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Nova Fox
Novafox Shipyards
556
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Posted - 2011.12.09 02:39:00 -
[31] - Quote
I have a Core 2 duo trying to run with a 550ti GTX and still only get 15fps but I am also running my art software eating up 2gb at a given time. A second Client and a few dozen other things here and there.
I am surprised my computer hasnt turned in its burn notice yet.
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Obsidian Hawk
RONA Corporation RONA Directorate
308
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Posted - 2011.12.09 02:46:00 -
[32] - Quote
Did no one ever read the devblogs about incarna, WoD and the incarna engine?
This is not just CCP's engine. If you read the history of it, CCP in assoc with Nvidia and the american fashion industry developed the incarna engine. Your character creator is the incarna engine. Same with CQ. And IIRC CCP is now renting out this engine to fashion designers to make money.
besides.
Serious 3 engine > unreal |
Zagdul
Clan Shadow Wolf Fatal Ascension
263
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Posted - 2011.12.09 02:51:00 -
[33] - Quote
Because the Unreal Engine cannot do what the CARBON engine can.
This engine is gorgeous and is quite frankly the best looking one I've seen. After being in Captain's Quarters, then going to play other games like Skyrim to compare, It's easy to see where CCP's development money has gone.
It is well invested, it just needs a LOT of work before it's up to scratch. When WiS is at a point where we're in establishments, I believe people asking questions like this will eat their words.
CCP needs to start licensing this engine out to others. Start with the law enforcement community.
It's not Rocket Surgery |
Flamespar
Woof Club
106
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Posted - 2011.12.09 04:41:00 -
[34] - Quote
Morganta wrote: can you actually use unreal for a persistent mmog?
Oh yes, Mortal online uses the unreal engine, and it is a beautifully rendered piece of ****. I can post on a forum, therefore I represent everyone. |
Sri Nova
Sebiestor Tribe Minmatar Republic
24
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Posted - 2011.12.09 04:59:00 -
[35] - Quote
The unreal engine would not be able to handle what eve does on a daily basis.
Carbon was meant to work seamless with eve
and i believe CCP came pretty close to accomplishing that feat. as cap'n quarters prove.
where carbon failed was not the technology but what was developed for it . and it may have been the content creation for carbon that was its undoing . since it renders such beautiful graphics it demands much more than some silly models you can crunch out in a week. creating that kind of content has proved to be challenging . i would not doubt there is other hurdles also such as interactivity and hooking things up to eve its self.
besides as CCP has said before the reason eve is special is because there is nothing else like it on the planet.
eve and carbon is the only engine capable of doing this . (take one of the most recent gaming engines for example... swtor while it may be a highly polished ground based mmo its space content is nothing more than a shooter on rails. )
its easy not to appreciate the complexity of what eve is, only thing coming close would have been earth and beyond and at its best it still was only a 3rd maybe even a 5th of what eve is .
even if eve's code base is 10+ years old what it manages to accomplish is still pretty cutting edge. and i dare say there is no engine out there that could outperform it .
im not writing this as a fanboi, i have played many a mmo and none have come close to what eve accomplishes. |
Nyio
Federal Navy Academy Gallente Federation
307
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Posted - 2011.12.09 05:17:00 -
[36] - Quote
The character creator and the CQ is indeed amazing looking, but it ends there. It's only amazing looking and nothing else to be honest. That kind of graphic level is probably ahead of it's time and that's very neat when you think of the small (compared to other) company that achieved making it..
But we live now in the present and most people won't get a new computer and OS just to be able to login to a room where you slowly can walk around infront of a mirror and nothing more. Sure they made us that's left in-game get new graphics cards..
I think that CCP should have first focused on the fashion market (for realz) with all that, to get profit and time to make it better before putting it into EVE.
This has probably been said already somewhere alot of times, but there you go, my 5ISK.
(I'm not raging nor bitter over anything, just telling it as I see it.) CCP In-Game Event 2011.11.23 GÇó Nyio GÇó Grenade? GÇó Forums |
Flamespar
Woof Club
106
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Posted - 2011.12.09 05:21:00 -
[37] - Quote
Sri Nova wrote: where carbon failed was not the technology but what was developed for it . and it may have been the content creation for carbon that was its undoing . since it renders such beautiful graphics it demands much more than some silly models you can crunch out in a week. creating that kind of content has proved to be challenging . i would not doubt there is other hurdles also such as interactivity and hooking things up to eve its self.
Well I spose in 18 months time when CCP gets back to Incarna computing power will have increased to the point where it can handle it.
I wonder if CCP was a little too forward thinking in regards to incarna. Technology creep is what they call it isn't it? I can post on a forum, therefore I represent everyone. |
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
362
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Posted - 2011.12.09 07:23:00 -
[38] - Quote
Wait Wait!!! I know this one!!!!
nVidia sold CCP some snake oil, I've seen this in real life!! Got them to bet all their vampires on a new unproven engine and rendering pipeline that would have sold a lot of their high end hardware, even added space madness induced craziness like server based rendering farms in a real time MMORPG!!!
I might has well sold them on finding all the gnomes and little people in Iceland to draw the images on the server in real time!
CCP bet of Pi yellow on a roulette wheel when the number and color doesn't exist. We all suffer as a result.
So they sold their cow for magic beans and got a burrito!
Issler
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Florestan Bronstein
United Highsec Front The 99 Percent
201
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Posted - 2011.12.09 08:18:00 -
[39] - Quote
NIH
also probably some stuff about dynamic lighting and floating clothes. |
Mr Epeen
It's All About Me
524
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Posted - 2011.12.09 08:43:00 -
[40] - Quote
Taking a mod friendly engine built for a single player game and putting it in an MMO is a recipe for disaster.
Have a look at the problems that are happening with many of the F2P games that have tried it. Bots and hacks are more common than regular players.
No... a proprietary engine is the way to go. No licensing fees and no script kiddies jumping in on day one with hacks proven to work with whatever engine CCP happens to rent.
They're doing it right. Just taking way to long to do it.
Mr Epeen If you can read this, you haven't blocked me yet. |
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Dusty Meg
Redbull Air Race Inc
8
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Posted - 2011.12.09 08:44:00 -
[41] - Quote
Tippia wrote:Dusty Meg wrote:Dust uses a modified version of the unreal engine so dont think the licensing issues are there. GǪexcept for it being a smaller team; the engine them instant-access middleware for a completely different platform; the engine being used for what it does best ( and at a scale that it's known to handle well); and except that they're building that game from scratch rather than trying to squeeze an existing game into it. So licensing for that purpose and that team is cheaper than trying to roll it alone, unlike EVE/WoD.
Its not known to run on a scale that its known to handle well for Dust. The unreal engine is designed for small maps with lots going on. Not the massive maps with lots going on that Dust will be. Thats the reason they need to edit the engine to make it handle massive maps with masses of different things going on. Got this info from a few different places the latest was the interview of CCP Dropbear and CCP Headfirst on voices of the void.
But as many have said the carbon engine is where its at, its simply like the original Crysis. Too advanced for the time of release. |
Adamonus
The Scope Gallente Federation
4
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Posted - 2011.12.09 10:29:00 -
[42] - Quote
good question . Why nobody at CCP thought about incarna running before 2020 on actual pc-systems as expected...?? Smells a bit like cind of a hoax...and food for investors...
I think humans would rather be able to populate Mars in RL, than CCP manages to find suitable solutions this way for WIS and their player-community right now;
1. create a working, USEABLE basic engine for WIS 2. You can improve the "look" every 2 years a bit - like you already did it in the past.
This would have been much more ecconomic than creating an engine that nobody can use today (and nobody can benefit today: not community, not company) - It does not re-calculate, unless you invent cind of a "shop"-system to refinance the developement costs....which hopefully does not happen and take place, now.
Ridiculous, that a software company does not spend enough attention to such basics...
PS: Has anybody seen captain C.A.R.B.O.N. ? |
mechtech
Ice Liberation Army
109
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Posted - 2011.12.09 10:48:00 -
[43] - Quote
Adamonus wrote:good question . Why nobody at CCP thought about incarna running before 2020 on actual pc-systems as expected...?? Smells a bit like cind of a hoax...and food for investors...
I think humans would rather be able to populate Mars in RL, than CCP manages to find suitable solutions this way for WIS and their player-community right now;
1. create a working, USEABLE basic engine for WIS 2. You can improve the "look" every 2 years a bit - like you already did it in the past.
This would have been much more ecconomic than creating an engine that nobody can use today (and nobody can benefit today: not community, not company) - It does not re-calculate, unless you invent cind of a "shop"-system to refinance the developement costs....which hopefully does not happen and take place anymore, now. Not as "that" intended.
Ridiculous, that a software company does not spend enough attention to such basics...
PS: Has anybody seen captain C.A.R.B.O.N. ?
The Incarna engine runs fine on anything even remotely modern. Hell, it doesn't even use a DX10/DX11 codepath, so in a sense Incarna is a somewhat outdated engine! Also, the main focus of Incarna is the character engine, and Incarna's character animations and design features are light-years ahead of anything UE3 or MMO engines currently offer.
As for the OP, the entire point of CARBON is to create in-house tech as a long-term asset. Licensing UE3 (and other tech for that matter) is the exact scenario that CARBON is designed to avoid. |
DarkAegix
Acetech Systems
509
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Posted - 2011.12.09 10:57:00 -
[44] - Quote
This is a terrible thread an the OP should be ashamed. Unreal can only handle 400 shades of brown and grey, anyway. |
Adamonus
The Scope Gallente Federation
4
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Posted - 2011.12.09 11:00:00 -
[45] - Quote
mechtech wrote:
As for the OP, the entire point of CARBON is to create in-house tech as a long-term asset. Licensing UE3 (and other tech for that matter) is the exact scenario that CARBON is designed to avoid.
nice to read that...but Iam afraid, as we all do know now: It does not work.
If it would work - and if it actually would have been solved - we would have WIS already in Crucible. The fact that it is NOT there is, that tehy obviously have technical problems with their engine ...as you can read in the forums it sadly is not possible to "WIS" with more than 2 people at the same time, which is absolutely inacceptable concerning the developement progress (and of yourse its resulting stagnation)
And that leads us to the question: IF we cannot use it in the near future - WHY, oh why should we buy good looking items and dresses for our avatars? Just to refinance teh developing costs? Big lol here.
That "plan" was a pure fail from its very beginning. The question is now how to reduce the "damage" and how to make WIS still usefull and avilable for community;
The "cheapest" and fastest answer would be to use alternative 3d engines to keep progress alive, to avoid a Duke nukem forever scenario (the message is: "eat the bread, when its hot....") and do not set on time....which CCP actually does not have in this case... |
RaTTuS
BIG Gentlemen's Agreement
148
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Posted - 2011.12.09 11:05:00 -
[46] - Quote
I take it the OP has not used the Unreal engine to do anything with ....
http://eveboard.com/ub/419190933-134.png
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Adamonus
The Scope Gallente Federation
4
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Posted - 2011.12.09 11:17:00 -
[47] - Quote
RaTTuS wrote:I take it the OP has not used the Unreal engine to do anything with ....
to be honest, I think it does not matter WHAT alternative engine it would be exactly, since it fulfills the whole wanted function - in a usable way of course.
This would be a good first basic step....contrary to all the CCP "magic", that actually does not take place before 2020...lol
...would you wait another 5 years for WIS togehter? I dont think so.
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Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
293
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Posted - 2011.12.09 11:57:00 -
[48] - Quote
Doesn't the last version of Unreal cost around $1m for full licensing for 1 title(Granted there are other options). Which means they already got it for Dust but then they would need to get it for Eve/WoD which would be ~$3m total. Not only that Carbon can be used as a fail safe if CCP start going **** up and they can start selling licensing for Carbon. Granted atm Carbon is a over polished turd that need A LOT more work, but it at least has some potential. |
Shahirahh Orgasana
University of Caille Gallente Federation
10
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Posted - 2011.12.09 11:58:00 -
[49] - Quote
mechtech wrote:Incarna's character animations and design features are light-years ahead of anything UE3 or MMO engines currently offer.
I dunno. I've always thought the walking animations in CQ looked kind of stiff and unnatural.
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DarkXale
Northstar Cabal Important Internet Spaceship League
1
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Posted - 2011.12.09 12:26:00 -
[50] - Quote
Dusty Meg wrote:Not the massive maps with lots going on that Dust will be. Its not perfect - but I don't expect it to be anything out of league of what Global Agenda has already done. |
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MidnightWyvern
Night Theifs Fatal Ascension
0
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Posted - 2011.12.09 14:05:00 -
[51] - Quote
GeoffWICE wrote:DarkAegix wrote:Because CCP don't want a separate .exe for each time you're docked, maybe? dont need a seperate exe, use unreal for the whole of eve
Congratulations are in order for coming up with the worst idea I have ever heard. Bar none. |
Khamelea
University of Caille Gallente Federation
7
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Posted - 2011.12.09 14:13:00 -
[52] - Quote
Totally agree with the OP, they should have just used an existing engine, like the quake 1 engine. It's even open source now, no licensing costs at all!!!
On second thoughts, that's a stupid idea. |
Halcyon Ingenium
Warm Holes
54
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Posted - 2011.12.09 14:25:00 -
[53] - Quote
GeoffWICE wrote:DarkAegix wrote:Because CCP don't want a separate .exe for each time you're docked, maybe? dont need a seperate exe, use unreal for the whole of eve
People say things like: "Oh, you make so much money. What do you need any more for?" Well, actually, *****, I never asked for your opinion. I'll let you know when I have enough money. -Gene Simmons |
War Kitten
Panda McLegion
336
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Posted - 2011.12.09 14:26:00 -
[54] - Quote
Reinventing things is fun, yo.
Just the other day I had an idea for a round disc that one could attach to things to make them easier to move.
And I'm seriously toying with the idea of cutting loaves of bread into thin sheets and throwing some meat and cheese on them to see what happens. This is my signature.-á There are many others like it, but this one is mine. |
Tepir
BALKAN EXPRESS
5
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Posted - 2011.12.09 14:48:00 -
[55] - Quote
Zagdul wrote:Because the Unreal Engine cannot do what the CARBON engine can.
This engine is gorgeous and is quite frankly the best looking one I've seen. After being in Captain's Quarters, then going to play other games like Skyrim to compare, It's easy to see where CCP's development money has gone.
It is well invested, it just needs a LOT of work before it's up to scratch. When WiS is at a point where we're in establishments, I believe people asking questions like this will eat their words.
CCP needs to start licensing this engine out to others. Start with the law enforcement community.
Skyrim is like 5 years behind carbon > somehow i have feeling that even ES IV graphic was better ..... I agree with you . it might be costy but money was well invested and will payout in near future.
I also think that CCP is not money milking machine in style of bethesda or EA games who release unfinished games on the market with 5 years old engines .
All you have to do is to check how much money bethesda invested in skyrim and check the human Face there Check the money CCP invested in Carbon. Check out our Human faces. What looks more realistic ??
Unreal engine if you ask me is more for fast games , shooting games etc. |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
30
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Posted - 2011.12.09 15:23:00 -
[56] - Quote
Zagdul wrote:Because the Unreal Engine cannot do what the CARBON engine can.
This engine is gorgeous and is quite frankly the best looking one I've seen. After being in Captain's Quarters, then going to play other games like Skyrim to compare, It's easy to see where CCP's development money has gone.
It is well invested, it just needs a LOT of work before it's up to scratch. When WiS is at a point where we're in establishments, I believe people asking questions like this will eat their words.
CCP needs to start licensing this engine out to others. Start with the law enforcement community.
oh yeaaaah let's /doggy at an establishment with our avatars in establishments it is like if i went on second life and raged where's the spaceships |
Kimiko Tojima
Daughters of Hada
4
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Posted - 2011.12.09 16:10:00 -
[57] - Quote
War Kitten wrote:Reinventing things is fun, yo.
Just the other day I had an idea for a round disc that one could attach to things to make them easier to move.
And I'm seriously toying with the idea of cutting loaves of bread into thin sheets and throwing some meat and cheese on them to see what happens.
I'm sure you're also driving a licenced Ford Model T. :P |
Astrid Stjerna
Teraa Matar
129
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Posted - 2011.12.09 16:28:00 -
[58] - Quote
Kimiko Tojima wrote: I'm sure you're also driving a licenced Ford Model T. :P
You can have it painted any color you want.... |
Zagdul
Clan Shadow Wolf Fatal Ascension
267
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Posted - 2011.12.09 17:05:00 -
[59] - Quote
Brooks Puuntai wrote:Doesn't the last version of Unreal cost around $1m for full licensing for 1 title(Granted there are other options). Which means they already got it for Dust but then they would need to get it for Eve/WoD which would be ~$3m total. Not only that Carbon can be used as a fail safe if CCP start going **** up and they can start selling licensing for Carbon. Granted atm Carbon is a over polished turd that need A LOT more work, but it at least has some potential.
This is pretty much the M.O. for CCP though. Everything they release has potential. Quite literally the best potential in the industry.
It's not Rocket Surgery |
Zakuak
MortuuS MachinA
2
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Posted - 2011.12.09 17:20:00 -
[60] - Quote
I just want the pony with WINGS from the video!!!! Did you see the dread sized goldfish flying off in the horizon....Pink pants and saddles, hey sailor light me one!!!
Typoss |
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