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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
iwannadig
Nagibators Inc. RUST415
10
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Posted - 2015.08.13 16:00:34 -
[31] - Quote
Kenneth Feld wrote: That is because POS's and Outposts are being combined into Citadels and other structures, so they each have a little bit of both features
Yes, I know. Citadels is a good way to move from POS to Citadel, but I still can not understand what will make players (at least this year) not to build Outposts? When devs will start to remove/change Outposts - go on, but asset saving in not an answer to the question devs asked themselves. |
Kel hound
The Scope Gallente Federation
132
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Posted - 2015.08.13 16:03:32 -
[32] - Quote
So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. |
Anthar Thebess
1268
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Posted - 2015.08.13 16:04:59 -
[33] - Quote
Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. No sit in a carrier filled in most expensive stuff and ships. Logout just on undock, or on a safe spot.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Scatim Helicon
GoonWaffe Goonswarm Federation
3247
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Posted - 2015.08.13 16:08:08 -
[34] - Quote
I assume any installed jump clones in the Citadel and the implants plugged in to them would be destroyed too?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Kel hound
The Scope Gallente Federation
132
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Posted - 2015.08.13 16:08:37 -
[35] - Quote
Anthar Thebess wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. No sit in a carrier filled in most expensive stuff and ships. Logout just on undock, or on a safe spot.
Step 1: Setup bubble-cage Step 2: destroy enemy citadel Step 3: setup blap-citadel on previous location Step 4: ??? Step 5: enjoy refreshing cup of tears. |
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CCP Nullarbor
C C P C C P Alliance
1409
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Posted - 2015.08.13 16:09:12 -
[36] - Quote
Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it.
This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.
So if the structure explodes you would rather log back in space in your pod?
EDIT: Far away from the original location so you don't get camped
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
135
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Posted - 2015.08.13 16:12:17 -
[37] - Quote
CCP Nullarbor wrote:Lim Yoona wrote:What about existing NPC stations in 0.0 right now? WIll those be able to be destroyed too? No plans to change NPC stations at the moment. We are considering at some point (far into the future) that we will make player built outposts destructible, but its so far away we don't have to worry about the details of that just yet. https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s
How do you classify Conquerable Stations? Player built or NPC? |
Esnaelc Sin'led
AdAstra. Beach Club
12
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Posted - 2015.08.13 16:12:58 -
[38] - Quote
Why no NPC convoys instead of this magical transfer of assets ?
Would be awsome to have a caravane of NPCs going from wreckage or a safe place to the chosen destination. Only the asset owners would know the location, route, and time at which this convoy will travel. Heavy defence would be needed depending of the attackers force. Heavy NPC defences would be present as well, i don't know..
Something more interesting, gameplay-ish, living than this magic thing.
It's like you mostly thought about security of assets than the game itself, kinda sad. |
Sabastian Cerabiam
Seventh Element Shadow of xXDEATHXx
0
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Posted - 2015.08.13 16:13:07 -
[39] - Quote
Losing implants while you are logged off would be wrong in my opinion. I understand the not being safe in nullsec aspect of the game. So losing some of your stuff if the station explodes is understandable.
The best option would be that when you log back on your in your pod in warp back to the wreck of the station. Same as if you safely log off in space. |
350125GO
Isogen 5
159
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Posted - 2015.08.13 16:23:09 -
[40] - Quote
I live in w-space and we don't generally have any expectation of keeping our stuff....
But seriously?! All the ships and loot in a nullbear structure magically get transported someplace safe, but in a wormhole the only chance of getting anything back is to build another structure? Once again, w-space seems to be a bit of an afterthought.
One of the great thing about taking out POSs in w-space is the chance that the SMA is loaded with shiny things. Now, that's gone. So instead of breaking down someone's house and looting it, you're burning their house down with the caveat that if they rebuild it in a month or so their furniture magically appears again.
Maybe structures that get destroyed in w-space should send loot to Thera. That would make more sense than just being in the ether until you build another structure.
Here's an idea. If you're really bent on saving player assets, then the ships, loot, etc. should pop into a container that is PW protected and indestructible for a period of time. If the residents that lost the structure want it back they can seek it out and get it. If the attacking force doesn't want them to reclaim their stuff they can camp the containers. If the period of time expires the containers lose PW protection and then begin to decay. Should you happen upon one, it's your reward.
I prefer the loot pinata though. Please find a way to keep the pinata.
Sorry if this is all over the place. People keep distracting me with work and other unimportant non-eve things.
You're young, you'll adjust.
I'm old, I'll get used to it.
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Aryth
GoonWaffe Goonswarm Federation
1779
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Posted - 2015.08.13 16:27:58 -
[41] - Quote
CCP Nullarbor wrote:EvilweaselSA wrote:Could we get some clarification on the reimbursement for existing outposts and upgrades - the lack of information on this has essentially destroyed the willingness of anyone to upgrade new outposts (which is a bit silly given all the effort taken recently to make those worth something). Perhaps they could be converted into citidel rigs or the like. We don't have a schedule for that yet, and no functionality will be taken away this year. Ytterbium covered how the transition will happen at Fanfest, and we'll give you a long heads up on exactly how and when we need to start reimbursing things. https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s
So we are safe to assume that existing 90B outposts get reimbursed somehow? Just not how. Ok.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Felo Maxun
Pator Tech School Minmatar Republic
110
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Posted - 2015.08.13 16:30:06 -
[42] - Quote
Esnaelc Sin'led wrote:Why no NPC convoys instead of this magical transfer of assets ?
Would be awsome to have a caravane of NPCs going from wreckage or a safe place to the chosen destination. Only the asset owners would know the location, route, and time at which this convoy will travel. Heavy defence would be needed depending of the attackers force. Heavy NPC defences would be present as well, i don't know..
Something more interesting / gameplay-ish / living, ... than this magic thing.
It's like you mostly thought about security of assets than the game itself, kinda sad.
Could be a service offered by pend insurance if you wanted to add a fee / isk sink
Offering different insurance packages during the original onlining of the structure, the output insurance level can be listed to people docking and allow them to choose to dock there if they are willing to risk a lower return in the event of sudden explosions. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1780
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Posted - 2015.08.13 16:31:35 -
[43] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped I think that would be acceptable.
However, I do mourn the loss of a bunch of frozen corpses spewing out of the destroyed citadel as an indication towards how much damage you've done. Assuming that citadels/other structures have the ability to fit jump clone services, could the jump clones so destroyed by citadel generate corpses? This way, that visceral feedback still exists.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Aryth
GoonWaffe Goonswarm Federation
1779
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Posted - 2015.08.13 16:44:48 -
[44] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped
Yes, a pod in space is far preferable.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Vincent Athena
V.I.C.E.
3595
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Posted - 2015.08.13 16:53:08 -
[45] - Quote
Question: As a role player, what do I see as actually happening to my impounded assets? Are there NPC ships flying about that gather them up and move them, even in W-space? Is there some sort of hyperspace transport system that has my assets stuffed into it, and they cannot be popped out for awhile? Or what?
Know a Frozen fan? Check this out
Frozen fanfiction
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Carbon Alabel
Moon Judges Eternal Pretorian Alliance
6
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Posted - 2015.08.13 16:54:53 -
[46] - Quote
A question about citadel docking mechanics: will freighters/jump freighters and Orcas be considered sub-capitals for the sake of docking limitations (will they be able to dock in citadels of all sizes)? |
Sabastian Cerabiam
Seventh Element Shadow of xXDEATHXx
0
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Posted - 2015.08.13 16:56:16 -
[47] - Quote
Carbon Alabel wrote:A question about citadel docking mechanics: will freighters/jump freighters and Orcas be considered sub-capitals for the sake of docking limitations (will they be able to dock in citadels of all sizes)?
Read the FAQ doc they just put out. it covers that. |
xttz
GoonWaffe Goonswarm Federation
627
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Posted - 2015.08.13 16:57:42 -
[48] - Quote
Vincent Athena wrote:Question: As a role player, what do I see as actually happening to my impounded assets? Are there NPC ships flying about that gather them up and move them, even in W-space? Is there some sort of hyperspace transport system that has my assets stuffed into it, and they cannot be popped out for awhile? Or what?
Your **** is carried off into the ether by drunken Hulduf+Ślk. It takes them between 5 and 20 days to recover from their hangover and return it. |
Sabastian Cerabiam
Seventh Element Shadow of xXDEATHXx
0
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Posted - 2015.08.13 16:58:50 -
[49] - Quote
What can I potentially I dock in my Citadel? Medium - Subcapitals Large - Subcapitals, capitals (carriers, dreadnoughts, freighters, Bowhead, Orca), and the Rorqual X-Large - Everything
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Tau Cabalander
Retirement Retreat Working Stiffs
5238
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Posted - 2015.08.13 17:07:23 -
[50] - Quote
Lord Okinaba wrote:I live in a C5. How would my stuff be safe exactly?
I have next to **** all in NPC stations. Besides, as hinted in the Dev blog. NPC station arn't going to be there forever. Funny to have all w-space assets moved to Thera. |
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Lord Battlestar
Faulcon de Lazy
215
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Posted - 2015.08.13 17:08:59 -
[51] - Quote
I really like the way this is going, it has me very intrigued.
I once podded myself by blowing a huge fart.
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Maenth
The Thirteen Provinces
17
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Posted - 2015.08.13 17:15:08 -
[52] - Quote
((FYI both of the launcher links took me to the other citadel article, neither linked me to this one, I got here linked from that article))
Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.
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Cynica Deetric
Quantum Singularities Half Massed
0
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Posted - 2015.08.13 17:19:12 -
[53] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped
Could you please think about those of us in WH space. I would still have to log off outside of the citadel in my scan boat.
On a side note please do not limit asset recovery to only being delivered to a citadel that is built in the same hole. Thera, low sec, and Highsec are all options
to quote a previous post "Once again, w-space seems to be a bit of an afterthought."
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Tzar Sinak
Mythic Heights
184
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Posted - 2015.08.13 17:19:45 -
[54] - Quote
I like what I see but I am also a little disappointed...
Some of us were hoping that the corp/personal assets that are now to be delivered to NPC stations or in system Citadels would in fact remain in system. They would randomly spawn in containers in the system over time (just like time is proposed now). Notification would be given to the owner in their journal.
The choice now is for the player(s) to decide if they want to launch a recovery operation or leave the assets to drift in space for an explorer/salvager to come along and hunt down the containers and hack/salvage them.
There is a lot of potential game play interaction being lost with the auto delivery to NPC stations.
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Titus Tallang
EVE University Ivy League
91
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Posted - 2015.08.13 17:21:04 -
[55] - Quote
While I would tangentially agree that "all your assets are safe" sounds far too soft for player-controlled null security space in a "harsh" game like EVE and I would strongly argue for at least a partial loss of assets, I'm not an inhabitant of said space, so I will refrain from discussing it heavily.
However, this is an enormous change in risk vs reward for wormhole space. Under current mechanics, any assets stored in a sieged starbase are guaranteed to be lost to the owners (minus whatever amount can be logged off, and even that amount will be fairly difficult to extract). Such is the risk of living in an enormously high-reward area of space.
In addition, no matter how you choose to explain "rescue convoys" for assets from k-space structures, there is practically no context in which "a rescue convoy can teleport your assets from anoikis to a station in new eden" can even sound borderline feasible, since at current unstable wormholes are the only way we can transit between these systems by capsuleer technology - and said wormholes are assumedly covered in layers upon layers of warp disruptors and hostiles.
TL;DR: "Rescue convoys cannot find a way to return to new eden from Anoikis space, so any items stored in wormhole space structures will be either destroyed or dropped as loot (50% chance)". Please.
Director of Education - EVE University - http://wiki.eveuniversity.org/
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EvilweaselSA
GoonWaffe Goonswarm Federation
1118
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Posted - 2015.08.13 17:30:31 -
[56] - Quote
CCP Nullarbor wrote:EvilweaselSA wrote:Could we get some clarification on the reimbursement for existing outposts and upgrades - the lack of information on this has essentially destroyed the willingness of anyone to upgrade new outposts (which is a bit silly given all the effort taken recently to make those worth something). Perhaps they could be converted into citidel rigs or the like. We don't have a schedule for that yet, and no functionality will be taken away this year. Ytterbium covered how the transition will happen at Fanfest, and we'll give you a long heads up on exactly how and when we need to start reimbursing things. https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s The issue is that CCP has never told us that we will be reimbursed - which is a problem as Fozzie recently blew up a number of our ihubs without compensation. So nobody's willing to spend money on outpost upgrades without some clear statement that we'll be fairly reimbursed for them - and us, not (for example) some long-dead corp that built the original outpost that we upgraded and still own. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1206
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Posted - 2015.08.13 17:38:34 -
[57] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped
So everyone docked can log off a few seconds before the station blows up and then log back in and warp off? I don't think that's the intended way to go about this either TBH.
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Yamato Naranek
GoonWaffe Goonswarm Federation
5
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Posted - 2015.08.13 17:39:20 -
[58] - Quote
Vincent Athena wrote:Question: As a role player, what do I see as actually happening to my impounded assets? Are there NPC ships flying about that gather them up and move them, even in W-space? Is there some sort of hyperspace transport system that has my assets stuffed into it, and they cannot be popped out for awhile? Or what?
Once the adults are done discussing the new rules governing these mechanics I'm sure someone will come up with a story to appease the children during storytime. |
Rain Kaessinde
Adhocracy Incorporated
9
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Posted - 2015.08.13 17:41:06 -
[59] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped Why would I ever want to log off in a citadel and risk coming back to a pod, when I can log off in space and know that I'll return in the same ship? Especially since I live in w-space, and the ship I log off in has probes and a cloak while my pod has none of those things? |
Martin Corwin
Emergente Struktur
35
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Posted - 2015.08.13 17:43:40 -
[60] - Quote
MFW no life boats for exotic dancers, janitors and tourists |
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