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Xiaodown
Dragons Of Redemption Triumvirate.
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Posted - 2007.08.15 14:34:00 -
[151]
Originally by: AnKahn Basically all of the above setups should do well.
However generally I disagree with the use of SPRs. I use active hardeners. With the nos nerf comming there is really no good reason to use passive hardeners, noone will ever shut off your hardeners again. If it makes you feel better use one SPR for tradition? Luck?. I would rather kill stuff faster then sit there looking pretty an extra 30 sec. See next paragraph.
The stats and maths show that the drake has a better *passive* tank than most ships, including a raven for instance, have *active*. There's no reason to use an active tank.
I know I can tank more in my drake than I can in my raven (actually, I think I can probably tank more in my drake than any other ship I own - maybe the domi, but after I'm out of boosters in the domi, it goes down quick).
~Xiao
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I DJ on BoB Radio! Tune in Thursday, 10PM New York time (0200 friday evetime) to hear my totally awesome mix of ska, punk, and ownage. |
captain cookies
Caldari Hand of The Light
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Posted - 2007.08.17 22:13:00 -
[152]
well actually i use a mix of active and passive, i have all passive but the 2 invulnerability II's, and those do way more over all than 2 passive hardeners, because i can get 60% acvtive to my resist, rather than 37.5% passive to each typ for passive hardener...much more fficient with the active ones...
my setup is
hi:7 malkuth heavy missles, drone link aug. (i couldnt think of what else, and i come back in my caracal to salvage) meds:3 large shield ext. II's, 2 inv. II's, 1 shield recharge II lows:2 pds II's, 1 rcu I, 1 cpu upgrade 1 (i cant use tech 2's yet, and my skills arent quite up ther yet to use some bcu's instead) 2 shield purgers, buying third
2 hammerheads, 1 hobgoblin
i can pretty much done some of the level 4's so far, but i cant kill battleships by myself, not enough dps atm.....but im training up....
p.s. most of my engineering are up to level 4, but some are too level 3, and i am training so i can do better. missles are good |
Xalorous
Deep Core Mining Inc.
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Posted - 2007.08.18 10:04:00 -
[153]
Originally by: captain cookies well actually i use a mix of active and passive, i have all passive but the 2 invulnerability II's, and those do way more over all than 2 passive hardeners, because i can get 60% acvtive to my resist, rather than 37.5% passive to each typ for passive hardener...much more fficient with the active ones...
As noted before "Passive" refers to how the shield is recharged. Active uses a booster. Passive uses regen.
Using active resist mods is practically required unless you have a massive skill investment in the 4 shield compensation skills to at least 4.
Even then, in PVE, you're better off with active resist mods because they're using your cap, which otherwise you would just waste.
Yes, in PVP, the "capless" setup would prevent weakness towards NOS ships.
Xalorous --- I hold no position of authority. All comments are my own, and I take sole responsibility for them.
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Amante
Twisted Attitude Executive Outcomes
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Posted - 2007.08.22 19:59:00 -
[154]
How are people fitting 7 heavy launchers AND 3 Large Shield extenders - WITHOUT reactor controls or power diagnostics? My powergrid is empty and I've got Engineering 5.
Currently I'm ratting in 0.0 and I've got..
High: 7 Heavy Launcher I, 1 Tractor Med: 2x Large Shield Extender I, 2x Shield Recharger II, 2 Passive resists (EM/Therm for Sansha) - I can't fit actives because of CPU Low: 2x BCS II, 2x Shield Power Relay I
Shield is just over 10k, and recharges in 550. Currently training up rigging skills.
The problem is both my CPU and Powergrid are maxed. I don't have LSE IIs because they're 10 jumps through 0.0 space and I haven't bothered going to get them yet. But even if I do go get them, my Powergrid and CPU aren't going to be able to fit them. I've love to have active hards since my Capacitor is going to waste, but CPU problems get in the way. My Electronics skill is only at like 3, but if I could get around the Powergrid thing I could figure something out for the CPU.
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Drazin DawnTreader
The Elear
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Posted - 2007.08.22 20:27:00 -
[155]
Edited by: Drazin DawnTreader on 22/08/2007 20:30:08
Originally by: Amante How are people fitting 7 heavy launchers AND 3 Large Shield extenders - WITHOUT reactor controls or power diagnostics? My powergrid is empty and I've got Engineering 5.
Currently I'm ratting in 0.0 and I've got..
High: 7 Heavy Launcher I, 1 Tractor Med: 2x Large Shield Extender I, 2x Shield Recharger II, 2 Passive resists (EM/Therm for Sansha) - I can't fit actives because of CPU Low: 2x BCS II, 2x Shield Power Relay I
Shield is just over 10k, and recharges in 550. Currently training up rigging skills.
The problem is both my CPU and Powergrid are maxed. I don't have LSE IIs because they're 10 jumps through 0.0 space and I haven't bothered going to get them yet. But even if I do go get them, my Powergrid and CPU aren't going to be able to fit them. I've love to have active hards since my Capacitor is going to waste, but CPU problems get in the way. My Electronics skill is only at like 3, but if I could get around the Powergrid thing I could figure something out for the CPU.
Advanced Weapon Upgrades V Shield Upgrades V
Stuff like that really makes a difference. For instance... 7x HML II's with 3x LSE II's and no PDU/RCU's needed. All thanks to the above mentioned skills.
As for CPU: Energy Grid Upgrades V Weapon Upgrades V Electronics V
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Renmil
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Posted - 2007.08.23 08:06:00 -
[156]
I'm using this:
[High] 7x Heavy Launcher
[Mid] 3x LSE II's 3x SR II's
[Low] 3x SPR I's 1x RCU
[Rigs] 3x CDFP I's
Want to replace the RCU and SPR I's for all SPR II's, but I think that's gonna take a while with the skills to train up.
Currently sitting at 15k shields and 174 sec recharge time. Not bad I think, but it can still be improved.
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Shiftless
Di-Tron Heavy Industries
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Posted - 2007.08.23 15:21:00 -
[157]
Originally by: PottseyôIs using Active Hardys called a Passive tank?ö Yes itÆs still passive for various reasons. [/quote
I have to dissagree with this statement at least on the PVP front. With NOS/Neuts being a very popular 'thing' at the moment, if you're running a passive Drake with active hardeners and happen to run into something that can put the NOS hurt on, you're screwed rather quickly. You end up with base resists when your cap runs out, and the bad guys switch over to the EM damage. Been there, done that.
However with passive hardeners and decent skills you get similar resists, and aren't relying on your capacitor at all (which I'll remind you is recharging very slow because of the SPR's).
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Pottsey
Enheduanni Foundation
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Posted - 2007.08.23 16:50:00 -
[158]
Edited by: Pottsey on 23/08/2007 16:51:41 ôI have to dissagree with this statement at least on the PVP front. With NOS/Neuts....., you're screwed rather quickly. You end up with base resists when your cap runs out, Not really the active hardeners turn into passive hardeners assuming you have decent passive skills. Not as good as pure passive hardners but better then base resists.
Passive tanking means your HP regen 24/7 passively all the time no matter what without activating modules. Passive tanking does not mean 0 cap usage. In fact when passive tanking first started they where pretty much the only pilots to use invul fields due to the massive 30+cap/s drain or what ever it was back then. Active tanks just didnÆt have the cap to run them.
I do agree PvP passive hardeners are often better then active. ItÆs just I still class active hardeners as ok for a passive tanks. ThereÆs no point letting all, that cap go to waste. To me passive tanking is all about the HP regen. Resistance, modules and weapons do not need to be passive or cap free.
EDIT: Shiftless I like your way of quoteing that looks pretty neat. Easy to read.
Passive shield tanking guide click here |
Firstookami
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Posted - 2007.09.12 10:01:00 -
[159]
i use this setup in pvp :
hight : 7 arbalest heavy launcher with faction missiles ( i wait t2 launcher ) 1 cloacking device II
med : 3 large shield extender t2 1 invulnTrability field ( for 100% passif tank , use shield recharger II ) 1 heat dissipation amplifier II 1 magnetic scattering amplifier II
low : 4 shield power relay
rigs : 3 core defence field purger I
--------------------------------------------------------------------------------- rTsistances : 70% EM / 79% explo / 68% kin / 75% therm shield hp : 16680 shield best recharge rate : 260/s ---------------------------------------------------------------------------------
with less than 800 dps it's impossible to break my shield , remember that (^_^)
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Gypsio III
Darkness Inc.
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Posted - 2007.09.12 10:32:00 -
[160]
Originally by: Firstookami i use this setup in pvp :
hight : 7 arbalest heavy launcher with faction missiles ( i wait t2 launcher ) 1 cloacking device II
med : 3 large shield extender t2 1 invulnTrability field ( for 100% passif tank , use shield recharger II ) 1 heat dissipation amplifier II 1 magnetic scattering amplifier II
low : 4 shield power relay
rigs : 3 core defence field purger I
--------------------------------------------------------------------------------- rTsistances : 70% EM / 79% explo / 68% kin / 75% therm shield hp : 16680 shield best recharge rate : 260/s ---------------------------------------------------------------------------------
with less than 800 dps it's impossible to break my shield , remember that (^_^)
That's ~160 mill of fittings on a 30 mill BC. And pitiful DPS. In gang, either you'll be left to last and then ganked, or your gang will win, in which case you'll survive but have contributed virtually nothing, as you have no ewar and feeble DPS.
I think that those kind of setups look nice but are of little practical value. I prefer a rack of T2 HAMs and 3x BCS II. You can fit those and still get a formidable tank... but now you're doing 500-550 DPS (700 DPS with max skills and implants I think?)...
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Aces Israel
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Posted - 2007.09.22 21:59:00 -
[161]
Originally by: Gypsio III That's ~160 mill of fittings on a 30 mill BC. And pitiful DPS. In gang, either you'll be left to last and then ganked, or your gang will win, in which case you'll survive but have contributed virtually nothing, as you have no ewar and feeble DPS.
I think that those kind of setups look nice but are of little practical value. I prefer a rack of T2 HAMs and 3x BCS II. You can fit those and still get a formidable tank... but now you're doing 500-550 DPS (700 DPS with max skills and implants I think?)...
I partially agree with this, and partially disagree. I don't see the point in spending so much on Arbalest heavy launchers, and I don't see the point in the cloak, but I do agree with the logic behind the super tank. It works great in certain situations.
However, I do love the HAM Drake thing, I have a setup in EFT just waiting to be used. But unfortunately in order to really pull it off you need great skills. It hits like a battleship but tanks barely better than a cruiser, and is easier to hit with big weapons. But in a fleet where a Drake is a low value target, you can really sneak up on some people. That and the idea of a Drake MWDing in towards a large target spewing rapid fire HAM's is very appealing
Here's my planned middle of the road setup....
7x Heavy Missile Launcher II
3x Large Shield Extender II 3x Active Hardener II (configure or substitute passive hardeners depending on intel)
1x Ballistic Control System II 1x Power Diagnostic System II 2x Shield Power Relay II
3x Core Defence Field Purger I
This is basically a middle of the road, balanced setup that can be used for a number of situations. It's a great compliment to any gang. With good skills it does about 350 DPS and maintains quite a good tank.
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kahless stovokor
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Posted - 2007.10.13 15:58:00 -
[162]
I have been using this set up for lev 3's while simultaneously killing, looting and salvaging, its cool to be engaging tgts and salvaging at the same time-lol
Any suggestions for improvement would be appreciated:
Hi's:6x Hvy Msl Lchr II 1x tractor beam 1x salvage mod Med: 2x Lg Shld ext. II 2x Invul II 1x shld recharge II 1x tgt painter II Low: 2x shld pwr relay II 2x Ballistic control sys II Rigs:1x core defence fld ext I 2x " " " Purger I Drones: 5x warrior II
Shld: 14,792 w/recharge rate 320 cpu: 634.50/ 656.25 Pwr: 857.40/ 1062.50 Shld resists: em=61.188% Expl=84.475% kin= 76.713% Therm= 68.950% Some of my skills: Battlecruisers:5 Elect.: 5 Elect. upg.:5 L.R. Tgt: 5 Tgt paint: 4 Eng: 5 Eng sys: 5 eng grid: 5 shld op: 5 shld upg. : 4 shld mgmt: 4 tact shld man: 4 shld comp: 4 em & therm shld comp: 3(need to raise to 4) expl & Kin shld comp: 4 Msl lchr op: 5 Msl bomb: 4 Rapid lch: 4 Msl proj:4 Msl precision:4 warhead upg: 4 Hvy msl: 5 Hve msl spec: 4 All Drone spec @ lev 4.
Having fun
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.14 05:21:00 -
[163]
Well you want a salvager and a tractor beam otherwise i'd say go with 7 missile launcher 2's.
If you use caldari navy ammo this fitting gives me 313 dps, 17514 shields and 75/80/69/79 and recharge about about 270 secs. The hardeners use 7.2 cap/sec and peak recharge at 33% cap is 9.4 cap/sec
HI: 6x HML II 1x Salvager 1x Tractor Beam
MID: 1x EM Hardener II 1x TH Hardener II 1x Invuln Field II 3x Lg Shield Extender II
LOW: 2x Shield Power Relay II 1x Power Diag II 1x Ballistic Control II
RIG: 3x Core Defense Field Purger I
DRONE: 5x Hobgoblin II's (i find thermal tends to do better damage, tracking isn't really an issue as they're small drones)
Field Purger Rigs > Field Extender Rigs Large Shield Extenders > Shield Rechargers.
-- Talking in Circles is more dizzying than walking in them...
Tralala |
Nexus6
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Posted - 2007.10.21 20:12:00 -
[164]
High: 7xHeavy Launcher 2's and 1xS Tractor Beam
Medium: 3xL Shield Extender 2's, 2xShield Recharge 2's, 1xInvunerability Field 2
Low: 4xShield Power Relay 2's
Rigs: 1xShield Purger, 1xEmp Resistance, 1xThermal Resistance
This gives you 16012 shield. Recharge of 202 seconds. If you replace the 2 resistance rigs with 2 more shield purgers. the recharge time drops to 109secs
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Subruz
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Posted - 2007.10.21 21:43:00 -
[165]
Originally by: Nexus6 This gives you 16012 shield. Recharge of 202 seconds. If you replace the 2 resistance rigs with 2 more shield purgers. the recharge time drops to 109secs
- Sure, but your EM resist is rather low (60%). How about replacing an EM rig instead with a purger and installing an EM amplifier instead of a recharger? This'll give you the same shield regen and roughly 10% more EM resist.
Replacing that last shield recharger with another invuln field will up your tankable DPS by a hundred or so at the cost of only beeing able to hold both running for 13 mins (or much more if you fit a BCU for extra damage). If you're afraid of running out of cap you could always just activate it when you approach your peak regen, the extra resist gives a nice boost to your effective HP aswell which can be a lifesaver in PvP.
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tarikes brother
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Posted - 2007.10.22 15:41:00 -
[166]
looking for a good pvp drake set up im not on t2 missiles or launchers yet but my other skills for shield ect are quite good can use most t2
can anyone help please
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Gypsio III
Darkness Inc.
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Posted - 2007.10.22 16:28:00 -
[167]
Edited by: Gypsio III on 22/10/2007 16:29:01 7 HM MWD 5x dampers or tracking disruptors. ECM may even be worth a laugh. 3x BCS II Damage Control II Ewar strength rigs? Repper drones?
7 HAM II (you really need the Javs) C5-L large shield booster Medium cap booster Photon field II Heat diss field II Inv II Scram 2x BCS II RCU (or a PDS II if you have AWU V, lol) DC II 2x kinetic shield rigs EM shield rig 5x hobgob IIs
Both cheapish gang fits, obviously. With the first, keep at range and spam missiles and assign ewar. With the second, warp to a tackler, wait for a target to MWD up to you or just use Jav HAMs. I know you said you haven't got T2 missiles, but they're really worth the training time.
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San Rintu
Asshats and Alcoholics Minuit.
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Posted - 2007.10.25 11:23:00 -
[168]
As far as a multi purpose boat goes, I use a similar setup for ratting and gang warfare. I find this setup brings a decent mix of absolute DPS and tanking to the battlefield:
Hi: 7 Heavy Missile Launcher II, 1 Improved Cloak II(for 0.0)
Med: 2x Invulnerability Field II (or Racial for ratting), 2 x Shield Recharger II, 2x Large Shield Extender II
Low: 2x Ballistic Control II, 2x Beta Control: Shield Power Relay (At the time of writing this post, the T2 SPR gives no extra bonus over the best named T1, it just uses more cpu and pg)
Rigs: Core Defense Field Purger, Em Resist Rig, Therm Resist Rig
You will find this setup has a peak DPS buffer when the shields sit at 75% or thereabouts. With normal missiles it pushes around 210-240 DPS based on your own skills and you will find it's a real solid gang warfare ship to both take and deal damage.
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K1RTH G3RS3N
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Posted - 2007.10.26 08:31:00 -
[169]
a PvP setup ive been working on...
highs - 7x named heavy launchers with either em or kinetic missiles fitted.
mids - warp disrupter II, AB II, medium shield booster II, 3x large extender II
lows - 4x PDU II
rigs - 3x core defense field purger
two medium and one light drone.
this setup allows me to perma use the booster, and with the disrupter and AB running all the time one or the other will need a break occasionally to hold cap (training up energy systems operation now so i can run the three all the time which would be great if possible).
at just under 18000 shield, with the booster running, the ship recharges 75 shield per second. im just over two months old and this is the best ship+setup ive ever used by a long shot period. IMO the drake is one of the best all rounder ships in the game.
any opinions on this setup would be great
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Elissa
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Posted - 2007.10.26 08:34:00 -
[170]
My passive shield tank... Run L4's solo with little to no issues.
High: 6 Heavy Missile Launcher II 1 Salvager I 1 Small Tractor Beam I
Mid: 1 10 MN Afterburner II 2 Large Shield Extender II 3 Passive Hardeners II
Low: 4 Shield Power Relays II
Rigs: 3 Shield Purger I
Total Shields are 13389, Shield Recharge is 179 seconds, for about 75/sec.
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Gypsio III
Darkness Inc.
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Posted - 2007.10.26 09:36:00 -
[171]
Originally by: K1RTH G3RS3N a PvP setup ive been working on...
highs - 7x named heavy launchers with either em or kinetic missiles fitted. mids - warp disrupter II, AB II, medium shield booster II, 3x large extender II lows - 4x PDU II rigs - 3x core defense field purger two medium and one light drone.
any opinions on this setup would be great
1. I'm pretty sure you're better off using 5x light drones. 2. Your shields need hardening. 3. 45 mill of rigs on a 30 mill BC? Are you sure? 4. You have feeble DPS and no ewar. You'd be better off with 3x BCS and a DC in your lows. 5. In gang, gank is more important than tank (tank is only useful when you're being shot at - gank/ewar is useful all the time), especially on a Drake, which will hardly ever get primaried. Consider HAMs also. 6. Decide what range you want to fight at. HAMs would be better also if you're fit for close range - which seems to be what you want to do, as you have a scram fitted. If you want to sit at range, use HMs and drop your tackle (and some/all of that shield tank) for ewar. If you want to go close range, fit HAMs and BCS and some sort of tank.
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.11.02 16:14:00 -
[172]
Edited by: Caffeine Junkie on 02/11/2007 16:19:00 Edited by: Caffeine Junkie on 02/11/2007 16:15:11 I'm sure this can't be right...
Never used a passive tank anything before, always active tank (ravens, capitals etc), but i've been thinking about trying out a drake as I've heard lots of good things about it and playing around with EFT.
Highs: 6x HML II
Mids: 2x Invul II 1x Photon II 3x LSE II
Lows: 4x SPR II
Rigs: 3x CD Field Purger I
Assuming i'm reading EFT right it gives me a "sustained defence" of 924 dps, based on uniform damage spread.
Have resists of 78, 67, 75, 83 (E/T/K/Ex).
Is EFT wrong? Am I reading it wrong? Or can a Tier 2 BC really tank a Neutron Thron?
Have good, although not exceptional shield tanking skills and BC 4.
(Admittedly it also only does 190 dps)
Owner of the Kyonoke Pit |
Dubious Drewski
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Posted - 2007.11.02 16:55:00 -
[173]
Originally by: Caffeine Junkie Assuming i'm reading EFT right it gives me a "sustained defence" of 924 dps, based on uniform damage spread.
Have resists of 78, 67, 75, 83 (E/T/K/Ex).
Is EFT wrong? Am I reading it wrong? Or can a Tier 2 BC really tank a Neutron Thron?
Longest running thread...ever!
But yes, your numbers are correct. The Drake is a wonderful (but mostly harmless) damage sponge and I really hope that when ccp finally nerfs it, they will be reasonable about it. Like the old chinese proverb says: "The spaceship that sticks out is the first to be struck with the nerfbat"
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Kadoes Khan
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Posted - 2007.11.02 17:06:00 -
[174]
I'm running: Ballistic Control System II Ballistic Control System II Ballistic Control System II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Ditrigonal Thermal Barrier Crystallization I Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I Non-Inertial Ballistic Screen Augmentation I
'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher 'Arbalest' Heavy Missile Launcher [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
5x Hob II's
Against guristas it's got a 514DPS tank with my skills, on some of the harder missions I drop a BCU for another SPR and get it to 716. Does about 350 DPS with scourge missiles... I'll get to T2 launchers eventually @_@ -=^=- "Someday the world will recognize the genius in my insanity." |
Dubious Drewski
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Posted - 2007.11.02 19:39:00 -
[175]
Originally by: Kadoes Khan I'll get to T2 launchers eventually @_@
Those arbys sure are expensive, eh? 100 mill for the weapons on a T1 BC is just not easy to accept. T2 ftw.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Kazowie
Minmatar Republic Military School
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Posted - 2007.11.12 00:49:00 -
[176]
Here's my tweak to the usual passive setup..
Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Azeotropic Ward Salubrity I Large Azeotropic Ward Salubrity I M51 Iterative Shield Regenerator V-M15 Braced Multispectral Shield Matrix [empty med slot] [empty med slot]
XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay XR-3200 Heavy Missile Bay Drone Link Augmentor I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
With the empty med slots for specific hardeners, I can usually get 550+ tankable dps. Which is good, since it hits like a little girl.
Even with ab the drake is slow, and with the passive shield the sig radius is already huge, so mwd is out too.
the xr might hurt the wallet, but not as much as the arby.
And if it's not t2, it's because I can't do it t2 yet.
It's not easy to cut a human head in half with a hacksaw. -- M. Crichton |
Amelie Amparo
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Posted - 2007.11.15 16:59:00 -
[177]
Ok... i messed up fitting drake. Mistakenly plugged in 3 CCC rigs instead of the Core defence field extenders... What do you think i should fit for pvp now? Don't feel like just destroying the rigs :P
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K1RTH G3RS3N
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Posted - 2007.11.17 22:17:00 -
[178]
Originally by: Gypsio III
Originally by: K1RTH G3RS3N a PvP setup ive been working on...
highs - 7x named heavy launchers with either em or kinetic missiles fitted. mids - warp disrupter II, AB II, medium shield booster II, 3x large extender II lows - 4x PDU II rigs - 3x core defense field purger two medium and one light drone.
any opinions on this setup would be great
1. I'm pretty sure you're better off using 5x light drones. 2. Your shields need hardening. 3. 45 mill of rigs on a 30 mill BC? Are you sure? 4. You have feeble DPS and no ewar. You'd be better off with 3x BCS and a DC in your lows. 5. In gang, gank is more important than tank (tank is only useful when you're being shot at - gank/ewar is useful all the time), especially on a Drake, which will hardly ever get primaried. Consider HAMs also. 6. Decide what range you want to fight at. HAMs would be better also if you're fit for close range - which seems to be what you want to do, as you have a scram fitted. If you want to sit at range, use HMs and drop your tackle (and some/all of that shield tank) for ewar. If you want to go close range, fit HAMs and BCS and some sort of tank.
ok... lost that ship with that setup :P i was stummbling through the forums and realised how crap that setup actually is.
so i went to something like this... 7x xt 9800 HAMS or whatever its called - kinetic missiles (faction when corp can get that happening)
disrupt II, mwd, invul, em amp II, thermal amp II, large extender II
3x pdu II, bcu
3 light drones and 1 medium (screw lvl 5 drones for now)
this setup gives me about 13000 shield with recharge of approx 850seconds, resists of about 60+ average and about 220 dps (cant remember if that was with or without drones)
the pdu's are mainly for power grid, but their bonuses are great also. im considering dropping the mwd and invul for an ab II and lse II. or just the mwd for ab and chucking 2 more bcu and a damage control in the lows. only prob then is ill loose a bit of shield and recharge rate, and the ability to keep up with other ships. also, someone advized me to put shield power relays in the lowslots even though i prob wont be able to run a mwd + scram + invul so what you think??? im always trying to find a good setup for 1vs1 PvP. and if any t1 caldari ship is going to do it, i reckon its gotta be the drake.
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obscuroditus
Deep Core Mining Inc.
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Posted - 2007.11.17 23:12:00 -
[179]
Well..in my queste to do *all* L4 missions on my own, without warpouts and as quickly as possible in a Drake I did go over the top a bit with some of the upgrades..but hey...got nothing better to spend that mission ISK on since I'm training up for a Golem ;-).
High : 7x Caldari Navy Heavy Missile Launchers Mid's : 2x T2 L shield ext's, 1x T2 recharger, 3x faction shield hardener (Gist/Dread/Caldari, or T2 invul) low's : 2x Caldari Navy BCU, 1x best named SPR, 1x damage control II
3x Shield Purger rigs ofcourse.
With very hard missions I swap out 1 BCU for a second SPR, and for very very hard missions (read : Enemies abound 5/5) I swap out the shield recharger in mid for a 4th hardener.
All in all this means I can do all L4 missions sleeping and actually with quite a good DPS, cruisers pop like hell and there is no BS that wont go down pretty fast including the Vengeance 2.5 mil one.
Big exception...Angel L4 Bonus level (Need to warpout halfway because the Bs's get too close, and the thermal cruisemissiles hurt badly) and ofcourse Enemies Abound 5/5 which is just insane to do alone. Too much varied damage, and cant kill the ships fast enough to take the incoming dps down.
Maybe it seems insane to put 1+ Bil worth of fitting on a 30mil ship....but for me it's just an investment that payed itself of tremendously since I cannot fit T2 missile launchers yet (and if I do, will first train them up to similar rof as the Caldari Navy ones).
All in all very happy with the setup, and makes very good ISK/hour. Earned itself back easy...
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OrcishMonkey
Caldari Domini Umbrus VENOM Alliance
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Posted - 2007.11.20 10:21:00 -
[180]
Yes you CAN active tank a drake well and IMO thats best for pvp especially after that nos nerf. Power Diagnostic System II Ballistic Control System II Co-Processor II Ballistic Control System II
'Anointed' I EM Ward Reinforcement Large Shield Booster II Warp Disruptor II Invulnerability Field II Invulnerability Field II Medium Capacitor Booster I
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Prototype Cloaking Device I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
5xT2 drones
335 DPS 370 DPS(uniform dmg) Tank(while booster running) can run everything for over 5 mins 75% EM 67% therm 75% kin 83% exp Everything fits easily with decent skills
Only prob is the reliance on cap booster charges and it lacks a web therefore cant kill anything fitting any type of speed mod solo but ganking ratters is highly amusing with this setup. And if you get into too much trouble you can always SS and cloak =P.
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