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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Phantom
C C P C C P Alliance
5992
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Posted - 2015.08.13 14:56:47 -
[1] - Quote
Work on the the new Citadel structures is proceeding well. Now it is the time to discuss the design how you can attack, defend and conquer a Citadel.
All Citadels, no matter their size, will have 3 vulnerability windows and will be attacked via Entosis Link mechanics (though no Command Node spawning).
Please read CCP Ytterbium's blog Citadels, sieges and you and inform yourself about all the details! We encourage you also to read the companion blog I feel safe in Citadel city.
Constructive discussions and questions are most welcome, additionally the CSM has compiled an excellent FAQ for your convenience.
CCP Phantom - Senior Community Developer - Volunteer Manager
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ChromeStriker
Out of Focus Odin's Call
916
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Posted - 2015.08.13 15:03:20 -
[2] - Quote
First! .... now to read...
No Worries
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CCP Ytterbium
C C P C C P Alliance
4048
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Posted - 2015.08.13 15:17:43 -
[3] - Quote
ChromeStriker wrote:First! .... now to read...
Edit:
So still no word on deploying in WH's?
Structures of all sizes can be deployed anywhere, but there will be restriction on which services modules can be fitted. You may not be able to have a Supercapital Assembly Array in high-sec, or a medical facility in Wormhole space. Have a look at the FAQ the CSM compiled, it answers this point |
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Airi Cho
Dark-Rising
108
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Posted - 2015.08.13 15:22:22 -
[4] - Quote
CCP Ytterbium wrote:ChromeStriker wrote:First! .... now to read...
Edit:
So still no word on deploying in WH's? Structures of all sizes can be deployed anywhere, but there will be restriction on which services modules can be fitted. You may not be able to have a Supercapital Assembly Array in high-sec, or a medical facility in Wormhole space. Have a look at the FAQ the CSM compiled, it answers this point
hmm titans in WH space would be nice :p |
ChromeStriker
Out of Focus Odin's Call
916
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Posted - 2015.08.13 15:22:25 -
[5] - Quote
CCP Ytterbium wrote:ChromeStriker wrote:First! .... now to read...
Edit:
So still no word on deploying in WH's? Structures of all sizes can be deployed anywhere, but there will be restriction on which services modules can be fitted. You may not be able to have a Supercapital Assembly Array in high-sec, or a medical facility in Wormhole space. Have a look at the FAQ the CSM compiled, it answers this point
Ta :)
How about getting assets back from a destroyed citidel in wh's? whats the closest npc station? THERA? O.o
And i mean about WH security... how do we stop anyone from setting up shop... this is an important mechanic in WH's...
Edit... Ahh so no delivery for WH's
No Worries
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1778
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Posted - 2015.08.13 15:27:49 -
[6] - Quote
Hey -- I like pineapple on pizza!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Arionu
Iminoneih Ltd
0
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Posted - 2015.08.13 15:29:32 -
[7] - Quote
Link on the bottom of the blog that should lead to http://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/ leads to http://community.eveonline.com/news/dev-blogs/citadels-sieges-and-you/ instead.
edit: Also same mistake at the top |
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CCP Ytterbium
C C P C C P Alliance
4048
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Posted - 2015.08.13 15:29:57 -
[8] - Quote
Querns wrote:Hey -- I like pineapple on pizza!
No one is perfect I guess |
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Absent Sworn
Lamprey Systems Shoot 2 Thrill
0
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Posted - 2015.08.13 15:38:22 -
[9] - Quote
So, no mention of some minimal level of automated defense structures to prevent the lone entosing trollceptor. The CSM FAQ simply says "No", is that still the case and planned direction?
May your mushrooms always be sautéed and your onions always be grilled.
Not Sworn Absent since 2009
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CCP Nullarbor
C C P C C P Alliance
1408
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Posted - 2015.08.13 15:44:35 -
[10] - Quote
Absent Sworn wrote:So, no mention of some minimal level of automated defense structures to prevent the lone entosing trollceptor. The CSM FAQ simply says "No", is that still the case and planned direction?
Correct there will be no automatic guns, but the concerns about trollceptors have been heard loud and clear.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Carneros
Ancient Hittite Corporation The Bastion
21
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Posted - 2015.08.13 15:47:51 -
[11] - Quote
I will be interested to see if we have some control over the orientation of our citadels so we can create insta-undock celestials. |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
134
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Posted - 2015.08.13 15:49:07 -
[12] - Quote
What role do you see Capitals playing in sieging these structures? |
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CCP Nullarbor
C C P C C P Alliance
1409
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Posted - 2015.08.13 15:50:57 -
[13] - Quote
Yroc Jannseen wrote:What role do you see Capitals playing in sieging these structures?
Entosis is supposed to measure who controls the field and capitals should have a role to play in that. How effective that visions works out will depend a lot on the capital rebalance which is gaining some momentum at the moment.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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xttz
GoonWaffe Goonswarm Federation
627
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Posted - 2015.08.13 15:51:05 -
[14] - Quote
The decision to only affect new structures via Entosis is both a mistake and a missed opportunity; a kneejerk reaction to the bogeyman of structure grinding.
While the majority of us have a healthy distaste for structure shooting, it does still have a place in the game and shouldn't be dismissed entirely. We have entire classes of ships based around delivering and repairing high quantities of damage and this is an aspect of the game that should remain, albeit in a less central role. Dreadnoughts have always been really well balanced in this regard, with siege mode forcing them commit to an attack for a minimum period of time. Triage carriers patching up starbases have a similarly mirrored role, frantically trying to restore these assets while making themselves vulnerable. This is a fantastic avenue for content, with opponents setting traps or scrambling to catch unexpected sieges. It would be a real shame to lose this aspect of EVE. It feels like you're scooping a load of sand out of the sandbox.
By all means allow sovereignty mechanics to favour grid control over ability to inflict damage, but other structures should still require a real investment in firepower to destroy. The simplest approach would be for Entosis Links to have a disabling effect on structures, but actual damage should need to be inflicted in order to destroy them for good, while an investment in repair ability should be required to restore them again.
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Mr Grape Drink
The Lobster Farm Sugar - Water - Purple
36
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Posted - 2015.08.13 15:55:07 -
[15] - Quote
What about NPC null?
Seems a bit harsh if its lumped in with 0 index sov null timers. Maybe toss it in with wormhole timers? |
Jakob Anedalle
Aideron Robotics
84
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Posted - 2015.08.13 15:55:32 -
[16] - Quote
It appears that you're using the term "vulnerability window" for two separate concepts:
1) a period in time that occurs according to an owner-set schedule during which the structure can be attacked Ex: "The duration of a vulnerable 1 window is a mandatory timer expressed on a weekly basis, whose length varies depending on the structure size, location and role."
2) the stages by which a structure is reduced by an attacker's actions Ex: "All Citadels, no matter their size, will have 3 vulnerability windows."
This will be confusing. Vulnerability window is a term you're already using for the scheduled time at which something can be attacked, so I suggest you change the other term to:
* Reduction Stage * Attack Stage * Destruction Stage
or the like.
Jakob
Trying out all the things to do here in Eve - it's quite a checklist.
So I made a blog Jakob's Eve Checklist
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
134
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Posted - 2015.08.13 15:59:40 -
[17] - Quote
CCP Nullarbor wrote:Yroc Jannseen wrote:What role do you see Capitals playing in sieging these structures? Entosis is supposed to measure who controls the field and capitals should have a role to play in that. How effective that visions works out will depend a lot on the capital rebalance which is gaining some momentum at the moment.
The problem with the grid control idea is that a lot of the "work" will end up happening after the fight is over, if there is one. This is different from the option of a DPS race during Dominion.
So if there is a fight in a full index system, for the attacker that's potentially a lengthy fight followed by another 60 minutes of sov mining.
Capitals should be looked at as somehow being involved in the entosis fight because they could at least add some proxy element to actually shoot. |
Kynric
Sky Fighters
331
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Posted - 2015.08.13 16:14:21 -
[18] - Quote
What size hauler is required to transport the M, L and XL deployables respectively. This is significant because it would limit acess to some wormhole locations if a freighter were to be required. |
Sabastian Cerabiam
Seventh Element Shadow of xXDEATHXx
0
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Posted - 2015.08.13 16:16:12 -
[19] - Quote
Yeah size and what materials, im assuming P4 same as POS's now, to build. Some of us want to get ready before the bpos drop so we can build these new stations right away. |
Scatim Helicon
GoonWaffe Goonswarm Federation
3247
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Posted - 2015.08.13 16:17:28 -
[20] - Quote
I read Alluring Baguette Syndicate and now I'm suddenly really hungry.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Scatim Helicon
GoonWaffe Goonswarm Federation
3247
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Posted - 2015.08.13 16:25:22 -
[21] - Quote
Why are wormholes getting reduced vulnerability windows compared to unbonused 0.0?
Reminder that NPC 0.0 in particular cannot reduce this window by their activities. Is it your intention that living in a C6 wormhole is safer than living in Syndicate or The Great Wildlands?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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CCP Ytterbium
C C P C C P Alliance
4048
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Posted - 2015.08.13 16:31:50 -
[22] - Quote
Scatim Helicon wrote:Why are wormholes getting reduced vulnerability windows compared to unbonused 0.0?
Reminder that NPC 0.0 in particular cannot reduce this window by their activities. Is it your intention that living in a C6 wormhole is safer than living in Syndicate or The Great Wildlands?
This is going to depend if stuff located inside wormhole structures are forever lost or taken care with asset safety. There is a discussion to be had on this particular point, since a lot of the wormhole guys want to go hardcore and lose all of their stuff. |
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Kahawa Oban
New Groton Industrial Works
22
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Posted - 2015.08.13 16:46:34 -
[23] - Quote
What are the reinforcement window time lengths (specifically how many vulnerability hours for the size and location of the structure)? In the examples several times were mentioned but specific numbers for the number of vulnerability hours were not listed. The blog mentions it is based on size and location but I did not see them listed in a table format.
Is this TBD or did I miss this?
BTW, very much looking forward to the new system. It looks like a lot of work has gone into this.
Thanks, :D |
Black Pedro
Yammerschooner
1348
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Posted - 2015.08.13 16:48:30 -
[24] - Quote
Just to be clear. In highsec, if I want to remove say a M Citidel from a rival I will need to declare war for at least three weeks? Say they set their vulnerability window for all three hours on Saturday morning. I would declare war the Friday morning to wait for the war to go live, and then would have to renew the war two more times before I could finally destroy it as each vulnerability window lasts a week? |
Aryth
GoonWaffe Goonswarm Federation
1779
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Posted - 2015.08.13 17:01:47 -
[25] - Quote
xttz wrote:The decision to only affect new structures via Entosis is both a mistake and a missed opportunity; a kneejerk reaction to the bogeyman of structure grinding.
While the majority of us have a healthy distaste for structure shooting, it does still have a place in the game and shouldn't be dismissed entirely. We have entire classes of ships based around delivering and repairing high quantities of damage and this is an aspect of the game that should remain, albeit in a less central role. Dreadnoughts have always been really well balanced in this regard, with siege mode forcing them commit to an attack for a minimum period of time. Triage carriers patching up starbases have a similarly mirrored role, frantically trying to restore these assets while making themselves vulnerable. This was always a fantastic avenue for content, with opponents setting traps or scrambling to catch unexpected sieges. It would be a real shame to lose this aspect of EVE. It feels like you're scooping a load of sand out of the sandbox.
By all means allow sovereignty mechanics to favour grid control over ability to inflict damage, but actively maintained structures should still require a real investment in firepower to destroy. The simplest approach would be for Entosis Links to have a disabling effect on structures, but actual damage should need to be inflicted in order to destroy them for good, while an investment in repair ability should be required to restore them again.
Fundamentally we need the things you risk to to destroy a structure be balanced with what the structure owner is risking inside.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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LujTic
Green Visstick High Dragon Knights Inc
12
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Posted - 2015.08.13 17:02:00 -
[26] - Quote
What happens when 'Scooped by owner'? Where do the docked players and assets go to then? |
afkalt
Republic Military School Minmatar Republic
1794
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Posted - 2015.08.13 17:02:07 -
[27] - Quote
Scatim Helicon wrote:Why are wormholes getting reduced vulnerability windows compared to unbonused 0.0?
Reminder that NPC 0.0 in particular cannot reduce this window by their activities. Is it your intention that living in a C6 wormhole is safer than living in Syndicate or The Great Wildlands?
Because being 4 jumps away in K-space is nothing LIKE being 4 away in J-space?
I actually think it's unreasonably long, given the constraints of J-space.
Routes home can disappear in a heartbeat Deathcloning home is not an option Anomalies and income sources are randomly spawned so living out of a single system isn't as viable as k-space. |
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CCP Nullarbor
C C P C C P Alliance
1410
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Posted - 2015.08.13 17:03:07 -
[28] - Quote
Black Pedro wrote:Just to be clear. In highsec, if I want to remove say a M Citidel from a rival I will need to declare war for at least three weeks? Say they set their vulnerability window for all three hours on Saturday morning. I would declare war the Friday morning to wait for the war to go live, and then would have to renew the war two more times before I could finally destroy it as each vulnerability window lasts a week?
No that was something left out of this blog, but the time between vulnerability windows will be shorter for the smaller structures, and our rough estimates on this would be a week in total from start to finish. This is something we want a lot of feedback on though, exactly how many hours and the times between cycles.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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elitatwo
Eve Minions Poopstain Removal Team
806
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Posted - 2015.08.13 17:03:21 -
[29] - Quote
CCP Ytterbium wrote:Scatim Helicon wrote:Why are wormholes getting reduced vulnerability windows compared to unbonused 0.0?
Reminder that NPC 0.0 in particular cannot reduce this window by their activities. Is it your intention that living in a C6 wormhole is safer than living in Syndicate or The Great Wildlands? This is going to depend if stuff located inside wormhole structures are forever lost or taken care with asset safety. There is a discussion to be had on this particular point, since a lot of the wormhole guys want to go hardcore and lose all of their stuff.
Yeah, no. Can we remove those trolls from the CSM? I am happy to chime in.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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CCP Nullarbor
C C P C C P Alliance
1410
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Posted - 2015.08.13 17:04:02 -
[30] - Quote
LujTic wrote:What happens when 'Scooped by owner'? Where do the docked players and assets go to then?
Assets are ejected into the asset safety and players will be floating in space in their pods.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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