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Miss Blaze
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.15 13:47:52 -
[1] - Quote
Hi,
I have recently returned to EvE after a long break and am interested as to see where missions now stand with regards to ISK/Hour.
I cant stand mining so that is a no go for me but I used to mission alot back in the day and was curious as to how it stands against the new activities out there. Exploration for example?
I never used to 'blitz' missions so its just a general query regarding running missions normally.
Any advice is much appreciated <3
Peace o/ |
Tsukino Stareine
Sock Robbers Inc. Low-Class
1308
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Posted - 2015.08.15 13:55:10 -
[2] - Quote
blitzing in mordus space in null: 150m/hour or more
high sec SoE: like maybe 80 if you're lucky |
Donnachadh
United Allegiance of Undesirables
442
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Posted - 2015.08.15 14:05:43 -
[3] - Quote
Using a proper ship near 100 mil/hr is easily doable blitzing level 3 missions when you add in the LP to ISK conversions. Single character blitz 4's will make about 60-80. Dual character full clear, loot / salvage 4's will make around 50 to 60 mil depending on prices you get for loot / salvage and how good your standings are if you reprocess everything to sell minerals instead of selling the stuff. |
Miss Blaze
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.15 14:09:32 -
[4] - Quote
So on average for a single character in high sec level 4's, your looking between 50-80m/hour then I guess.
I wouldn't normally loot as it takes alot of time + I dont have an alt account :( |
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
532
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Posted - 2015.08.15 14:15:04 -
[5] - Quote
Miss Blaze wrote:curious as to how it stands against the new activities out there. Exploration for example?
I never used to 'blitz' missions so its just a general query regarding running missions normally. Ad Qu. 1: missioning will get you the best consistent isk/hr. Ad Qu. 2: If you don't want to blitz and/or hand-pick your missions you should be able to consistently make around 50-60 mill/hr. Do that for 4 hours a day, make 200 mill. Do that Monday through Friday, make 1 bill. With that you can: buy one plex to pay for the account for a month; or buy a ****-load of pvp frigs or dessies to support your alt in RvB or CODE.
IB4 "lolz i mek 150 mill/hr in incursions lelel" |
Miss Blaze
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.15 14:17:48 -
[6] - Quote
Yourmoney Mywallet wrote:Miss Blaze wrote:curious as to how it stands against the new activities out there. Exploration for example?
I never used to 'blitz' missions so its just a general query regarding running missions normally. Ad Qu. 1: missioning will get you the best consistent isk/hr. Ad Qu. 2: If you don't want to blitz and/or hand-pick your missions you should be able to consistently make around 50-60 mill/hr. Do that for 4 hours a day, make 200 mill. Do that Monday through Friday, make 1 bill. With that you can: buy one plex to pay for the account for a month; or buy a ****-load of pvp frigs or dessies to support your alt in RvB or CODE. IB4 "lolz i mek 150 mill/hr in incursions lelel"
Thanks :)
The main thing im looking for is to be self-sustainable and not have to pay RL money for subscription so having a guide line on how missions stand helps :)
Incursions is something else that is also new to me but heard that they require alot of SP and a super bling ship so not something that is applicable for me for quite some time I imagine. :( |
Eli Apol
Definitely a nullsec alt
464
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Posted - 2015.08.15 14:35:55 -
[7] - Quote
Newbro friendly incursion groups exist and accept T2 fit battleships, check Incursion Public channel in game for a list of communities and they usually have accepted fits in their motds
but what would I know, I'm just a salvager
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Ekaterina 'Ghetto' Thurn
Department 10
248
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Posted - 2015.08.16 07:55:06 -
[8] - Quote
The main problem I have observed with Incursions and most of the player run Incursion channels/communities is that you have to wait upward of an hour and potentially several hours to join a fleet. Most of those communities also have extremely specific fitting and ship rules.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Eli Apol
Definitely a nullsec alt
464
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Posted - 2015.08.16 08:34:29 -
[9] - Quote
Wait depends purely on how busy it is and what ship(s) you fly. Using a logi alt I never seem to wait for long whilst I see players in vindis get accepted fast and machariels wait forever depends on the fleet comp they're aiming for and what else has already shown up earlier. Ofc there will be an inherent wait from the site running times as well, it's rare people will leave mid site. To create a vacancy.
but what would I know, I'm just a salvager
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Anize Oramara
Deep Core Mining Inc. Caldari State
295
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Posted - 2015.08.16 12:18:48 -
[10] - Quote
Can confirm you are looking at around 60-100mill/h blitzing LV4s depending on how well you blitz, what your skills regarding LP and isk payout and of course how often and what missions you skip. Sometimes you get lucky drops and some missions has a chance of dropping nice implants and those can boost your income a bit. You'll need a Macharial fitted with warp speed rigs btw (For the warp speed bonus) to blitz effectively. |
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Miss Blaze
Federal Navy Academy Gallente Federation
2
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Posted - 2015.08.16 13:03:22 -
[11] - Quote
Cool, thanks for the all the advice guys and girls!
Sounds like level 4 missions will do for the time being but I may look into Incursions later down the line if they are fun to do and the ISK seems to be quite abundant too :)
Thanks again, o/ |
Caleidascope
Republic Military School Minmatar Republic
594
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Posted - 2015.08.16 13:51:03 -
[12] - Quote
Miss Blaze wrote: Incursions is something else that is also new to me but heard that they require alot of SP and a super bling ship so not something that is applicable for me for quite some time I imagine. :(
Some do, some don't.
Warp To Me don't. There are usually a few maels, hyperions, rohks, etc. in fleet. The main requirement is to have WTM approved tank, everything else can be t1 and t2 mods.
Life is short and dinner time is chancy
Eat dessert first!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1429
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Posted - 2015.08.17 04:26:19 -
[13] - Quote
there is going to be a huge range depending on skills, what ships you use, and where you run missions.
worst case I'd say is around 20m/hour, and at that point you should probably just go back to lv3s. Best case 300mil/hour+ as calculated here: https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268 That said the number may be somewhat high as burner mission offer rates were lowered (seems to still be fairly high, but I haven't done any calculating on my own), also LP values fluctuate. And I'm not sure how burner bases affect it. Cruisers are slower to warp, lp is about the same, but more isk.
My loot can has ~670m in loot, that was generated over the course of ~2.8mil LP, and I don't even know how much isk.
I'm less efficient, I usually accept a wider range of missions, or go more jumps, and also get distracted by the forums, or youtube spending all that time just warping around gets hella boring. I usually have netflix on the other monitor.
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
692
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Posted - 2015.08.17 14:55:55 -
[14] - Quote
Gonna have to go with Chainsaw on this one. You do need to note that if you plan on doing the burner missions (you don't have to), you will need few additional ships laying around to do them. Anomic Agents require T2 frigates and below, and each agent almost needs an entirely different ship fit. There is no all-in-one frigate for the anomic agents. All the Anomic Teams can be done using a Garmur kite setup. See this forum for more info on burners: https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread |
Jori McKie
Viziam Amarr Empire
263
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Posted - 2015.08.18 10:06:31 -
[15] - Quote
If you want to try to replicate my numbers from this topic https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268 read this: https://forums.eveonline.com/default.aspx?g=posts&m=5975239#post5975239
Be aware that my numbers are with concentrating on Burner missions, doing as less normal missions as possible.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Anize Oramara
The Arch Dashing Dashers
304
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Posted - 2015.08.18 11:00:05 -
[16] - Quote
I'm up to 140mill just blitzing lv4s with a closer to optimal setup than my initial post in this thread. Though there is some possibility of needing to do upkeep missions with regards to agent standings. |
Jori McKie
Viziam Amarr Empire
263
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Posted - 2015.08.18 11:19:49 -
[17] - Quote
Anize Oramara wrote:I'm up to 140mill just blitzing lv4s with a closer to optimal setup than my initial post in this thread. Though there is some possibility of needing to do upkeep missions with regards to agent standings.
Upkeeep missions with regards to agent standings can happen. Make sure your Social skills are perfect to avoid upkeep missions as much as possible you will need Social at V Connections at least IV better V Diplomacy at least IV better V
The 140m per h are pure ISK or did you count in LP worth too? Be aware that LP worth is in decline. SOE LP are down to ~1700 ISK/LP, Minmatar and Amarr LP aren't doing great either.
The decline in LP worth i projected in September 2014 when Burner missions were introduced. Initially i thought it would be way faster because of the potential in blitzing LPs via Burner missions but it seems Mission runner are slow ;)
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Padegejas
Vite
39
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Posted - 2015.08.18 13:52:56 -
[18] - Quote
Doing missions is solo activity and therefore it has its pros and cons. Good thing is you can do them right when you log in and stop doing as soon as you want or need to stop. Bad thing it is repetitive and it gets very boring quite soon. I can't stand missioning for more than a couple hours.
And actually I stopped doing missions when I started running with incursion fleets. Well - I do epic arcs, or several missions just for the fun when there's no active incursion or some friend invites to do it together for fun, but that is rare.
Regarding waiting time for incursions... it might be true while you are new, but if you'll run incursions regularly and get familiar with other pilots, start taking some specific roles in the fleets, eventually you won't need to wait at all. I can get place in active fleet almost immediately as soon as I log on and get to incursion constellation. If there's no spot right away, I gather my own fleet. But all this comes with time and experience.
But the main reason why I prefer Incursions over missions in because I don't need to play solo in MMO game. I play it to be able to play with other players and missions are not the content for multiplayer. They can be done in group, but usually everyone solos them or uses alts to help themselves - grouping is not encouraged by the game design of the missions.
Regarding blinginess of the ships for Incursions... If you can run level 4 mission, you'll generally be able to start running Incursions. you'll need different fit and may need some skills you did not learn for missions, but that won't take years or months. Actually I calculated, that a fresh character can fit the starter incursion BS with necessary modules in ~ 30 days, so it's almost possible during trial. Regarding the fit itself, running incursions generates enough isks to fund ship fitting very fast. Offen new players earn money for pirate BS and faction/dedspace fit faster than they lean skills to pilot them.
One more thing which I don't like in mission running is that in order to get the isk you earn you need to sell LP and loot/salvage (if you gather them) as the bounties generate only small part of income. So you spend some time sorting stuff, hauling them and trading, which might take quite a long if you are not used to that or just don't like doing this like me. While Incursions give you pure cash ISK right away, plus a little bit of LP, which you can cash out when you need/want. I did not touch my LP for ages as I am content with pure ISK income. So I suspect that waiting for the spot in fleet even for a new player would take less time than sorting the mission LP and stuff over all.
But the best way is to try it yourself and see how you feel. People like different things and have different priorities. I often meet people who hate things that I like in the game and they are totally in love of things I hate :-)
May your adventures in EVE be fun FOR YOU. |
Anize Oramara
The Arch Dashing Dashers
304
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Posted - 2015.08.18 14:18:47 -
[19] - Quote
Jori McKie wrote:Anize Oramara wrote:I'm up to 140mill just blitzing lv4s with a closer to optimal setup than my initial post in this thread. Though there is some possibility of needing to do upkeep missions with regards to agent standings. Upkeeep missions with regards to agent standings can happen. Make sure your Social skills are perfect to avoid upkeep missions as much as possible you will need Social at V Connections at least IV better V Diplomacy at least IV better V The 140m per h are pure ISK or did you count in LP worth too? Be aware that LP worth is in decline. SOE LP are down to ~1700 ISK/LP, Minmatar and Amarr LP aren't doing great either. The decline in LP worth i projected in September 2014 when Burner missions were introduced. Initially i thought it would be way faster because of the potential in blitzing LPs via Burner missions but it seems Mission runner are slow ;) That was with LP at 1800. Haven't started with burners yet and that would explain some of the agent standing issues I've been having. Can't remember reading about agent standings from burners in any posts. |
Jori McKie
Viziam Amarr Empire
263
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Posted - 2015.08.18 14:53:39 -
[20] - Quote
To be clear: Burner mission = no standing loss if you decline Burner mission = standing gain like high LvL4 if you complete
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Altair Taurus
Federal Navy Academy Gallente Federation
3
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Posted - 2015.09.14 00:21:05 -
[21] - Quote
I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour... |
Daniela Doran
Ministry of War Amarr Empire
100
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Posted - 2015.09.14 01:12:12 -
[22] - Quote
Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour...
You forgot to factor in the LP which (assuming SOE) should bring that up to around 40 mill.
Also don't go Angel Extrava, not worth the time. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1687
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Posted - 2015.09.14 01:37:49 -
[23] - Quote
Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour...
first mistake: accepting angels extra second mistake: going back to loot/salvage (9mil in loot & salvage over 30 mins is 18m/hour, well below your overall rate) third mistake: not counting LP worst case you should get 1k isk/lp, best case is around 2k isk/lp although that is getting hard to hit.
Given I don't know what your fit was like or what your skills are like hard to say more, but As SP goes up and familiarity with the missions increases it is possible to make more isk faster.
19mil bounty, 2mil reward, and 15.3mil from LP (~8,500 lp @ 1.8k isk/lp). Well it might be worth it to run if it took <10 mins at top blitz rates. 20-30 mins would probably be acceptable at non optimal rates. I'm pretty sure it takes me 20-30 mins with a max dps mach fit. I haven't run it in a while, and don't intend to run it for a while. If I do run it in the near future it is going to be in a rattlesnake with fof missiles and probably an mjd with bouncers (although might be better to brawl with a gecko or berserkers)
@ChainsawPlankto
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Forum Toon
State War Academy Caldari State
17
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Posted - 2015.09.14 01:44:28 -
[24] - Quote
imho if you can't loot and salvage the same time you are doing the mission with the same ship it's not worth it. in my experience most mission loot cash coming from salvage actually and some few drops which worth above 1mil alone.... so if you are multi tasking shooting stuff and looting same time it should be better then coming back with noctis :X |
Anize Oramara
The Arch Dashing Dashers
389
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Posted - 2015.09.14 04:23:05 -
[25] - Quote
Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour... Yea the 'good' missions should give you around 3-5mill per minute, travel time included, when you are blitzing properly. When I time myself I generally note down my starting isk, LP and time and then run missions non stop for 2h-3h. This way any costs like repairs for OH guns from burners get taken into account as well as full honest travel time. I generally average between 160m/h-170m/h but I am still rather lacking on the burner side of things. I feel this is the most accurate way of measuring this. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1687
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Posted - 2015.09.14 06:09:25 -
[26] - Quote
the one thing I hate about measuring isk/hour is the 20m bounty wait timer. that said its nice just checking the wallet journal as it does tell everything including repairs. It doesn't count ammo or cap boosters though. I'm at the point I don't use cap boosters on most runs, but faction ammo and navy 400s do count for some cost. Luckily can get away with standard 800s on the team missions.
guess work I'd probably say 3mil/hour in ammo/cap boosters, but that is probably high. given with blitzing you don't shoot all that many rounds. and small ammo is cheap. 3m/hour is probably a better guess for a faction ammo ac mach, its about 420 volleys. or 3.5 reloads.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
390
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Posted - 2015.09.14 07:00:01 -
[27] - Quote
Chainsaw Plankton wrote:the one thing I hate about measuring isk/hour is the 20m bounty wait timer. that said its nice just checking the wallet journal as it does tell everything including repairs. It doesn't count ammo or cap boosters though. I'm at the point I don't use cap boosters on most runs, but faction ammo and navy 400s do count for some cost. Luckily can get away with standard 800s on the team missions.
guess work I'd probably say 3mil/hour in ammo/cap boosters, but that is probably high. given with blitzing you don't shoot all that many rounds. and small ammo is cheap. 3m/hour is probably a better guess for a faction ammo ac mach, its about 420 volleys. or 3.5 reloads. Indeed. I recently sourced 50k of each of the ammos I generally use (had some LP lying around) and I figure that's part of the initial capital layout. Initially when I was grinding up the standings and had to complete missions like vengeance at +-2 reloads or Blockade or angel extrav I was going through faction ammo at a horrendous rate. I'd recommend for the standings grinding part using standard and T2 ammo only. Once you start blitzing though you tend to use a LOT less ammo. I'd even say that you're estimate is a bit generous but I have no numbers to back it up However the missions that do use the most ammo tend to use T2 ammo that is almost as cheap as T1 (pirate invasion and Gone Berserk come to mind, hail and barrage respectively).
I'd definitely say that it's worth shelling out for faction ammo once you get your faction standing high enough to start blitzing proper. Myself I've completely done away with the cap booster. Some missions in my mission pool (might be different for different agents) can get a bit exciting but I've never been in any danger. Wouldn't recommend a new player try running the missions without one though. All it takes is one scramming frig or one elite neut cruiser |
Altair Taurus
Federal Navy Academy Gallente Federation
3
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Posted - 2015.09.14 12:53:05 -
[28] - Quote
Could you tell me how to "sell" LP for ISK??? I have plenty of LP now. |
Anize Oramara
The Arch Dashing Dashers
390
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Posted - 2015.09.14 13:21:09 -
[29] - Quote
Altair Taurus wrote:Could you tell me how to "sell" LP for ISK??? I have plenty of LP now.
Regarding this mission. I thought Angel Extravaganza is one of the best paid L4 missions! A also get L4 missions when I can earn...several million ISK in total. Not sure about all that issue but I suppose this "LP business" is a crucial factor I do not know anything till now. Maybe I should buy something in LP store and then sell it on the market at higher price? That is the idea yes. That is why its important to pick the right LP store. Thucker tribe for example has a few good LP items I know. It requires some market research and such but is way worth it. Check eve-survival for how to blitz missions and check these forums for a thread on blitzing, has a lot of good info in it.
Pro-tip: Navy LP stores are the worst LP stores you can work for because thye share most(all?) items with FW so the items there, like faction ships, are absolutely garbage for isk/lp conversion. I have like 300k LP for Brutor that I can do jack with except keep me in faction ammo for the rest my eve career. |
Altair Taurus
Federal Navy Academy Gallente Federation
3
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Posted - 2015.09.14 13:25:15 -
[30] - Quote
So the best LP stores in EVE own SoE and pirate factions? |
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