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Sort Dragon
Resilience. DARKNESS.
133
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Posted - 2015.08.06 13:45:38 -
[1] - Quote
Good day fellow Players
Now that jump fatigue has been out a while, CCP are setting up to take another swing at the mechanics they released in the phoebe update.
With this in mind CCP Larrikin has asked for a round table to be setup for players to give feedback and ask questions regarding jump fatigue. This will take place on a teamspeak server on Wednesday 12th August at 17.00 eve time. We hope to also stream this on twitch at the same time but no guarantees.
The Setup.
During the round table itself we expect the discussion to be quite heated at times due to this we the csm as a whole are hoping to moderate the server to keep the discussion going. With this in mind we are asking you to submit questions in advance, doing this will be of great help to us and Larrikin. After we have covered these questions we will then move on to other questions and feedback from people who are on the teamspeak server itself.
Submitting Questions.
When you are submitting questions we ask that you keep them constructive and on topic yet as short as possible to allow for as many questions to be answered during the round table. We also ask that you keep the thread as clean as possible and clear of any unnecessary moaning so we can wade through the many posts that we expect to be seeing. Alongside this if you do not want to submit your questions in the thread itself you can also send questions to your own csm representative ingame.
We would like to close submissions of questions on Sunday the 9th of August at 23:59. This gives us the csm a chance to make sure we get all the questions into a document and submitted to CCP Larrikin first thing Monday morning giving him time to formulate answers before the Wednesday round table. After closing of submissions we will aim to have the question list we submit to larrikin up on a google document for you all to see and prepare for on Wednesday
After the Round table:
This round table will be recorded and uploaded on sound cloud for people who canGÇÖt attend alongside this a written transcript attached to this thread in the days following the round table.
Details about the server.
The TS details itself will be given out on the day of the roundtable in this thread and listed here also. |
Sugar Kyle
Sebiestor Tribe Minmatar Republic
1011
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Posted - 2015.08.06 13:51:50 -
[2] - Quote
This is a group project with many of us involved.
Member of CSMX - CSM9 Weekly Updates
Member of CSM9
Low Sec Lifestyle - An Eve Blog
@Sugar_Kyle
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raknor bile
Higher Than Everest Black Legion.
6
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Posted - 2015.08.06 13:53:08 -
[3] - Quote
I may give this a short listen but only if my boy Ronald is in attendance trying to make a tag team. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
275
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Posted - 2015.08.06 13:54:01 -
[4] - Quote
OMG, Not enough popcorn in the world for this extravaganza
can't wait
#setsalarmclock |
Basil Vulpine
Blueprint Haus Blades of Grass
61
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Posted - 2015.08.06 13:55:51 -
[5] - Quote
In the run up to the round table are CCP able to release any stats so that we can potentially put our personal experiences in to context?
- How often have various fatigue thresholds been reached in each of the months split by ship type. - Number of jumps made split by ship type. - For cap fights above some meaningful threshold what was the fatigue min / mean / max fatigue of pilots on their final jump before combat. - For various fatigue thresholds, if the pilot stopped jumping after hitting that threshold how long was it before it logged in / undocked again?
There are likely other stats that would be useful which others will think of. |
Sugar Kyle
Sebiestor Tribe Minmatar Republic
1011
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Posted - 2015.08.06 13:57:22 -
[6] - Quote
Basil Vulpine wrote:In the run up to the round table are CCP able to release any stats so that we can potentially put out personal experiences in to context?
- How often have various fatigue thresholds been reached in each of the months split by ship type. - Number of jumps made split by ship type.
There are likely other stats that would be useful which others will think of.
I will ask.
Member of CSMX - CSM9 Weekly Updates
Member of CSM9
Low Sec Lifestyle - An Eve Blog
@Sugar_Kyle
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Ron Mexxico
Sniggerdly Pandemic Legion
98
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Posted - 2015.08.06 13:58:34 -
[7] - Quote
What are your feelings on the jump range changes and fatigue changes as implemented now in fozzie sov?
Do you think the time investment for moving to a new area is fair?
What are your feelings on the fatigue numbers for black ops?
Are you happy with the way the fatigue/range changes make certain groups basically unassailable?
There are probably more I'll think of eventually |
Basil Vulpine
Blueprint Haus Blades of Grass
61
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Posted - 2015.08.06 13:59:01 -
[8] - Quote
Sugar Kyle wrote:Basil Vulpine wrote:In the run up to the round table are CCP able to release any stats so that we can potentially put out personal experiences in to context?
- How often have various fatigue thresholds been reached in each of the months split by ship type. - Number of jumps made split by ship type.
There are likely other stats that would be useful which others will think of. I will ask.
Thanks. I went back and added some more, I'm pretty sure others will pop up too if you give it a few hours :) |
Sugar Kyle
Sebiestor Tribe Minmatar Republic
1011
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Posted - 2015.08.06 14:03:24 -
[9] - Quote
Basil Vulpine wrote:Sugar Kyle wrote:Basil Vulpine wrote:In the run up to the round table are CCP able to release any stats so that we can potentially put out personal experiences in to context?
- How often have various fatigue thresholds been reached in each of the months split by ship type. - Number of jumps made split by ship type.
There are likely other stats that would be useful which others will think of. I will ask. Thanks. I went back and added some more, I'm pretty sure others will pop up too if you give it a few hours :)
Please do. Ill update my statment to working on it. :)
Member of CSMX - CSM9 Weekly Updates
Member of CSM9
Low Sec Lifestyle - An Eve Blog
@Sugar_Kyle
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raknor bile
Higher Than Everest Black Legion.
6
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Posted - 2015.08.06 14:03:26 -
[10] - Quote
Now that you have implemented a system where you have a capital how would you feel about some kind of fatigue reduction when jumping out of it? |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5488
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Posted - 2015.08.06 14:16:04 -
[11] - Quote
Questions are always good to see (statements are less good, as they don't give insight into the why)
Detail is good
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Current Habit
Rusty Pricks
48
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Posted - 2015.08.06 14:19:44 -
[12] - Quote
What are the two best and the two worst result you've seen as result of the jump drive changes? |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
127
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Posted - 2015.08.06 14:20:05 -
[13] - Quote
Why are we asking CCP questions. A question is a really strange way to share feedback or experiences, shouldn't the developers be asking US questions?
It's rather passive aggressive to have to warp an experience that demonstrates the negatives of jump fatigue, like a group finding it easier to self destruct a capital fleet, into a question.
"Do you think it's a good things that players have decided it's easier to self destruct capitals than move them?"
That ends up much sarcastic sounding than it needs to be.
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USS YORKTOWN
Quovis The Bastion
4
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Posted - 2015.08.06 14:28:29 -
[14] - Quote
Given the developement of various space chokepoints as a result of the reduced number of viable transit paths through low is there any thought to adjusting range to increase potential paths?
As is we have places liked Aradia making the life of a super pilot one of waiting, boredom, and debating suicide. |
Ulthanon Kaidos
BOVRIL bOREers Mining CO-OP RAZOR Alliance
4
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Posted - 2015.08.06 14:29:39 -
[15] - Quote
What are your thoughts about heavily reducing the jump fatigue and/or increasing jump range on certain ships (JFs, Black Ops, etc)?
Have you heard the community response that these changes have made moving from place to place much more tedious and un-fun? If so, have you taken it to heart? And if so again, could you please be better at communicating "We've heard you; it'll take some time to dial in changes, but we've heard you and are working on fixing it"? |
Rivr Luzade
Exclusion Cartel The Kadeshi
1748
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Posted - 2015.08.06 14:33:14 -
[16] - Quote
Yroc Jannseen wrote:That ends up much sarcastic sounding than it needs to be. I am sure CCP Falcon can handle the sarcasm. He's really good at it.
How satisfied is CCP with the changes? How have logistics changed? (More/Less/Same JF logi, more WH logi, more local production?) How long will CCP resist demands for Fatigue reduction modules/drugs/implants? (My preferred answer would be "Indefinitely".) What about these new structures, stargates in particular? Are they planned to behave like normal gates or like current jump drive mechanics with fatigue and timers?
Station Tab :: UI Improvement Collective
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Sikhtar
GoonWaffe Goonswarm Federation
5
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Posted - 2015.08.06 14:34:31 -
[17] - Quote
Remove fatigue from Jump Bridges, and enforce that only subcaps can use JBs. Like this you maintain a check on power projection with caps (which is 'ok'), while simultaneously giving an incentive to hold SOV. It will also create significant content possibilities as SOV systems with JBs in them will become strategic hotzones for attack - any entity serious about taking SOV in a constellation or region would need to focus on cutting off those systems first.
Do this.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1799
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Posted - 2015.08.06 14:35:43 -
[18] - Quote
what's the future plan for jumpfreighters ? |
Tikktokk Tokkzikk
Soteriophobia The Periphery
275
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Posted - 2015.08.06 14:39:37 -
[19] - Quote
Are CCP happy with the chokepoints 5LY creates? |
Aurthes
M. Corp Engineering Executive Outcomes
56
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Posted - 2015.08.06 14:39:57 -
[20] - Quote
What are the unintended consequences of the jump changes?
Given that there are two mechanic changes, fatigue and range, does CCP feel they can keep the goal of reducing teleportation ability by reducing the penalty of one of them.
Has CCP given any thought to how demographic changes of the player base (age, available time), the political situation (larger blocks), and jump fatigue, may lead to less conflict.
What are the plans for jump range and the Rorqual? Its usefulness continues to be reduced, and CCPs reasoning for giving it a short jump range revolved around its possible use as a battle platform, which is not the case (rare circumstances). |
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TinkerHell
Nocturnal Romance Cynosural Field Theory.
161
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Posted - 2015.08.06 14:43:11 -
[21] - Quote
Do you feel that jump fatigue hurts the casual gamer who only has an hour to play a night and therefore has to rack up larger amounts of fatigue over a shorter period of time is fair? (I for example can play 1 hour a night on weekdays)
Would you be considering to have a severe reduction or removal of jump fatigue for jumping back to the system you originally came from? Considering that the whole thing was put ingame to stop capital gangs travelling to other regions at a rapid pace i dont see how this prevents it and would help with local capital warfare and moving ops GREATLY.
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Ammzi
Love Squad Confederation of xXPIZZAXx
1887
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Posted - 2015.08.06 14:43:12 -
[22] - Quote
Which issues can CCP currently identify with the existing jump mechanics? i.e. What are the significant problems/weaknesses with the current jump mechanics as from the perspective of CCP? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
275
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Posted - 2015.08.06 14:52:13 -
[23] - Quote
Does CCP have a metric on rough number of subscriptions lost due to Pheobe changes?
Pheobe and ISBoxer ban were so close, it may not be able to split those 2 out though.... |
Thalen Draganos
Amok. Goonswarm Federation
54
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Posted - 2015.08.06 14:52:33 -
[24] - Quote
One thing that I think should be added is a reduction of jump bridge fatigue based on index levels. That would encourage people to use their space even more. Added benefits are always a motivator for over all usage. |
Thalen Draganos
Amok. Goonswarm Federation
54
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Posted - 2015.08.06 14:55:09 -
[25] - Quote
Kenneth Feld wrote:Does CCP have a metric on rough number of subscriptions lost due to Pheobe changes?
Pheobe and ISBoxer ban were so close, it may not be able to split those 2 out though.... ISBoxer wasn't banned as a whole but the keyboard and click broadcasting feature was. If I remember correctly, ISBoxer automatically disables that feature when eve is used with it. I could be wrong on that front though. |
Niraia
Nocturnal Romance Cynosural Field Theory.
325
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Posted - 2015.08.06 14:56:25 -
[26] - Quote
How did CCP think fatigue would affect players in lowsec who like to use capitals, and why does it seem like our playstyle is, of late, being consistently **** on when their intent appears to be fixing sov nullsec issues?
Does CCP think that the balance team have the manpower and capability necessary to balance this game when so many veteran players seem to doubt it and unsubscribe?
Niraia
EVE Online Hold'Em
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drunklies
Nocturnal Romance Cynosural Field Theory.
1
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Posted - 2015.08.06 14:56:27 -
[27] - Quote
Is CCP willing to consider changes to the base mechanic, or are they more interested in tweaking timers and exceptions?
Change of mechanic example: jumping once out generates fatigue, but returning to the system (via gates or jumps) that you started in will give a significant fatigue reduction. Jumping from your home generates fatigue, jumping again away from home generates exponentially more fatigue. Jumping back towards home only generates the standard amount of fatigue, and the final jump home results in a significant reduction in the total amount of fatigue.
Balance could be an increased amount of fatigue gained when heading further from your home, but fatigue should be capped at 24 hours cooldown. It can still climb for the purposes of increasing the jump reactivation timer, but losing a month of capital/jumpbridge/titanbrige playtime is very harsh.
Subtle plug ^^^ |
Phoenix Jones
Isogen 5
1528
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Posted - 2015.08.06 14:56:39 -
[28] - Quote
There are two camps. First camp is the people who are against hot drop central where people would drop a dozen capitals to kill... A ratting drake. http://m.imgur.com/r/Eve/BVXTA
The other is the group that believes thst capital gameplay is the only gameplay. Many in fact play eve solely to drop capitals on people (I mean that is their sole root in this game, they do nothing nor want to do nothing but drop capitals on everything and anything 24 hours a day 7 days a week across the entire universe). They argue that their gameplay and style of play has been destroyed because of fatigue and jump range changes.
In other words, bat phone does not instantly mean super capital drop from across the universe anymore. Fights are more regionalized and bat phones equal more subcaps vs instant super drop.
Not even a year ago, the main method of alliance hunting revolved around having an army sit on a Titan in a pos for 15 hours a day while a pair of guys warped around with a point and cyno. If they found something, point, light bulb. Does ccp want to return to this rootless gameplay? Do the players want to return to sitting on a Titans butt for 5 hours waiting for notice of "we found a drake?" "Did the players all say that this was fun???
The cold wars are ending, the old regimes are dying, the troops are leaving. They want the cold wars back because... They had absolute control and owned everything.
Nobody likes it when their power is curtailed.
Jump Fatigue expanded the eve universe 4 fold, and people want to shrink it again.
You really want to effect change and player attitude (on the self destructing capitals camp), would CCP consider the removal of insuring carriers and dreads?
Yaay!!!!
|
Kael Attrell
Merch Industrial Goonswarm Federation
10
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Posted - 2015.08.06 15:08:35 -
[29] - Quote
Thanks to the smashing success of jump fatigue, Merch Industrial Consulting Services has developed similar additional mechanics for CCP to consider.
We suggest:
- Fleet Warp Fatigue - Every time a fleet is fleet warped, every member of that fleet receives fatigue that prevents them from being fleet warped. This will drastically increase the requirements for individual player piloting skill.
- Ship Hull Fatigue - Every time you die in a ship, you should receive fatigue that prevents you from entering a ship of that hull type. This will drastically increase ship diversity.
- Market Fatigue - Every time you modify an order, you should receive fatigue that prevents you from modifying another order. This is actually a good idea.
Specifically regarding jump fatigue, our main interest will be in CCP's rationalization behind how a given change is intended to affect player behavior. |
Robnik Charante
Reasonable People Of Sound Mind
0
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Posted - 2015.08.06 15:14:28 -
[30] - Quote
Phoebe jump mechanics have introduced natural chokepoints in regional geography. Post-Phoebe, smaller groups can in some cases feasibly use capitals by properly monitoring and controlling these chokepoint systems without fear of being blindsided. A consequence of this is that some groups will find their capital fleets trapped in a region if they become surrounded by hostiles. Other groups sometimes find the effort of moving not worth the trouble, even if it could be done safely. The result is that capitals are often confined to a region without much hope of ever leaving. Is this a case of jump mechanics working as intended, or does CCP hope to make the movement of capitals out of a region more viable? Does CCP ever intend to introduce something that can replicate the functionality of a pre-Phoebe suitcase carrier? |
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