abuse the ability to fire on ships with no consequences whatsoever in 0.5 space?
Dont do bad things and acquire a bounty?
But yes there should be something holding everyone back from doing it hence the standings and long skill train suggestions.
https://forums.eveonline.com/default.aspx?g=posts&t=437679&find=unread
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Danika Princip
GoonWaffe Goonswarm Federation
3673
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Posted - 2015.08.02 11:43:36 -
[4] - Quote
Lugburz wrote:Danika Princip wrote:Do you not see how people would abuse the ability to fire on ships with no consequences whatsoever in 0.5 space? Dont do bad things and acquire a bounty? But yes there should be something holding everyone back from doing it hence the standings and long skill train suggestions.
So you'd change the entire bounty system to stop, say, me from putting one on your head for badposting? |
Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 11:47:02 -
[5] - Quote
Danika Princip wrote:Lugburz wrote:Danika Princip wrote:Do you not see how people would abuse the ability to fire on ships with no consequences whatsoever in 0.5 space? Dont do bad things and acquire a bounty? But yes there should be something holding everyone back from doing it hence the standings and long skill train suggestions. So you'd change the entire bounty system to stop, say, me from putting one on your head for badposting?
I dont much care if i have a bounty on my head lol go for it. Btw badposting isnt posting an idea for discussion but not being able to discuss in a logical pragmatic manner.. like you :)
https://forums.eveonline.com/default.aspx?g=posts&t=437679&find=unread
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Danika Princip
GoonWaffe Goonswarm Federation
3673
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Posted - 2015.08.02 11:52:50 -
[6] - Quote
I was asking a legitimate question.
Does your proposal limit the ability of a person to place a bounty on whoever they want, and if so, what is that limit? |
Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 11:56:31 -
[7] - Quote
Danika Princip wrote:I was asking a legitimate question.
Does your proposal limit the ability of a person to place a bounty on whoever they want, and if so, what is that limit?
Im not even sure that could be implemented could it? unless it ties in with killrights? maybe scrapping the whole bounty thing and simply make them a claimable killright somehow?? rather than a purchased one.. maybe youd have to purchase the rights to a kr and if you manage to hit the target you can claim the bounty?
Maybe tie it in with the combat log somehow so you can only place bounty on someone who was on one of your losses?
https://forums.eveonline.com/default.aspx?g=posts&t=437679&find=unread
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Danika Princip
GoonWaffe Goonswarm Federation
3673
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Posted - 2015.08.02 12:12:48 -
[8] - Quote
Lugburz wrote:Danika Princip wrote:I was asking a legitimate question.
Does your proposal limit the ability of a person to place a bounty on whoever they want, and if so, what is that limit? Im not even sure that could be implemented could it? unless it ties in with killrights? maybe scrapping the whole bounty thing and simply make them a claimable killright somehow?? rather than a purchased one.. maybe youd have to purchase the rights to a kr and if you manage to hit the target you can claim the bounty? Maybe tie it in with the combat log somehow so you can only place bounty on someone who was on one of your losses?
Well, if you don't limit it, I can just bounty every freighter I see leave Jita 4-4, and kill them with no repercussions at all.
And the system you describe there is just killrights.
And if you can only bounty people that are on your KM, what a bout bumpers, ninja salvagers, thieves, market competitors, local trolls, scammers, badposters and people who's face you don't like? |
Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 12:20:33 -
[9] - Quote
Danika Princip wrote:Lugburz wrote:Danika Princip wrote:I was asking a legitimate question.
Does your proposal limit the ability of a person to place a bounty on whoever they want, and if so, what is that limit? Im not even sure that could be implemented could it? unless it ties in with killrights? maybe scrapping the whole bounty thing and simply make them a claimable killright somehow?? rather than a purchased one.. maybe youd have to purchase the rights to a kr and if you manage to hit the target you can claim the bounty? Maybe tie it in with the combat log somehow so you can only place bounty on someone who was on one of your losses? Well, if you don't limit it, I can just bounty every freighter I see leave Jita 4-4, and kill them with no repercussions at all. And the system you describe there is just killrights. And if you can only bounty people that are on your KM, what a bout bumpers, ninja salvagers, thieves, market competitors, local trolls, scammers, badposters and people who's face you don't like?
do you have any suggestions or just questions?
https://forums.eveonline.com/default.aspx?g=posts&t=437679&find=unread
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Danika Princip
GoonWaffe Goonswarm Federation
3673
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Posted - 2015.08.02 12:27:59 -
[10] - Quote
It's your suggestion, if you can't answer basic questions about it, you probably shouldn't have posted it in the first place. |
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Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 12:30:31 -
[11] - Quote
Danika Princip wrote:It's your suggestion, if you can't answer basic questions about it, you probably shouldn't have posted it in the first place.
you read the part where its said 'discuss' right? or the part when i stated it wasnt perfect? if you have an interest im sure you have suggestions, if not then your simply trolling and i can stop bothering to even attempt to answer you :)
https://forums.eveonline.com/default.aspx?g=posts&t=437679&find=unread
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Danika Princip
GoonWaffe Goonswarm Federation
3673
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Posted - 2015.08.02 12:35:18 -
[12] - Quote
Lugburz wrote:Danika Princip wrote:It's your suggestion, if you can't answer basic questions about it, you probably shouldn't have posted it in the first place. you read the part where its said 'discuss' right? or the part when i stated it wasnt perfect? if you have an interest im sure you have suggestions, if not then your simply trolling and i can stop bothering to even attempt to answer you :)
So no, you cannot defend your idea from the most basic of criticism, have not considered how it would actually impact the game at all, and have resorted to accusations of trolling rather than thinking things through?
(Personally, I think it's a bad idea to begin with, and has no redeeming features at all. How's that?) |
Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 12:48:41 -
[13] - Quote
I wish to exchange ideas with others in order to come up with a more ideal system for an actual bounty hunting career, im sure all your questions do have logical answers that perhaps i myself may be able to find but without even a hint of a suggestion on how this would be done from you i feel you are only here to flame or troll this thread; this is counterproductive to the reason why the features and ideas forum is here, so i ask you again, do you have any suggestions that may help to curb any issues that you see with my original post?
https://forums.eveonline.com/default.aspx?g=posts&t=437679&find=unread
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Danika Princip
GoonWaffe Goonswarm Federation
3673
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Posted - 2015.08.02 12:56:01 -
[14] - Quote
No, as I already said, I think your idea is considerably worse than the existing system, has holes in it you could fly a titan through, and is so open to abuse that it could very easily render it completely impossible to fly anything expensive through 0.5 security space. This cannot be fixed without a complete and total rewrite of the bounty system, which would do nothing but put it right back where it was before they brought in the new system.
To be short, your idea would require the re-instatement of the bounty system that was removed because it was useless, or else it would be abused by everyone who felt like an easy kill in highsec.
It is an irredeemable idea. there is nothing to suggest to improve it, besides 'take it out behind the barn and give it both barrels'. |
Donnachadh
United Allegiance of Undesirables
408
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Posted - 2015.08.02 13:36:44 -
[15] - Quote
Tied to kill rights this idea changes virtually nothing about the current bounty system save the addition of some skills.
Currently you can buy as many kill rights as you want, yet your proposed skills places a limit on it why? How does that make it better?
When I can sell kill rights for ISK why would I put them on a market where I have to PAY someone to take them from me?
I am afraid I have to agree with Danika this idea is just a terrible idea that will A) change nothing or B) be abused to the detriment of the entire game. And like Danika it is time to take this one out back and put it out of it's misery.
And -1 because you did not bother to look into the 2 other Bounty Hunter ideas making their way around the forum that are virtually identical to your. |
Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 14:04:35 -
[16] - Quote
Donnachadh wrote:Tied to kill rights this idea changes virtually nothing about the current bounty system save the addition of some skills.
Currently you can buy as many kill rights as you want, yet your proposed skills places a limit on it why? How does that make it better?
When I can sell kill rights for ISK why would I put them on a market where I have to PAY someone to take them from me?
I am afraid I have to agree with Danika this idea is just a terrible idea that will A) change nothing or B) be abused to the detriment of the entire game. And like Danika it is time to take this one out back and put it out of it's misery.
And -1 because you did not bother to look into the 2 other Bounty Hunter ideas making their way around the forum that are virtually identical to your.
The issue is that people dont bounty hunt, its just not viable; personally i wouldnt tie it in with kill rights as they are two seperate items but i made a suggestion or 'workaround' that was simply flamed with no offer of discussion; needless to say that is detrimental to an 'ideas discussion' the idea being to have a discussion and not simply have my alts agree with me so that others read a thread and say 'hey they must be right" That said if you have any relevant suggestions id be willing to take that on board; but in effect all you need to se in order to know that killrights and bounties are worse than before are the people flying haulers, orcas and whatnot outside jita, amarr and on the main trade routes.. im getting the feeling you have characters that do this in order to make isk which is why you seem so set against it without actually being open to discussion. The reason my post was short is people dont like to read long posts and as such i could not provide enough information on each item. Personally i would simply have particular set of skills that would mean certain highly specialised players can hunt 'WANTED' pilots in highsec, now we all know that in itself having a bounty on ones head doesnt mean they are a criminal, the only bounties ive placed on people have been my freinds, for lols; which just goes to show one of the many issues i see with the whole bounty system. There are of course others that place bounties on players they dont know for no real reason and i am unsure how you would combat this; as far as i can see its unavoidable unless you limit a. the amount of bounty you can place at any one time or b. use the combat log/kr to tie it in with.. maybe a mixture of both? i think it would definitly be more feasible to tie in large bounties with the combat log but i have no real idea why killrights are sold when clearly that does not provide enough incentive to collect them? Well.. maybe tieing it in with security status somehow also? How do you think these issues would be resolved? to answer your particular questions though.
"Tied to kill rights this idea changes virtually nothing about the current bounty system save the addition of some skills." it would change killrights from something that is merely being used to make isk for the player with killrights on them (for the most part the killright is added by an alt; hence the extortionate prices of some and their willingness to autopilot up the pipe - this i believe is not an intended part of play but another way players have found to make isk (they tend to do that a lot) that also answers the second question; lets not forget that i would choose to move the killrights away from what they are currently being use for by many players to an actual system that benefits and avenges actual player ship losses and not 'created' ones for profit. "When I can sell kill rights for ISK why would I put them on a market where I have to PAY someone to take them from me?" clearly killrights are about vengeance, retribution and not making isk (at least not for the victim)?
I can only see the people that would have issues with changing the current system are those making isk from it; am i wrong there?
https://forums.eveonline.com/default.aspx?g=posts&t=437679&find=unread
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holdmybeer
The Conference Elite CODE.
11
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Posted - 2015.08.02 14:22:24 -
[17] - Quote
I suggest bounty hunting will be removed right away, since it's horrible. Everyone knows this, so I don't understand why it hasn't been removed already. Or maybe too many people are still in the illusion that bounty system works. |
Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 14:28:45 -
[18] - Quote
holdmybeer wrote:I suggest bounty hunting will be removed right away, since it's horrible. Everyone knows this, so I don't understand why it hasn't been removed already. Or maybe too many people are still in the illusion that bounty system works.
No the 'bounty' system does not work (imo its worse than before) if you would want to make a career from it, tbh it should be removed if there is no intention of it being used in that way; the main issues with it as i can see is that they are simply too awkward to claim and not risk v reward efficient? I really do think it should be a viable career within eve but in order for that to be viable it needs to be adjusted in certain areas but i also believe that if you are a 'wanted' criminal either with sec status or bounty on you there should be a way to claim this in all areas of space for those with the skill or tenacity to do so?
https://forums.eveonline.com/default.aspx?g=posts&t=437679&find=unread
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