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Benco97
27
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Posted - 2011.12.10 18:42:00 -
[121] - Quote
I don't run missions so I don't have any LP.
Apparently this makes me a terrible person and I should not be allowed to customise my character. |
Your Stuff
Republic University Minmatar Republic
1
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Posted - 2011.12.10 18:46:00 -
[122] - Quote
Remove the vile filth that is known as the Nex. |
Cipher Jones
143
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Posted - 2011.12.10 19:45:00 -
[123] - Quote
Solhild wrote:Cipher Jones wrote:obvious stuff.. ....me to be attainable from gameplay, PLEX is out, period. Neither is game time - that's the point.
Ambiguous douche reply of the year. Go like yourself on your alt some more.
At least the trolling is overt now, mission accomplished.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Nova Fox
Novafox Shipyards
582
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Posted - 2011.12.10 20:04:00 -
[124] - Quote
I had a long reply but CCP eaten it.
Anyways
- Word of mouth about Eve is an uphill fight against those who tried it in the past or gain the notion its spreadsheets in space. Word of mouth about eve is only effective of those who never heard of it. Goto any other mmo and mention eve the result would be almsot as bad as if you trolled. And that my friend is very bad.
- If you boil all the crud away its still an achievement system. Do goal xyz and get prize A, prize A only obtainiable via goal XYZ.
- Microtransaction store in WoW is blameless for Sub Loss unlike eves.
- Wow's definition of polish is what is killing thier subscriber base, aka ease of access. They're more concerned with keeping new people as they already got thier moneys worth from bitter vets who paid 60$ per expansion and stayed on board for that long.
- Eve's definition of polish isnt of the same variety THANKFULLY. Content is still hard to get a mastery off but getting there isnt trying to leap a tall building in one bound but adding a stair way and the occasional handrail along the way.
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Cipher Jones
144
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Posted - 2011.12.10 21:35:00 -
[125] - Quote
Nova Fox wrote:I had a long reply but CCP eaten it. Anyways
- Word of mouth about Eve is an uphill fight against those who tried it in the past or gain the notion its spreadsheets in space. Word of mouth about eve is only effective of those who never heard of it. Goto any other mmo and mention eve the result would be almsot as bad as if you trolled. And that my friend is very bad.
- If you boil all the crud away its still an achievement system. Do goal xyz and get prize A, prize A only obtainiable via goal XYZ.
- Microtransaction store in WoW is blameless for Sub Loss unlike eves.
- Wow's definition of polish is what is killing thier subscriber base, aka ease of access. They're more concerned with keeping new people as they already got thier moneys worth from bitter vets who paid 60$ per expansion and stayed on board for that long.
- Eve's definition of polish isnt of the same variety THANKFULLY. Content is still hard to get a mastery off but getting there isnt trying to leap a tall building in one bound but adding a stair way and the occasional handrail along the way.
Their profits are up and CCP's are down, that's a really really bad comparison
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Azahni Vah'nos
Vah'nos Family
146
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Posted - 2011.12.11 02:19:00 -
[126] - Quote
Nova Fox wrote:I had a long reply but CCP eaten it.
Anyways
* Word of mouth about Eve is an uphill fight against those who tried it in the past or gain the notion its spreadsheets in space. Word of mouth about eve is only effective of those who never heard of it. Goto any other mmo and mention eve the result would be almsot as bad as if you trolled. And that my friend is very bad. People who are happy and satisfied with the game do not just post on MMO sites and talk to others positively about it, but create videos, stories and a myriad of other things that help promote the game. Even ex-players will return if there is a positive vibe going on about the game. Ask anyone in marketing if what I have said holds true.
You can't be serious about going to other MMO's and mentioning another MMO in it and expecting not to be trolled. That rings true for any other MMO you mention in their chat channels, it's not exclusive to mentioning EVE. Your argument in rather moot.
Quote: If you boil all the crud away its still an achievement system. Do goal xyz and get prize A, prize A only obtainiable via goal XYZ. Sounds like you need to start a petition for the removal of the LP reward stores then if that is your belief.
In fact you could go as far as to say that the skill system is achievement based, spend time training a skill so I can fly a new ship, oh look I've achieved something. It's an MMO your supposed to achieve things.
Quote:* Microtransaction store in WoW is blameless for Sub Loss unlike eves. * Wow's definition of polish is what is killing thier subscriber base, aka ease of access. They're more concerned with keeping new people as they already got thier moneys worth from bitter vets who paid 60$ per expansion and stayed on board for that long. * Eve's definition of polish isnt of the same variety THANKFULLY. Content is still hard to get a mastery off but getting there isnt trying to leap a tall building in one bound but adding a stair way and the occasional handrail along the way. So you believe that WoW has lost zero subs due to their cash shop then, I beg to differ as I already know people that left for that very reason.
How exactly did you equate polish with ease of access. Polish in WoW is one thing it has never really lacked other than release, ease of access though is something else entirely. What WoW did do is try to make all content available to everyone, making everything as easy as possible so any dingbat who can press 1-2-3 can complete it.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |
Covert Kitty
SRS Industries SRS.
92
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Posted - 2011.12.11 05:06:00 -
[127] - Quote
Quote:There's nothing wrong with micro transactions for cosmetics. Eve will not become the two-lane, pay-to-win wasteland you predict. CCP leaked an internal newsletter that was essentially glowing about microtransactions for all manner of things, including improved ammunition and other items. Yes, upper management wanted to turn Eve into a pay-to-win waste land, there's no real debate over that.
Quote:You cant make *everything* in the game. You could never make quafe. You cant make implants. Quafe comes from missions if I recall, implants come from LP from missions. So yes gameplay generated.
Quote:I don't run missions so I don't have any LP. Apparently this makes me a terrible person and I should not be allowed to customise my character. Like everything else in the game, items are tradeable on the market or contract systems. I didn't run missions to obtain the implants in my head, or mine ice to fuel my towers.
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Solhild
Republic Military School Minmatar Republic
226
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Posted - 2011.12.11 06:00:00 -
[128] - Quote
Cipher Jones wrote:Solhild wrote:Cipher Jones wrote:obvious stuff.. ....me to be attainable from gameplay, PLEX is out, period. Neither is game time - that's the point. Ambiguous douche reply of the year. Go like yourself on your alt some more. At least the trolling is overt now, mission accomplished.
Apologies for any ambiguity.
PLEX is simply tradable game time and services. Game time can not otherwise be generated in game. Items traded for PLEX have been generated by players and not magicked up! The side of the argument I'm on is that ship skins, NeX clothing etc. should not be magicked up but should be player created. I hope this is now clear.
I take it the douche comment, the trolling and 'likes' harvesting reference were intended to bolster your argument. Shame.
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Cipher Jones
146
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Posted - 2011.12.13 00:20:00 -
[129] - Quote
First and foremost, **** these forums. I retract anything nice I ever said about them, and concede any like I may have gotten for supporting them.
The quick version.
PLEX: "Majiked up" with real world currency. LP items: "Majiked up" with in game currency. NeX Items: "Majiked up" with in game currency.
In other words created in a database for currency, not created by a player. All attainable to an end user via gameplay or real world currency. None created by players.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Aionez
ExploRiggery Inc.
0
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Posted - 2011.12.13 07:48:00 -
[130] - Quote
CCP's Devs/ GM's staying out of this discussion whist spamming all other possible threads.
Get rid of that bloody Aurum, we don't need two currencies. And whilst you are add, get all that barbie stuff out of the game too.
Although, your reply will be it takes to much coding to do so. Just like you told us a lot of things do, then you lose subscriptions and all of the sudden in like 3 weeks time you manage to fix things we've been asking for years.
btw, fix sniper and or probing |
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Qin Shi Huang
Federal Navy Academy Gallente Federation
22
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Posted - 2012.02.29 06:54:00 -
[131] - Quote
just noticed that the NeX is still open |
Kessiaan
Greater Order Of Destruction Happy Endings
90
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Posted - 2012.02.29 06:59:00 -
[132] - Quote
The NeX is the worst microtransaction scheme I've ever seen.
CCP needs to play some F2Ps with good player housing and try again. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |
Mr Epeen
It's All About Me
740
|
Posted - 2012.02.29 07:34:00 -
[133] - Quote
Qin Shi Huang wrote:just noticed that the NeX is still open
Just curious how many hundred pages you had to go back to find this thread to drag back from the dead?
Mr Epeen
Me too!-á I ate one sour, too! |
Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 10:22:00 -
[134] - Quote
Covert Kitty wrote:CCP has said that they feel that FtP / microtransactions, as opposed to the traditional subscription model is a growing trend, and at minimum they want to have a system in place in case "customers demand it". Well.. they are right, it is growing, or at least was. However, this is because the vast majority (if not all) top tier mmo's that use such a system have just been wow clones, clones that do the wow model slightly differently, but always more poorly than wow itself. So of course, just doing the same thing over again, more poorly than the last time, will find it hard to attract subscriptions. Other games, such as farmville and it's ilk, are just simply not good games, they couldn't make money under any other system. There are also some people that feel they cannot afford a subscription.
The natural progression of this line of thinking is "How do we integrate the two systems, so that we can attract more customers that are used to a FtP model". I would argue that this line of thinking is a fallacy. You do not fundamentally attract customers by diversifying your payment options, you attract them by making a good game. In addition, EvE is a niche game, the people who play it are attracted to that niche. Your goal is not to change EvE in such a way as to make it more palatable to your typical WoW player, but rather to invite them to join our niche on our terms, because eve offers that fundamentally different experience.
"EvE is forever", It's a good mantra, and it's the best way to think about your business. EvE is your business, your not going to make EvE2, your going to continue to expand on, redo, and maintain EvE. On that road you will have to take radical steps that shake people up, one day you may have to take a hard look at the skill system for example. However don't sacrifice short term gains for long term growth and stability.
The NeX is fundamentally gamplay displacing, and thus a drain on the overall game value of EvE, nobody is out there saying "Hey come play EvE because you can buy shoes for your avatar without playing the game". So, as you've said in the past "HTF", admit that it was a bad choice, and just get rid of it. Perhaps have the NeX items be distributed via semi-rare drops from faction bs's, commanders, plex's, etc. Ship skins are a good idea, but should expand on the manufacturing gameplay, not pop into existence via the NeX. All in game items, with the exception of plex should be derived from player actions in game.
Know what EvE is, attract EvE players, don't suffer from multiple personality disorder. MMO's as a whole are a dime a dozen these days, being niche is a GOOD THING :)
Keep focusing on what EvE is good at.
I don't see a case for its removal in what you've written.
At best it can bring in more revenue at worst the die hard anti virtual ingame item stores people might leave. But the store itself as long as it sticks to items that does not matter in the actual game play is not a problem at all. Some people just see it as the start of the slippery slope and make a fuss to try to prevent it from even starting. They base their fears on what they've seen and heard in other games, but that does not have to be the case.
And there is no argument about EVE being fair to everyone because it's not.
Even if you got rid of PLEX, NeX and multi-accounts it would still not be fair due the peoples RL commitments and the time they can spare to play.
The world is not fair and more than likely never will be, so how do you expect EVE to be? Yes it is a game, but it's a game that is effected by RL issues.
I'm actually neutral on this argument about NeX as I don't see a harm in it but would not bother me if it was removed or remained ingame and grew as long as it stuck to items that did not effect the game play.
I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. |
RougeOperator
Autocannons Anonymous Late Night Alliance
162
|
Posted - 2012.02.29 11:03:00 -
[135] - Quote
Nex clothing should have always been a BPC item.
Using PI textiles in some cases. And trit in others or something like that.
Then there would have not really been a problem with the items as it would actually need the players input to create the items.
And it would still be a plex sink.
This would have made the nex store a non issue while allowing CCP to have MT in some form.
Their lack of imagination and just copy pasting what other companies do for MTs rather then actually understanding and working with the fundamentals of how their own game works is what made them pants on head ******** with incarna.
I say change the clothing to BPCs that anyone can make with no skills or a simple skill that takes one day to train to level 5.
You can charge more AURUM for multi run BPC or sell clothing BPC sets etc.
It would create a new market and industry in game. |
Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 11:24:00 -
[136] - Quote
RougeOperator wrote:Nex clothing should have always been a BPC item.
Using PI textiles in some cases. And trit in others or something like that.
Then there would have not really been a problem with the items as it would actually need the players input to create the items.
And it would still be a plex sink.
This would have made the nex store a non issue while allowing CCP to have MT in some form.
Their lack of imagination and just copy pasting what other companies do for MTs rather then actually understanding and working with the fundamentals of how their own game works is what made them pants on head ******** with incarna.
I say change the clothing to BPCs that anyone can make with no skills or a simple skill that takes one day to train to level 5.
You can charge more AURUM for multi run BPC or sell clothing BPC sets etc.
It would create a new market and industry in game.
Disagree clothing does not need to be made in EVE.
If clothing from BPCs was made easy and freely available (sold by NPCs) and needed low manufacturing skills, would you still want it that way?
Or would you prefer that the BPCs were rare and needed high manufacturing skills so that some people would very easily and quickly make lots of isk from it?
They're a company, they're there to make money, only thing about what they did I have doubts about is the introduction of Aurum as you have to buy PLEX to convert to Aurum anyway. They might as well have just left it as isk needed to buy items from NeX.
Edit: Of course they might have introduced Aurum to try to prevent people buying cheap isk from RMTers. |
Cylide Askald
Jelly Baby Corporation Fidelas Constans
8
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Posted - 2012.02.29 11:34:00 -
[137] - Quote
Qin Shi Huang wrote:just noticed that the NeX is still open
Burn the necromancer for it's black and vile magic he uses. I'm running for CSM: https://forums.eveonline.com/default.aspx?g=posts&m=836203&#post836203 |
RougeOperator
Autocannons Anonymous Late Night Alliance
162
|
Posted - 2012.02.29 12:18:00 -
[138] - Quote
Sasha Azala wrote:
Disagree clothing does not need to be made in EVE.
If clothing from BPCs was made easy and freely available (sold by NPCs) and needed low manufacturing skills, would you still want it that way?
Or would you prefer that the BPCs were rare and needed high manufacturing skills so that some people would very easily and quickly make lots of isk from it?
They're a company, they're there to make money, only thing about what they did I have doubts about is the introduction of Aurum as you have to buy PLEX to convert to Aurum anyway. They might as well have just left it as isk needed to buy items from NeX.
Its clear you didnt read my post with even a bit of care.
I said the NEX store needed to be BPCs. Where are you coming from with this sold by NPCs stuff?
Which leads into more confusion with your other comments that make no sense in response to what I posted and proposed?
Did your brain just stop working as soon as your you saw BPC in my post?
More to the point it seems like you are responding to other peoples suggestions that have nothing at all to do with my suggestions.
I said BPCs from the NEX store. So as to have interaction with the player economy and players in general.
It helps with the magic out of thin air problem. Its the most simple and elegant solution that addresses many issues.
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Seleia O'Sinnor
Drop of Honey
178
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Posted - 2012.02.29 12:21:00 -
[139] - Quote
Removing the Nex will introduce new bugs, will eat up money/dev time and will make all the narcissistic people flood the forums. I hope the button just gets forgotten. Please CCP don't spend any more dev time to expand the Nex... Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 12:36:00 -
[140] - Quote
RougeOperator wrote:Sasha Azala wrote:
Disagree clothing does not need to be made in EVE.
If clothing from BPCs was made easy and freely available (sold by NPCs) and needed low manufacturing skills, would you still want it that way?
Or would you prefer that the BPCs were rare and needed high manufacturing skills so that some people would very easily and quickly make lots of isk from it?
They're a company, they're there to make money, only thing about what they did I have doubts about is the introduction of Aurum as you have to buy PLEX to convert to Aurum anyway. They might as well have just left it as isk needed to buy items from NeX.
Its clear you didnt read my post with even a bit of care. I said the NEX store needed to be BPCs. Where are you coming from with this sold by NPCs stuff? Which leads into more confusion with your other comments that make no sense in response to what I posted and proposed? Did your brain just stop working as soon as your you saw BPC in my post? More to the point it seems like you are responding to other peoples suggestions that have nothing at all to do with my suggestions. I said BPCs from the NEX store. So as to have interaction with the player economy and players in general. It helps with the magic out of thin air problem. Its the most simple and elegant solution that addresses many issues.
It does not matter if it's NeX store or NPCs it amounts to the same thing as far as the issue of BPCs go. It's just somewhere to purchase a BPC without any player being involved other than the buyer.
Is there really a thin air problem, we've had clothes for years, only difference is you can now alter your appearance. Nobody has worried about it before.
Makes me wonder if a few players just see it as an easy way to make isk.
Edit: Some people buy clothes so their characters look more exclusive. If BPCs are cheap and easy to get and easy to make, nothing will be exclusive. If they're hard to obtain and difficult to make then a few players will take over the market.
From the NeX, you can keep things exclusive without giving a nice big cash-cow to a few players. |
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Gordon Fell
Acura Tech
5
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Posted - 2012.02.29 13:43:00 -
[141] - Quote
The NeX store obfuscates what EVE in it's core is about (people build what people use), so in relation to expectation management (you know, the thing CCP as a whole is exceptionally bad at), especially with new players, you'll attract the wrong audience (which will leave disillusioned, in the wake of social media not the best thing that can happen), and the right audience is sidetracked, resulting in poor gameplay (both by the empty promise that is Incarna, as well as missing the potential insight and opportunities of the actual game). |
Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 13:51:00 -
[142] - Quote
Gordon Fell wrote:The NeX store obfuscates what EVE in it's core is about (people build what people use), so in relation to expectation management (you know, the thing CCP as a whole is exceptionally bad at), especially with new players, you'll attract the wrong audience (which will leave disillusioned, in the wake of social media not the best thing that can happen), and the right audience is sidetracked, resulting in poor gameplay (both by the empty promise that is Incarna, as well as missing the potential insight and opportunities of the actual game).
So is EVE about spaceships or clothes fashion?
We don't make skill book we don't make BPOs that are seeded on the market. So not everything is player made.
Clothes from NeX hardly effects the core of EVE. If it was ammo and ships from the NeX then I'd agree with you.
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RougeOperator
Autocannons Anonymous Late Night Alliance
162
|
Posted - 2012.02.29 14:07:00 -
[143] - Quote
Sasha Azala wrote:
It does not matter if it's NeX store or NPCs it amounts to the same thing as far as the issue of BPCs go. It's just somewhere to purchase a BPC without any player being involved other than the buyer.
Is there really a thin air problem, we've had clothes for years, only difference is you can now alter your appearance. Nobody has worried about it before.
Makes me wonder if a few players just see it as an easy way to make isk.
Edit: Some people buy clothes so their characters look more exclusive. If BPCs are cheap and easy to get and easy to make, nothing will be exclusive. If they're hard to obtain and difficult to make then a few players will take over the market.
From the NeX, you can keep things exclusive without giving a nice big cash-cow to a few players.
Its very different. Buying NEX items currently has the magic into existence with no other player input.
First off we have not had purchasable and trade able clothing for years. That's a blatant falsehood.
Second a BPC needs input from other players to be put ot use. Such as minerals or invention etc.
Other items being seeded like meta 0 items and basic skill books are just a fundamental for the game to have a starting point. But most of those items can be made and sold for less the the seeded prices for a profit.
A BPC that needs Player made items to make the clothing makes it part of the game. And is no different at that point then a BPC from and LP store Or NPC seeded other then CCP gets some cash in pocket from a MT of a plex being consumed to get aurum. It would require other player input and actions to make it useful.
What you are trying to say so Hamfistedtedly assert as a point is in very different from how the actual game and mechanics work.
Your reasoning skills and logic are so out of whack its not even funny. |
Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 14:26:00 -
[144] - Quote
RougeOperator wrote:Sasha Azala wrote:
It does not matter if it's NeX store or NPCs it amounts to the same thing as far as the issue of BPCs go. It's just somewhere to purchase a BPC without any player being involved other than the buyer.
Is there really a thin air problem, we've had clothes for years, only difference is you can now alter your appearance. Nobody has worried about it before.
Makes me wonder if a few players just see it as an easy way to make isk.
Edit: Some people buy clothes so their characters look more exclusive. If BPCs are cheap and easy to get and easy to make, nothing will be exclusive. If they're hard to obtain and difficult to make then a few players will take over the market.
From the NeX, you can keep things exclusive without giving a nice big cash-cow to a few players.
Its very different. Buying NEX items currently has the magic into existence with no other player input. First off we have not had purchasable and trade able clothing for years. That's a blatant falsehood. Second a BPC needs input from other players to be put ot use. Such as minerals or invention etc. Other items being seeded like meta 0 items and basic skill books are just a fundamental for the game to have a starting point. But most of those items can be made and sold for less the the seeded prices for a profit. A BPC that needs Player made items to make the clothing makes it part of the game. And is no different at that point then a BPC from and LP store Or NPC seeded other then CCP gets some cash in pocket from a MT of a plex being consumed to get aurum. It would require other player input and actions to make it useful. What you are trying to say so Hamfistedtedly assert as a point is in very different from how the actual game and mechanics work. Your reasoning skills and logic are so out of whack its not even funny.
I see the NeX just as a clothes shop it does not need to have player made content. You start your character with multiple footwear, pants, tops that have magically appeared as you put it.
I can't think of any trade able prior to the NeX and would not count implants as clothes.
If you don't like none player items that magically appear, then you better get rid of the LP stores as nothing from there is player made.
I know what BPCs/BPOs are and what's involved in making something, I'm just saying it's unnecessary as far as clothes are concerned. |
Covert Kitty
SRS Industries SRS.
190
|
Posted - 2012.02.29 14:30:00 -
[145] - Quote
Quote:Just curious how many hundred pages you had to go back to find this thread to drag back from the dead? It's alive... ALIVE!! Not that I'm complaining :), CCP may have for the moment switched focus to placating their player base. Yet the fight against MT must continue, otherwise I guarantee EvE will slide right down it.
Quote:I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. Interestingly, there was quite a debate about the introduction of PLEX back in the day, about how it would eventually become a slippery slope. Here we are, sliding. I wouldn't say I'm completely in favour of PLEX. However I think its a fairly EvE like way of providing structure to the influence of real world money (which itself is inevitable). Other than the market incentives created, PLEX are not gameplay affecting, they don't create anything.
Quote:Edit: Some people buy clothes so their characters look more exclusive. Newsflash, (almost) nothing in EvE is exclusive, that fact is pretty core to EvE gameplay.
Gordon Fell wrote:The NeX store obfuscates what EVE in it's core is about (people build what people use), so in relation to expectation management (you know, the thing CCP as a whole is exceptionally bad at), especially with new players, you'll attract the wrong audience (which will leave disillusioned, in the wake of social media not the best thing that can happen), and the right audience is sidetracked, resulting in poor gameplay (both by the empty promise that is Incarna, as well as missing the potential insight and opportunities of the actual game). Well said, this is the kernel of everything I have said previously on this topic in a few sentences.
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Sasha Azala
Blood and Decay
53
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Posted - 2012.02.29 14:42:00 -
[146] - Quote
Covert Kitty wrote:Quote:I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. Interestingly, there was quite a debate about the introduction of PLEX back in the day, about how it would eventually become a slippery slope. Here we are, sliding. I wouldn't say I'm completely in favour of PLEX. However I think its a fairly EvE like way of providing structure to the influence of real world money (which itself is inevitable). Other than the market incentives created, PLEX are not gameplay affecting, they don't create anything. Quote:Edit: Some people buy clothes so their characters look more exclusive. Newsflash, (almost) nothing in EvE is exclusive, that fact is pretty core to EvE gameplay.
PLEX don't create anything ingame except they do transfer isk to people using initial external means. So they do have an effect on the game play.
There's some pretty rare ships knocking about in EVE, I'd say that makes them pretty exclusive. |
JitaPriceChecker2
State War Academy Caldari State
23
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Posted - 2012.02.29 14:52:00 -
[147] - Quote
Ottersmacker wrote:Why not let CCP have income from those willing to spend on NeX as long as it stays vanity and actual game development isn't hindered?
I have never bought an item from NeX, because they have yet to hit the sweet spot for my space vanity fantasies. I suppose a Jack-O'-Lantern-paintjob Brutix might do the trick..
Why i am denied feature such as clothing creation when i play full subscription.
There cant be both ways.
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Bischopt
Ice Fire Warriors Late Night Alliance
79
|
Posted - 2012.02.29 15:01:00 -
[148] - Quote
Sasha Azala wrote:Covert Kitty wrote:Quote:I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. Interestingly, there was quite a debate about the introduction of PLEX back in the day, about how it would eventually become a slippery slope. Here we are, sliding. I wouldn't say I'm completely in favour of PLEX. However I think its a fairly EvE like way of providing structure to the influence of real world money (which itself is inevitable). Other than the market incentives created, PLEX are not gameplay affecting, they don't create anything. Quote:Edit: Some people buy clothes so their characters look more exclusive. Newsflash, (almost) nothing in EvE is exclusive, that fact is pretty core to EvE gameplay. PLEX don't create anything ingame except they do transfer isk to people using initial external means. So they do have an effect on the game play. There's some pretty rare ships knocking about in EVE, I'd say that makes them pretty exclusive.
PLEX creates "free" game time for those who dont want to / can not pay in real money. That's why people dont have a problem with PLEX. I know some people who have or have had financial trouble IRL and have paid for their eve habit in ISK.
NeX / AUR / MT on the other hand is just useless bullshit that makes us into a cashcow and derails CCP from EVE itself. Also I think it's worth mentioning that every time someone buys a PLEX, someone else doesnt pay for their subscription.
I've never sold or used a PLEX myself and I dont really care about them but I do see their function in EVE and I dont have a problem with them. PLEX is just a tool through which player A can pay for player B's subscription and both parties benefit from it. It's about subscriptions.
NeX has nothing to do with subscriptions and as long as EVE is a subscription based game there should be no MT / NeX in EVE.
That's how I see it anyway. |
Covert Kitty
SRS Industries SRS.
192
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Posted - 2012.02.29 15:12:00 -
[149] - Quote
Quote:PLEX don't create anything ingame except they do transfer isk to people using initial external means. So they do have an effect on the game play. Which is an effect that exists regardless of what CCP does. So it's reasonable to instead create a structure to control it, rather than banning it outright. PLEX is possibly the lesser of two inevitable evils in this regard.
Quote:There's some pretty rare ships knocking about in EVE, I'd say that makes them pretty exclusive. Which is why I prefixed that with (almost). The things in EvE that are actually exclusive, are objects of historic interest (like Chribba's veldnaught) or real achievement (like winners of alliance tournys).
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Sasha Azala
Blood and Decay
53
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Posted - 2012.02.29 15:18:00 -
[150] - Quote
Bischopt wrote:Sasha Azala wrote:Covert Kitty wrote:Quote:I don't see how you can be anti NeX and pro PLEX (or at least indifferent about PLEX) as PLEX is more game altering than NeX. Interestingly, there was quite a debate about the introduction of PLEX back in the day, about how it would eventually become a slippery slope. Here we are, sliding. I wouldn't say I'm completely in favour of PLEX. However I think its a fairly EvE like way of providing structure to the influence of real world money (which itself is inevitable). Other than the market incentives created, PLEX are not gameplay affecting, they don't create anything. Quote:Edit: Some people buy clothes so their characters look more exclusive. Newsflash, (almost) nothing in EvE is exclusive, that fact is pretty core to EvE gameplay. PLEX don't create anything ingame except they do transfer isk to people using initial external means. So they do have an effect on the game play. There's some pretty rare ships knocking about in EVE, I'd say that makes them pretty exclusive. PLEX creates "free" game time for those who dont want to / can not pay in real money. That's why people dont have a problem with PLEX. I know some people who have or have had financial trouble IRL and have paid for their eve habit in ISK. NeX / AUR / MT on the other hand is just useless bullshit that makes us into a cashcow and derails CCP from EVE itself. Also I think it's worth mentioning that every time someone buys a PLEX, someone else doesnt pay for their subscription. I've never sold or used a PLEX myself and I dont really care about them but I do see their function in EVE and I dont have a problem with them. PLEX is just a tool through which player A can pay for player B's subscription and both parties benefit from it. It's about subscriptions.NeX has nothing to do with subscriptions and as long as EVE is a subscription based game there should be no MT / NeX in EVE. That's how I see it anyway.
It's ok I'm not having a go at PLEX, just saying that they do effect game play whereas clothes through NeX do not (unless you count the fact you can't make them, I don't).
I've purchased at least 8 PLEXes so I could not have a go at them if I wanted, which of course, I don't. Never had anything from NeX but then there's not much there anyway. |
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