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The Larold
Avalon Enterprises
10
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Posted - 2015.08.12 05:35:27 -
[1] - Quote
I just had an experience I can't explain that unnerved me and I could use some advice from experience pilots...
Although my character age says otherwise, I don't have a ton of Eve experience, so this experience (I think?) caused me to make some rookie mistakes / reactions. I could use feedback.
I was in the _fifth_ pocket running AE (lvl4) in my Golem. I was d-scanning about every 15-20 seconds 3AU out. I was looking for only probes or other player ships (all types.) No hits on the scanner. Ever.
All of a sudden there's a flashy yellow guy 3km away in my overview. (well, solid background yellow, flashy dealy in the lower left of his overview entry.)
I tried to keep cool but was definitely unnerved - wondering where did this guy come from? I knew absolutely not to attack him. And then he started yellow-bracket flashing in my overview -. I assume that means he was locked on me but not firing? Was this an attempted provocation?
The first thing I did was found the right-click option to abandon all nearby wrecks and selected it. I didn't want to somehow accidentally make a mistake involving wrecks that I could make piece with losing. The next thing I did (mission was due in 34 minutes) was to make sure I killed off the trigger BS. But then I was stupid, and in such a hurry to get out of there that I forgot and left my MTU behind with about 4M of stuff in it. After I initiated warp to GTFO, I right clicked for some ship / pilot info. I honestly was unnerved enough that I don't remember what type of ship it was, but I remember seeing a whole bunch of sub-system entries at the bottom, so would that be a T3 cruiser? I couldn't figure out where to see how many SP the pilot had, or if that's even possible. His sec status was -1.2
As I hit the out-bound gate, I get a ding message and there's a kill report that's available. I took a look and the dude had killed my MTU.
I have tried to read up on the mechanics of can flippers, how MTUs work, etc, but forgot some of the stuff while being thrown off. Would there have been potential tricks for him to play on me if I had simply remembered to collect loot from my MTU then scooped the MTU into my cargo?
Would he have been able to retrieve some or all of the loot after destroying the MTU?
It was stupid of me to get so nervous and forgetful, but watching him get the drop on me in between my continuous scanning, I kept thinking "Oh god are there a crew of stealth gankers around and he's just the scout or something?" (11 in local, and I've tried to keep an eye out for surges in population in local.) My mind just kept screaming 'Kill trigger and GTFO!!"
(If you couldn't tell already, this is high-sec.)
Is there anything I can do differently next time - things I should have done, should not have done, etc? Can I go back and somehow get the ship info from the kill report? And... WHERE did this guy come from?? How do you probe someone down AND make it through 5 pockets of AE without someone noticing?? |
McChicken Combo HalfMayo
The Happy Meal
1025
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Posted - 2015.08.12 06:01:20 -
[2] - Quote
Quote:I tried to keep cool but was definitely unnerved - wondering where did this guy come from? I knew absolutely not to attack him. And then he started yellow-bracket flashing in my overview -. I assume that means he was locked on me but not firing? Was this an attempted provocation? He most likely uncloaked which is why you couldn't detect him beforehand. He locked you perhaps to provoke you but also so that he could immediately tackle you if you aggressed him.
Quote:The first thing I did was found the right-click option to abandon all nearby wrecks and selected it. I didn't want to somehow accidentally make a mistake involving wrecks that I could make piece with losing. There isn't any reason to abandon wrecks when it comes to your own safety. It is however useful as it sends the message that you don't care about your loot and thus are less likely to fire upon him.
Quote:I remember seeing a whole bunch of sub-system entries at the bottom, so would that be a T3 cruiser? I couldn't figure out where to see how many SP the pilot had, or if that's even possible. His sec status was -1.2 Subsystems are used on T3s but it doesn't really matter what ship it was. Unless you have a really good plan, don't shoot it.
You cannot see the SP of other pilots in-game.
Quote:Would there have been potential tricks for him to play on me if I had simply remembered to collect loot from my MTU then scooped the MTU into my cargo?
Would he have been able to retrieve some or all of the loot after destroying the MTU? As long as your safety is set to green and you do not fire upon any other player you cannot be tricked into being freely aggressed. You indeed should have scooped the MTU.
He can steal anything that is in a can or wreck but cannot steal directly from the MTU. That means if you scoop the MTU while it has contents inside and it drops a can he can quickly steal the items in the can.
Quote:Is there anything I can do differently next time - things I should have done, should not have done, etc? Can I go back and somehow get the ship info from the kill report? And... WHERE did this guy come from?? How do you probe someone down AND make it through 5 pockets of AE without someone noticing?? If I'm not mistaken you can activate an acceleration gate at 2,500m distance but you only decloak at 2,000m distance. If correct that means you can traverse all 5 pockets without decloaking. To have reached your mission area at all he had to have scanned you or your MTU down. Those probes would have been detectable at the time.
In terms of what to do differently. When this happens you basically have two options: Ignore him or bait him. If you choose to ignore him just scoop the MTU and continue running your missions. Abandon your wrecks if you don't want them. Remove him from the overview to ensure you don't accidentally lock him. If you choose to bait him you'll never know what he has waiting on the other side so bring overwhelming force. That means switching your fit to have scram/web/neuts and having friends on stand by with additional DPS and ECM/Damps to counter neutral logistics.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Mephiztopheleze
Republic University Minmatar Republic
122
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Posted - 2015.08.12 06:09:29 -
[3] - Quote
He was trying to bait you into giving him a Limited Engagement timer. If you'd shot him, or your drones had agro'd him, he'd be free to shoot you at will. Until you do that, if he'd shot you, he'd have been CONCORDed.
He can, however, shoot your MTU and only gain a Suspect timer.
Don't feel bad about warping off and leaving the MTU there, in 0.0 space I routinely leave behind drones and MTU when local spikes with neutrals.
As for 'how he got there without being spotted on D-Scan', perhaps you weren't as methodical on spamming the D-Scan as you thought? Or, perhaps you didn't have T3 Destroyers enabled on that overview panel? He had a cloak and had crawled through the earlier rooms? I don't know.
The Larold wrote:[EDIT at top: I found the ship link in the kill report - it looks like this guy was flying a tactical destroyer. My memory was initially incorrect. Now I'm wondering if I would have stood a chance of popping him.]
Highly doubtful.
He knew where you were, what you were doing and what ship you were flying. Based on that much intel, I daresay that he either brought a hard counter to your ship, or he was simply the initial tackle for a much larger gang waiting for him to yell that he had you.
GTFO was 100% the right move. You only lost an MTU and ~4m of loot rather than losing your MTU, loot AND your Golem.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Trevor Dalech
We pooped on your lawn Resonance.
119
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Posted - 2015.08.12 06:31:17 -
[4] - Quote
Also, a golem is easy enough to scan down. If he had decent scanning skills (or more likely, an alt specialized for the job) he may not have needed to move his probes closer than 4 au. With a 3 au d scan you would not have seen much. |
Bloemkoolsaus
Viperfleet Inc. Official Winners Of Takeshi's Castle
198
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Posted - 2015.08.12 07:34:35 -
[5] - Quote
The Larold wrote:I was d-scanning about every 15-20 seconds 3AU out. I was looking for only probes or other player ships (all types.) No hits on the scanner. Ever.
I don't need 15 seconds to scan a Golem. You'll have only 2 or 3 seconds (basically the time it takes to do one scan) to see my probes if i'm coming for you.
That said, you did not lose your Golem, that means you made the right call Think of it this way, it's better to be safe and lose the MTU and the 4m loot, then to lose the Golem. |
Jonah Gravenstein
Machiavellian Space Bastards
24622
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Posted - 2015.08.12 07:45:17 -
[6] - Quote
^^ This, someone who is well practiced at probing can get your location in a matter of seconds and without their probes appearing in D-Scan range. Golems are usually good targets to hunt down, people often fit them with shiny faction stuff which makes them attractive targets.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1391
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Posted - 2015.08.12 08:10:50 -
[7] - Quote
whenever they add a new ship class it doesn't get added to existing overview settings. It is easily possible that t3 destroyers never got added to your d-scan overview setting.
I'd keep the scan range at max, especially in a marauder as said earlier, they are very easy to scan down.
and you finished the mission, kept your ship, but lost the MTU. Overall not a bad trade. For future reference just scoop the MTU/Mobile depot as soon as you see someone enter the pocket.
When you shoot a MTU you get a suspect timer, meaning anyone can attack you for 15 mins. When you kill the MTU normal loot rules apply and in general you get 1/2 the stuff. I think it drops in a can that belongs to the MTU owner (not 100% on that) but at that point they are already suspect so they don't mind going suspect again to take the loot. That said they might not even bother with the loot (probably at least look to make sure nothing shiny ends up in there) and just go for the killmail.
@ChainsawPlankto
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Webvan
All Kill No Skill
12402
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Posted - 2015.08.12 08:18:25 -
[8] - Quote
highsec lvl4's? screw mtu's, I don't use them. Pick your mission hub carefully, in low traffic areas. Marauders aren't necessarily the best choice for lvl4 missions. If you have good bs skills, T1's work really well, draws less attention in low traffic areas, then a few missions are good for something more. Don't all the cool pirates still hunt around SoE hub's anyway?
I'm in it for the money
Ctrl+Alt+Shift+F12
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Cherri Minoa
IronPig Sev3rance
77
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Posted - 2015.08.12 09:16:52 -
[9] - Quote
You are very honest about your panic - I am sure we all recognise it as part of our EVE experience. That adrenaline rush is one of the things that gets us hooked. But despite that, you actually didn't do too much wrong. You didn't react aggressively to him. You left behind an item that had minimal value compared to your ship. You GTFO as fast as possible. Then you sat down, analysed it and asked for advice on how to handle it better next time.
You'll survive.
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
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SFR SaFeRa
Alliance of Free Stars
20
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Posted - 2015.08.12 09:25:57 -
[10] - Quote
You made the right choice. When someone warps in on you when you have a pie fit, GTFO right away. |
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Cara Forelli
Green Skull LLC
1172
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Posted - 2015.08.12 10:22:52 -
[11] - Quote
Chainsaw Plankton wrote:whenever they add a new ship class it doesn't get added to existing overview settings. It is easily possible that t3 destroyers never got added to your d-scan overview setting. Undoubtedly this. Check your overview settings and make sure all the types are checked for ships.
A single flashy guy is just trying his best to provoke you to shoot him. You did all the right things (except forgetting to scoop the MTU) but he's just killing it to get a rise from you. He doesn't care about the loot. A single guy poses no threat whatsoever as long as you do not attack him. You can, in fact, continue on with the mission and ignore him entirely. Just be wary for inbound tornadoes or catalysts in case of suicide ganks (though they will normally use a more subtle warp-in).
Adventures
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ergherhdfgh
Imperial Academy Amarr Empire
693
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Posted - 2015.08.12 12:22:45 -
[12] - Quote
Yes he can shoot your MTU without being concorded.
As for what to do when intruders invade you mission it's pretty simple you just recall your drones and warp out of the pocket. You don't need to hit the outbound gate you can just warp to station or a safe spot or what ever. Setting your wrecks to blue is a good call but not needed. Also don't worry about 4 million in loot when you are flying a Billion isk marauder.
To avoid mission intruders you'll have to avoid crowded systems and especially systems with SoE mission agents. Osmon is probably the single worst (or best depending on your perspective) system in game for mission intruders but many systems in The Forge are heavily crowded. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3011
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Posted - 2015.08.12 13:52:53 -
[13] - Quote
People probe for MTUs because they're easy to scan for and provide an easy means of both getting a suspect flag and provoking an engagement. Their specific goal is to provoke you into shooting them with your mission boat.
There's no reason to leave your mission as they cannot initiate an engagement, just scoop your MTU and continue as you normally would. If you want to screw them the thing to do is lock them with your mission ship which will make them think you intend to shoot them, meanwhile have one or more of your associates in PVP ships show up whiless he is distracted by you. |
Cara Forelli
Green Skull LLC
1173
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Posted - 2015.08.12 21:14:36 -
[14] - Quote
Vimsy Vortis wrote:People probe for MTUs because they're easy to scan for I find this to be somewhat of an urban legend. It's not like a battleship/marauder is difficult to scan for. MTUs are actually kind of a pain to scan because of all the other random "structure" junk hanging about, and if I'm mission baiting I would much rather filter by ship type so I can quickly locate a nice target.
They do provide an excellent provocation mechanic though.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3017
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Posted - 2015.08.12 21:31:31 -
[15] - Quote
MTUs have a signature radius of 500m, which is as big as a shield tanked battleship and excluding POS results isn't that hard. It's what I do personally, but I'm specifically interested in shooting MTUs rather than just being there suspect because it's a bit more provokational. |
Paranoid Loyd
6631
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Posted - 2015.08.12 21:35:10 -
[16] - Quote
Yeah, the other thing about scanning for random sigs is you can't tell if it is warping or not. So your hit may be for something that is not going to be anywhere near where it was on your last scan cycle. If you get a hit on an MTU it won't be moving.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Donnachadh
United Allegiance of Undesirables
435
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Posted - 2015.08.13 05:00:59 -
[17] - Quote
Good stuff and just a few things to add from personal preferences.
Warp out is always the safest thing you can possibly do it is hard to make a mistake that can cost you a ship when you are not even there. Yes I have seen players continue missions after an intruder has joined them and I have seen them make that mistake and lock and shot them by accident.
I disagree with not bothering to blue your wrecks. Looting a wreck is one of the possible ways a player has to try and get you to shoot them, if you routinely blue your wrecks as you go you completely remove that possibility. I have had intruders warp into and then immediately out of pockets when they see the sea of blue wrecks. Not sure how this would affect the MTU since I have never used one so you would have to look into that.
So now lets talk about this mythical 2-3 second probe scan. To be honest it cannot happen and here is why. Probes take approximately 2 seconds to warp to a final scan position and that is if they have to move less than 2 AU. If they are farther out they will take even longer to re-position. And while they are in warp probes are still visible on d-scan. Now we add that the actual probe scan cycle which starts out at a base of 10 seconds. With max skills and a full set of mid level implants(+6) this drops to about 4 seconds. Given the paper advantages of the more costly implant sets I can see this dropping into that magical 2-3 second range. Now add 1-2 seconds for the pilot to see and act on those results Then add an additional 2-3 seconds for the probes to recall far enough to be out of your d-scan range. So that mythical 2-3 second scan actually is more like 6-8 seconds. Still significantly less than your 10-15 second scan times but no where near that mythical 2-3 second scan.
So what does this mean? set you d-scan to about 10-12 AU and scan every 8-10 seconds. These changes mean it is highly unlikely that anyone will be able to move probes into position, have them complete the scan cycle and then move them back out of scan range between your scans. Can it be done? yes but it would require and extreme level of proficiency on the part of the scan pilot and the very best equipment and implants that ISK can buy. To be honest with you if someone wants to bring that level of skill and that level of ISK investment in implants to high sec just to chase me in my mission ship then so be it. |
Tiberius Heth
Say No to Features
69
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Posted - 2015.08.13 06:34:57 -
[18] - Quote
- Marauders really are easy to scan out due to their very low sensor strength, he will have a scanning alt (and probably a few more alts like gang links etc) so he can easily find you with 4AU probes and it will effectively take one cycle meaning you will have about 8 seconds of warning before he'll be in warp to you.
- No, you wouldn't have been able to kill him, a small target like that won't be hit hard by your missiles at all especially not when it has really good resists and gang links. He'd have slowly killed you running 2 small neuts while doing some 400-450dps.
- Also, he's not a griefer. He chose to interact with you in this MMO, you chose to not be prepared. |
Sabriz Adoudel
Black Hydra Consortium. CODE.
5251
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Posted - 2015.08.13 08:10:22 -
[19] - Quote
They aren't a griefer any more than a Mordrus Mammoth is a griefer. They are an opponent - albeit a smarter one than the rats.
Shooting an MTU is considered a theft-level crime rather than an assault-level crime. You had the right (and no obligation) to counterattack for 15 minutes; if you did the T3 destroyer could shoot you back too (a limited engagement). During the LE you could legally shoot each other - and for as long as he was flashy yellow, you could have allies assist you without penalty, an advantage you have over them.
If you'd gotten into a limited engagement with the T3 dessie pilot, there is no realistic way they could have broken your tank unless they could neut you out (unlikely in practice for a destroyer), although you would not have been able to escape either.
You could drive them off if you had an energy neutraliser fitted. I fly a Kronos a good deal (seldom for PVE but I do that on occasion when the sec status gets too low) and it can fit 3 heavy neutralizers, which would get you out of trouble in this situation. However, there's no realistic way you could have killed them - your drones are too fragile and your missiles too inaccurate.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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Cherri Minoa
IronPig Sev3rance
81
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Posted - 2015.08.13 09:19:25 -
[20] - Quote
If you want to run missions (or mine or whatever) then do that, and GTFO at the first sign of trouble.
If you want to bait and counter attack griefers ( or gankers or whatever you choose to call them) then (with appropriate skills, knowledge and fittings) do that.
Do NOT confuse the two activities. They are very different.
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
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Cara Forelli
Green Skull LLC
1177
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Posted - 2015.08.13 15:00:36 -
[21] - Quote
Tiberius Heth wrote:He chose to interact with you in this MMO, you chose to not be prepared. Discretion is the better part of valor.
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New player with questions? Join my public channel in game: House Forelli
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Moxide Reddredi
Operation Meatshield
84
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Posted - 2015.08.13 16:18:58 -
[22] - Quote
You did a very good job in that case
Sometimes a fun thing to do is bait mission runners into shooting you, and then you kill them. He was trying to get you to attack him. 4m mtu for a 1-2b isk golem is definitally worth it.
As long as you dont: A: shoot him B: loot any wrecks that ARENT YOURS (he could shoot a ship and hope you loot the wreck) C: shoot him
If you get ganked by code or a bunch of ships, if you can MJD out and warp out do that. If they tackle you, hit bastion and overload all of your tank mods and hope for the best!
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The Larold
Avalon Enterprises
11
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Posted - 2015.08.13 18:00:00 -
[23] - Quote
I wanted to take a quick second to say thanks to everyone who has responded. I've taken the time to read each post at least once if not twice. If you have more advice, keep it coming.
FWIW, I double-checked my overview settings and T3 dessies were enabled. (All ship types were enabled.) So I'm going to assume I was careless and, as someone suggested, was not scanning as often as I thought.
In the meantime I'm working on adopting some new habits that are directly or indirectly results of advice on this thread:
- Every time I perform a significant action (Pulse SB, hit AB, begin engaging a target, activate salvagers), I turn that into a pair of actions, where the second action is to d-scan.
- Periodically abandoning wrecks during a mission
- If a yellow flashy shows up in overview, remove him. (Is it possible to remove him from overview but see his buddies if they are in the same ship type?)
I'm a bit nervous about increasing my scan range as a couple have suggested, because I am unfortunately running missions in crowded Caldari space. Last night I had a raven showing up on d-scan for a half hour with range set to 2.5 AU. I think the long-term correct solution to this problem, assuming I want to keep doing level 4's, is to put some time and effort into relocating and grinding for standings. Are there any other factions besides SoE that generally raise standings with most / all of the 4 main empire factions?
Also, if you yourself were a mission baiter, would you find it helpful if the potential target shot you a friendly private message along the lines of, "Hey, FYI, I have no intention of locking or engaging you. Take my wrecks if you want 'em." Perhaps it would cause you to re-evaluate the value of the next 5 minutes and move on? Win/win in this situation. I guess what I'm asking is, if you knew ahead of time there was a < 1% chance a mission-runner would fall for your bait, would you even bother with them in the first place - wouldn't you just pick the next potential target?
Honestly, I don't want to give up the MTU. It's not that I can't multi-task. It's that the missions I like to farm are the ones that generate a fair amount of targets past 40km, and I run out of stuff to kill within 40km before the far-out ships can slow-boat within 40km. (My on-board tractor range.). I make judicious selection of wrecks that I pull in with my own tractor so that the MTU tends to focus on the stuff > 40k out. Now, you might be able to convince me that it's not worth the extra 3-4 minutes in a pocket once everything's dead just waiting around for the MTU to pull in the > 40km wrecks, but I work really hard to get as many wrecks (large and med) in by the time the next gate is open. At most I'm left with like 4 mediums and a small, and that's in AE.
I apologize - some of these I admit are not completely noob questions, but I didn't want to try to move the thread, and honestly, I think reading about these kinds of mission questions and experiences can get noobs curious and thinking about what's in store in a couple months. So I guess I'm a carebear, not a noob.
Thanks again everyone - really appreciate the advice. |
The Larold
Avalon Enterprises
11
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Posted - 2015.08.13 18:09:31 -
[24] - Quote
Moxide Reddredi wrote:You did a very good job in that case
Sometimes a fun thing to do is bait mission runners into shooting you, and then you kill them. He was trying to get you to attack him. 4m mtu for a 1-2b isk golem is definitally worth it.
As long as you dont: A: shoot him B: loot any wrecks that ARENT YOURS (he could shoot a ship and hope you loot the wreck) C: shoot him
If you get ganked by code or a bunch of ships, if you can MJD out and warp out do that. If they tackle you, hit bastion and overload all of your tank mods and hope for the best!
Follow-up question for you. In the event I am unable to forsee gankers jumping on top of me, should I expect a group of catalysts or tornadoes? If so, roughly how many? Are there other "warning-sign" ship types to look out for?
Next - normally, for high-sec mission rats, I *pop* dessies hard. 3 TP's, pulse my torps once. Pow, gone. (Same thing with cruisers and BCs).
Will the gankers be sacrificing tank to get more alpha DPS? (If they assume I have bastion, they'll know they can't do ewar and thus would just maximize DPS, right?)
Will they be way more hardy and maneuverable than the mission rats, or will I be able to do the whole lock-TP-pulse Torps-bang-repeat dance with them? I may not have time to take down 16 catalysts, but might I be able to hit 3, 5, 7, even 9? (I get about 2,200 shield back every 4 seconds from the SB - a bit more when I get to Maruaders 5, or want to get an actual bling SB.)
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Cara Forelli
Green Skull LLC
1181
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Posted - 2015.08.13 18:12:02 -
[25] - Quote
The Larold wrote:If a yellow flashy shows up in overview, remove him. (Is it possible to remove him from overview but see his buddies if they are in the same ship type?) To answer your question, not unless you use standings. You can assign him "bad standing" for instance, and then filter out all pilots with bad standing. However, I really recommend you don't. It's important to know what is on grid with you, even if you do not intend to engage.
The Larold wrote:Also, if you yourself were a mission baiter, would you find it helpful if the potential target shot you a friendly private message along the lines of, "Hey, FYI, I have no intention of locking or engaging you. Take my wrecks if you want 'em." Perhaps it would cause you to re-evaluate the value of the next 5 minutes and move on? Win/win in this situation. I guess what I'm asking is, if you knew ahead of time there was a < 1% chance a mission-runner would fall for your bait, would you even bother with them in the first place - wouldn't you just pick the next potential target? The two things which you can do which would most affect my decision to stay are 1) abandon wrecks and 2) scoop your MTU. If there are no wrecks to loot and no MTU to shoot, the baiter has nothing to "do" and so quickly gets bored. Abandoning your wrecks shows them you don't care about the loot (whether or not you do) so their chances of sufficiently provoking you by taking it are slim. Most likely I'll just leave at this point and look for someone with a shorter fuse.
You can try the convo, but it can be counter-productive. Now you've given the baiter something to "do" - talk to you - and they won't get bored quite as quickly.
On the flip side, if you are looking to really get under their skin, the best thing you can do is lock them up (without aggressing) and start raging (don't take my loot! I'll shoot you! I'll do it!) without any intention of actually fighting them. This makes them waste a bunch of time on you without getting a kill and will really tick them off, but there's not much they can do about it. Just make sure you don't accidentally aggress while having them locked or the joke will be on you instead!
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New player with questions? Join my public channel in game: House Forelli
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11228
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Posted - 2015.08.13 19:02:23 -
[26] - Quote
sorry i missed this thread, i had to check and see that it wasent one of us screwing with you
Here is some further reading from my old ceo on mission flipping (or suspect baiting ,Whatever you kids are calling it now), not my blog and i can vouch for all the info found therein.
as for suicide ganks , best advice i can give you is this:
you don't need to out tank the gankers, just the guy in the next pocket
big cheap(ish) tank making you considerably harder to kill for considerably less potential profit will ensure your safe(ish) most of the time as there are plenty of dumbasses farting around dressed up in purple and green.
=]|[=
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McChicken Combo HalfMayo
The Happy Meal
1030
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Posted - 2015.08.13 19:23:59 -
[27] - Quote
The Larold wrote:- Every time I perform a significant action (Pulse SB, hit AB, begin engaging a target, activate salvagers), I turn that into a pair of actions, where the second action is to d-scan. I do hope you don't mean "smartbomb" when you say SB. Sensor Booster? If it's smart bomb, do not use those in highsec. If the AoE damage hits a target you aren't flagged to shoot your ship will be destroyed by CONCORD.
The Larold wrote:- If a yellow flashy shows up in overview, remove him. (Is it possible to remove him from overview but see his buddies if they are in the same ship type?) As explained by Cara you can use standings to achieve this. You can also use d-scan to figure out who's around you. Lastly you can zoom your map out, red icons are NPCs and white icons are other players.
Many players will disagree with my recommendation here though and suggest you keep the players in the overview. Personally I think the risk of accidentally locking and shooting a suspect is greater than the risk of somehow being screwed by newly arriving player(s) you didn't see on your overview.
The Larold wrote:I'm a bit nervous about increasing my scan range as a couple have suggested, because I am unfortunately running missions in crowded Caldari space. Last night I had a raven showing up on d-scan for a half hour with range set to 2.5 AU. I think the long-term correct solution to this problem, assuming I want to keep doing level 4's, is to put some time and effort into relocating and grinding for standings. Are there any other factions besides SoE that generally raise standings with most / all of the 4 main empire factions? It really doesn't matter if you can detect ships on d-scan as those ships can't do anything to you unless they are setting up a suicide gank. Look for Tornado, Talos, Catalyst and Thrasher fleets. If you see a group of them on d-scan, GTFO. If not don't worry too much. If you run away from every area that has baiters you'll be running away fairly often.
The Larold wrote:Also, if you yourself were a mission baiter, would you find it helpful if the potential target shot you a friendly private message along the lines of, "Hey, FYI, I have no intention of locking or engaging you. Take my wrecks if you want 'em." Perhaps it would cause you to re-evaluate the value of the next 5 minutes and move on? Win/win in this situation. I guess what I'm asking is, if you knew ahead of time there was a < 1% chance a mission-runner would fall for your bait, would you even bother with them in the first place - wouldn't you just pick the next potential target? You can try to ignorantly play it off like you don't know he's baiting you. "Hey friend! We're you looking to salvage some wrecks? I usually give my wrecks away. Here you go, don't hesitate to ask in the future!".
Else it's generally better to keep quiet. The social interaction is part of the appeal for the baiter. If your words entertain him he isn't going to warp away.
The Larold wrote:Honestly, I don't want to give up the MTU. It's not that I can't multi-task. It's that the missions I like to farm are the ones that generate a fair amount of targets past 40km, and I run out of stuff to kill within 40km before the far-out ships can slow-boat within 40km. (My on-board tractor range.). I make judicious selection of wrecks that I pull in with my own tractor so that the MTU tends to focus on the stuff > 40k out. Now, you might be able to convince me that it's not worth the extra 3-4 minutes in a pocket once everything's dead just waiting around for the MTU to pull in the > 40km wrecks, but I work really hard to get as many wrecks (large and med) in by the time the next gate is open. At most I'm left with like 4 mediums and a small, and that's in AE. Well you got to pick and choose what you want. The MTU affords you some benefits when running missions but there is risk in deploying it. That's just EVE being EVE. These kinds of choices are what make the game go round.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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The Larold
Avalon Enterprises
11
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Posted - 2015.08.14 01:22:53 -
[28] - Quote
Thanks for the advice.
By 'SB', I meant 'Shield Booster'. |
Donnachadh
United Allegiance of Undesirables
439
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Posted - 2015.08.14 02:15:30 -
[29] - Quote
If you are running missions in an area where a 2.5 AU d-scan gets to cluttered to sift through then you are essentially a kill board statistic waiting to be claimed. Move to an area that has significantly less players in it and you gain a little more safety while your potential attackers lose a little of their advantage.
Running in back water, out of the way systems also increases your safety by a small margin since the lower number of potential targets make these systems less attractive to those who wish to do you harm.
These thing will not make you safe, they only make you marginally safer than other more populated areas.
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Feyd Rautha Harkonnen
Origin. Black Legion.
2414
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Posted - 2015.08.14 05:15:10 -
[30] - Quote
The Larold wrote: .. Is there anything I can do differently next time - things I should have done, should not have done, etc? Can I go back and somehow get the ship info from the kill report? And... WHERE did this guy come from?? How do you probe someone down AND make it through 5 pockets of AE without someone noticing??
This will provide many insights.
Would you like to know more?
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