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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Alexander Tekitsu
State War Academy Caldari State
5
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Posted - 2015.08.21 03:20:24 -
[301] - Quote
Circumstantial Evidence wrote:Alexander Tekitsu wrote:Now answer, Why would I want to stay in null at all? What motivation do I have? is it the constant trolling in Cepter Sov? The chance to make billions of isk? I think you've answered it - billions of isk. It does seem that any change is designed to add risk, but this comes after buffs to outpost industry bonuses that caused highsec industry to complain bitterly. Highsec's revenge? lol. Already null has the best mining, ratting, moons, etc. The proposed changes tax your assets and add the inconvenience of moving them back where you'd prefer them. CCP doesn't want players to have much choice on where assets are moved, because too much player control could be meta-gamed. Keeping the existing system, where outposts and assets are safe, is leading to a sov null with an outpost in every system. That sounds like a recipe for a stagnant endgame, once the last outpost is built. Change is coming; I don't think its possible to balance the demands for safety against the demands for new content, without making one side or the other unhappy. Although my "Chance to make billions of isk" was more sarcastic as the cost of living there is much higher and a more inherent risk of losses, I suppose for some it could be true, however for a small alliance that they are encouraging to go to null, that isn't going to happen for a while, as would be the same for most people. I can make billions of isk sitting in highsec blitzing L4's for LP, Combat site running, milking incursions or building.
I don't think it's fair to say the average member in a Null sec alliance is making billions faster than you could in Highsec with a lot less risk. |
Sasha Sen
Hull Zero Two Reckoning Star Alliance
10
|
Posted - 2015.08.21 05:36:43 -
[302] - Quote
I was trying to find information on citadels whether we are going to be able to repackage ships in worm holes now, but no luck.
Any information regarding repackaging ships? |
Mara Rinn
Cosmic Goo Convertor
5821
|
Posted - 2015.08.22 00:29:12 -
[303] - Quote
Nevyn Auscent wrote:Hal Morsh wrote:How about this.
Your outpost dies, you lose your **** like with a POS. Your outpost dies, and you are in whatever you logged off in like with a POS.
People still get loot. People still keep one ship.
And we all get new functionalities without item risk changes. Except these are also meant to take over from Null outposts long term and prove to be more desirable than NPC Station living. So now compare the current functions to the asset safety involved in those cases. And think some more.
The path my thinking is taking is that NPCs are obviously too safe and cheap.
Day 0 Advice for New Players
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Vasama
Nosferatu Security Foundation
23
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Posted - 2015.08.23 22:11:12 -
[304] - Quote
Orm Magnustat wrote:Some real thought - very different from magical space fairies! Still possibilities of fraud would have to be looked into very carefully - conversion of stuff into isk, thats instantly available at the other side of the universe without any logistics effort holds an immense potential for that.
Agreed on the fraud part. However the money does not need to available as a flash. There could be delay on payment or the payment could also be paid on several parts.
Vasama |
Sasha Sen
Hull Zero Two Reckoning Star Alliance
10
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Posted - 2015.08.24 08:31:16 -
[305] - Quote
WTB response whether we will be able to repackage ships in WH space |
Orm Magnustat
Red Serpent Industries
150
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Posted - 2015.08.24 13:44:56 -
[306] - Quote
Sasha Sen wrote:WTB response whether we will be able to repackage ships in WH space
My bitter guess would be that the devs responsible for this "new structures" idea dont even understand what you are talking about or why you are talking about it ...
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Blodi deVriis
TIME WARP Corp New Eden Terraform Alliance
4
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Posted - 2015.08.24 14:39:36 -
[307] - Quote
Another thing I just noticed: it is possible to fit an autopilot-auto-tracking-combat computer into the 5 m3 of a drone, but it is not possible to equip a Citadel with auto defenses? Or a launcher, to get these nice little drones into space?
I think it is bitter, that there is even no inner logic...
Large scale industrial operations. On demand, on time, on budget.
Selling: T2 ships and components. Buying: minerals, salvage, datacores.
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Orm Magnustat
Red Serpent Industries
150
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Posted - 2015.08.24 18:35:26 -
[308] - Quote
Blodi deVriis wrote:Another thing I just noticed: it is possible to fit an autopilot-auto-tracking-combat computer into the 5 m3 of a drone, but it is not possible to equip a Citadel with auto defenses? Or a launcher, to get these nice little drones into space?
I think it is bitter, that there is even no inner logic...
true....
But if I get going about logic in the context of this citadel/entosis crap I have to vomit blood a lot earlier:
Each of those mighty "citadels" that cost multitudes of billons of isk HAS A VIRTUAL USB CABLE DANGLING out at its lower end THAT ALLOWS TO CONNECT AND TAKE OVER THE SYSTEM !
Surely some masterpiece of CCP engineering .... every little frigate can take over / destroy my fortress if I am not at home and it has just half an hour to connect to that plug. Yeah, thats how security will work according to CCP in the future to come.
To counter the obvious effects of this illogical nonsense CCP had to total artificial and randomly bring in those "vulnerability windows". Sorry I cant even make up a mock logic explanation for that kind of bullshyt...... It totally restricts player (attacker) freedom in the most artificial and random way. Sandbox?? Dont make me laugh.
Our current wh POS can be attacked 24/7 (as just happend last week) - in that way it offers content and entertainment to others at their discretion and timeschedule, the new "citadels" will just be an annoyance for everyone.
Ah, yes - and an insult to above mentioned logic ! |
Ishtanchuk Fazmarai
4012
|
Posted - 2015.08.25 06:50:19 -
[309] - Quote
Orm Magnustat wrote:Blodi deVriis wrote:Another thing I just noticed: it is possible to fit an autopilot-auto-tracking-combat computer into the 5 m3 of a drone, but it is not possible to equip a Citadel with auto defenses? Or a launcher, to get these nice little drones into space?
I think it is bitter, that there is even no inner logic...
true.... But if I get going about logic in the context of this citadel/entosis crap I have to vomit blood a lot earlier: Each of those mighty "citadels" that cost multitudes of billons of isk HAS A VIRTUAL USB CABLE DANGLING out at its lower end THAT ALLOWS TO CONNECT AND TAKE OVER THE SYSTEM ! Surely some masterpiece of CCP engineering .... every little frigate can take over / destroy my fortress if I am not at home and it has just half an hour to connect to that plug. Yeah, thats how security will work according to CCP in the future to come. To counter the obvious effects of this illogical nonsense CCP had to total artificial and randomly bring in those "vulnerability windows". Sorry I cant even make up a mock logic explanation for that kind of bullshyt...... It totally restricts player (attacker) freedom in the most artificial and random way. Sandbox?? Dont make me laugh. Our current wh POS can be attacked 24/7 (as just happend last week) - in that way it offers content and entertainment to others at their discretion and timeschedule, the new "citadels" will just be an annoyance for everyone. Ah, yes - and an insult to above mentioned logic !
Logic in my EVE? Oh come on, and what would be next? Maybe you'd ask for fun mechanics?
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Geanos
V I R I I Ineluctable.
30
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Posted - 2015.08.25 15:32:06 -
[310] - Quote
In the killmail, rather than generating a very long list of items could you just put the total ISK destroyed? And also add the extra ISK lost due to impounds? People would be happy to see the total ISK damage they inflicted to their enemies |
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Sgt Ocker
Military Bustards FUBAR.
705
|
Posted - 2015.08.25 22:16:53 -
[311] - Quote
Geanos wrote:In the killmail, rather than generating a very long list of items could you just put the total ISK destroyed? And also add the extra ISK lost due to impounds? People would be happy to see the total ISK damage they inflicted to their enemies Nothing is lost due to the death of a Citadel (except the structure and fittings), no isk is "lost" due to "impounds" (strange thing to call, having your stuff moved to safety - so it is not lost) and simply the fact they are generating killmails for something that is supposed to involve a group but is only killed by 1 player is so very unbalanced.
TCU's and iHubs don't generate killmails, whack a mole with magic lasers does not generate killmails - Talk about removing the will for many to participate - A pvp game where there are no killmails for the most highly prized parts of the game. Then you want to add killmails for structures rewarding a single players efforts while disregarding all other involvement.
As soon as Citadels are introduced and destroyed by EL's - Killmails involving structures become redundant and should not be a part of structures..
The current game design is not about big fights and killmails - It is about trolling, whether it be The Imperium trolling Provi or 1 guy trolling Goons. Citadels will simply be an extension of the current trolling meta and so, no killmails required. EL mechanics are unbalanced because sov is unbalanced - Neither will bring about the sort of game play that gets people to "want" to login.
Watching supers (who know they can't be contested) taking R64's and earning income from them without the need for sov, is a clear indication - The current sov and moon income mechanics are broken.
The sooner CCP release Citadels - The sooner Eve's "end game" will become apparent. (it really is a shame Devs don't listen to players - they clearly have no idea what "fun and engaging" is)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
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Geanos
V I R I I Ineluctable.
32
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Posted - 2015.08.25 23:24:28 -
[312] - Quote
Sgt Ocker wrote:Geanos wrote:In the killmail, rather than generating a very long list of items could you just put the total ISK destroyed? And also add the extra ISK lost due to impounds? People would be happy to see the total ISK damage they inflicted to their enemies Nothing is lost due to the death of a Citadel (except the structure and fittings), no isk is "lost" due to "impounds" (strange thing to call, having your stuff moved to safety - so it is not lost) and simply the fact they are generating killmails for something that is supposed to involve a group but is only killed by 1 player is so very unbalanced.
Ships boarded and clones (implants) are also destroyed with the citadel. And people having to pay, let's say XXX tax to get their things back, is isk that is no longer in their wallets.
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Blodi deVriis
TIME WARP Corp New Eden Terraform Alliance
5
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Posted - 2015.08.26 06:22:01 -
[313] - Quote
Orm Magnustat wrote:Each of those mighty "citadels" that cost multitudes of billons of isk HAS A VIRTUAL USB CABLE DANGLING out at its lower end THAT ALLOWS TO CONNECT AND TAKE OVER THE SYSTEM ! Surely some masterpiece of CCP engineering .... every little frigate can take over / destroy my fortress if I am not at home and it has just half an hour to connect to that plug. Yeah, thats how security will work according to CCP in the future to come.
May I cite you? It makes me somehow nevous, that CCP might secure my account similarly ....
Large scale industrial operations. On demand, on time, on budget.
Selling: T2 ships and components. Buying: minerals, salvage, datacores.
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Sgt Ocker
Military Bustards FUBAR.
706
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Posted - 2015.08.26 11:12:04 -
[314] - Quote
Geanos wrote:Sgt Ocker wrote:Geanos wrote:In the killmail, rather than generating a very long list of items could you just put the total ISK destroyed? And also add the extra ISK lost due to impounds? People would be happy to see the total ISK damage they inflicted to their enemies Nothing is lost due to the death of a Citadel (except the structure and fittings), no isk is "lost" due to "impounds" (strange thing to call, having your stuff moved to safety - so it is not lost) and simply the fact they are generating killmails for something that is supposed to involve a group but is only killed by 1 player is so very unbalanced. Ships boarded and clones (implants) are also destroyed with the citadel. And people having to pay, let's say XXX tax to get their things back, is isk that is no longer in their wallets. Active ship and clone is being reconsidered, you might want to keep up with Devs latest attempts to make this proposal look like more than what it actually is.
Any killmail generated should never include payments made to CCP to get stuff back. You did not kill anything, you did not generate any loss, the payment is automatically generated by a contrived mechanic, which knowing Devs will not be balanced and players will end up out of pocket The only loss that was generated was the structure, done by 1 player with a magic wand, therefore it must be done solo with no assistance what so ever for a killmail to be generated. You really think 100+ guys are going to turn out so YOU can get a killmail? (like the new sov, ccp have committed to something they have not really thought through - in its current guise, it has the potential to see player numbers decrease faster than ever seen before) NPC stations are likely to end up so crowded it just ends up becoming a gaming industry joke.
Lose the active ship + clone + cost to retrieve assets + cost of Citadel = Eve end game. Devs have stated Citadels will cost more than an outpost and are making them destructible - Who will be the ONLY groups in the game able to afford to lose a Citadel - Would it be the same groups who are not going to be at risk of losing one, or will it be the average alliance just making ends meet and getting by.
No-one but the permanently invulnerable Imperium will ever log off in a Citadel. Few will ever keep more than exactly what they need in a Citadel.
Many will just quit, either nulsec or Eve once destructible Citadels impact their game play in a negative way. CCP want to continue down the line of "how few subscriptions can we survive with" Citadels are another step in the right direction.
No killmail should ever be generated if everyone involved with the kill is not listed as having participated. Can't do that with magic sov lasers - Why there are no killmails for the most prized structures in the game anymore. (a big yellow flash as the TCU/iHub explodes magically after being hit with a sov wand, is not engaging, fun game play for all involved - it won't be when Citadels magically explode either)
CCP - beaking eve, one patch at a time.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
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Remiel Pollard
Shock Treatment Ministries
6996
|
Posted - 2015.09.05 07:10:45 -
[315] - Quote
"Items located in personal or corporation hangars will be impounded and saved from destruction."
No. Just no. But since you're going to anyway, while you're at it, let's just throw down some bind points and fast travel while you're at it. Also, mounts. Every good themepark ride game needs mounts.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Samsara Nolte
Random Thinking Union Random Thinking
24
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Posted - 2015.09.05 07:43:50 -
[316] - Quote
I recently listened to the structure blog and sounding board and got to admit it distrubed me a little. I originally thougt w-space was the last Bastion for small groups of players. The last place where you are able to build your sandcastle together with a handful of friends not needing raw numbers going in the hundreds and above to be able to defend what you own.
But apparently this was a misconception of mine and most likely a lot of other players living in wormholespace GÇô a missconception which, i-¦m now sure of, will be corrected by the larger w-space entities after those citadels are introduced.
Then what stopped them before from evicting every one smaller than themselves was the huge effort in time and players to evict someone by destroying their POS (a painstaking and boring endeavor) and furthermore there was in most cases no real financial incentive to do so, because most of those who recognized their attempt to defend theirselves as a hopeless cause were at least able to deny the attacker most of the reward in form of dropped assets. But since that is gonna change,
by introducing assets locks after the citadel is reinforced lowering the threshold for an attack considerably pointing out that citadel are forcemultipliers GÇô a fact that does nothing for small corps since you don-¦t have a force to multiplied (what is true for every low class w-space corp) no docking while pointed (resulting in a lot of defensive situation that translate in do or die GÇô and die means you get podded ... we know what that means in w-space)
the majority of w-space community seems to pursue this goal, i doubt that there will be any small corp left after a few months. They either got kicked out or decided to leave themselves after witnessing others in the dozens being kicked out. What in my opinion will be a more than reasonable decision, since you have no hope of defending yourself as a C3 (usally consisting of about 3-5 players) or a C1 (consisting of 1-2 players) against entities occupying higher class wormholes.
I ask you what player in their right mind would choose to live here, when no such corp is gonna be able to defend theirselves against such attacks ? When your assets everywhere else in the game are, compared to this, well protected and given the small income differences to a null ratting system. Why would i choose to live here ?
What wormhole space needs to attract players and therefore results in an increase of ships in space is an incentive to life here. And when the prospect of the riches isn-¦t enough (what it isn-¦t when you compare the risk vs reward ratio of citadels in its current proposition offered to us) there either needs to be something else to justify this or we should accept the fact that w-space is also in need of asset protection and push for this. Then in my opinion, if we as a community fail to do this, when assest safety everywhere else is guaranteed w-space is becoming the new dominion nullsec. Where small entites can only exist if they are allowed to do so by the large entites. Since steamrolling them out is a matter of small effort. I-¦ dont know about you, but that-¦s not for what i signed up for when i came into w-space. And im not sure if i will be able to tolerate this.
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M1k3y Koontz
Respawn Disabled Initiative Mercenaries
792
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Posted - 2015.09.06 01:15:03 -
[317] - Quote
Remiel Pollard wrote:"Items located in personal or corporation hangars will be impounded and saved from destruction."
No. Just no. But since you're going to anyway, while you're at it, let's just throw down some bind points and fast travel while you're at it. Also, mounts. Every good themepark ride game needs mounts.
Feel better? Now that you got it out of your system? Good, because as it is when an outpost is captured you don't get any loot, you don't get to destroy the other people's stuff, you remove their influence. That's what Citadels are doing here.
How much herp could a herp derp derp if a herp derp could herp derp.
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Orm Magnustat
Red Serpent Industries
152
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Posted - 2015.09.10 00:15:07 -
[318] - Quote
M1k3y Koontz wrote:Remiel Pollard wrote:"Items located in personal or corporation hangars will be impounded and saved from destruction."
No. Just no. But since you're going to anyway, while you're at it, let's just throw down some bind points and fast travel while you're at it. Also, mounts. Every good themepark ride game needs mounts. Feel better? Now that you got it out of your system? Good, because as it is when an outpost is captured you don't get any loot, you don't get to destroy the other people's stuff, you remove their influence. That's what Citadels are doing here.
You talk about citadels as replacements for outposts - others talk about citadels as replacements for POS.
Of course everybody comes to different personal conclusions and concerns with such different starting points ..... instead of bickering with each other over uncomparable details, trying to compile the picture as a whole would be more helpful.
For me the most prominent point of this whole citadel idea is CCP axing down big time on the variety and flexibility EVE offered its players till now ..... I dont like the prospect given at all.
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Sgt Ocker
Military Bustards FUBAR.
715
|
Posted - 2015.09.10 13:06:47 -
[319] - Quote
Orm Magnustat wrote:M1k3y Koontz wrote:Remiel Pollard wrote:"Items located in personal or corporation hangars will be impounded and saved from destruction."
No. Just no. But since you're going to anyway, while you're at it, let's just throw down some bind points and fast travel while you're at it. Also, mounts. Every good themepark ride game needs mounts. Feel better? Now that you got it out of your system? Good, because as it is when an outpost is captured you don't get any loot, you don't get to destroy the other people's stuff, you remove their influence. That's what Citadels are doing here. You talk about citadels as replacements for outposts - others talk about citadels as replacements for POS. Of course everybody comes to different personal conclusions and concerns with such different starting points ..... instead of bickering with each other over uncomparable details, trying to compile the picture as a whole would be more helpful. For me the most prominent point of this whole citadel idea is CCP axing down big time on the variety and flexibility EVE offered its players till now ..... I dont like the prospect given at all. Bottom line is, Eve belongs to CCP and if they want to turn it into a theme park with content scheduled around pre-selected time zones (maybe, sometimes, less and less, if players bother at all), magic wands and constellation wide whack a mole, instead of ships of all sizes spewing DPS at things - It is their game their choice.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
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DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.09.17 21:27:16 -
[320] - Quote
CCP Ytterbium's blog url=http://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/ wrote:Another option is to have all livestock goods be wrecked and appear as frozen meat when delivered through this feature (example: exotic dancers, fedos, liverstock etc..) spellcheck ftw. ftfy. Another option is to have all livestock goods be wrecked and appear as frozen meat when delivered through this feature (example: exotic dancers, fedos, livestock etc..) |
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gascanu
Bearing Srl.
242
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Posted - 2015.09.18 08:10:12 -
[321] - Quote
soo, sry if i have missed the answer to this question, will loot fairy drop the stuff from destroyed structures to the NPC 0.0 stations also or only NPC low sec stations? |
Rod Blaine
Gilded Goose Brokerage
17
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Posted - 2015.10.20 13:51:59 -
[322] - Quote
Sounds pretty horribad CCP.
I really dont get what the goals are here, or why you're going about it in such a strange manner.
You've added fozziesov, making sov more easily contestable (albeit in a really immersion-breaking manner ) You will replace POS's with new structures that give the needed bonuses to holding sov
Why don't you simply decouple outpost ownership from sov, transfer everything but the market and ship fitting functions to the new citadels, allow outposts to be taken much more easily then they are now (say, 50 DPS ships need two hours) and at any time, and then let both exist in parallel?
That way, all general supplies will remain in outposts, from which people can be locked out unless they remain a contesting party in the area
All supplies needed for production, research and other specific use in citadels must be brought there, and risk getting destroyed with it. Hell, even let some of it drop as loot. That way, you get to have both relative safety of personal/corp gear AND capital battles for worthwhile structure targets.
Try this first, playtest is for a while, see wether you still want to do rather convoluted things like described in this devblog. |
marly cortez
Mercurialis Inc. RAZOR Alliance
112
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Posted - 2015.10.22 00:09:24 -
[323] - Quote
Fractured Non-Linear detrimental progress based on Lo-sec gank type thinking, result will be little or no player engagement with this idea either on the usage front or content provision, Similar to the poor response to ICE belt nerfs and a dozen other half thought through concepts based on trying to 'Force' players to do something that intrinsically they know is not in there best interests.
Individual Player Risk Aversion is a powerful demotivating driver far in excess of the meager content offered by these new structures except in very specific environments like wormholes or Sov incursions which your past tinkerings have rendered unnecessary. |
Chatelaine Superior
Angels Dust
4
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Posted - 2015.10.26 09:18:32 -
[324] - Quote
hello CCP and EVE community
i got simple question about super capitals and Citadels, please take your time and give me an answer.
I have small corporation and basically all members are my alts. I have a titan and mainly use it for bridging frieghters. Citadel gonna cost 70 bil., right .... I understand I don't have any chance defend it against big group of pilots. And I will be a perfect target, right? Buy mercenaries to defend? I could, but mercs do stuff one time, they can't watch some citadel 24/7 they don't care.
Do this new citadels are end of small groups like me having super capitals? Should I forget my accs with supers for this time?
Thanks for answers! |
Delt0r Garsk
Shits N Giggles
462
|
Posted - 2015.10.26 10:17:16 -
[325] - Quote
Chatelaine Superior wrote:hello CCP and EVE community
i got simple question about super capitals and Citadels, please take your time and give me an answer.
I have small corporation and basically all members are my alts. I have a titan and mainly use it for bridging frieghters. Citadel gonna cost 70 bil., right .... I understand I don't have any chance defend it against big group of pilots. And I will be a perfect target, right? Buy mercenaries to defend? I could, but mercs do stuff one time, they can't watch some citadel 24/7 they don't care.
Do this new citadels are end of small groups like me having super capitals? Should I forget my accs with supers for this time?
Thanks for answers! Serious question. How the hell to you keep your titan now? i mean a large POS is not exactly fort nox. And 100B for just bridging freighters?
Don't get me wrong. I want citadels to work for small groups as well. And as they are with the whole won't shoot unless manned, they are a no go for me. I am away from eve for a week or so fairly often, and a driveby would be just too easy. Also being in a WH i lose everything.
POS will be around for the better part of a year, and probably longer until all structures are out, so we can stick with those in the mean time.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Soltys
33
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Posted - 2015.10.26 18:58:24 -
[326] - Quote
In context of magic fedex (or slowdex) fairy saving everyone's assets that happens on the citadel's destruction - of course I understand why you're doing this - but it feels so artificial it almost hurts.
So perhaps instead of single 10% "delivery" fee (in case of npc station) and 0% in own-station case: dedicate 10%-20% or so of everyone's assets to the "loot pool" (that is 10%-20% per person/corp to keep things fair) that get dropped upon the station's destruction (regardless where the stuff would be delivered later) - and then drop that single case delivery fee altogether ?
Jita Flipping Inc.: Solmp / Kovl
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Redd Dredd
State War Academy Caldari State
8
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Posted - 2015.11.01 06:28:20 -
[327] - Quote
This sounds like an awesome way to keep people from coming back to the game. If I am taking a break and come back to find my implants lost and my gear held for ransom, the part of me that wanted to return is going to have second thoughts. Especially if I dont have the isk to pay to get my stuff back.
Also, how are you handling jump clones? Just simply deleting them? Here's to potentially losing two sets of implants while being unsubbed or logged out. yay. |
Delt0r Garsk
Shits N Giggles
479
|
Posted - 2015.11.02 09:32:15 -
[328] - Quote
Redd Dredd wrote:This sounds like an awesome way to keep people from coming back to the game. If I am taking a break and come back to find my implants lost and my gear held for ransom, the part of me that wanted to return is going to have second thoughts. Especially if I dont have the isk to pay to get my stuff back.
Also, how are you handling jump clones? Just simply deleting them? Here's to potentially losing two sets of implants while being unsubbed or logged out. yay. Don't unsub. Or move to a NPC station first. Seriously where do you people get off. You unsub in a POS guess how well that is going to work out for you? That goes for you JC as well.
seriously the level of entitlement.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Sgt Ocker
Kenshin. DARKNESS.
765
|
Posted - 2015.11.02 12:26:42 -
[329] - Quote
Delt0r Garsk wrote:Chatelaine Superior wrote:hello CCP and EVE community
i got simple question about super capitals and Citadels, please take your time and give me an answer.
I have small corporation and basically all members are my alts. I have a titan and mainly use it for bridging frieghters. Citadel gonna cost 70 bil., right .... I understand I don't have any chance defend it against big group of pilots. And I will be a perfect target, right? Buy mercenaries to defend? I could, but mercs do stuff one time, they can't watch some citadel 24/7 they don't care.
Do this new citadels are end of small groups like me having super capitals? Should I forget my accs with supers for this time?
Thanks for answers! Serious question. How the hell to you keep your titan now? i mean a large POS is not exactly fort nox. And 100B for just bridging freighters? Don't get me wrong. I want citadels to work for small groups as well. And as they are with the whole won't shoot unless manned, they are a no go for me. I am away from eve for a week or so fairly often, and a driveby would be just too easy. Also being in a WH i lose everything. POS will be around for the better part of a year, and probably longer until all structures are out, so we can stick with those in the mean time. Most smaller groups only use their Titans for bridging - Drop 2 or 3 titans on any field your guaranteed of getting 3rd partied by everything that can get there. Once Citadels come into play, small groups will need to rely on dead space log offs. For most this will mean, save location, log it off and forget it.
CCP is doing their level best to ensure no-one but the largest groups can play the capital game. Citadels and capital balancing with its bias toward large groups, is all but removing small groups from capital use.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Redd Dredd
State War Academy Caldari State
8
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Posted - 2015.11.02 18:30:59 -
[330] - Quote
Delt0r Garsk wrote:Redd Dredd wrote:This sounds like an awesome way to keep people from coming back to the game. If I am taking a break and come back to find my implants lost and my gear held for ransom, the part of me that wanted to return is going to have second thoughts. Especially if I dont have the isk to pay to get my stuff back.
Also, how are you handling jump clones? Just simply deleting them? Here's to potentially losing two sets of implants while being unsubbed or logged out. yay. Don't unsub. Or move to a NPC station first. Seriously where do you people get off. You unsub in a POS guess how well that is going to work out for you? That goes for you JC as well. seriously the level of entitlement.
More people have unsubbed from Eve than are currently playing, and in case you haven't noticed, current subscription levels are dropping. People unsub for lots of different reasons, why make it more difficult for them to want to return? |
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