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Decripid Sano
Pator Tech School Minmatar Republic
2
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Posted - 2015.08.02 14:51:03 -
[1] - Quote
Just finish training my myself and alt with about 20 mill SP each that can fly T2 Interceptors, Covet Ops with T2 Torps, and AFs for caldari and Amarr. I like to try FW and was hoping to get some advice on what can of isk per hour you can make with 2 manticores and also which empire faction is best to join. I also run SOE missions so I'd like to keep my standings with amarr so I was thinking maybe amarr mitlia. Any helpful advice would be appreciated? |
Tarojan
Tarojan Corporation
168
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Posted - 2015.08.02 16:00:24 -
[2] - Quote
I thought the point of a FW alt was it was exactly that: an alt. you keep it in the zone and just FW with it, using your other account as a hauler alt to bring it new ships and fittings. You don't want to be engaged by enemy miltia in highsec while your in a badger full of stuff. If going down that route what I would do is keep my main in highsec doing soe missions while the alt was in Amarr miltia plexing or doing fw missions. I'd choose Amarr cos a) SOE same faction and B) Minnies have the reputation on the forum of being more bear like then Gallente Miltia, who actively go hunting Caldari bears. Ofc you might want to actively pvp as well. My understanding is that in low sec Amar/min zone you would be fighting alot of pirates rather then the other miltia.
The best place to ask your questions is in the tactics and warfare sub thread as thats where the FW people hang out.
Will gank for food
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Decripid Sano
Pator Tech School Minmatar Republic
2
|
Posted - 2015.08.02 22:21:56 -
[3] - Quote
Tarojan wrote:I thought the point of a FW alt was it was exactly that: an alt. you keep it in the zone and just FW with it, using your other account as a hauler alt to bring it new ships and fittings. You don't want to be engaged by enemy miltia in highsec while your in a badger full of stuff. If going down that route what I would do is keep my main in highsec doing soe missions while the alt was in Amarr miltia plexing or doing fw missions. I'd choose Amarr cos a) SOE same faction and B) Minnies have the reputation on the forum of being more bear like then Gallente Miltia, who actively go hunting Caldari bears. Ofc you might want to actively pvp as well. My understanding is that in low sec Amar/min zone you would be fighting alot of pirates rather then the other miltia.
The best place to ask your questions is in the tactics and warfare sub thread as thats where the FW people hang out.
Ty, And It was there at first and I was told to bring it here. |
Dalts
Carling Corporation
74
|
Posted - 2015.08.02 22:30:00 -
[4] - Quote
Well,
depends heavily on tier, LP/ISK conversion rate at the time and how many agents you can access (as systems are lost you lose access to the agents in them) so it's a maths problem with too many variables.
That said, with 2 chars that have access to lvl 3 and lvl 4 FW missions, then at around tier 2 you can earn 1m LPs or so for 3 or 4 hours work if you know what you are doing.
Can't break it down into an hourly rate as the way to run them involves having to do it in a 2-4 hour block.
Since LP/ISK ratio is usually around 1k for people to be content, that's 1b a night.
At tiers 3 or 4 you can push that up to 2b easily. |
Decripid Sano
Pator Tech School Minmatar Republic
2
|
Posted - 2015.08.02 23:25:01 -
[5] - Quote
Dalts wrote:Well,
depends heavily on tier, LP/ISK conversion rate at the time and how many agents you can access (as systems are lost you lose access to the agents in them) so it's a maths problem with too many variables.
That said, with 2 chars that have access to lvl 3 and lvl 4 FW missions, then at around tier 2 you can earn 1m LPs or so for 3 or 4 hours work if you know what you are doing.
Can't break it down into an hourly rate as the way to run them involves having to do it in a 2-4 hour block.
Since LP/ISK ratio is usually around 1k for people to be content, that's 1b a night.
At tiers 3 or 4 you can push that up to 2b easily.
This is very encouraging, ty. If you're new to this and play on average 40 hours a week (eve is my 2nd non-paying job) how long will it take you to get up do doing medium complexes at tier 2.
Also is the LP from Concord or the empire militia you're doing FW for?
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Dalts
Carling Corporation
74
|
Posted - 2015.08.02 23:41:36 -
[6] - Quote
Decripid Sano wrote:Dalts wrote:Well,
depends heavily on tier, LP/ISK conversion rate at the time and how many agents you can access (as systems are lost you lose access to the agents in them) so it's a maths problem with too many variables.
That said, with 2 chars that have access to lvl 3 and lvl 4 FW missions, then at around tier 2 you can earn 1m LPs or so for 3 or 4 hours work if you know what you are doing.
Can't break it down into an hourly rate as the way to run them involves having to do it in a 2-4 hour block.
Since LP/ISK ratio is usually around 1k for people to be content, that's 1b a night.
At tiers 3 or 4 you can push that up to 2b easily. This is very encouraging, ty. If you're new to this and play on average 40 hours a week (eve is my 2nd non-paying job) how long will it take you to get up do doing medium complexes at tier 2. Also is the LP from Concord or the empire militia you're doing FW for?
The LP is from the Empire Militia. They have some unique deals in the stores (e.g. cheaper ships, navy cap boosters etc).
Regarding your other question, you are mixing two things there.
There are 3 sources of LP in FW.
- Killing players from the other faction.
Running the timers on the complexes (buttons). Doing missions.
The killing players pays out fairly small amounts unfortunately. It should be buffed but CCP are very nervous after the exploits that Goons exposed on this previously.
Running the timers on complexes involves flying a PvP capable ship (or a very annoying warp core stabbed ship that runs away) and orbiting the button in the complex. The timer counts down as long as there is no enemy NPCs or players in range. When the timer hits 0 you get paid out LP.
The third way is the missions, which are runnable in many different ships but the risk adverse option is Stealth Bombers.
I believe that you are therefore confusing plexes and missions in your question above.
To get to level 4 missions will take maybe a couple weeks of running the smaller ones in a cheap T1 frig, unless you can find someone already running lvl 4s to share their standing gain with you. Alternatively doing the complexes will get you standing gains which will also lead to access to lvl 4.
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Decripid Sano
Pator Tech School Minmatar Republic
2
|
Posted - 2015.08.03 00:24:57 -
[7] - Quote
Dalts wrote:Decripid Sano wrote:Dalts wrote:Well,
depends heavily on tier, LP/ISK conversion rate at the time and how many agents you can access (as systems are lost you lose access to the agents in them) so it's a maths problem with too many variables.
That said, with 2 chars that have access to lvl 3 and lvl 4 FW missions, then at around tier 2 you can earn 1m LPs or so for 3 or 4 hours work if you know what you are doing.
Can't break it down into an hourly rate as the way to run them involves having to do it in a 2-4 hour block.
Since LP/ISK ratio is usually around 1k for people to be content, that's 1b a night.
At tiers 3 or 4 you can push that up to 2b easily. This is very encouraging, ty. If you're new to this and play on average 40 hours a week (eve is my 2nd non-paying job) how long will it take you to get up do doing medium complexes at tier 2. Also is the LP from Concord or the empire militia you're doing FW for? The LP is from the Empire Militia. They have some unique deals in the stores (e.g. cheaper ships, navy cap boosters etc). Regarding your other question, you are mixing two things there. There are 3 sources of LP in FW.
- Killing players from the other faction.
Running the timers on the complexes (buttons). Doing missions.
The killing players pays out fairly small amounts unfortunately. It should be buffed but CCP are very nervous after the exploits that Goons exposed on this previously. Running the timers on complexes involves flying a PvP capable ship (or a very annoying warp core stabbed ship that runs away) and orbiting the button in the complex. The timer counts down as long as there is no enemy NPCs or players in range. When the timer hits 0 you get paid out LP. The third way is the missions, which are runnable in many different ships but the risk adverse option is Stealth Bombers. I believe that you are therefore confusing plexes and missions in your question above. To get to level 4 missions will take maybe a couple weeks of running the smaller ones in a cheap T1 frig, unless you can find someone already running lvl 4s to share their standing gain with you. Alternatively doing the complexes will get you standing gains which will also lead to access to lvl 4.
I appreciate your patience in explaining this to me Dalts, TY. I believe running the timers and doing the missions is my cup of tea, so I just locate an Amarr FW agent and go from there?
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Dalts
Carling Corporation
74
|
Posted - 2015.08.03 00:35:35 -
[8] - Quote
Decripid Sano wrote:Dalts wrote:Decripid Sano wrote:Dalts wrote:Well,
depends heavily on tier, LP/ISK conversion rate at the time and how many agents you can access (as systems are lost you lose access to the agents in them) so it's a maths problem with too many variables.
That said, with 2 chars that have access to lvl 3 and lvl 4 FW missions, then at around tier 2 you can earn 1m LPs or so for 3 or 4 hours work if you know what you are doing.
Can't break it down into an hourly rate as the way to run them involves having to do it in a 2-4 hour block.
Since LP/ISK ratio is usually around 1k for people to be content, that's 1b a night.
At tiers 3 or 4 you can push that up to 2b easily. This is very encouraging, ty. If you're new to this and play on average 40 hours a week (eve is my 2nd non-paying job) how long will it take you to get up do doing medium complexes at tier 2. Also is the LP from Concord or the empire militia you're doing FW for? The LP is from the Empire Militia. They have some unique deals in the stores (e.g. cheaper ships, navy cap boosters etc). Regarding your other question, you are mixing two things there. There are 3 sources of LP in FW.
- Killing players from the other faction.
Running the timers on the complexes (buttons). Doing missions.
The killing players pays out fairly small amounts unfortunately. It should be buffed but CCP are very nervous after the exploits that Goons exposed on this previously. Running the timers on complexes involves flying a PvP capable ship (or a very annoying warp core stabbed ship that runs away) and orbiting the button in the complex. The timer counts down as long as there is no enemy NPCs or players in range. When the timer hits 0 you get paid out LP. The third way is the missions, which are runnable in many different ships but the risk adverse option is Stealth Bombers. I believe that you are therefore confusing plexes and missions in your question above. To get to level 4 missions will take maybe a couple weeks of running the smaller ones in a cheap T1 frig, unless you can find someone already running lvl 4s to share their standing gain with you. Alternatively doing the complexes will get you standing gains which will also lead to access to lvl 4. I appreciate your patience in explaining this to me Dalts, TY. I believe running the timers and doing the missions is my cup of tea, so I just locate an Amarr FW agent and go from there?
No worries.
You have to join FW first, can be done at a 24th Crusade station. From there I'd suggest you run plexes in cheap T1 PvP fits for a bit, an intensive week of that should get you the standing for lvl 3s then run them til you can access 3 and 4s.
Convo or evemail me ingame if you need any more advice.
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Decripid Sano
Pator Tech School Minmatar Republic
2
|
Posted - 2015.08.03 00:41:11 -
[9] - Quote
Dalts wrote:Decripid Sano wrote:Dalts wrote:Decripid Sano wrote:Dalts wrote:Well,
depends heavily on tier, LP/ISK conversion rate at the time and how many agents you can access (as systems are lost you lose access to the agents in them) so it's a maths problem with too many variables.
That said, with 2 chars that have access to lvl 3 and lvl 4 FW missions, then at around tier 2 you can earn 1m LPs or so for 3 or 4 hours work if you know what you are doing.
Can't break it down into an hourly rate as the way to run them involves having to do it in a 2-4 hour block.
Since LP/ISK ratio is usually around 1k for people to be content, that's 1b a night.
At tiers 3 or 4 you can push that up to 2b easily. This is very encouraging, ty. If you're new to this and play on average 40 hours a week (eve is my 2nd non-paying job) how long will it take you to get up do doing medium complexes at tier 2. Also is the LP from Concord or the empire militia you're doing FW for? The LP is from the Empire Militia. They have some unique deals in the stores (e.g. cheaper ships, navy cap boosters etc). Regarding your other question, you are mixing two things there. There are 3 sources of LP in FW.
- Killing players from the other faction.
Running the timers on the complexes (buttons). Doing missions.
The killing players pays out fairly small amounts unfortunately. It should be buffed but CCP are very nervous after the exploits that Goons exposed on this previously. Running the timers on complexes involves flying a PvP capable ship (or a very annoying warp core stabbed ship that runs away) and orbiting the button in the complex. The timer counts down as long as there is no enemy NPCs or players in range. When the timer hits 0 you get paid out LP. The third way is the missions, which are runnable in many different ships but the risk adverse option is Stealth Bombers. I believe that you are therefore confusing plexes and missions in your question above. To get to level 4 missions will take maybe a couple weeks of running the smaller ones in a cheap T1 frig, unless you can find someone already running lvl 4s to share their standing gain with you. Alternatively doing the complexes will get you standing gains which will also lead to access to lvl 4. I appreciate your patience in explaining this to me Dalts, TY. I believe running the timers and doing the missions is my cup of tea, so I just locate an Amarr FW agent and go from there? No worries. You have to join FW first, can be done at a 24th Crusade station. From there I'd suggest you run plexes in cheap T1 PvP fits for a bit, an intensive week of that should get you the standing for lvl 3s then run them til you can access 3 and 4s. Convo or evemail me ingame if you need any more advice.
Okay many thx, I'm adding you as a friendly.
When you say "run Plexes", do you mean running the FW missions?
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GordonO
Caldari Provisions
147
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Posted - 2015.08.03 00:44:33 -
[10] - Quote
I found it challenging enough to keep one bomber alive, not sure how easy 2 will be. If you get the range wrong or an NPC sneaks up on you, your bomber will die very quickly. Probably better to run one at a time and leave one cloaked on a gate or something.
... What next ??
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Dalts
Carling Corporation
74
|
Posted - 2015.08.03 00:56:36 -
[11] - Quote
GordonO wrote:I found it challenging enough to keep one bomber alive, not sure how easy 2 will be. If you get the range wrong or an NPC sneaks up on you, your bomber will die very quickly. Probably better to run one at a time and leave one cloaked on a gate or something.
Fairly easy, with 2 you don't have to concentrate so much on DPS so you can fit them to survive better, i.e. you can MWD out at higher ranges and use Javs, whilst still doing more dps that 1 would on it's own. |
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