Pages: 1 2 3 4 [5] 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fix My Lasers
Center for Advanced Studies Gallente Federation
32
|
Posted - 2011.12.14 16:37:00 -
[121] - Quote
Jaroslav Unwanted wrote:Danny John-Peter wrote:Fix My Lasers wrote:RubyPorto wrote:IIIIIAMGIIIII wrote: I know its serious business thats why i try to convince the peeps we need just a lil bit changes in our ships and capacitor usage and maybe just maybe they fix our crystals if not making 3-4 kind dmg i hope they make EM+Thermal 50-50% dmg so i can kill something else than br san drones under 1 year firing at him :):)
Multifreq is even EM+Therm. Fit a prop mod to get in range. As for the rat types, STOP SHOOTING RATS WITH INAPPROPRIATE GUNS Multifreq is 70% EM and 30% TH. It is the highest TH/EM ratio. "INAPPROPRIATE GUNS" by this you mean I should mount ACs or Hybrids? Because those 2 systems are great for shooting any rats, unlike lasers. A:Because Hybrids can pick damage types and have massive range flexibility B:You ignored my request for an actaul argument regarding projectiles so I can only assume you either have no argument or can't be bothered. A : thermal/kinetic combo works pretty well against any NPC .. sure they are not best at some cases but still they could be at second place of choice.. B : Dont know..
"Thermal/kinetic combo works pretty well against any NPC" - it is! Because every rat has TH or KIN as the 2nd weakest resist. In case of Serpentis and Guristas one of those damages is the 1st weakest.
I never complained that Hybrids suck at PvE. I actually love them. After last patch they rock the juice!
I love using them on Rokh. Plus if you use Null your range is like 45km+ with blasters. Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html |
SilentSkills
Estrale Frontiers Project Wildfire
52
|
Posted - 2011.12.14 16:41:00 -
[122] - Quote
troll of epic proportions |
Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
14
|
Posted - 2011.12.14 16:44:00 -
[123] - Quote
Fix My Lasers wrote:Said nothing that justified why Projectiles or Blasters are any better than Lasers, and continued to be MAD...bro
|
Coffeus
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.12.14 16:51:00 -
[124] - Quote
@@SilentSkills, Danny John-Peter
lol both of you are 0/10 at trolling. troll moar |
Trainwreck McGee
Ghost Ship Inc.
154
|
Posted - 2011.12.14 17:06:00 -
[125] - Quote
i fly gallante and minmatar. minmatar is better in a lot of ways but gallante has its uses. Great hauler, great lvl 5 mission runner, great lvl 4 semi afk mission runner, great pvp frigate, super versatile cheap BS.
I understand what people are saying but stop being such babies about it and just cross train different things. CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |
Ellendras Silver
Cosmodynamics
1
|
Posted - 2011.12.14 17:08:00 -
[126] - Quote
IIIIIAMGIIIII wrote:I`m sry for the misunderstanding. These questions were for the ppl who develop eve not for the players. I`m prety sure they can fix every disadvantage we ( Amarr and Gallente ) have.
there isnt any disadvantages only diffrences thats logical or else there would be 1 race realyt look at all the strong points check my earlier post for that if you cant see it yourself |
Fix My Lasers
Center for Advanced Studies Gallente Federation
32
|
Posted - 2011.12.14 17:47:00 -
[127] - Quote
Ellendras Silver wrote:IIIIIAMGIIIII wrote:I`m sry for the misunderstanding. These questions were for the ppl who develop eve not for the players. I`m prety sure they can fix every disadvantage we ( Amarr and Gallente ) have. there isnt any disadvantages only diffrences thats logical or else there would be 1 race realyt look at all the strong points check my earlier post for that if you cant see it yourself
Every newb could tell you to replace "1 race realyt" with the name "Minmatar". Because there are pertty the best race at PvP and PvE or/and overall. In my opinion they are not OP, but very versatile. Like I said it before. After the new patch Gallente became one step closer to minmatar in "versatile" thing. They are versatile in their own way.
Amarr on the other hand is not versatile race, to be correct Lasers are not versatile. Last time I used my Vagabond I had shield resists like 91% to EM and 85% to TH. Guess what are my chances to kill that thing with my Lasers? Once I had a fight with Vaga on my Harbinger - my Vespas did more damage then my Lasers. Isn't that sad?! Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html |
RubyPorto
Profoundly Disturbed RED.Legion
145
|
Posted - 2011.12.14 17:56:00 -
[128] - Quote
Fix My Lasers wrote:
"INAPPROPRIATE GUNS" by this you mean I should mount ACs or Hybrids? Because those 2 systems are great for shooting any rats, unlike lasers.
On an Amarr ship, Go shoot rats that are weak to your damage type. If you want to shoot other rats, pick a different ship.
Caldari ships shoot kinetic well into the Guristas Kinetic hole. The good pve ships lose 25% dps shooting other damage. Minmatar ships shoot explosive well into the Angel explosive hole. Gallente ships shoot kinetic/thermal well into the Serpentis kin/therm hole. Amarr ships **** face shooting EM into the Sansha EM hole. Laser boats have some of the best (if not the best) PVE damage projection in the game, and are stuck with em/therm only to compensate. Look at the popularity of the nightmare in incursions for what happens when you get rid of the em/therm limitation as a penalty.
Squar Peg, Round hole. Stop doing it. As for PvE balance, so long as the isk/hr is reasonable, the dominance of one ship in PvE doesn't matter in a PvP sandbox game.
tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
129
|
Posted - 2011.12.14 18:05:00 -
[129] - Quote
RubyPorto wrote:Fix My Lasers wrote:
"INAPPROPRIATE GUNS" by this you mean I should mount ACs or Hybrids? Because those 2 systems are great for shooting any rats, unlike lasers.
On an Amarr ship, Go shoot rats that are weak to your damage type. If you want to shoot other rats, pick a different ship. Caldari ships shoot kinetic well into the Guristas Kinetic hole. The good pve ships lose 25% dps shooting other damage. Minmatar ships shoot explosive well into the Angel explosive hole. Gallente ships shoot kinetic/thermal well into the Serpentis kin/therm hole. Amarr ships **** face shooting EM into the Sansha EM hole. Laser boats have some of the best (if not the best) PVE damage projection in the game, and are stuck with em/therm only to compensate. Look at the popularity of the nightmare in incursions for what happens when you get rid of the em/therm limitation as a penalty. Squar Peg, Round hole. Stop doing it. As for PvE balance, so long as the isk/hr is reasonable, the dominance of one ship in PvE doesn't matter in a PvP sandbox game. tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else.
to add blood raiders, amar navy. |
Kiandoshia
Adhocracy Incorporated Adhocracy
7
|
Posted - 2011.12.14 18:20:00 -
[130] - Quote
I want animated missile launchers =( |
|
RubyPorto
Profoundly Disturbed RED.Legion
145
|
Posted - 2011.12.14 18:36:00 -
[131] - Quote
Jaroslav Unwanted wrote:RubyPorto wrote:Fix My Lasers wrote:
"INAPPROPRIATE GUNS" by this you mean I should mount ACs or Hybrids? Because those 2 systems are great for shooting any rats, unlike lasers.
On an Amarr ship, Go shoot rats that are weak to your damage type. If you want to shoot other rats, pick a different ship. Caldari ships shoot kinetic well into the Guristas Kinetic hole. The good pve ships lose 25% dps shooting other damage. Minmatar ships shoot explosive well into the Angel explosive hole. Gallente ships shoot kinetic/thermal well into the Serpentis kin/therm hole. Amarr ships **** face shooting EM into the Sansha EM hole. Laser boats have some of the best (if not the best) PVE damage projection in the game, and are stuck with em/therm only to compensate. Look at the popularity of the nightmare in incursions for what happens when you get rid of the em/therm limitation as a penalty. Squar Peg, Round hole. Stop doing it. As for PvE balance, so long as the isk/hr is reasonable, the dominance of one ship in PvE doesn't matter in a PvP sandbox game. tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else. to add blood raiders, amar navy.
.... I think I may be terrible at eve. I absolutely forgot that Blood Raiders are a thing. Neuting is a PITA Ewar type to rat through though I hear. |
FlameGlow
GoonWaffe Goonswarm Federation
23
|
Posted - 2011.12.15 07:32:00 -
[132] - Quote
Jaroslav Unwanted wrote:RubyPorto wrote:[quote=Fix My Lasers]
tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else. to add blood raiders, amar navy. and rogue drones damn, those amarrs have it easy in PVE, nerf them! |
IIIIIAMGIIIII
Flying Bags Inc. Bulgarian Space Federation
6
|
Posted - 2011.12.15 09:04:00 -
[133] - Quote
FlameGlow wrote:Jaroslav Unwanted wrote:RubyPorto wrote:[quote=Fix My Lasers]
tl;dr IF Sansha > Shoot Lasers, IFELSE > Shoot with something else. to add blood raiders, amar navy. and rogue drones damn, those amarrs have it easy in PVE, nerf them!
I say lets deleted them,i would be better.
|
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
135
|
Posted - 2011.12.15 09:18:00 -
[134] - Quote
RubyPorto wrote:
.... I think I may be terrible at eve. I absolutely forgot that Blood Raiders are a thing. Neuting is a PITA Ewar type to rat through though I hear.
nah you just have to keep at 25,6 km and more from them |
Syrinx Verrall
Xeno Labs
4
|
Posted - 2011.12.15 18:35:00 -
[135] - Quote
Bah, Amarr is fine for PvE.
Tell you, I'm a strict carebear who likes shiny gold battleships and twinkly lasers. It's dead easy to fit an cap stable Apoc with Mega Pulse IIs that can tank anything a lvl 4 will throw at you. I haven't flown a geddon in a while, but I think I had that one cap stable too. My Abbadon wasn't, but I was using Tach IIs on that, so it's expected.
All of them tear up Sansha, Blood Raider, and Rogue Drone missions. Gurista missions just take a bit longer. I'm not sure of the last time I even ran Angels. I get good isk/hr running Amarr missions, and that's with standard BS and plain vanilla T1 crystals.
If I can manage that, we don't really have anything to cry about.
|
IIIIIAMGIIIII
Flying Bags Inc. Bulgarian Space Federation
6
|
Posted - 2011.12.15 22:55:00 -
[136] - Quote
Syrinx Verrall wrote:Bah, Amarr is fine for PvE.
Tell you, I'm a strict carebear who likes shiny gold battleships and twinkly lasers. It's dead easy to fit an cap stable Apoc with Mega Pulse IIs that can tank anything a lvl 4 will throw at you. I haven't flown a geddon in a while, but I think I had that one cap stable too. My Abbadon wasn't, but I was using Tach IIs on that, so it's expected.
All of them tear up Sansha, Blood Raider, and Rogue Drone missions. Gurista missions just take a bit longer. I'm not sure of the last time I even ran Angels. I get good isk/hr running Amarr missions, and that's with standard BS and plain vanilla T1 crystals.
If I can manage that, we don't really have anything to cry about.
If u`re rate of fire sux yes u could have cap stable Apoca Navy :) But if u have all lvl 5 in gunery with 3 heat sink you will find that is hard to make cap stable Amarr Bs with tracking computers, if u put 3 middle slot caprecharges yes you will be stable and without any tracking speed which is not option for any1 i think. |
Syrinx Verrall
Xeno Labs
4
|
Posted - 2011.12.16 00:13:00 -
[137] - Quote
IIIIIAMGIIIII wrote: If u`re rate of fire sux yes u could have cap stable Apoca Navy :) But if u have all lvl 5 in gunery with 3 heat sink you will find that is hard to make cap stable Amarr Bs with tracking computers, if u put 3 middle slot caprecharges yes you will be stable and without any tracking speed which is not option for any1 i think.
Rate of fire is fine with just two heatsinks. Have the tracking computer, and only two cap rechargers in the mids. Heck, I don't even have my rigs filled with CCC. It's that second repper that's your problem. You don't need it, and it just eats your cap for no reason. Heck, drop that and you've got room for your 3rd heat sink back if you want it.
|
RubyPorto
Profoundly Disturbed RED.Legion
148
|
Posted - 2011.12.16 03:50:00 -
[138] - Quote
Syrinx Verrall wrote:IIIIIAMGIIIII wrote: If u`re rate of fire sux yes u could have cap stable Apoca Navy :) But if u have all lvl 5 in gunery with 3 heat sink you will find that is hard to make cap stable Amarr Bs with tracking computers, if u put 3 middle slot caprecharges yes you will be stable and without any tracking speed which is not option for any1 i think.
Rate of fire is fine with just two heatsinks. Have the tracking computer, and only two cap rechargers in the mids. Heck, I don't even have my rigs filled with CCC. It's that second repper that's your problem. You don't need it, and it just eats your cap for no reason. Heck, drop that and you've got room for your 3rd heat sink back if you want it.
I still say use a cap booster. You're in hisec, Logistics is easy as fuck. You need to dock to get a new mission anyway, so you'll never have issues with running out. And you'll be able to fit all the tank and all the gank you could ever hope for. All in that shiny gold banana. |
Surge Roth
Center for Advanced Studies Gallente Federation
8
|
Posted - 2011.12.16 04:12:00 -
[139] - Quote
IIIIIAMGIIIII wrote:Syrinx Verrall wrote:Bah, Amarr is fine for PvE.
Tell you, I'm a strict carebear who likes shiny gold battleships and twinkly lasers. It's dead easy to fit an cap stable Apoc with Mega Pulse IIs that can tank anything a lvl 4 will throw at you. I haven't flown a geddon in a while, but I think I had that one cap stable too. My Abbadon wasn't, but I was using Tach IIs on that, so it's expected.
All of them tear up Sansha, Blood Raider, and Rogue Drone missions. Gurista missions just take a bit longer. I'm not sure of the last time I even ran Angels. I get good isk/hr running Amarr missions, and that's with standard BS and plain vanilla T1 crystals.
If I can manage that, we don't really have anything to cry about.
If u`re rate of fire sux yes u could have cap stable Apoca Navy :) But if u have all lvl 5 in gunery with 3 heat sink you will find that is hard to make cap stable Amarr Bs with tracking computers, if u put 3 middle slot caprecharges yes you will be stable and without any tracking speed which is not option for any1 i think.
You could just fly in the same direction as the ships you're shooting at to compensate for a lack of tracking. |
Sai Hai
Shin-Ra Ltd
3
|
Posted - 2011.12.16 06:37:00 -
[140] - Quote
I can't break the tank with my lazers on guristas and angels ships, what should I do? Should I wait another year to train gunnery skills to lvl 5? Train another race?
I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight. Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.
Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it? And the last thing, why every race can do missions with low SP and Amarr can't? |
|
RubyPorto
Profoundly Disturbed RED.Legion
148
|
Posted - 2011.12.16 07:02:00 -
[141] - Quote
Sai Hai wrote:I can't break the tank with my lazers on guristas and angels ships, what should I do? Should I wait another year to train gunnery skills to lvl 5? Train another race?
I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight. Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.
Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it? And the last thing, why every race can do missions with low SP and Amarr can't?
If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead.
Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention.
Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP. |
Sai Hai
Shin-Ra Ltd
3
|
Posted - 2011.12.16 07:43:00 -
[142] - Quote
RubyPorto wrote:Sai Hai wrote:I can't break the tank with my lazers on guristas and angels ships, what should I do? Should I wait another year to train gunnery skills to lvl 5? Train another race?
I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight. Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.
Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it? And the last thing, why every race can do missions with low SP and Amarr can't? If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead. Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention. Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP.
My friend does missins MUCH better then me. He's able to do any of them within a short period of time. He is 2 mil SP lower then me. He has much cheaper mods then mine and still he's better. I'm a total newb at pvp and pve. I just had no idea that lasers do one type of a damage.
Right now I can't break tank on missions like Duo of death and angel extravaganza's last boss. There was another 2 missions which i couldn't do, just can't remember the names.
There is something wrong about lazers and balancing at all. |
IIIIIAMGIIIII
Flying Bags Inc. Bulgarian Space Federation
6
|
Posted - 2011.12.16 07:47:00 -
[143] - Quote
Sai Hai wrote:I can't break the tank with my lazers on guristas and angels ships, what should I do? Should I wait another year to train gunnery skills to lvl 5? Train another race?
I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight. Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.
Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it? And the last thing, why every race can do missions with low SP and Amarr can't?
I do L4 missions from long time with Amarr,the best thing you can do for now is keep learning skills in Gunery and make sure you`ve got cap elit skills cause without them you have to warp out from the mission and wait for youre capacitor to recharge. Apocalypse Navy with two t2 cap recharge rigs 2 recharger in middle slot buy all 3 implants for cap recharge ( +5% capacitor -5% cap recharge and 5%reduction in weapon capacitor needs ) 1AB and 1 Tracking computer with track speed scrypt and for low slot 3 sinks always with the type of tank you need for the mission. I use this fit for a long time and i`ve never had problem to tank missions like Dread Pirate Scarlet or even Evolution ( bonus pocket too) all kind of Guristas,Angel Cartel will slow you down always with Amarr ship nomather how much skills and what fit you`ve got even officer fit will not help you.If you are Amarr fanatic like me,learn Nightmare and use him,if you are not leave Amarr skills and learn Minmatar or Caldari before its to late. |
RubyPorto
Profoundly Disturbed RED.Legion
148
|
Posted - 2011.12.16 07:54:00 -
[144] - Quote
Sai Hai wrote:RubyPorto wrote:Sai Hai wrote:I can't break the tank with my lazers on guristas and angels ships, what should I do? Should I wait another year to train gunnery skills to lvl 5? Train another race?
I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight. Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.
Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it? And the last thing, why every race can do missions with low SP and Amarr can't? If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead. Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention. Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP. My friend does missins MUCH better then me. He's able to do any of them within a short period of time. He is 2 mil SP lower then me. He has much cheaper mods then mine and still he's better. I'm a total newb at pvp and pve. I just had no idea that lasers do one type of a damage. Right now I can't break tank on missions like Duo of death and angel extravaganza's last boss. There was another 2 missions which i couldn't do, just can't remember the names. There is something wrong about lazers and balancing at all.
Google "Eve Mission damage types" look for rats that are weak against your lasers. Figure out which agents give you those missions (It shouldn't be hard, the missions vary primarily by faction, and CCP isn't entirely stupid). Run missions designed with your ship in mind and see what happens. (FYI, Angel rats have a HUGE EM/Therm resist)
As for the damage type surprise; I assume you are literate (You can type in real words, so at least more literate than most here). During the tutorials, you were introduced to ammunition (Assuming you're not using civilian guns on your Battleship). At that time it was Your responsibility to learn the mechanics of the game you are playing, and had you done that, you would have realized you needed to be OK shooting only EM/Therm from lasers. You didn't do that. And now you're fighting Angels with Lasers.
Square Peg !> Round Hole. Go find the Square Hole. |
Reaver Glitterstim
Dromedaworks inc
7
|
Posted - 2011.12.16 07:55:00 -
[145] - Quote
IIIIIAMGIIIII wrote:Hello,i wanted to ask you a few questions for a long time and now the time is good as any i quess.
1.Why all Amarr ships have 1 bonus less (capacitor use bonus is pure bonus eater ) in the place of this capacitor use bonus every other factions have on their ships Tracking speed,Firing range,Rate of fire or Dmg bonus.I will accept this capacitor use ship bonus if only our weapons were better than other faction,but actually here comes and the other big Amarr problem ... yes its that single EM dmg we make ( Em + Thermal charges are useless cause they don`t have any range at all and its p[ointless to use them ).
2.Why only Caldari and Minmatar have 4 kind dmg but the other 2 factions ( Amarr and Gallente ) have only 2 (Amarr have only 1 Actually ) ?
3.If you think to close Amarr and Gallente in the near future ( considering this disadvantages ) you really should put some Warnings when new player start to make a character, or Warning like ` Don`t make Amarr and Gallente its useless`.
PS: I have talk with many players about this Amarr and Gallente problems ( they are problems for us ) and most of them tells me same thing - Why the hell i make Amarr / Why the hell i make Gallente.
I think I can simplify it pretty concisely for you: 1. The capacitor bonus is like a damage bonus because lasers do more damage than other weapons for their range. Beam lasers have the range of artillery yet they nearly rival autocannons in dps. And pulse lasers aren't so far behind blasters in dps, but they can greatly outrange autocannons. Hence, they cost a lot of capacitor and the ships that fire them have a capacitor bonus instead of a damage bonus.
2. Gallente drone ships are completely free to choose damage types, however Caldari missile ships (with the exception of the Raven) have a kinetic-specific damage bonus. Minmatar and their projectiles are almost completely free to choose damage types. It has long been felt that hybrid weapons were worthless, but due to the recent buffs, I think they are an effective weapon choice. As for why you would ever use lasers, well they do more damage than other weapons. And don't forget -- you can still equip your abaddon with autocannons or blasters if you want to. Nobody is forcing you to put lasers on it.
3. I agree that CCP should put in a short summary of the combat style of each race, noting the primary advantages and disadvantages of each. |
Sai Hai
Shin-Ra Ltd
3
|
Posted - 2011.12.16 08:11:00 -
[146] - Quote
RubyPorto wrote:Sai Hai wrote:RubyPorto wrote:Sai Hai wrote:I can't break the tank with my lazers on guristas and angels ships, what should I do? Should I wait another year to train gunnery skills to lvl 5? Train another race?
I don't have money to change BSs each time I want to do missions, just like I don't have skills to put some uber gank so every rat will pop up in a sight. Why my friend that started 2 month after me can kill every rat with hes Mega/Domi and I can't with my Apoc? Yes, I don't have enough skills to fly Abaddon.
Why no one told me at the beginning amarr can't change damage type at all and others can or don't need it? And the last thing, why every race can do missions with low SP and Amarr can't? If you don't have the skills to reliably finish L4 missions, you're pretty certainly better off running L3 missions instead. Part way through the tutorial missions, ammunition was described to you. At that point, you know enough to look at the market and show info on all of the laser ammunition. So someone did tell you at the beginning. You just didn't care enough to pay attention. Amarr do missions at low SP pretty well. Just not l4 missions. Minmatar do missions at low SP pretty well. Just not L4 missions. Gallente do missions at low SP pretty well. Just not L4 missions (the L4 Myrm is a high skill build, and a low skill Domi is better suited in L3s). Caldari do missions at all SP well. Just not PvP. My friend does missins MUCH better then me. He's able to do any of them within a short period of time. He is 2 mil SP lower then me. He has much cheaper mods then mine and still he's better. I'm a total newb at pvp and pve. I just had no idea that lasers do one type of a damage. Right now I can't break tank on missions like Duo of death and angel extravaganza's last boss. There was another 2 missions which i couldn't do, just can't remember the names. There is something wrong about lazers and balancing at all. Google "Eve Mission damage types" look for rats that are weak against your lasers. Figure out which agents give you those missions (It shouldn't be hard, the missions vary primarily by faction, and CCP isn't entirely stupid). Run missions designed with your ship in mind and see what happens. (FYI, Angel rats have a HUGE EM/Therm resist) As for the damage type surprise; I assume you are literate (You can type in real words, so at least more literate than most here). During the tutorials, you were introduced to ammunition (Assuming you're not using civilian guns on your Battleship). At that time it was Your responsibility to learn the mechanics of the game you are playing, and had you done that, you would have realized you needed to be OK shooting only EM/Therm from lasers. You didn't do that. And now you're fighting Angels with Lasers. Square Peg !> Round Hole. Go find the Square Hole.
My Amarr agent gives me those missions in amarr space. From time to time I get guristas and angels, like extravaganza. When I get them I have nothing else to do but to cancel them.
Day ago i cancelled extravaganza, after that agent offered me to do duo of death with guristas. After that i had to wait 4 hrs to cancel it again :( If if that stupid 4hrs waiting didn;t make me mad I wound't have posted here.
|
IIIIIAMGIIIII
Flying Bags Inc. Bulgarian Space Federation
6
|
Posted - 2011.12.16 08:15:00 -
[147] - Quote
To RubyPorto : yes CCP actually make some mistakes and put in every Amarr agent lots and lots of guristas missions ( i don`t know why ) Angel Cartel are not so much but they are given from every Amarr agent too - i know cause i`ve try them all ( i can post my standing to see if you don`t trust me )
To Reaver Glitterstim: Well thats the whole point of this topic - Not all players have years of learning and having multiple recial skills and not in the last place Amarr weapons ( like many old players told me ) were designed to be the best weapon system but they leave that project and now we drain our capacitors for newbie hits.
I can use all Amarr weapons ( without capital ) t1 faction t2 you name it ...every time i fight with Guristas Angel cartel Minmatar my dmg on them is so funny that make me laugh every time i hit them :):):)
PS: For now there is no Amarr agent who will give you ONLY missions that is for EM and some Thermal ...that Agent doesn`t exist.
THANK YOU CCP you have your laugh on Amarr for to long i think |
Reaver Glitterstim
Dromedaworks inc
8
|
Posted - 2011.12.16 08:42:00 -
[148] - Quote
IIIIIAMGIIIII wrote:To Reaver Glitterstim: Well thats the whole point of this topic - Not all players have years of learning and having multiple recial skills and not in the last place Amarr weapons ( like many old players told me ) were designed to be the best weapon system but they leave that project and now we drain our capacitors for newbie hits.
When I was new, I couldn't understand why my blasters fell short of the nearest targets while my railguns wouldn't track anything that had had more than 5 seconds to approach me. I was convinced that Gallente was severely underpowered. (I also couldn't use drones at the time) The point is, every weapons system has a major drawback or two. Lasers can't change damage types very much. Blasters have terrible range. Railguns still don't have a niche. Drones are often slow and can be shot down pretty easily. Missiles take time to reach their target, and no missile boats can fit up a full rack (except the kestrel). Autocannons have poor dps, and artillery has terrible dps. You have to look at the good things your weapons can provide for you.
If you're missioning in laser ships, you should be declining missions that pit you against angel cartel or guristas. Actually you should still be able to fight angel cartel I would think. Just use your lasers to knock out their shields and have minmatar drones finish them off. But you can also look for mission hubs that have 2 agents of the same level at the same base, so that if you get 2 bad missions from one, you have the other as a fallback option. I do that so I can avoid shooting at other highsec factions.
And seriously, try using autocannons, blasters, or rails on your laser ship. Sure, you won't get your lovely damage or capacitor bonus, but you don't really need that to win missions. If you have the tank and a little bit of patience, all you need beyond that is the right damage type and a big enough ship for the mission. An abaddon with autocannons can most assuredly take out level 4 angel cartel battleships. I used to fit autocannons on my vexor back when I couldn't yet fly any minmatar ships. I was doing alright in level 2 missions against serpentis, even though I didn't have medium drones and couldn't launch more than 3 small ones. I found out later it was a whole lot easier to do those missions in a cormorant. Point is, I've flown all the races and I can tell you none of them are underpowered. You just have to find what you're good at and avoid what you aren't. Failing that, don't be afraid to cross-train or cross-fit. |
RubyPorto
Profoundly Disturbed RED.Legion
148
|
Posted - 2011.12.16 08:42:00 -
[149] - Quote
IIIIIAMGIIIII wrote:To RubyPorto : yes CCP actually make some mistakes and put in every Amarr agent lots and lots of guristas missions ( i don`t know why ) Angel Cartel are not so much but they are given from every Amarr agent too - i know cause i`ve try them all ( i can post my standing to see if you don`t trust me )
To Reaver Glitterstim: Well thats the whole point of this topic - Not all players have years of learning and having multiple recial skills and not in the last place Amarr weapons ( like many old players told me ) were designed to be the best weapon system but they leave that project and now we drain our capacitors for newbie hits.
I can use all Amarr weapons ( without capital ) t1 faction t2 you name it ...every time i fight with Guristas Angel cartel Minmatar my dmg on them is so funny that make me laugh every time i hit them :):):)
PS: For now there is no Amarr agent who will give you ONLY missions that is for EM and some Thermal ...that Agent doesn`t exist.
THANK YOU CCP you have your laugh on Amarr for to long i think
Every Agent (not just each Corp) has a slightly different list of missions it gives. Check around. Or get 2 (or more) decent agents near to each other. Every race has to deal with that if they don't want to kill other empire races (I like freely travelling empire).
If Capacitor is an issue, fit a Cap Booster. Your Ammo takes (rounding here) 0 space in your hold, and boosters are dirt cheap (esp in mission areas).
If fighting a certain enemy is too difficult, figure out a way to not fight that enemy. Or accept that it will be difficult. |
Fix My Lasers
Center for Advanced Studies Gallente Federation
37
|
Posted - 2011.12.16 08:48:00 -
[150] - Quote
Reaver Glitterstim wrote:IIIIIAMGIIIII wrote:Hello,i wanted to ask you a few questions for a long time and now the time is good as any i quess.
1.Why all Amarr ships have 1 bonus less (capacitor use bonus is pure bonus eater ) in the place of this capacitor use bonus every other factions have on their ships Tracking speed,Firing range,Rate of fire or Dmg bonus.I will accept this capacitor use ship bonus if only our weapons were better than other faction,but actually here comes and the other big Amarr problem ... yes its that single EM dmg we make ( Em + Thermal charges are useless cause they don`t have any range at all and its p[ointless to use them ).
2.Why only Caldari and Minmatar have 4 kind dmg but the other 2 factions ( Amarr and Gallente ) have only 2 (Amarr have only 1 Actually ) ?
3.If you think to close Amarr and Gallente in the near future ( considering this disadvantages ) you really should put some Warnings when new player start to make a character, or Warning like ` Don`t make Amarr and Gallente its useless`.
PS: I have talk with many players about this Amarr and Gallente problems ( they are problems for us ) and most of them tells me same thing - Why the hell i make Amarr / Why the hell i make Gallente. I think I can simplify it pretty concisely for you: 1. The capacitor bonus is like a damage bonus because lasers do more damage than other weapons for their range. Beam lasers have the range of artillery yet they nearly rival autocannons in dps. And pulse lasers aren't so far behind blasters in dps, but they can greatly outrange autocannons. Hence, they cost a lot of capacitor and the ships that fire them have a capacitor bonus instead of a damage bonus. 2. Gallente drone ships are completely free to choose damage types, however Caldari missile ships (with the exception of the Raven) have a kinetic-specific damage bonus. Minmatar and their projectiles are almost completely free to choose damage types. It has long been felt that hybrid weapons were worthless, but due to the recent buffs, I think they are an effective weapon choice. As for why you would ever use lasers, well they do more damage than other weapons. And don't forget -- you can still equip your abaddon with autocannons or blasters if you want to. Nobody is forcing you to put lasers on it. 3. I agree that CCP should put in a short summary of the combat style of each race, noting the primary advantages and disadvantages of each.
Good post. But there is a thing: Amarr beam lasers actually do more damage, in order to have that good damage you have to mount Tach IIs. But the coolest thing that you can't mount it on ANY Amarr ship except Nightmare without using Reactor Control Unit or PG Rig. Other races can mount their heaviest weapons without it. Mael can fit 1400 arties without a problem, Mega can do that too with rails, but Abaddon can't mount Tach IIs at all. Using the reactor kills one Low. Also Abaddon can't evem mount Mega Beam IIs too if you want to use at least one repper. Even Paladin can't mount Tach IIs effectively.
Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 :: one page |
First page | Previous page | Next page | Last page |