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Fairbanks Morse
Stimulated Emission
1
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Posted - 2015.08.06 19:59:24 -
[91] - Quote
Why have you not iterated at all or taken any kind of feedback on Phoebe in the year that has passed?
Allow me to quote the devblog:
Quote: We are expecting to make follow-up adjustments in Rhea, in December.
hahahahaahahahah
Quote:The medium-term shake-out of these changes will be very impactful on sovereignty-system changes we are anticipating making next year, so we are expecting to revisit all this again as the work on those changes progresses.
Yeah, right.
You said you were going to iterate and consider feedback, yet you have clearly not done any such thing. Why? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
276
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Posted - 2015.08.06 20:04:38 -
[92] - Quote
Fairbanks Morse wrote:Why have you not iterated at all or taken any kind of feedback on Phoebe in the year that has passed? Allow me to quote the devblog: Quote: We are expecting to make follow-up adjustments in Rhea, in December. hahahahaahahahah Quote:The medium-term shake-out of these changes will be very impactful on sovereignty-system changes we are anticipating making next year, so we are expecting to revisit all this again as the work on those changes progresses. Yeah, right. You said you were going to iterate and consider feedback, yet you have clearly not done any such thing. Why?
side track - MOST AWESOME name ever |
Rhamnousia Nosferatu
Brutor Tribe Minmatar Republic
69
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Posted - 2015.08.06 20:04:42 -
[93] - Quote
Just one question - what are your thoughts on re-introducing suitcase carriers in some shape and/or form? Maybe by introducing a t2 variant of jump capable bowhead in order to make moving smaller ships easier/more viable for people or maybe giving rorqual such a role by allowing its sma to take any kind of ships? |
Rob Kaichin
Empire Assault Corp Dead Terrorists
0
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Posted - 2015.08.06 20:05:21 -
[94] - Quote
Feyd Rautha Harkonnen wrote:What are CCP's plans to offset the emptiness of null that has been exacerbated by shorter jump ranges making null 'bigger' and more empty?
Follow up....are CCP now ready to take meaningful actions to drive more people into the area of the game proven to inspire new-player acquisition, or are they content to just tweak at the edges of jump (and SOV) mechanics, use only null carrots (and no hisec sticks), and ultimately leave it to player groups like Brave Newbies to be their overall player growth strategy?
F
Ah, you can almost smell the agenda... Oh wait, you can.
Still, the emptiness of null is a big problem, and my (since we're now onto the unrelated questions!) questions is this:
"With the jump fatigue mechanic changes, when does CCP plan to remove any region without a gate to high-sec or low-sec ?"
This would provide the competition and pressure for resources that is sure to create good fights.
(Feel free to edit the above out if you want, oh wise and powerful ISDs)
My real question: Can CCP create different types of fatigue to inhibit/encourage certain behaviours?
If so, can CCP create relations between these types, so 'gaming' mechanics is impossible?
We don't want to create a 'blops' fatigue reduction only, because people will just abuse it as a semi-settled jump bridge network from station to station. |
Lt Shard
Team Pizza Good at this Game
54
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Posted - 2015.08.06 20:10:25 -
[95] - Quote
Although the csm may not share the same thoughts, could you take a look at JFs and consider making logistics more of an investment instead of a risk free teleporting box that you can jump almost without penalty?
Maybe apply more fatigue to it and increase the number of null to low or null to high wormholes to offset it and apply more risk and therefor content generation. |
Genvieve
State War Academy Caldari State
0
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Posted - 2015.08.06 20:25:09 -
[96] - Quote
1 - Please consider re-vamping the ranges associated with Phoebe 2 - Fatigue is suppose to reduce power projection, which it has, but moving caps at all is now overly tedious.
My suggestions would be
1 - tie the fatigue to the ship instead of the pilot. 2 - boost jump ranges for super capitals to 10ly, regular caps to 7-8ly 3 - re-think what fatigue causes, Jump re-activation fine max it at 8 hours not 30days plus. |
twit brent
Black Anvil Industries SpaceMonkey's Alliance
37
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Posted - 2015.08.06 20:26:59 -
[97] - Quote
Obil Que wrote:twit brent wrote:The game Is more balanced now, but the price of that balance is just ridiculous. The pace of this game was slow enough before the changes but now i find myself playing other games while waiting for timers to count down. My question: CCP...can you come up with a way to increase the imagination of players so they can discover ways to play the game other than sitting in capital ships waiting for a timer? As a suggestion for an answer I would propose you introduce the following into the game: every other kind of ship Thanks.
Maybe you can use your imagination and figure out that different people like different aspects of the game. Maybe if you used your imagination you could try and contribute instead of shitposting.
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Darirol
FEROX AQUILA
19
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Posted - 2015.08.06 20:37:22 -
[98] - Quote
Jumpfeighter: it seems to me that the current jumpfreighter fatique mechanic is not going to stay as it is. is here already something planed to reduce either the jump range and or increase the fatique per jump or a timeline when ccp looks at jumpfreighter the next time? |
Obil Que
Star Explorers Reckoning Star Alliance
343
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Posted - 2015.08.06 20:56:25 -
[99] - Quote
twit brent wrote:Obil Que wrote:twit brent wrote:The game Is more balanced now, but the price of that balance is just ridiculous. The pace of this game was slow enough before the changes but now i find myself playing other games while waiting for timers to count down. My question: CCP...can you come up with a way to increase the imagination of players so they can discover ways to play the game other than sitting in capital ships waiting for a timer? As a suggestion for an answer I would propose you introduce the following into the game: every other kind of ship Thanks. Maybe you can use your imagination and figure out that different people like different aspects of the game. Maybe if you used your imagination you could try and contribute instead of shitposting.
If you actually enjoyed different aspects of the game you wouldn't spend your time sitting in a ship, waiting out a timer, complaining about your single-minded gameplay being hampered, and then not even playing the game as a result. That attitude is the exact cancer to EVE that these changes were designed to destroy. Working as intended.
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Belinda HwaFang
Coreli Corporation Mercenary Coalition
55
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Posted - 2015.08.06 20:57:15 -
[100] - Quote
Q: When Phoebe changes were originally unveiled, all ships were being reduced to 5LY (except Black Ops) range. After the epic threadnaught from JF pilots I believe CCP Fozzie said that he would temporarily be giving JF's 10LY while they sort other aspects of the new EVE, e.g. things like material availability in different regions.
- Where are we on this Roadmap?
If the plan is to now keep JF's at 10LY, will you reconsider the Rorqual's position since it is an industrial ship with only 5LY range?
-- Fang |
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
127
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Posted - 2015.08.06 21:10:27 -
[101] - Quote
Belinda HwaFang wrote:Q: When Phoebe changes were originally unveiled, all ships were being reduced to 5LY (except Black Ops) range. After the epic threadnaught from JF pilots I believe CCP Fozzie said that he would temporarily be giving JF's 10LY while they sort other aspects of the new EVE, e.g. things like material availability in different regions.
- Where are we on this Roadmap?
If the plan is to now keep JF's at 10LY, will you reconsider the Rorqual's position since it is an industrial ship with only 5LY range?
-- Fang
The Rorqual was given the 5LY range because of fears that the Drone Damage Bonus would make the a rorqual a gank machine and the whole process of limiting power projection would be de-railed.
So since we are playing Parliamentary Procedure I guess the question would be...
Is the Rorqual's Drone Damage bonus still considered too strong to allow the Rorqual to have a 10ly Range? Would you need to remove the Drone Damage Bonus in order to give the Rorqual a 10ly range?
Of course this lacks the context of talking about what emergent roles the Rorqual has lost due to being kneecapped at 5ly. So the discussion ends up focusing around the Drone Damage Bonus instead of how the ship is actually used and how that has been negatively effected. |
Belinda HwaFang
Coreli Corporation Mercenary Coalition
55
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Posted - 2015.08.06 21:25:50 -
[102] - Quote
Yroc Jannseen wrote:[
Would you need to remove the Drone Damage Bonus in order to give the Rorqual a 10ly range?
Remove the drone damage bonus, this has been said by others many times.
Also stop rage nerfing its functions (Clone Vat bay recently nerfed with anyone making jump clones anywhere).
Why not give us a Rorqual rebalance as you kept promising us. My questions still remain valid. I'd like to hear about the Roadmap and where we are on it.
-- Fang |
Phoenix Jones
Isogen 5
1537
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Posted - 2015.08.06 21:32:01 -
[103] - Quote
Belinda HwaFang wrote:Yroc Jannseen wrote:[
Would you need to remove the Drone Damage Bonus in order to give the Rorqual a 10ly range?
Remove the drone damage bonus, this has been said by others many times. Also stop rage nerfing its functions (Clone Vat bay recently nerfed with anyone making jump clones anywhere). Why not give us a Rorqual rebalance as you kept promising us. My questions still remain valid. I'd like to hear about the Roadmap and where we are on it. -- Fang
If I had to guess, the rorqual revolves around the new structures. They won't announce anything until determinations are made regarding moon mining arrays. All from what I get is NDA. Maybe a year basically.
Yaay!!!!
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Vic Jefferson
The Greater Goon Clockwork Pineapple
518
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Posted - 2015.08.06 21:42:28 -
[104] - Quote
Q: Is there anything being planned to make capitals more mobile, placing their threat range somewhere reasonable between local and global?
Supplemental
So we went from massive capital fleets being omni-present everywhere within 15 minutes, to capital usage and movement being extremely localized. Dropping capitals in certain areas is currently hilariously safe because there are no other capital forces within 10 LY that can actually punish such vulgar displays of power, which should not be the case. Obviously having the dreaded 15 minutes till PL arrives was also not good; we need a happy medium. Instead of stasis caused by everyone is everywhere all the time, we have stasis because everyone is nowhere all the time. It's hilarious that people are better off literally self destructing and re-buying capitals than trying to move them. It's also hilarious that, since there is no threat of a capital escalation, ratting carriers are essentially untouchable barring gross human error and negligence.
There is a goldilocks zone of capital mobility. We are not in it. Too far, to fast, and capital usage becomes impossible outside of the biggest coalitions. Too small, and you get capitals being worthless, or too difficult to punish. Increasing all ranges by a small margin would probably be a good thing, and tweaking fatigue numbers to be slightly lower.
Vote Vic Jefferson for CSM X
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drunklies
Nocturnal Romance Cynosural Field Theory.
4
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Posted - 2015.08.06 23:23:07 -
[105] - Quote
Obil Que wrote:twit brent wrote:Obil Que wrote:twit brent wrote:The game Is more balanced now, but the price of that balance is just ridiculous. The pace of this game was slow enough before the changes but now i find myself playing other games while waiting for timers to count down. My question: CCP...can you come up with a way to increase the imagination of players so they can discover ways to play the game other than sitting in capital ships waiting for a timer? As a suggestion for an answer I would propose you introduce the following into the game: every other kind of ship Thanks. Maybe you can use your imagination and figure out that different people like different aspects of the game. Maybe if you used your imagination you could try and contribute instead of shitposting. If you actually enjoyed different aspects of the game you wouldn't spend your time sitting in a ship, waiting out a timer, complaining about your single-minded gameplay being hampered, and then not even playing the game as a result. That attitude is the exact cancer to EVE that these changes were designed to destroy. Working as intended.
Different people enjoying different aspects does not indicate that those different people enjoy multiple aspects, only that those aspects are different.
For example, I enjoy capitals and battleships. Both have been **** on repeatedly by CCP, but only caps and bridges apply to this thread. Goon's weaponised tedium, but CCP are trying to make a game based on it. |
MeBiatch
GRR GOONS
2096
|
Posted - 2015.08.06 23:48:39 -
[106] - Quote
with grinding taken away from eve... what are you plans for supercarriers?
would you consider making supercarriers motherships again?
make them ships that give a boost to range and a reduction to jump fatige and stuff.
would you also consider turning fighterbombers into a capital senties?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Warmeister
Van Diemen's Demise Pandemic Legion
13
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Posted - 2015.08.07 00:04:14 -
[107] - Quote
Now that fozzisov is around, can we get rid of fatigue completely? |
Bailian Moxtain
north eastern swat Pandemic Legion
26
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Posted - 2015.08.07 00:19:38 -
[108] - Quote
Can you boost all ranges to 10+ pls and make this game enjoyable again? |
Saria Dehmov
WiNGSPAN Delivery Services
0
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Posted - 2015.08.07 00:36:27 -
[109] - Quote
Q: What do you think about removing titan bridging completely in combination with making carriers / super carriers literal "carriers" and forcing pilots with their ships to board them in order to be jumped to a fight in a destination system? It seems like it would put capitals on field and give them a real role again.
P.S. Recommend 7-9 LY for Dreads / Supers and 9-12 LY for carriers regardless. LOVE the current fatigue system. It has given us back In general though, the ranges are slightly too short and some of the choke-points are currently extremely difficult to navigate. |
Cor'len
Remnant of an Empire Independent Stars Allied Forces
9
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Posted - 2015.08.07 00:52:09 -
[110] - Quote
Since ~questions~:
Have you considered the fact that a large number of alliance logistics (JF) pilots will ragequit if you drop the JF range even more, and the effect this will have on the average small alliance in deep null? |
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Xavier Azabu
Fluid Motion Confederation of xXPIZZAXx
20
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Posted - 2015.08.07 01:18:59 -
[111] - Quote
Vic Jefferson wrote: So we went from massive capital fleets being omni-present everywhere within 15 minutes, to capital usage and movement being extremely localized. Dropping capitals in certain areas is currently hilariously safe because there are no other capital forces within 10 LY that can actually punish such vulgar displays of power, which should not be the case. Obviously having the dreaded 15 minutes till PL arrives was also not good; we need a happy medium.
I prefer the way that it is now. If it was any different, small alliances would be completely afraid to use dreads or supers again. That was not good. In order to protect their dreads and supers, everyone got into shaky blue status with groups like NC. or the old CFC.
The only changes that I would prefer with jump fatigue are changes to covert ops bridges. Blops are too risky to use now and take too much time. Blops used to bring a whole lot more content. I feel like Blops are the unfortunate bystander victim of the Phoebe jump fatigue changes.
Otherwise the only thing that I can think of is reducing the fatigue for Dreads and Carriers but keeping it about the same for Titans or Supercarriers. The new range limits are great though. |
Siaka Stevens
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
0
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Posted - 2015.08.07 01:21:47 -
[112] - Quote
Is there any way to eliminate chokepoints that must exist? It makes owning supercapitals really difficult. |
twit brent
Black Anvil Industries SpaceMonkey's Alliance
38
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Posted - 2015.08.07 04:25:23 -
[113] - Quote
Obil Que wrote:twit brent wrote:Obil Que wrote:twit brent wrote:The game Is more balanced now, but the price of that balance is just ridiculous. The pace of this game was slow enough before the changes but now i find myself playing other games while waiting for timers to count down. My question: CCP...can you come up with a way to increase the imagination of players so they can discover ways to play the game other than sitting in capital ships waiting for a timer? As a suggestion for an answer I would propose you introduce the following into the game: every other kind of ship Thanks. Maybe you can use your imagination and figure out that different people like different aspects of the game. Maybe if you used your imagination you could try and contribute instead of shitposting. If you actually enjoyed different aspects of the game you wouldn't spend your time sitting in a ship, waiting out a timer, complaining about your single-minded gameplay being hampered, and then not even playing the game as a result. That attitude is the exact cancer to EVE that these changes were designed to destroy. Working as intended.
Making a game play aspect boring and time consuming in order to balance it is a terrible game design choice no matter how you look at it. |
Zappity
Stay Frosty. A Band Apart.
2423
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Posted - 2015.08.07 06:30:05 -
[114] - Quote
Why is CCP tending to 'balance by tedium' lately? Ie jump fatigue and fleet warp especially.
Did CCP consider nerfing the Power of blobs instead of the Projection?
Zappity's Adventures for a taste of lowsec.
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Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
1240
|
Posted - 2015.08.07 09:12:15 -
[115] - Quote
A set of kinda-linked questions:
Is Jump Fatigue a needed evil because of the current state of capitals, or is it felt to be needed even if Capital fleets weren't in the state they currently are? Could a heavy rebalance to the nature of Capitals see Jump Fatigue removed, or are all future thoughts for Capitals being supported on an assumption Jump Fatigue will remain in place in perpetuity?
Is any full Capital rebalance dependant/reliant on the complete roll-out of the new structure system?
Is it in our interest to support as early-as-possible removal/replacement of POSes in order to get capitals rebalanced?
Rationale: It has kinda been my opinion that the problem with Caps/Supers is they are balanced around the ability/necessity to damage/repair high-hp structures. This means they need massive dps, which means they have to have even more massive ehp to survive the dps of their own class. With the introduction of entosis-sov, this fundamental underlying requirement is going away, and once POS are fully replaced and removed, there will be no need for this massive structure-grind dps. How this relates to Jump Fatigue, is that it only seems needed due to the massive blocks of high-dps invincibility that full cap-fleets currently represent, if that could change (and I personally believe once POS are gone, it can), it doesn't seem so mandatory anymore. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
340
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Posted - 2015.08.07 09:18:49 -
[116] - Quote
I really like the geography Phoebe has created. It has even helped break up the giant coalitions. All of this is good. I see people complain about logistics, but remember logistics is directly related to power projection. Do we really want to shift things back towards this?
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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3Better
RosAviaCosmos LowSechnaya Sholupen
1
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Posted - 2015.08.07 11:57:47 -
[117] - Quote
Phoebe's jump mechanic changes is the best thing what happened with lowsec in the last years. These changes greatly increased the number of small capital fights occuring in the regions with low security. Everyone who live in these regions and have jump-capable ship can now use it without constant threat of nullsec blobbers coming after big ships in next 10 minutes.
As for nullsec, people who live there are now feel completely safe and they use capitals in any way that you can think of and they dont even have to think about consequences of camping gates with titans and so on. Nullsec dwellers from the fartherst corners of the galaxy simply cannot lose a capital fight unless there is a sovwar. There is no way to bring capital reinforcements to tenal\CE\Paragon soul\omist\most of deklein and many other regions unless you live around (claim holder).
Wouldn't it be any better if nullsec had a 50(75,100)% jump range bonus for all capitals? That could do good for both - claim holders and those who want to fight with them. |
Andreus Ixiris
Duty.
5560
|
Posted - 2015.08.07 12:05:18 -
[118] - Quote
Zappity wrote:Did CCP consider nerfing the Power of blobs instead of the Projection? How does one nerf the power of blobs without it being extremely arbitrary?
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
280
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Posted - 2015.08.07 12:32:15 -
[119] - Quote
Andreus Ixiris wrote:Zappity wrote:Did CCP consider nerfing the Power of blobs instead of the Projection? How does one nerf the power of blobs without it being extremely arbitrary?
Blobs are powerful when no one can reasonably assemble a like force, if you could assemble a force that rivals the blob, then you can fight. Right now in order to fight a Gate camp with titans and SC, it would take 2 weeks to move to a system close enough to make it in one jump.
Gate camps typically don't last 2 weeks, or if they move gates, it takes another 2 weeks to move in range of that.....
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Igor Nappi
Federal Defense Union Gallente Federation
127
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Posted - 2015.08.07 13:21:06 -
[120] - Quote
So will this be Council of Nullblob Management whining until CCP caves in and reverts the jumps changes? Are the days of cap blobs travelling across the map in 5 minutes back soon?
Furthermore, I think that links must be removed from the game.
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