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Viper Kiss
State Protectorate Caldari State
0
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Posted - 2015.08.07 21:46:47 -
[1] - Quote
Hi there,
I've been a low-sec residence for a long time now, I always viewed low-sec as an outlaw hub full of pirates, and criminals of all sorts. Where small gang and solo fights occur, sure not always. However, it is widely known since ever that pvp is a non-profitable occupation. Actually, most people do it for fun.
My idea to revive low-sec and bring that outlaw vibe would be to simply change the drop rate from the items fallen by a destroyed ship. Actually, make pvp in low-sec a bit more profitable and therefore, bring more people there looking for profit and fame.
Another reason is the PVP in low sec has always have the most drastic penalties compared to all regions. You lose your security status and eventually you're unable to enter in high-sec without the cops shooting at you. At the same time, there are not pros to it.
Here's an example:
- High-sec drop rate = 20%
- Low-sec drop rate = 65%
- Null-sec drop rate = 50%
This would make low-sec unique and give people a reason to go there more often. If you are reading this post, you might not enjoy pvp or even think pirates are scum, who deserve to die in the fires of hell. However, low sec is meant to be the wild west where everyone is trying to kill one another.
Thanks for reading, please share your comments below ;) |
Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
451
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Posted - 2015.08.07 21:49:48 -
[2] - Quote
I do not agree. |
Yang Aurilen
The Mjolnir Bloc The Bloc
754
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Posted - 2015.08.07 22:45:50 -
[3] - Quote
This kills the HS suicide ganker.
Post with your NPC alt main and not your main main alt!
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Jenshae Chiroptera
2166
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Posted - 2015.08.07 23:02:29 -
[4] - Quote
Lost my interest at, "Wild West"
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Viper Kiss
State Protectorate Caldari State
0
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Posted - 2015.08.07 23:14:31 -
[5] - Quote
Well, the drop rate at the moment is already about 20% and people still suicide gank, it only give more incentive for people to go to more "dangerous" regions of EVE. Well, probably high sec is the most dangerous one at the moment. Long Live CODE. |
Jenshae Chiroptera
2166
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Posted - 2015.08.07 23:43:07 -
[6] - Quote
Viper Kiss wrote:... Well, probably high sec is the most dangerous one at the moment. Long Live CODE. Not drop rate. Traffic + safe for the Code carebears.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Remiel Pollard
Black Hydra Consortium. CODE.
6757
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Posted - 2015.08.07 23:49:31 -
[7] - Quote
Lowsec is fine. It's probably the most balanced space we have in the game and I go pirating there regularly. Just the other day, caught a ruppy running a 3/10 escalation in what I consider my pocket, killed him and took all the shinies myself. Fun times.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Nevyn Auscent
Broke Sauce
2348
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Posted - 2015.08.08 00:25:41 -
[8] - Quote
Viper Kiss wrote:Well, the drop rate at the moment is already about 20% and people still suicide gank, it only give more incentive for people to go to more "dangerous" regions of EVE. Well, probably high sec is the most dangerous one at the moment. Long Live CODE. Uh no, the drop rate is 50% at the moment. Everywhere. |
Akirei Scytale
Okami Syndicate
3545
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Posted - 2015.08.08 00:28:23 -
[9] - Quote
If you want more people going nuts doing silly **** in lowsec, its simple. Remove standing loss, remove gate / station guns. Basically get rid of the crap that gets in the way of free form PvP there. You can keep the ban on bubbles and bombs to differentiate it from nullsec if you really care, but those things are fun. |
Viper Kiss
State Protectorate Caldari State
0
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Posted - 2015.08.08 00:35:39 -
[10] - Quote
Low sec a long time used to be that way, they added gate guns back then to stop camps. However, it probably did back then but it certainly doesn't now. People simply fit a more armored ship and they can tank and camp until their heart's content.
I have my serious doubts about the 50% drop rate you mentioned. From the several killmails I have, which are quite a few lol, it tends to be usually between 20 to 30%
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Mr Epeen
It's All About Me
8950
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Posted - 2015.08.08 00:58:06 -
[11] - Quote
For a quick fix of low sec in general, CCP could simply put the W back in FW.
It needs to be Faction Warfare again rather than Find Wealth.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Anna Phylaxxis
Gurlz with Gunz
4
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Posted - 2015.08.08 02:40:45 -
[12] - Quote
Mr Epeen wrote:For a quick fix of low sec in general, CCP could simply put the W back in FW. It needs to be Faction Warfare again rather than Find Wealth. Mr Epeen
Here I thought FW = forum warrior hehe, I haven't trained that skill yet
Anaphylaxis Emergency Plan
Everyone at risk for anaphylaxis should have an anaphylaxis emergency plan with clear instructions on how to treat symptoms and strategies to reduce risks.
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Panthe3 Black
The Branded Few Test Alliance Please Ignore
8
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Posted - 2015.08.08 02:42:28 -
[13] - Quote
lolwutm8? |
Karl Jerr
Herzack Unit
108
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Posted - 2015.08.08 03:08:39 -
[14] - Quote
Nope.
And for what I know, many people in LS don't care of the sec loss since they don't plan to go to HS. |
ISD LackOfFaith
ISD Community Communications Liaisons
2177
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Posted - 2015.08.08 05:17:09 -
[15] - Quote
Thread has been moved to Features & Ideas Discussion.
ISD LackOfFaith
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Eve Mail or anything other than the forums.
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Arthur Aihaken
Chig
4545
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Posted - 2015.08.08 06:03:54 -
[16] - Quote
Akirei Scytale wrote:If you want more people going nuts doing silly **** in lowsec, its simple. Remove standing loss, remove gate / station guns. Basically get rid of the crap that gets in the way of free form PvP there. You can keep the ban on bubbles and bombs to differentiate it from nullsec if you really care, but those things are fun. Oh, that's brilliant... Let's turn off the few impediments to gate or station camping. Unless you equate Wild West with veritable wasteland, because that's exactly what it would do to low-sec.
I am currently away, traveling through time and will be returning last week.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1768
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Posted - 2015.08.08 06:17:10 -
[17] - Quote
Yang Aurilen wrote:This kills the HS suicide ganker. If it were to, it would be a good thing. HS is way too interesting at the moment for combat spectators and in terms of action. I get more interesting local babbling, combat engagement and thrill from running ships through Niarja or Uedama than from sitting around in Low sec or Null sec. If more of these gankers would actually leave High sec and populate Low and Null sec more, a lot of things would change for High sec as well. No, not just more safety, it would become more boring and make people look for action elsewhere; people would buy stuff elsewhere diminishing the importance of the Big 4 hubs and potentially foster local production; people would fight where it's too quiet at the moment despite the space being predestined for combat, etc.
How higher loot percentages would kill High sec ganking, however, is beyond me. It's called High sec ganking for a reason: You cannot get it elsewhere, regardless of drop percentage or other things.
Station Tab :: UI Improvement Collective
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
598
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Posted - 2015.08.08 06:37:39 -
[18] - Quote
Remiel Pollard wrote:Lowsec is fine. It's probably the most balanced space we have in the game and I go pirating there regularly. Just the other day, caught a ruppy running a 3/10 escalation in what I consider my pocket, killed him and took all the shinies myself. Fun times.
I personally feel we should have more lowsec. At least rather, not less than 2 lowsec jumps between high and null. There should be almost a contiguous ring of low surrounding highsec.
Veteran and solo/small gang PVP advocate.
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Akirei Scytale
Okami Syndicate
3545
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Posted - 2015.08.08 06:59:51 -
[19] - Quote
Arthur Aihaken wrote:Akirei Scytale wrote:If you want more people going nuts doing silly **** in lowsec, its simple. Remove standing loss, remove gate / station guns. Basically get rid of the crap that gets in the way of free form PvP there. You can keep the ban on bubbles and bombs to differentiate it from nullsec if you really care, but those things are fun. Oh, that's brilliant... Let's turn off the few impediments to gate or station camping. Unless you equate Wild West with veritable wasteland, because that's exactly what it would do to low-sec.
And in the process allow PvP to naturally happen anywhere rather than in predictable, predefined locations only when the stars are aligning in a particular way. Being more like null is better than being more like freaking highsec.
The whole point is that impediments are annoying. Lowsec is chock full of them. It's why most people just fly through it. |
Andreus Ixiris
Duty.
5562
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Posted - 2015.08.08 07:29:44 -
[20] - Quote
Caleb Seremshur wrote:I personally feel we should have more lowsec. At least rather, not less than 2 lowsec jumps between high and null. There should be almost a contiguous ring of low surrounding highsec. I'm of the opinion that empire lowsec should expand outwards by one region in every direction, and nullsec should expand outwards until it's about four times the size it currently is.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Donnachadh
United Allegiance of Undesirables
427
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Posted - 2015.08.08 12:55:33 -
[21] - Quote
The only ways there are to get players into low is to change the game so they want / need to be there so how do you change that? What follows will get people upset but when you look at the current situation it makes a fair amount of sense. So donning kevlar and nomex suits here goes.
Make high sec even safer than it is now and yes that means even considering 100% safe - there I acknowledged the elephant in the corner. Why should people go into low and be forced to fight others that want to and would fight back when they can pad kill boards with easy to kill stuff in high sec that rarely if ever fights back.
Remove any and all forms of kill boards both in game and on outside the game web sites.
Or we can change the very nature of low sec and make it closer to high sec than nul. With a more stringent set of rules of engagement and higher payouts than current there would be more incentive for border line players to call low sec home. By borderline I mean those that are not quite ready to make the move to low right now.
Remove most or all of the ability to make ISK by killing other players in high sec. Essentially this means taking the drop rate in high sec to around 5% at most but increasing it significantly in low and nul to say around 70% to 80%. Why go to low and fight others that want to fight back and make nothing, when they can sit in high sec and cherry pick the fat juicy targets that will drop something that makes them ISK.
Outside of these drastic types of actions there is little you can do to change the status quo of low sec. Besides that the wild west was not as wild as the movies and popular myths would have you to believe. The real wild west of old was and is exactly like EvE with the vast majority of the population living in the areas of greatest safety and the rest virtually empty of human presence. In the old west those safer areas were cities and towns, in EvE they are called nul sec and high sec. |
Arthur Aihaken
Chig
4549
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Posted - 2015.08.08 16:43:18 -
[22] - Quote
Donnachadh wrote:Make high sec even safer than it is now and yes that means even considering 100% safe - there I acknowledged the elephant in the corner. Why should people go into low and be forced to fight others that want to and would fight back when they can pad kill boards with easy to kill stuff in high sec that rarely if ever fights back. Honestly, if it weren't for Faction Warfare I'm not sure what the draw would be for most players to even venture into low-sec. So I think you may be onto something here with your idea.
I am currently away, traveling through time and will be returning last week.
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Aerasia
Republic University Minmatar Republic
65
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Posted - 2015.08.08 17:20:01 -
[23] - Quote
Viper Kiss wrote:However, low sec is meant to be the wild west where everyone is trying to kill one another. You do realize that the reason all the 'prey' stick to high sec space is precisely because they view low sec as 'the wild wild west where everyone is trying to kill me'.
If you want to make low more dangerous, you're going to have to make it safer first. The profit of outlaw piracy is coming from the carebears suckling on the ISK faucets. Figure out how to get the bears into low, and the pirates will follow.
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Arthur Aihaken
Chig
4549
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Posted - 2015.08.08 17:28:12 -
[24] - Quote
Aerasia wrote:If you want to make low more dangerous, you're going to have to make it safer first. The profit of outlaw piracy is coming from the carebears suckling on the ISK faucets. Figure out how to get the bears into low, and the pirates will follow.
Low-sec is rigged. Even the bears can see that... It really comes down to risk vs. reward, or risk aversion. I'm not sure you could offer enough of an incentive to get players to overlook the stark reality.
I am currently away, traveling through time and will be returning last week.
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Viper Kiss
State Protectorate Caldari State
0
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Posted - 2015.08.08 17:35:11 -
[25] - Quote
Aerasia wrote:Viper Kiss wrote:However, low sec is meant to be the wild west where everyone is trying to kill one another. You do realize that the reason all the 'prey' stick to high sec space is precisely because they view low sec as 'the wild wild west where everyone is trying to kill me'. If you want to make low more dangerous, you're going to have to make it safer first. The profit of outlaw piracy is coming from the carebears suckling on the ISK faucets. Figure out how to get the bears into low, and the pirates will follow.
But people who want to keep themselves safe, they will always stick to high sec no matter what. Even though as I said previously, high sec at the moment is by far more dangerous than other areas. Because people don't expect to be attack there and therefore, bring more valuable assets with them.
Anyway, I don't care about players who want to play safe. They can stay there for all I care because nobody will get them out of there.
What I want is to give a better reason for the pilots who actually enjoy to pvp to go to low sec. At the moment FW is total BS, seriously it's a piece of crap. I would say out of 10 plexes I enter 8 of them are farmers.
The fact is there is no real incentive for people to go to low-sec. I personally don't care about security status, I been -10 since I can remember. But I talk to new pilots and one of their biggest concerns is losing security status and being unable to freely walk through high-sec. And I can't blame them.
At least, if there was a high drop rate then there would be a reason for people to lose it. For fun, fame and isk! |
Aerasia
Republic University Minmatar Republic
65
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Posted - 2015.08.08 18:04:19 -
[26] - Quote
Arthur Aihaken wrote:I'm not sure you could offer enough of an incentive to get players to overlook the stark reality. Incentive is exactly the point.
It doesn't matter where you do your carebearing, the income equation is basically the same: ISK earned in PVE - Piracy losses = Profit.
In high sec, you can control your piracy losses. Try it for yourself if you don't believe me: A) Get in a fully Meta 0 tanked, but otherwise empty, Badger and sit outside the Jita undock. See how many months it takes for somebody to finally get tired of you and spend 5 Catalysts popping you for that sweet Invuln I loot. B) Post in C&P that you've got an officer fit Maurader in a 1.0 sec system, that got stuck in a mission. See how many nanoseconds it takes for local to spike with blinky red.
Low sec doesn't offer that same level of control. Piracy losses are simply a function of you being found, which is a fundamentally different mindset than blitzing L4s, doing Incursions, mining or just plain running freight.
Viper Kiss wrote:Anyway, I don't care about players who want to play safe.
...
The fact is there is no real incentive for people to go to low-sec. You can't have the lowsec you want by making everybody wolves. Increasing drop rates only slows the ISK drain of PvP. At best, you end up with the very thing you're complaining about, -10 sec players basing out of low and day tripping to high sec to gank.
You need to worry about the players who want to play safe because they are the juicy pigs that feed your hunger. Give the pigs a path to profit, and they will violence your rocks. Show them that the very worst the pirates can do will still leave them with more ISK than they're making in high sec, and they will run missions in your space. Understand that you are putting yourself at a disadvantage to lure those pigs into a trap, and sometimes that pig will be a boar instead.
If you want to make changes to how lowsec operates, you're going to have to put yourself in the carebear's shoes. Answer the question: How do I make a better living in low, even if I'm operating in a system a pirate think is 'his'?
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Harrison Tato
Immortalis Fratres Vacui Legio immortales CXCI
473
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Posted - 2015.08.08 21:13:57 -
[27] - Quote
Arthur Aihaken wrote:Donnachadh wrote:Make high sec even safer than it is now and yes that means even considering 100% safe - there I acknowledged the elephant in the corner. Why should people go into low and be forced to fight others that want to and would fight back when they can pad kill boards with easy to kill stuff in high sec that rarely if ever fights back. Honestly, if it weren't for Faction Warfare I'm not sure what the draw would be for most players to even venture into low-sec. So I think you may be onto something here with your idea.
I don't do FW. I go to LS for 1v1 fights and Mordu Legion / Clone Soldier rats, |
Hadrian Blackstone
Immortalis Fratres Vacui Legio immortales CXCI
179
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Posted - 2015.08.14 13:33:46 -
[28] - Quote
Viper Kiss wrote: But people who want to keep themselves safe, they will always stick to high sec no matter what. Even though as I said previously, high sec at the moment is by far more dangerous than other areas. Because people don't expect to be attack there and therefore, bring more valuable assets with them..
Does anyone ever get tired of spouting this tripe?
I have come across hundreds of gate camps in low and null sec. I've been bubbled, hot dropped, hunted, and stalked in low and null sec. As amazing as it sounds since people always say high sec is more dangerous, I've never had to deal with ANY of that in green space, save for that one week when my corp was at war.
Just because SOME parts of high sec may be more dangerous for SOME people and SOME parts of null may be safer for SOME people does not equal "high sec is more dangerous". That's just some sort of CODE fanboi logic. |
Nyalnara
AdAstra. Beach Club
108
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Posted - 2015.08.14 13:50:30 -
[29] - Quote
There is one unbalanced thing in the HS/LS/NS equation, from my LS resident point of view...
There is no Concord presence in Null, and that's why you can't loose sec status there. Then, why does killing rats increase your sec status in Null? Either remove the possibility to grind sec status in Null, or make people lose sec status while fighting in Null. But at least, try to keep it coherent.
Just saying.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Xeno Szenn
SniggWaffe WAFFLES.
14
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Posted - 2015.08.14 16:27:41 -
[30] - Quote
In the area were we fly at in low sec content is plentiful and everyone is trying to kill everyone. The local Faction war fare groups fight. The local pirate/ Low sec groups fight. Everyone fights. More conflict drivers would be nice but honestly the content is already plentiful in FW space. |
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