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Thread Statistics | Show CCP posts - 12 post(s) |
AAetius Retlow
Zero's 27 Strains Spears of Destiny
0
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Posted - 2015.08.13 22:26:42 -
[121] - Quote
I would never want to dock and go to sleep in a citadel knowing that if I don't log on in a week I CAN BE PODDED WHILE DOCKED! |
Axloth Okiah
Future Corps Sleeper Social Club
774
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Posted - 2015.08.13 22:30:01 -
[122] - Quote
You are entirely removing the motivation for the majority of wormhole sieges. GJ
(rest being those where attackers want to move in)
SSC Brokering Service
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Alexis Nightwish
323
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Posted - 2015.08.13 22:35:39 -
[123] - Quote
Will outposts ever be phased out in a similar manner to how POSs are to be? If not, don't expect many citadels when outposts still provide 100% protection of your stuff.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Alexis Nightwish
323
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Posted - 2015.08.13 22:39:44 -
[124] - Quote
CCP Ytterbium wrote: There are two different ways of recovering impounded items:
Have items delivered to the closest NPC station. For high-security dwellers, this will be the closest high-security station available. For low and null-security structures, that will be the closest low-security NPC station. [THIS IS THE PART WHERE YOU SAY WHAT HAPPENS TO STUFF IN WORMHOLES] Please note the exact destination will be picked automatically to minimize potential for abuse.
So when a citadel is destroyed in WH space... what? It turns into a pumpkin?
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Roderick Raholan
Order In Disorder Virtus Crusade Protectorate
30
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Posted - 2015.08.13 22:39:49 -
[125] - Quote
I apologies if my question has been previously asked and I'm not quite sure if I will get an answer, but I must ask...
So if I recall correctly you would be able to configure a Citadel for manufacturing, giving people incentive to build ships as well as other commodities that are in high demand in great quantities. I can understand that CCP wouldn't want to make the minerals that are involved in builds obtainable after the destruction of a Citadel, but what about high volumes of items or capital ships which require billions in materials. For a single miner out in Nullsec it can take months to obtain such quantities which result in weeks of build time.
Has CCP considered this as an issue? On an alliance scale these losses can seem small, but to a single industrialist who has worked hard to obtain the materials himself could lose months of work unless I'm getting the wrong end of the stick... Why will industrialists risk these longer or high quantity builds in Citadel's if this is the case?
I would appreciate any answer as I am a player which does a lot of manufacturing inside outposts and these changes will have a great impact on my game play, be it negative or positive. I just worry that Industrialists might lose out a little on this one... |
goodlady Smith
Exit-Strategy Exit Strategy..
6
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Posted - 2015.08.13 22:41:03 -
[126] - Quote
I think it works in WHs, yes it makes it safer but too many people once evicted from a WH are gone, WHs holes should be thriving but at this stage the complexity of living in WHs in combination with risk associated means no one is coming to play. That makes me sad.
I think if you received 50% - 100% of the 10% cost to retrieve items you would actually be close to the value of the items you could expect to receive anyway.
You get the bonus kills in-terms of the implants of pilots killed in station and an added bonus.
Please like my posts it makes me feel better about the time I spend on the forums
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1788
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Posted - 2015.08.13 22:57:11 -
[127] - Quote
Quick question -- when determining which NPC station to send items to upon outpost destruction, will the game use the distance between solar systems in terms of physical distance in light years or number of gate connections between systems? The example posited in the devblog uses EC-P8R as the source and Anin as the destination, and Anin is the closest lowsec system to EC-P8R both in terms of gates AND physical distance in light years.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
15
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Posted - 2015.08.13 23:03:35 -
[128] - Quote
FT Diomedes wrote:I like the ISK sink for recovering your goods from an NPC station. 10% sounds about right as straight up loss to NPC's.
As a way to reward the successful attacker, you should consider raising the recovery percentage to 20%. Have 10% go to the NPC faction as ISK sink and 10% go to the alliance that destroyed your structure.
...or you could let 10% of the loot drop in containers; it's less than a POS (ship maintenance array for example) would drop; but then again, with 90% asset security chances are they will be more stored inside. Previous outposts dropped 0%, POS dropped 50%. I believe 10 percent sounds reasonable, no?
Not sure how I feel about the whole "closest NPC station" thing .... lose outpost in scalding pass, stuff gets shipped off to Derelik? Feels somewhat artificial, kinda like CCP magic because people would cry too hard. Same goes for wormholes: people may never be able to build another POS (pardon: citadel) after they're evicted; so how much time should the losers get to reclaim it, until the phat lootz get shipped off to the conqueror's station instead?
Doesn't seem entire well thought out. I get that CCP wishes to offer some guarantees, but they do it in an uncharacteristically un-EVEly way. Shipping off the goods? For real? You just lost 3 rounds of SOV warfare during which you could have moved it yourself; but don't worry, CCP's got your back?
How about the goods stay in system, impounded somewhere/somehow, until somebody reclaims them? The loser gets 45 days to recover 90% of his possessions in another citadel in the same system; after that, goods are auctioned to the highest bidder? |
Vincent Athena
V.I.C.E.
3610
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Posted - 2015.08.13 23:11:52 -
[129] - Quote
Alexis Nightwish wrote:CCP Ytterbium wrote: There are two different ways of recovering impounded items:
Have items delivered to the closest NPC station. For high-security dwellers, this will be the closest high-security station available. For low and null-security structures, that will be the closest low-security NPC station. [THIS IS THE PART WHERE YOU SAY WHAT HAPPENS TO STUFF IN WORMHOLES] Please note the exact destination will be picked automatically to minimize potential for abuse.
So when a citadel is destroyed in WH space... what? It turns into a pumpkin? From the blog: "Build another Citadel in the same system to replace the one that has been lost, and deliver the items there. This option will be working the same way for all locations, and will be the only way to recover items out of wormhole space. "
Know a Frozen fan? Check this out
Frozen fanfiction
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Zappity
Stay Frosty. A Band Apart.
2426
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Posted - 2015.08.13 23:13:25 -
[130] - Quote
Two step wrote:Half of the impound fees should be paid to the player that landed the final blow on the citadel. There should be an incentive to go blow up a very very full citadel, and you should get more than a couple of citadel guns for doing so. Agreed. Some incentive is required or you will destroy the risk/reward meta. I'm thinking highsec here but the principle applies everywhere.
Zappity's Adventures for a taste of lowsec.
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Sonko146
Dirt Nap Squad Dirt Nap Squad.
9
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Posted - 2015.08.13 23:27:03 -
[131] - Quote
I'm Comander Sonko and I Approve of this devblog! |
Archetype 66
Association of Commonwealth Enterprises Nulli Secunda
192
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Posted - 2015.08.13 23:30:10 -
[132] - Quote
How do you plan for jumps clones in Citadels when they get destroyed ? |
Alexis Nightwish
323
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Posted - 2015.08.13 23:33:14 -
[133] - Quote
Vincent Athena wrote:Alexis Nightwish wrote:CCP Ytterbium wrote: There are two different ways of recovering impounded items:
Have items delivered to the closest NPC station. For high-security dwellers, this will be the closest high-security station available. For low and null-security structures, that will be the closest low-security NPC station. [THIS IS THE PART WHERE YOU SAY WHAT HAPPENS TO STUFF IN WORMHOLES] Please note the exact destination will be picked automatically to minimize potential for abuse.
So when a citadel is destroyed in WH space... what? It turns into a pumpkin? From the blog: "Build another Citadel in the same system to replace the one that has been lost, and deliver the items there. This option will be working the same way for all locations, and will be the only way to recover items out of wormhole space. " Thanks I missed that last part.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Sgt Ocker
Military Bustards FUBAR.
691
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Posted - 2015.08.13 23:54:05 -
[134] - Quote
Only thing I really want to know is - With these new structures ONLY being affected by Entosis links and their ability to shoot anyone trying to use an entosis link on them - How does an attacking force deal with the incoming damage? Are there plans to change Entosis links so remote reps are allowed?
Armed Citadel - Attackers come in with entosis links - Citadel shoots attackers.
Or will it be like existing stations / outposts - Disable Citadel defenses, then reinforce it?
The magic wand is not really going to work on a structure that can shoot at the person using it, yet be invulnerable to DPS. Especially if your going to have to stay alive for an hour or more to RF it.
-- - -- - -- - -- Another good role for interceptors, speed tanked ceptors - Citadel can't track them to kill them, players can't catch them - Ceptors online for the win.
Quote:On top of the points above, all structures, no matter their size or role, will have warpable signatures like cosmic combat anomalies. None of them will need to be probed to be warped to RIP Worm Hole residents.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
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Langbaobao
Tr0pa de elite. Pandemic Legion
58
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Posted - 2015.08.13 23:56:17 -
[135] - Quote
TBH, I don't know how I feel about this whole thing, but having this magical NPC teleport that gets your stuff safe from a citadel that gets destroyed sounds extremely risk-averse and un-EVE like. The level of security that it provides (recovering 90% of your stuff that was stuck) sounds really like a reward for not defending. People are just gonna go: "**** this, let the morons waste time killing it and we'll just grab our stuff in some station". It definitely does not feel like a big loss for the enemy that you're trying to punt out of somewhere. You put in the time to burn their **** and they lose only 10% of their stuff (in the form of ISK impound tax), not to mention the attacker does not get rewarded for killing a structure. Currently killing a POS drops you loot from the hangars and all (the famous loot-pinata) and I can tell you, it's a distinct pleasure when you can loot something out of someone's POS like that. I don't see why stuff should be magically teleported from the destroyed structures. After all, the structures will have reinforce timers like outpost currently have, right? So let them evac their stuff like it's done now in outposts, and if they can't, well, they should have fleeted up and tried. Here are some suggestions that I think might make this system better or at least more rewarding for the people that put in the effort to actually attack the structures:
- Corp and personal stuff should at least in part (25-50%) drop for the attacker like in the current POS mechanics. It would be the reward for wasting time on several reinforcement timers and/or fleet actions.
- I still think people should lose stuff from their citadels like happens with POSes today, however if a system is introduced for people to recover stuff from destroyed structures (magical NPC pony freight service) at least make the loss sting. People should lose at least 50% of their assets if not more, and not a miserly 10% (in ISK no less). The ONLY exception should be the pod and the ship the pilot was sitting in when he logged off. This would mimic the current situation when people log off in POSes can log in after the structure is destroyed and get away with the ship they were currently in. This would make sense as well fluffwise since IIRC the idea was that ships 'moor' into the citadel; and scenes of ships scrambling away from a burning space structure are a dime a dozen in SF movies and so on. It would also prevent having to resort to annoying workarounds like the 'log in in space to save the pod', mentioned previously.
- Related to what was mentioned above, the pilot logging in after his citadel is destroyed should respawn with his ship in the same system where the citadel was. In my opinion they should respawn at the same place where the citadel was placed, but I would consider the option that they appear at a random safe spot somewhere in space, although I'm not so sure about this because it would prevent people being 'bubble-caged' and hence 'reward' them with an increased chance of survival. This would need further discussion. |
Mara Rinn
Cosmic Goo Convertor
5818
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Posted - 2015.08.14 00:02:22 -
[136] - Quote
So in upgrading from a POS to a citadel, we gain the ability to:
- evacuate assets posthumously, evading bubbles and killboxes
- deny attackers the spoils of war
- avoid the 50% loss penalty when evacuation ships get blown up
- park supercapitals in a way that they cannot be stolen or destroyed
And these things will be available in hisec too? Sign me up!
Day 0 Advice for New Players
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Rob Kashuken
Brave Newbies Inc. Brave Collective
79
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Posted - 2015.08.14 00:07:14 -
[137] - Quote
Well, after reading through all the related dev blogs on this, I can't help but feel that this new mechanic system is being introduced purely to give all the super pilots something to do.
We've gone from a HP grind in Dominion Sov to having firstly outposts, then Sov being decided through the use of magic wands.
Because combat supers (ignoring for now the riveting gameplay of being a "bridge *****") seemed to be only useful for dealing with grinding through large HP levels of structures and other supers, this new system feels like just winding back the magic wand for outpost services and replacing it with a new HP grind.
In the recent dev blogs, I was admittedly hopeful that supers would be re-purposed to give actual strategic advantages... but it looks like their role will remain the same, just have a new target for their grind ability. |
M1k3y Koontz
Respawn Disabled Initiative Mercenaries
774
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Posted - 2015.08.14 00:07:18 -
[138] - Quote
Sgt Ocker wrote: Another good role for interceptors, speed tanked ceptors - Citadel can't track them to kill them, players can't catch them - Ceptors online for the win.
Citadels can fit webs and scrams. As long as they have a minimum 30km range (T1 entosis range + small buffer) trollceptors are going to have a bad day.
How much herp could a herp derp derp if a herp derp could herp derp.
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Acks
RONA Corporation Nerfed Alliance Go Away
79
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Posted - 2015.08.14 00:15:02 -
[139] - Quote
LOCKED BPO's
So I read about the cans having their passwords cleared. My question is about any BPO's that may be locked down in hangars.
Since BPO's will be moved via the safe transport mechanism, will they arrive at the new location locked down or unlocked?
If they arrive unlocked, that seems like a workaround to the shareholder mechanics and could be exploited. On the cans you mention making sure you restrict roles so only certain people can recover items from lost citadels. This is a more complex issue with BPO's than other items. A person who would be trusted to recover items may not be trusted to recover BPO's.
Will a new role be created for "recovery" or will this fall under the category of "accountant / Jr. Accountant"? Perhaps add a "grantable role" via a Title?
Assuming BPO's arrive unlocked, this system could also be abused by corps that do not want to have to wait the 24 hours after an unlock vote (not to mention the ungodly click fest of locking / unlocking BPO's). They could unanchor the citadel forcing all items inside to get safe transported and will have saved themselves a ton of time and aggravation.
Thanks, Acks |
Malakai Asamov
Van Diemen's Demise Pandemic Legion
37
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Posted - 2015.08.14 00:25:38 -
[140] - Quote
In the CSM FAQ document there's a statement even a medium citadel "... will be able to fit some appropriate defenses to offer resistance against most kind of assaults including capital ships".
Does CCP see a way that an entosis ship will survive on grid with a citadel to do what is requiered to RF it? Or can attackers disable a citadels defences somehow?
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Eli Apol
Definitely a nullsec alt
461
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Posted - 2015.08.14 00:32:19 -
[141] - Quote
Pinatas for everyone, high, low, null and whs. It's only right.
And let all the clones die - if this creates a new meta where people stop having ridiculous ehp from full slave sets or almost unprobable boosting t3s from halos because their alliance mates might **** up whilst their I the Bahamas, then good riddance ;)
but what would I know, I'm just a salvager
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Sky Marshal
Core Industry. Circle-Of-Two
84
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Posted - 2015.08.14 00:36:33 -
[142] - Quote
10% fee to recover our stuff "teleported" into a NPC station seems a bad idea for me, as it can and will be partially avoided by stocking the most expensive stuff in NPC stations or secret locations in high-sec and will be retrieved/removed when needed.
Half of this would be better as it will encourage a few less to do that.
If you really need some ISK sinks, just make sure that building a Citadel or Array will require a decent amount of a whatever item only provided by NPCs orders in the market... |
Daerrol
Krieger Industries Inc. Phoebe Freeport Republic
222
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Posted - 2015.08.14 01:19:01 -
[143] - Quote
100% on board with all clones in the station die. Please do that. Implants are an extremely high end level of play which most nullsec and WH people don't use anyways. Those who do can afford a new set (I say this as one of those who can afford to buy and lose a full set of slaves)
Low-sec dwellers, where implants are rampant, will not be using outposts. Forcing coalitions to leave their high end clones in NPC stations is fine. Choice is a good thing to have!
+1 CCP. It's a bit fluff-breaky but I like these changes. 10% tax on the value of your goods is more than enough of a slap
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Ruiko Chent-Shi
Dreddit Test Alliance Please Ignore
0
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Posted - 2015.08.14 01:21:49 -
[144] - Quote
Maybe this has been covered, but I haven't seen it yet.
What about items in existing outposts that I'm unable to evacuate? What happens to these items when the outposts that they're locked in are phased out? |
Hal Morsh
Delusions of Granduer Two Drink Minimum
376
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Posted - 2015.08.14 01:24:27 -
[145] - Quote
How about this.
Your outpost dies, you lose your **** like with a POS. Your outpost dies, and you are in whatever you logged off in like with a POS.
People still get loot. People still keep one ship.
And we all get new functionalities without item risk changes.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Careby
229
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Posted - 2015.08.14 01:28:27 -
[146] - Quote
Sabastian Cerabiam wrote:Losing implants while you are logged off would be wrong in my opinion. I understand the not being safe in nullsec aspect of the game. So losing some of your stuff if the station explodes is understandable.
The best option would be that when you log back on your in your pod in warp back to the wreck of the station. Same as if you safely log off in space. I have to agree. It makes little sense to be safer if you log off out in space than if you log off docked in a structure. Logged off is logged off (as long as you log off safely without active timers).
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Nevyn Auscent
Broke Sauce
2377
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Posted - 2015.08.14 01:47:03 -
[147] - Quote
Hal Morsh wrote:How about this.
Your outpost dies, you lose your **** like with a POS. Your outpost dies, and you are in whatever you logged off in like with a POS.
People still get loot. People still keep one ship.
And we all get new functionalities without item risk changes. Except these are also meant to take over from Null outposts long term and prove to be more desirable than NPC Station living. So now compare the current functions to the asset safety involved in those cases. And think some more. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
290
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Posted - 2015.08.14 02:20:32 -
[148] - Quote
naed21 wrote:If I'm reading this correctly, assets are never moved out of a WH when the structure is destroyed. This means you can seed ships in whs and then when you anchor a new structure suddenly have a ton of capital ships out of no where.
It's certainly possible for a group to setup a large structure in every c6 wh, fill them with dreads and carriers, and then blow them up so that in the future they can attack the new residents with this large capital force.
There is a limit before they go poof, they won;t be available indefinitely
Also, they are still exploring no asset safety in Wormholes |
Sgt Ocker
Military Bustards FUBAR.
691
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Posted - 2015.08.14 02:21:45 -
[149] - Quote
M1k3y Koontz wrote:Sgt Ocker wrote: Another good role for interceptors, speed tanked ceptors - Citadel can't track them to kill them, players can't catch them - Ceptors online for the win.
Citadels can fit webs and scrams. As long as they have a minimum 30km range (T1 entosis range + small buffer) trollceptors are going to have a bad day. Seriously? Ceptor gets yellow boxed by Citadel, ceptor speeds out of range - Yellow box drops Ceptor returns. Unless the Citadel has 1000+ scan res it is not going to catch let alone kill a ceptor. Unless Citadel weapons have perfect tracking, they will not hit a ceptor.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
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TheSmokingHertog
TALIBAN EXPRESS
317
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Posted - 2015.08.14 02:28:32 -
[150] - Quote
When all players (even the long list of inactive ones) has bought out all stuff from a citadel. Does the wreckage then dissapear?
Can you trash items from the list with stuff in the hanger that you have to pay 10% for?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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