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The Blood Angel
State War Academy Caldari State
0
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Posted - 2015.08.04 12:50:34 -
[1] - Quote
Hey Hey
Im curious to see what others think is best or what others had done when first creating there character or alt.
Ive used the EvEmon programme to get a rough guide but for a newbean character and for someone that is returning after a long break. I have no idea what I want do.
Industry has changed massively, there are things called Worm Holes, Exploration is new to me. Plus lots more.
I tried asking in the Help Channel and got the response - "Use EvE-mon and do a 12month plan"... or "Leave the attributes as they are (even across the board).
Well... Thats kinda hard for a newbean to say... Im sure I would like to focus on Security missions to get back into the swing of things (All the UI has changed also).
Because a new character has alot of core skills to train, has anyone looked into this with more detail as to what would be the best remap for core skills?
Ive heard max perc/intel is best because they are most skills primary attributes. Ive also heard max perc, rest in intel is best.
Alot of contradicting answers.
Could any kind soul share some light? :)
Much appreciated! |
Exotic Matters
Fried Liver Attack
53
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Posted - 2015.08.04 13:07:25 -
[2] - Quote
A remap favoring Perception and Intelligence seems to an improvement over the flat attributes for a new combat orientated (pve or pvp) character for the first year. |
The Blood Angel
State War Academy Caldari State
0
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Posted - 2015.08.04 13:15:19 -
[3] - Quote
Exotic Matters wrote:A remap favoring Perception and Intelligence seems to an improvement over the flat attributes for a new combat orientated (pve or pvp) character for the first year.
Would that be max perception and max intel OR Max perception and the remaining points in intel?
e.g. 24 perc / 24 intel OR 27 perc / 21 intel? |
Ertur Adestur
Hek Xplo Ltd
71
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Posted - 2015.08.04 13:57:00 -
[4] - Quote
If combat oriented, I'd advice 24 Per / 24 Int. You still need tank and fitting, all with intelligence as primary attribute. |
FT Diomedes
The Graduates Get Off My Lawn
1496
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Posted - 2015.08.04 14:04:02 -
[5] - Quote
This is one reason I hate the attributes system...
I will tell you how I do it, but what matters the most is that you just have fun. You may end up waiting a few days longer to fly a cruiser than someone else. That is less important than training to fly the ships you want to fly and just having fun.
How many remaps do you have? I started with three and I tried not to waste them all.
How long do you intend to play Eve? If you are only planning to play for a few months, don't bother to respec. In my case, I know I am playing Eve until I am dead or the servers shut down. So for me, it's a long game. I've been playing 8.5 years and my current skill plan is still 514 days long...
So, with all that this is how I do it...
When I roll a new character - and I intend to play with it as a new character, not as an alt - I generally spend about two-three months training a broad variety of things before I respec.
I initially train just enough weapon and spaceship command skills to get by, then start training core skills to IV or V. For example, I'll go with CPU Management and Powergrid Management to V. Cap Management to IV, Cap Systems Operation to V. Navigation skills mostly to IV. Cybernetics to IV. Armor or Shield Skills to IV or V. Basic drone skills. I'll do that for two-three months or so.
Then, when I feel like I have a solid foundation, I bite the bullet and respec to Perception and Willpower for a year. Train up through Battle Cruiser weapons and hulls. My goal with the last character was to get each BC to IV and each Cruiser to V, with T2 medium weapons and weapon support skills generally to IV.
Then switch over to Int/Mem and train the other tanking skills, max out the cap skills, etc. Once those are done, I respec back to Per/Will and start training for bigger and better ships again.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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The Blood Angel
State War Academy Caldari State
0
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Posted - 2015.08.04 14:19:43 -
[6] - Quote
FT Diomedes wrote:This is one reason I hate the attributes system...
I will tell you how I do it, but what matters the most is that you just have fun. You may end up waiting a few days longer to fly a cruiser than someone else. That is less important than training to fly the ships you want to fly and just having fun.
How many remaps do you have? I started with three and I tried not to waste them all.
How long do you intend to play Eve? If you are only planning to play for a few months, don't bother to respec. In my case, I know I am playing Eve until I am dead or the servers shut down. So for me, it's a long game. I've been playing 8.5 years and my current skill plan is still 514 days long...
So, with all that this is how I do it...
When I roll a new character - and I intend to play with it as a new character, not as an alt - I generally spend about two-three months training a broad variety of things before I respec.
I initially train just enough weapon and spaceship command skills to get by, then start training core skills to IV or V. For example, I'll go with CPU Management and Powergrid Management to V. Cap Management to IV, Cap Systems Operation to V. Navigation skills mostly to IV. Cybernetics to IV. Armor or Shield Skills to IV or V. Basic drone skills. I'll do that for two-three months or so.
Then, when I feel like I have a solid foundation, I bite the bullet and respec to Perception and Willpower for a year. Train up through Battle Cruiser weapons and hulls. My goal with the last character was to get each BC to IV and each Cruiser to V, with T2 medium weapons and weapon support skills generally to IV.
Then switch over to Int/Mem and train the other tanking skills, max out the cap skills, etc. Once those are done, I respec back to Per/Will and start training for bigger and better ships again.
Sounds like a very solid plan to use.
I have 3 remaps in total to use, and I intend to play EvE for the forseeable future. I have no plans to leave atleast :) |
Tiberius Heth
Say No to Features
58
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Posted - 2015.08.04 14:20:32 -
[7] - Quote
The problem with remaps is that it's impossible to make valid choices if you don't know the extend of the repercussions. Lets say that you go perc/int for "general combat" but then decide that you want to fly drone ships, then you're going to struggle when training drones. Or perhaps you completely change your play style (happens all the time) and find that exploration is just much more fun, or perhaps you become an industrialist, or you learn about Leadership skills and gang links and decide to make that your goal for now.
And then there's the trap of going for very specific remaps like int/mem or perc/will, once you choose either you suddenly "force" yourself to keep training that for a long while. At which point are you going to stop? When are you going to switch again? You're int/mem and while the majority of int/mem skills might be done there's a bunch more, would just be a shame to not train then, wouldn't it? And before you know you have a 30 mil SP char with just int/mem, still waiting to swap to perc/wil.
Long plans don't work unless you REALLY know EVE very well and you REALLY know what that character is going to be doing AND you know of all the skills you'll need for it. Realistically it makes no sense for a new player to make long plans simply because you'll deviate from them almost immediately.
So, for now at least, I'd probably suggest to not touch remaps at all till you have a really good idea of what you're going to be doing and which skills you're going to be needing for that. You're much better off to simply not worry about long term goals and plans and whatnot, other than some really basic ideas, and just enjoy the ride as is.
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Delt0r Garsk
Shits N Giggles
423
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Posted - 2015.08.04 14:21:48 -
[8] - Quote
I typically go all perception then whats left is for willpower. Its not optimal, but covers most of the PVP stuff outside drone for carriers and links training. Since that something you would do much later, i don't find it too bad.
That is missiles, gunnery and Spaceship command are all covered by this. Since that is the bulk of your SP, esp early on. I haven't bothered optimizing outside that.
I do typically try to always have at least +3 implants for whatever long skill i have in the queue at that time, even when in nullsec/WH space.
BUT no matter what my current remap. My skill training plan always follows the same rule... What do i want to fly next, and what is the fit i want on it. I change my skill plan a lot.
Death and Glory!
Well fun is also good.
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Tau Cabalander
Retirement Retreat Working Stiffs
5184
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Posted - 2015.08.04 14:26:17 -
[9] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3473175#post3473175 |
Tipa Riot
Federal Navy Academy Gallente Federation
1159
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Posted - 2015.08.04 14:35:21 -
[10] - Quote
If I remember correctly I started with perc max, mem second, charisma last - trained all the stuff cross, but finally mainly combat. Then I switched to int max, mem second to train all the support skills and the scanning profession. Soon I will switch to perc max, willpower second to get the skills for all the remaining ships I have the support skills for now ...
I'm my own NPC alt.
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Tau Cabalander
Retirement Retreat Working Stiffs
5190
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Posted - 2015.08.04 18:27:59 -
[11] - Quote
Early in a new capsuleer's life, there is a need for a LOT of core skills, followed by ship and weapon skills.
The vast majority of core skills are: primary attribute intelligence, secondary attribute memory.
All T1 ship skills and both T1 & T2 weapon skills are: primary attribute perception, secondary attribute willpower.
Because of the need for far more core skills than ship and weapon skills, for at least the first year (or more), I recommend emphasizing intelligence over perception, hence I always recommend INT > (PER = MEM).
I don't really recommend INT = PER for the first year, but is is certainly usable, and acceptable for year 2+
Of course, if you know exactly what you will train for a year, then using a tool like EVEmon to calculate your attributes is best. Typically this is done for alts that know what they are training, not for new players trying a lot of different things. |
Zihao
Signal Cartel EvE-Scout Enclave
4
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Posted - 2015.08.04 22:04:44 -
[12] - Quote
Hello, fellow new uh.. bean, here. I elected to not remap my attributes because I am not sure what I will be training further out than a week. I started out thinking I would rush my hacking and probe scanning skills, but looking at the days required to get them higher than level 3 made me reconsider that. I am now taking my time training up other things to keep me occupied for those mandatory skills which will take a week to finish.
On the bright side, this got me to train in other races' frigates and try new weapons out which is both fun and part of the learning process. On the not-so-bright side, I am putting off skills I must have to go forward with my expressed medium-term goal of exploring all over unknown space. The silver lining to it all is that at least I don't have to log in and grind for this. I am quite fond of coming home after an evening with the missus and seeing my shorter skills completed. |
ergherhdfgh
Imperial Academy Amarr Empire
678
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Posted - 2015.08.04 23:08:34 -
[13] - Quote
I normally say that if you have to ask then it's probably not a good idea to remap. Most pilots will be combat oriented and therefore the above remap with perception / intel will be useful but if you go another route it could wind up hurting you in the long run.
You talk as if you are a returning vet yet this character is a day old so I am not sure if this is a forum alt and you are asking for your main or if you are asking for this day old character. The advice will be different depending on which character you are asking for.
Evemon is still usefull for you to see how much of a difference the remap will make. You can pick skills in different categories and then show a column for skill points per hour. You look at it before and after the remap and you will see which skills will get faster and which slower and by how much. It is a valid tool for aiding in consideration.
If you are starting out on a brand new toon one thing that you could do is spend a little time getting some of the skills that will suffer out of the way before you remap.
An example would be to train up industry a little and trade skills as well as mission agent skills (if you plan on mission running) and jump clone skills and such. Then remap after that.
Another option is to just chill out for a couple weeks and train all over the place and try: exploration, missioning, PI, Industry, Trade, PvP and such. Then after having tried various things you will be in a better position to decide how you want to proceed.
Regardless of how you do it I recommend at least looking into which skills will take longer to train after the proposed remap and getting some at least base levels of those out of the way. The prime example would be jump clone skills, you'll want jump clones almost for sure regardless of which path you choose so I would train up infomorph to at least level 3 before remapping.
Also it makes a huge difference if the character is a main or an alt. It is much easier to focus an alt on a specific skill plan than your main. |
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