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Anize Oramara
The Arch Dashing Dashers
297
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Posted - 2015.08.17 13:36:00 -
[1] - Quote
I have a specific question and after a couple dozen hours of reading about blitzing and missioning (I like to read) I've run into this quote but just want to confirm I understand it correctly:
Quote:When the mission is offered, it will automatically appear in the mission journal, but the pilot must visit the agent's station to accept the mission. Once the mission is completed, the agent will not offer any other missions, until the quota for the next storyline mission is reached.
The first mission of an important multi-part storyline mission has a 30 days expiry timer, however the subsequent missions will have the regular 7 days expiry timer.
The question however is if I run 16 missions, get a storyline mission but do not accept it(Ignore it not deny) and then run another 16 missions, will I get another storyline mission? - If so will it be with the same agent? - If not will it only start counting the 16 missions required to get a story line mission when I accept/finish the existing storyline mission? Or will it keep it in memory how many I ran and vomit out storyline after storyline once I finish the first?
Thanks! |
Estella Osoka
Perkone Caldari State
692
|
Posted - 2015.08.17 14:03:16 -
[2] - Quote
Anize Oramara wrote:I have a specific question and after a couple dozen hours of reading about blitzing and missioning (I like to read) I've run into this quote but just want to confirm I understand it correctly: Quote:When the mission is offered, it will automatically appear in the mission journal, but the pilot must visit the agent's station to accept the mission. Once the mission is completed, the agent will not offer any other missions, until the quota for the next storyline mission is reached.
The first mission of an important multi-part storyline mission has a 30 days expiry timer, however the subsequent missions will have the regular 7 days expiry timer. The question however is if I run 16 missions, get a storyline mission but do not accept it(Ignore it not deny) and then run another 16 missions, will I get another storyline mission? - If so will it be with the same agent? - If not will it only start counting the 16 missions required to get a story line mission when I accept/finish the existing storyline mission? Or will it keep it in memory how many I ran and vomit out storyline after storyline once I finish the first? Thanks!
If you decline it, yes. |
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
538
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Posted - 2015.08.17 15:30:23 -
[3] - Quote
Yes. No.
Every 16 missions you run, you get a storyline offer from the next closest storyline agent. Suppose you somehow managed to run 64 missions in one day, you would have 4 storyline mission offers. You can run them in any order you like. Or ignore them and continue to up the count. |
Anize Oramara
The Arch Dashing Dashers
297
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Posted - 2015.08.17 16:06:55 -
[4] - Quote
Yourmoney Mywallet wrote:Yes. No.
Every 16 missions you run, you get a storyline offer from the next closest storyline agent. Suppose you somehow managed to run 64 missions in one day, you would have 4 storyline mission offers. You can run them in any order you like. Or ignore them and continue to up the count. Thanks! This is exactly what I wanted to know :D
That said I will be testing this out over the next few days and will post in case it's changed #ccpstealthnerf |
FT Diomedes
The Graduates Get Off My Lawn
1593
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Posted - 2015.08.17 16:24:08 -
[5] - Quote
Yourmoney Mywallet wrote:Yes. No.
Every 16 missions you run, you get a storyline offer from the next closest storyline agent. Suppose you somehow managed to run 64 missions in one day, you would have 4 storyline mission offers. You can run them in any order you like. Or ignore them and continue to up the count.
Yes, this is how it worked several years ago.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Anize Oramara
The Arch Dashing Dashers
298
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Posted - 2015.08.17 20:45:47 -
[6] - Quote
FT Diomedes wrote:Yourmoney Mywallet wrote:Yes. No.
Every 16 missions you run, you get a storyline offer from the next closest storyline agent. Suppose you somehow managed to run 64 missions in one day, you would have 4 storyline mission offers. You can run them in any order you like. Or ignore them and continue to up the count. Yes, this is how it worked several years ago. Ok well still testing.
Different question though, the agent standing, I notice theres 3 different standings or at least 3 different values for agent standing.
Theres the effective standing on the mission accept/decline window, theres an effective when you info the agent and theres a base value when you info the Agents.
After runnign and declining some missions the values are -2.6 base, -.58 effective and 7.6 effective (Mission screen)
Witch one of those needs to be above -2.0? Obviously not the base one.... |
DeMichael Crimson
Republic University Minmatar Republic
51240
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Posted - 2015.08.17 21:37:02 -
[7] - Quote
Your personal standing with the Agent needs to remain above -2.00 standing to continue having access. You can easily view his standing towards you just by showing info on the Agent and selecting the 'Standings' tab.
DMC
Note :
NPC's accept standings modified by Social skills.
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Anize Oramara
The Arch Dashing Dashers
302
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Posted - 2015.08.17 21:40:39 -
[8] - Quote
DeMichael Crimson wrote:Your personal standing with the Agent needs to remain above -2.00 standing to continue having access. You can easily view his standing towards you just by showing info on the Agent and selecting the 'Standings' tab.
DMC Thanks. Yea thats the one thats at -.58 effective after just 2h of blitzing.
So how do people stay over -2.0 'indefinitely' as they like to boast? |
DeMichael Crimson
Republic University Minmatar Republic
51240
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Posted - 2015.08.17 21:48:00 -
[9] - Quote
For min/max ISK per hour, best to have a few different Agents located near each other that's available for access. That way you don't have to mess up your standings and can let the Agent's 4 hour 'Mission Decline' timer expire with no consequences.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Anize Oramara
The Arch Dashing Dashers
302
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Posted - 2015.08.17 22:39:20 -
[10] - Quote
DeMichael Crimson wrote:For min/max ISK per hour, best to have a few different Agents located near each other that's available for access. That way you don't have to mess up your standings and can let the Agent's 4 hour 'Mission Decline' timer expire with no consequences.
DMC I'm aware of that particular mechanic. I am however testing the claims of near infinite blitzing using one agent.
Though considering the origin of the claims I should not be surprised that the results in practice is not quite the same as advertised.
Probably just 'not doing it right' |
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Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
546
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Posted - 2015.08.18 00:32:29 -
[11] - Quote
Social skills are your friend. Specifically:
If your umodified standing is <0.0 you want Diplo. If it is >0.0 you want Connections.
As a matter of fact you want both to at least IV. Diplo is only a Rank 1 skill, you can easily get that to V.
At any rate, you need Social to V to maximize standings gain for each completed mission. You should find that, even if you cherry-pick your missions, you will get higher standing payouts for completed missions than penalties for declined ones, thus staying infinitely positive, unless you have a very unfortunate string of bad luck/declined missions. |
Anize Oramara
The Arch Dashing Dashers
302
|
Posted - 2015.08.18 01:06:30 -
[12] - Quote
Yourmoney Mywallet wrote:Social skills are your friend. Specifically:
If your umodified standing is <0.0 you want Diplo. If it is >0.0 you want Connections.
As a matter of fact you want both to at least IV. Diplo is only a Rank 1 skill, you can easily get that to V.
At any rate, you need Social to V to maximize standings gain for each completed mission. You should find that, even if you cherry-pick your missions, you will get higher standing payouts for completed missions than penalties for declined ones, thus staying infinitely positive, unless you have a very unfortunate string of bad luck/declined missions. Yea I did some more running of missions and testing. Something people like to omit from their blitzing brag posts it seems is that there is a certain level of 'upkeep' that needs to take place. I mean with suboptimal skills (all 4 or better social though) and perhaps not the perfect fit ship (though she's getting there) I can do around 140mill/h for around 2, maybe 3 hours but then I need to run any mission that pops up for at least another 2h for a reduced income of say, 80mill/h. Thats what I clocked myself in at 'run everything, blitz what I can'. Then I can probably blitz for another 2-3h.
I'll keep on testing though. Maybe I just did get a bad string of missions though I am a bit more generous in what missions I take on compared to others. From the available pool of missions I accept around 1/3 of them and that reflects in my first test run, 20 missions accepted and run in 2h and 37 declined. Biggest impact I think is the Amarr missions that I skip since all my stuff is in Amarr and its kinda my home turf. Will eventually have to go run a bunch of missions for them too at some point to fix standings.
Don't have to worry about *any* of this running nullsec anoms. And yes I did do that for months so I know what can be done in null. |
Tarojan
Tarojan Corporation
190
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Posted - 2015.08.18 05:30:07 -
[13] - Quote
Anize Oramara wrote:DeMichael Crimson wrote:For min/max ISK per hour, best to have a few different Agents located near each other that's available for access. That way you don't have to mess up your standings and can let the Agent's 4 hour 'Mission Decline' timer expire with no consequences.
DMC I'm aware of that particular mechanic. I am however testing the claims of near infinite blitzing using one agent. Though considering the origin of the claims I should not be surprised that the results in practice is not quite the same as advertised. Probably just 'not doing it right'
Are you talking about a faction puller alt? basically you have an alt who gets his faction standing up over 8-9. he then shares the mission with your mission running alt. I'm hazy about the details and how they are actually used, but thats how its done. Faction standing alts sell for alot of isk on the character market place because of how time consuming it is to get the faction standing upto 9.
Will gank for food
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Anize Oramara
The Arch Dashing Dashers
303
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Posted - 2015.08.18 06:34:46 -
[14] - Quote
Tarojan wrote:Anize Oramara wrote:DeMichael Crimson wrote:For min/max ISK per hour, best to have a few different Agents located near each other that's available for access. That way you don't have to mess up your standings and can let the Agent's 4 hour 'Mission Decline' timer expire with no consequences.
DMC I'm aware of that particular mechanic. I am however testing the claims of near infinite blitzing using one agent. Though considering the origin of the claims I should not be surprised that the results in practice is not quite the same as advertised. Probably just 'not doing it right' Are you talking about a faction puller alt? basically you have an alt who gets his faction standing up over 8-9. he then shares the mission with your mission running alt. I'm hazy about the details and how they are actually used, but thats how its done. Faction standing alts sell for alot of isk on the character market place because of how time consuming it is to get the faction standing upto 9. Eh takes maybe a weekend or so to get well over 7 faction standing and so far it looks like that at least stays stable with a 2 out of 3 mission decline rate.
Looks like agent standing goes up and down a lot. Will just keep an eye on it and just have an alt pull a mission if it dips below -2 (since shared rewards shared agent standing boost as well) |
Jori McKie
Viziam Amarr Empire
263
|
Posted - 2015.08.18 10:05:12 -
[15] - Quote
If you want to try to replicate my numbers from this topic https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268 read this: https://forums.eveonline.com/default.aspx?g=posts&m=5975239#post5975239
Be aware that my numbers are with concentrating on Burner missions, doing as less normal missions as possible.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Anize Oramara
The Arch Dashing Dashers
304
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Posted - 2015.08.18 10:51:36 -
[16] - Quote
Do burner missions give agent standings? Or corp for that matter?
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Jori McKie
Viziam Amarr Empire
263
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Posted - 2015.08.18 11:23:09 -
[17] - Quote
Anize Oramara wrote:Do burner missions give agent standings? Or corp for that matter?
Yes, every Agent and Team Burner give as much Agent/Corp standing as a high level normal LvL 4 like Blockade or Dread Pirate Scarlet. Base Burner give out a little less.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Estella Osoka
Perkone Caldari State
692
|
Posted - 2015.08.18 15:12:51 -
[18] - Quote
Seriously, Storylines suck balls. Better off declining them. |
Jori McKie
Viziam Amarr Empire
263
|
Posted - 2015.08.18 15:22:53 -
[19] - Quote
Estella Osoka wrote:Seriously, Storylines suck balls. Better off declining them.
Yes for making ISK they suck, i do some selected good ones to maintain my +6 faction standing.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
546
|
Posted - 2015.08.18 16:54:01 -
[20] - Quote
20 mill in 5 seconds sucks?
MfWP: double-click agent, click accept, click finish , receive +4 imp.
Considering that about 1/3 of all my storylines are MfWP that's not so bad imo. |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1434
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Posted - 2015.08.18 18:55:03 -
[21] - Quote
Yourmoney Mywallet wrote:20 mill in 5 seconds sucks?
MfWP: double-click agent, click accept, click finish , receive +4 imp.
Considering that about 1/3 of all my storylines are MfWP that's not so bad imo.
plus travel time to and from station. but yea I usually jump in a travel ceptor and go do the mats for war ones when the first one offered is about to expire. My last run was 4x of those in 11 mins. Plus probably ~3 mins on each side for travel, usually 3-4 jumps away. looking further back another run of 3 in 7 mins. And yea every now and then do a combat storyline to keep the standings up.
As far as agent standings go, I'm at 5 something with one of the agents I use and 6 something with another. I should probably start declining more missions. I do a few of the less optimal ones mostly just because then I don't have to worry about standings. Although I also have a bad run every now and then, but also when your standings go negative any increase is huge, and any penalty is small.
I have alts that can pull missions and fix it if I do blow my standings, but so far I haven't had to use them.
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
692
|
Posted - 2015.08.18 20:01:58 -
[22] - Quote
Yourmoney Mywallet wrote:20 mill in 5 seconds sucks?
MfWP: double-click agent, click accept, click finish , receive +4 imp.
Considering that about 1/3 of all my storylines are MfWP that's not so bad imo.
If the storyline agent is in the same station and I have the mats on hand, I can see doing it; but generally the agent isn't in the same station, and I don't fell like buying the mats. |
Tarojan
Tarojan Corporation
191
|
Posted - 2015.08.19 03:04:35 -
[23] - Quote
Anize Oramara wrote:Tarojan wrote:[quote=Anize Oramara]
Are you talking about a faction puller alt? basically you have an alt who gets his faction standing up over 8-9. he then shares the mission with your mission running alt. I'm hazy about the details and how they are actually used, but thats how its done. Faction standing alts sell for alot of isk on the character market place because of how time consuming it is to get the faction standing upto 9. Eh takes maybe a weekend or so to get well over 7 faction standing and so far it looks like that at least stays stable with a 2 out of 3 mission decline rate. Looks like agent standing goes up and down a lot. Will just keep an eye on it and just have an alt pull a mission if it dips below -2 (since shared rewards shared agent standing boost as well)
Im guessing your doing that with a decently trained combat pilot spamming lev 3/4s? and not attempting to balance the other factions standing. For a low skilled hauler pilot it is NOT that fast to get the standings up. I should know, I've spent many nights trucking through space 10 hours at a time watching netflicks and I don't have my gall/cal fac standings over 4 yet. Eventually I will get them both to 5, but it takes awhile.
If it is so easy to get upto 8-9 standings for you, you might want to consider getting into the character market. You could make some decent isk that way.
Will gank for food
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1436
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Posted - 2015.08.19 04:05:33 -
[24] - Quote
spamming combat missions is the way I do it, but I've seen a lot of people say they spam courier missions for fast standings.
as far as balancing the other side, well I guess there are several "tiers" of balance. The first complete balance, and that is just hard and annoying. I really don't need 7 caldari and 7 gallente. I'd guess the next one would be above -2 so you can easily run missions for various corps of that faction. and the last above -5 with skills so they don't shoot you when you fly through their space.
I focused on caldari/amarr for years, ran every anti faction mission I got, wrecked my gal/min standings. Then I found SoE missions and "fixed" my gal/min standings up to the point I care, aka I don't get shot in their space. I could go higher, but I do have an alt with pretty decent gal/min standings. if I need to fix my standings more I can, but if I need to move quickly I can just use an alt.
mach + burner alts with faction standings, might be an interesting idea, but sounds like it would take a long ass time. I got to like 500 days in EFT and just said no. Pre-implants/remaps but still nope!
@ChainsawPlankto
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Tarojan
Tarojan Corporation
191
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Posted - 2015.08.19 04:37:29 -
[25] - Quote
Courier missions are great for agent and corp standings if your not a combat char, with the right agent and if you get lucky with your trips. Using a cynabal and spamming lev 2 combat missions blitz style no loot or salvage feels like it gives me better results though then the lev 3 dist missions with same/better rewards from the agent it seems. I could be wrong though.
The issue with the courier missions are you either hit one agent and just fly back and forth to his system and that can take a while when he sends you 5-7 jumps away repeatly or you are running multiple agents as you often find a new agent to truck for at your destination. Thats when you end up all over Sinq Laison getting standing for several corps and many different agents. In the long run it works, but I wouldn't say it was fast. Sitting in a dead end system and spamming combat lev 2/3s blitz style is where the speed is.
That requires a bit of investment though, at least to get into a crusier and fly it half decently. If your looking for a jita alt or a 1 month/plex faction booster the courier missions work with minimal investment skill point wise. I mean really mim industrial 4, juryrigging 1 and some basic nav skills and your done.
Having done both I prefer the courier missions as I don't have to pay that much attention. Honestly the number of times I forgot to recall my hobs before i hit warp out, because of an action scene... I get sloppy when I'm drunk,distracted and tired.
Will gank for food
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Anize Oramara
The Arch Dashing Dashers
313
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Posted - 2015.08.19 06:18:34 -
[26] - Quote
To answer my original question every 16 missions you'll get a new storyline regardless if you have one already, just with a new storyline agent every time. If it's not a mission you want best to remove it immediately (like the stupid 40k m3 courier missions going 10 jumps) so the next one you get is with the closest agent. Also yes an inty aligning at 1.9 sec and warping at 18 au/s or more is great for quickly doing those MfWP missions for easy 20 mill a pop. My closest storyline agent is just 1 jump away. |
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