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Angelica Everstar
244
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Posted - 2015.08.16 12:30:55 -
[1] - Quote
Ever felt that something seemed out of place ? I sure felt it when I was reading this...
... Player ships are safely impounded and saved, along with all their fittings and rigs. We considered destroyed the active ship as well, but that would only lead to further hassle where players would always have to remember to exit their active ship when docking at one of those new structures. ...
... All players that were docked in the structure are podded. Mrs. Madeleine Truffade loses her implants and is moved to her medical home station, Duripant VII GÇô Moon 6 GÇô Federal Navy Academy. All items located in personal hangars are saved for their owners to claim. This includes MadeleineGÇÖs Megathron. A notification will be sent to Madeleine explaining what happened. ...
I predict people will be logging of in space - cause WHY risk the implants ? What is the magical difference between losing a ship or implants, that course ships to need protection, BUT not implants ?
If we are not getting that everything dies anyway - can we at LEAST have some consistency
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Ammzi
Love Squad Confederation of xXPIZZAXx
1890
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Posted - 2015.08.16 12:39:52 -
[2] - Quote
Why risk the implants?
Why risk the implants after ******* 3 vulnerability windows?
Holy ****. Are you ********? There is no way you are going to lose your implants from citadel explosion unless you decide to not login for a week straight. In that case yes, just ******* log off in space. Jesus. |
Lim Hiaret
Hiaret Family
26
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Posted - 2015.08.16 12:40:59 -
[3] - Quote
+1 |
Max Fubarticus
The Scope Gallente Federation
9
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Posted - 2015.08.16 12:42:22 -
[4] - Quote
I do believe the dev said that this was not yet written in stone. ( as a reply to the same query in the original sticky ). |
Askiras Grey
Science and Trade Institute Caldari State
2
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Posted - 2015.08.16 12:57:55 -
[5] - Quote
" only lead to further hassle where players would always "
I sure will be logging of in Space - cause I actually have a REAL LIFE too, and I might not get to login every day or week sometimes |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
1122
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Posted - 2015.08.16 12:59:21 -
[6] - Quote
Ammzi wrote:Why risk the implants?
Why risk the implants after ******* 3 vulnerability windows?
Holy ****. Are you ********? There is no way you are going to lose your implants from citadel explosion unless you decide to not login for a week straight. In that case yes, just ******* log off in space. Jesus. Looks like Ammzi has switched to dropping bombs on the forums since the input broadcasting rule change.
<3 |
Miss Blaze
Federal Navy Academy Gallente Federation
2
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Posted - 2015.08.16 13:25:45 -
[7] - Quote
Ammzi wrote:Why risk the implants?
Why risk the implants after ******* 3 vulnerability windows?
Holy ****. Are you ********? There is no way you are going to lose your implants from citadel explosion unless you decide to not login for a week straight. In that case yes, just ******* log off in space. Jesus.
Damn, You've got some anger issues!
Just breath... Deep breaths... Count to 10... |
Alavaria Fera
GoonWaffe
6792
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Posted - 2015.08.16 13:57:09 -
[8] - Quote
Groups should definitely consider preparing safe areas to store assets.
Like NPC stations, of course. Which are immune to the magic trollsovlaser. Can't wait to move into 5Z
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap, lasersov)) tears.
Every change leaves the badguys just about to fall. If only there was another coalition that existed to destroy them, or more legions to be paid off, or more ceptors.
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Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
1247
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Posted - 2015.08.16 20:09:24 -
[9] - Quote
Angelica Everstar wrote:I predict people will be logging of in space - cause WHY risk the implants ? What is the magical difference between losing a ship or implants, that course ships to need protection, BUT not implants ? If we are not getting that everything dies anyway - can we at LEAST have some consistency
I wouldn't worry, your corp is in no danger of owning one anyway.
Personally I believe they are being far too generous as it is. Transport to nearest NPC stations? Why even bother having it destructable is the invincible npc hauling service will get you out of null. Might as well add a self-destruct button in the station interface, since thats a far easier way than ever bothering to move anything
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Another Posting Alt
Center for Advanced Studies Gallente Federation
106
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Posted - 2015.08.17 00:38:07 -
[10] - Quote
Ammzi wrote:Why risk the implants?
Why risk the implants after ******* 3 vulnerability windows?
Holy ****. Are you ********? There is no way you are going to lose your implants from citadel explosion unless you decide to not login for a week straight. In that case yes, just ******* log off in space. Jesus.
+1 would read again. |
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Market McSelling Alt
Bernie Madoff Investment Services LLC
481
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Posted - 2015.08.17 04:46:33 -
[11] - Quote
Ammzi wrote:Why risk the implants?
Why risk the implants after ******* 3 vulnerability windows?
Holy ****. Are you ********? There is no way you are going to lose your implants from citadel explosion unless you decide to not login for a week straight. In that case yes, just ******* log off in space. Jesus.
"I don't always blow up on the forums... but when I do, I go ballz deep."
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Herzog Wolfhammer
Sigma Special Tactics Group
6995
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Posted - 2015.08.17 05:01:53 -
[12] - Quote
Ammzi wrote:Why risk the implants?
Why risk the implants after ******* 3 vulnerability windows?
Holy ****. Are you ********? There is no way you are going to lose your implants from citadel explosion unless you decide to not login for a week straight. In that case yes, just ******* log off in space. Jesus.
This is why I always enjoyed seeing Ammzi in the forums.
Bring back DEEEEP Space!
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Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2340
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Posted - 2015.08.17 05:43:28 -
[13] - Quote
Aralyn Cormallen wrote:Angelica Everstar wrote:I predict people will be logging of in space - cause WHY risk the implants ? What is the magical difference between losing a ship or implants, that course ships to need protection, BUT not implants ? If we are not getting that everything dies anyway - can we at LEAST have some consistency I wouldn't worry, your corp is in no danger of owning one anyway. Personally I believe they are being far too generous as it is. Transport to nearest NPC stations? Why even bother having it destructable is the invincible npc hauling service will get you out of null. Might as well add a self-destruct button in the station interface, since thats a far easier way than ever bothering to move anything
Is that how it is going to work? That seems like it would make moving very simple!
Can I have Citadels tomorrow? I need to move some stuff =x
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Val'Dore
PlanetCorp InterStellar
966
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Posted - 2015.08.17 07:16:46 -
[14] - Quote
Ammzi wrote:Why risk the implants?
Why risk the implants after ******* 3 vulnerability windows?
Holy ****. Are you ********? There is no way you are going to lose your implants from citadel explosion unless you decide to not login for a week straight. In that case yes, just ******* log off in space. Jesus.
Not everyone that will have a citadel will necessarily be online at convenient times. But, that said, if you are that unable to log in... you probably shouldn't have one.
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Rain6637
GoonWaffe Goonswarm Federation
32192
|
Posted - 2015.08.17 08:19:04 -
[15] - Quote
Angelica Everstar wrote:Ever felt that something seemed out of place ? I sure felt it when I was reading this... ... Player ships are safely impounded and saved, along with all their fittings and rigs. We considered destroyed the active ship as well, but that would only lead to further hassle where players would always have to remember to exit their active ship when docking at one of those new structures. ...
... All players that were docked in the structure are podded. Mrs. Madeleine Truffade loses her implants and is moved to her medical home station, Duripant VII GÇô Moon 6 GÇô Federal Navy Academy. All items located in personal hangars are saved for their owners to claim. This includes MadeleineGÇÖs Megathron. A notification will be sent to Madeleine explaining what happened. ... I predict people will be logging of in space - cause WHY risk the implants ? What is the magical difference between losing a ship or implants, that course ships to need protection, BUT not implants ? If we are not getting that everything dies anyway - can we at LEAST have some consistency I'm pretty sure I will follow through with my plan of living in space with a Hel as the core of my gang.
For a gewnie, there isn't much reason to burden yourself with more than one doctrine ship per character. Of course, I would have some extra support ships (non doctrine) for my own use in the Hel, but that's it.
So then who will be left holding caches of doctrine ships. The answer is the industrialists, aka builders. I think that situation is kind of jacked, when losing the containing structure and incurring a 10% impound fee is the only option when suffering defeat.
The only way I can make sense of this really bad move is by assuming citadels are motivated by something other than a good change to the game. Something like a desire to have new structures first and foremost, followed by a struggle to shoehorn them into the game in the best way possible.
"Best way possible" includes provisions for new ISK sinks, and a dream of constellation-wide conflict which is also at the core of capture nodes and their placement over a constellation.
I get the logic, but I don't agree with it.
In my initial assessment of proposed citadel mechanics and destructible stations, back in May, I figured it would be a huge nerf to industrialist behavior (to put assets at risk in a way that would punish them for having inventory). https://forums.eveonline.com/default.aspx?g=posts&m=5743945#post5743945
I went on to say in that post:
Quote:if assets are moved to the next-closest owned structure or nearest NPC station (for free?)... chasing out a group's war and industry materials in this way isn't a wasted effort.
It's not destruction, but it's still a denial of access. Compared to destruction (which is absolute), you can balance that denial if it has variables of distance, time, and ISK cost (in the Interbus method I suggested). And it seems the plan is to punish defeat with time, displacement, and ISK.
I think just one of those three would be enough risk to the industrialist, and absolutely not all three.
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Rain6637
GoonWaffe Goonswarm Federation
32192
|
Posted - 2015.08.17 08:30:54 -
[16] - Quote
I think the time drawback is enough. It affects a group's war capability, and doesn't leave the builder holding the bag. The ISK cost is just plain excessive.
Forget implants, I don't even use them anymore.
What I don't get most of all is why after all this effort to penetrate industry into sov null, why [citadel design committee] thinks it's a good idea to make NPC stations so attractive.
Seems pretty simple: hold sov, but base out of NPC stations. Somehow.
The null deal, propaganda or not, was made nearly a year ago. It's about to be even more justified.
https://www.themittani.com/news/null-deal-statement-sovereign-00
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President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
32192
|
Posted - 2015.08.17 08:44:38 -
[17] - Quote
One last thought on the matter.
If the punishment for losing a citadel will be directly proportional to its distance from an NPC station, that means sov null will be more and more dangerous to hold the further out you go.
In the colored chart showing the distance of systems from NPC stations, green means it is damn near wormhole space in terms of risk.
But that doesn't make sense either, because most of that green is already ****. Those regions are seeing no significant mechanic changes other than the ridiculous drawback of getting your stuff moved halfway to jita for a 10% fee.
It can go to roleplaying groups, I guess.
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President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Infrequent
Sanctuary of Shadows Triumvirate.
98
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Posted - 2015.08.17 11:28:00 -
[18] - Quote
Because it's not like you don't already have multiple windows to extract with a multitude of warning systems in place at your convenience. Come on CCP, think of the children, whatever will we do without a magical train ride to carebearville with all of our implants intact should we ever decide to win at eve while vulnerable.
Oh right, I forgot, people still want their hands with minimal effort required. |
Barrogh Habalu
Forever Winter Absolute Zero.
1034
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Posted - 2015.08.17 14:05:34 -
[19] - Quote
Ammzi wrote:In that case yes, just ******* log off in space. Jesus. That's the point though. Why logging off in a station at all, ever?
Edit: ...actually, screw that. I can think of a few scenarios involving hellcamps.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Angelica Everstar
253
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Posted - 2015.08.17 15:08:17 -
[20] - Quote
To make it clear :
I personally prefer that all asserts drops, just like with current POS also for outposts
But as we are not getting that, does not mean that I think this idea makes sense when comparing active ship with implants.
Active ship are moved - course otherwise people would have to do some silly extra work to avoid losing active ship. Active clone however is not going to be saved - unless you do some silly extra work...
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Vincent Athena
V.I.C.E.
3627
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Posted - 2015.08.17 16:21:10 -
[21] - Quote
I too predict everyone will log off in space at their safe spot. After all, you never know when real life will pull a fast one on you, and prevent you from logging in for a week. Best to be safe and log off while at your safe spot in a cloaky, scanning interceptor.
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Alavaria Fera
GoonWaffe
6804
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Posted - 2015.08.17 16:27:17 -
[22] - Quote
Angelica Everstar wrote:Active ship are moved - course otherwise people would have to do some silly extra work to avoid losing active ship. Active clone however is not going to be saved - unless you do some silly extra work... Yeah but we already know interceptors are the best.
Your "excape pod" or perhaps "pod escape" interceptor, with nanos, cloak and mwd~
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap, lasersov)) tears.
Every change leaves the badguys just about to fall. If only there was another coalition that existed to destroy them, or more legions to be paid off, or more ceptors.
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Angelica Everstar
256
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Posted - 2015.08.17 21:13:28 -
[23] - Quote
Alavaria Fera wrote:Your "excape pod" or perhaps "pod escape" interceptor, with nanos, cloak and mwd~
Precisely
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Tiddle Jr
Galvanized Inc.
387
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Posted - 2015.08.17 23:16:42 -
[24] - Quote
Ammzi wrote:Why risk the implants?
Why risk the implants after ******* 3 vulnerability windows?
Holy ****. Are you ********? There is no way you are going to lose your implants from citadel explosion unless you decide to not login for a week straight. In that case yes, just ******* log off in space. Jesus.
I could imagine all CCP devs would answer in such manner hehehe |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1208
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Posted - 2015.08.17 23:21:53 -
[25] - Quote
Rain6637 wrote:One last thought on the matter.
If the punishment for losing a citadel will be directly proportional to its distance from an NPC station, that means sov null will be more and more dangerous to hold the further out you go.
That is currently and always has been the entire point of the lowest true-sec systems. The systems on the outskirts of the map offer the best rewards but are also the hardest to manage due to logistics and such. Working as intended as far as I'm concerned.
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Rain6637
GoonWaffe Goonswarm Federation
32195
|
Posted - 2015.08.18 01:05:35 -
[26] - Quote
You must be one of those roleplay types I mentioned who will live in space no one else wants.
Lol m8 you live in syndicate and solitude. Please tell me more.
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President of the Commissar Kate Fanclub
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Rek Seven
The Scope Gallente Federation
1986
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Posted - 2015.08.18 11:39:47 -
[27] - Quote
Players docked in station should die when the station explodes but i hope jump clones are classed as items and moved to safety.
The biggest disappointment about this is that it sounds like we won't be able to bash pos for loot... Unless you class material, scrap metal and corpses as loot.
You sound like an idiot when you say "create content" when you mean find a fight, gank, etc... Stop it!
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Barrogh Habalu
Forever Winter Absolute Zero.
1037
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Posted - 2015.08.18 12:22:44 -
[28] - Quote
Rek Seven wrote:The biggest disappointment about this is that it sounds like we won't be able to bash pos for loot... Unless you class material, scrap metal and corpses as loot. That is something to consider, yes.
That said, what will happen to contents of W-space citadels if there are no more citadels in the system? I know that you can track range from Anoikis systems to New Eden, but I wonder if that is what CCP will do.
It's possible W-space citadels will drop loot after all once entire system is cleared. In this case not much will change for wormholers, so it's not something unthinkable too.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Rain6637
GoonWaffe Goonswarm Federation
32204
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Posted - 2015.08.18 12:26:31 -
[29] - Quote
Disappears until the owned entity builds a new citadel to replace it.
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President of the Commissar Kate Fanclub
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Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
1136
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Posted - 2015.08.18 14:27:05 -
[30] - Quote
TigerXtrm wrote:Rain6637 wrote:One last thought on the matter.
If the punishment for losing a citadel will be directly proportional to its distance from an NPC station, that means sov null will be more and more dangerous to hold the further out you go. That is currently and always has been the entire point of the lowest true-sec systems. The systems on the outskirts of the map offer the best rewards but are also the hardest to manage due to logistics and such. Working as intended as far as I'm concerned. Ahahahaha what? Have to actually looked at the map of the East? It's ******* terrible, and gets no better as it gets more remote. But you're right, it should work that way. It just doesn't. |
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