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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TheExtruder
Red Federation RvB - RED Federation
60
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Posted - 2015.08.18 12:24:36 -
[1] - Quote
i was just curious.. what are some of the biggest long term problems with eve. something that could eventually be solved, or something that just needs constant improvement over time (balancing act)
mine is: not a intuitive spaceship game for rookies
thanks |
Yang Aurilen
The Mjolnir Bloc The Bloc
784
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Posted - 2015.08.18 12:38:33 -
[2] - Quote
The players
Post with your NPC alt main and not your main main alt!
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Divine Entervention
Warriors Gaming Corporation Imperium Galactic Empire
570
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Posted - 2015.08.18 12:40:09 -
[3] - Quote
probe scanner forgetting results after changing systems |
Webvan
All Kill No Skill
12606
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Posted - 2015.08.18 12:42:24 -
[4] - Quote
Actually, none.
Or maybe better threads in GD? Not today I guess hah
I'm in it for the money
Ctrl+Alt+Shift+F12
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afkalt
Republic Military School Minmatar Republic
1822
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Posted - 2015.08.18 12:44:12 -
[5] - Quote
People looking at dominion sov with rose tinted glasses whilst imagining huge fights we've not had in years being a weekly occurence.
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Arla Sarain
601
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Posted - 2015.08.18 12:45:16 -
[6] - Quote
Combat. |
Salvos Rhoska
1251
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Posted - 2015.08.18 12:47:06 -
[7] - Quote
I think there are many ship balance issues which need constant attention.
Its understandable that CCP holds off on them, due to the immediate effects on industrialists producing them after each re-balance, but nonetheless, ship balance has many outstanding issues that take arguably too long to address.
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TheExtruder
Red Federation RvB - RED Federation
60
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Posted - 2015.08.18 15:34:25 -
[8] - Quote
Salvos Rhoska wrote:1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.
2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.
3) Transport of material to and from HS to NS is too easy.
4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.
5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.
6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.
7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet. Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.
8) Towards the future, I cant make heads or tails of the impending Citadel mechanics. Im worried about form overstepping function in everything Ive read about them so far. They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation.
what i like about citadels is it gives ccp more flexibility to make changes and buffs to how players experience the pvp aspect in eve. im especially hoping the highsec citadels will give ccp the flexibility they need to give buffs to a targeted area of space as opposed to being too general and buffing the entire game. balancing things such as 'fear of loss' has become way too rigid and way to generalized, it needs to be more tailored to fit the people in a moment of need. to encourage interaction, ccp needs to get a strong foothold so that they can feel comfortable doing balances more frequently. i think ccp is doing fantadtic job when it comes to integrity and well timed balancing but as far as their ability to accurately encourage smaller groups of people, not so much. |
Mr Epeen
It's All About Me
9121
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Posted - 2015.08.18 15:39:33 -
[9] - Quote
I see two long term problems, but they tie together so I'll mention them both.
PLEX as it's currently used and allowing character trading.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Tipa Riot
Federal Navy Academy Gallente Federation
1263
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Posted - 2015.08.18 15:41:31 -
[10] - Quote
- TiDi, lag - launcher, switching chars - jump clone, skill queue thing - ... - and all the not funny things requiring an alt, e.g. OGB
I'm my own NPC alt.
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Nana Skalski
Poseidaon
850
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Posted - 2015.08.18 15:44:52 -
[11] - Quote
TheExtruder wrote:i was just curious.. what are some of the biggest long term problems with eve. something that could eventually be solved, or something that just needs constant improvement over time (balancing act)
mine is: not a intuitive spaceship game for rookies
thanks Every space game I played was not intuitive spaceship game.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú my sandcastle
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Terminal Insanity
Pwn 'N Play Black Legion.
811
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Posted - 2015.08.18 18:21:24 -
[12] - Quote
TheExtruder wrote:i was just curious.. what are some of the biggest long term problems with eve. something that could eventually be solved, or something that just needs constant improvement over time (balancing act)
mine is: not a intuitive spaceship game for rookies
thanks
The Polymorph Other spell the carebears keep trying to cast at everyone. im saving my rolls but goddamn, people are rolling 1s left and right
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Salvos Rhoska
1253
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Posted - 2015.08.18 18:27:38 -
[13] - Quote
TheExtruder wrote:
what i like about citadels is it gives ccp more flexibility to make changes and buffs to how players experience the pvp aspect in eve. im especially hoping the highsec citadels will give ccp the flexibility they need to give buffs to a targeted area of space as opposed to being too general and buffing the entire game. balancing things such as 'fear of loss' has become way too rigid and way to generalized, it needs to be more tailored to fit the people in a moment of need. to encourage interaction, ccp needs to get a strong foothold so that they can feel comfortable doing balances more frequently. i think ccp is doing fantadtic job when it comes to integrity and well timed balancing but as far as their ability to accurately encourage smaller groups of people, not so much.
No offence, but I didnt manage to make anymore sense of that than I did the CCP citadel dev blogs.
But you seem enthusiastic, and thats a good thing, so alright.
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Drago Shouna
Royal Amarr Institute Amarr Empire
281
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Posted - 2015.08.18 18:33:11 -
[14] - Quote
Bone idle little ***** not clearing up and salvaging, it makes my dscan a fecking mess |
Abraham Kennedy
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.08.18 19:48:39 -
[15] - Quote
TheExtruder wrote:i was just curious.. what are some of the biggest long term problems with eve. something that could eventually be solved, or something that just needs constant improvement over time (balancing act)
mine is: not a intuitive spaceship game for rookies
thanks
I think it is a good thing it is not that intuitive for some. I think the more complex a game is, the better it is.
That being said, there are some dumb design issues for anything as complex as EVE is. Those horrible tiny fonts they use online and in their magazine is incredibly dumb. I guess it saves some overhead technically for CCP but those darn fonts make everything hard to read and it is tough to click things when you are under fire. |
admiral root
Red Galaxy
3165
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Posted - 2015.08.18 19:53:38 -
[16] - Quote
Yang Aurilen wrote:The players
He said something that could be fixed.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Abraham Kennedy
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.08.18 19:54:32 -
[17] - Quote
Salvos Rhoska wrote:1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.
2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.
3) Transport of material to and from HS to NS is too easy.
4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.
5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.
6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.
7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet. Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.
8) Towards the future, I cant make heads or tails of the impending Citadel mechanics. Im worried about form overstepping function in everything Ive read about them so far. They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation.
Though I see your points, your post is kind of selfish. You are obviously a veteran player and good for you but, your points only help your status and not the average player. You would like a tougher environment in EVE because most players are easy for you to dominate, is what I read in your post. From my rookie viewpoint EVE is a tough place. I don't think it should be easier. I am just contrasting your viewpoints.
Everything is relative from your experience and point of view.
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Abraham Kennedy
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.08.18 19:56:20 -
[18] - Quote
Nana Skalski wrote:TheExtruder wrote:i was just curious.. what are some of the biggest long term problems with eve. something that could eventually be solved, or something that just needs constant improvement over time (balancing act)
mine is: not a intuitive spaceship game for rookies
thanks Every space game I played was not intuitive spaceship game. My problem is they are not redesigning Imicus! They would gladly redesign a Thrasher (does not need redesign), but not Imicus.
I don't get it. Why do you want them to redesign the Imicus? |
Primary This Rifter
4S Corporation Goonswarm Federation
914
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Posted - 2015.08.18 19:58:41 -
[19] - Quote
afkalt wrote:People looking at dominion sov with rose tinted glasses whilst imagining huge fights we've not had in years being a weekly occurence. Nobody imagined they were a weekly occurrence, but at least those fights actually happened under the old system.
They sure as **** won't under this one. |
Natalia Abre-Kai
21
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Posted - 2015.08.18 20:04:49 -
[20] - Quote
Kill mails and API make the game pretty boring. |
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Divine Entervention
Warriors Gaming Corporation Imperium Galactic Empire
576
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Posted - 2015.08.18 20:17:19 -
[21] - Quote
Natalia Abre-Kai wrote:Kill mails and API make the game pretty boring.
I second this motion |
Eli Apol
Definitely a nullsec alt
469
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Posted - 2015.08.18 20:25:46 -
[22] - Quote
Kill boards, watch lists and sovnull coalitions
but what would I know, I'm just a salvager
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
217
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Posted - 2015.08.18 20:26:14 -
[23] - Quote
AFK cloakers.
Been around since the beginning.
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Val'Dore
PlanetCorp InterStellar
967
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Posted - 2015.08.18 21:46:16 -
[24] - Quote
The biggest problem with EvE is going to be Star Citizen and it's much more complete array of features.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
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Kinete Jenius
Republic Military School Minmatar Republic
61
|
Posted - 2015.08.18 22:12:12 -
[25] - Quote
Salvos Rhoska wrote:1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.
2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.
3) Transport of material to and from HS to NS is too easy.
4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.
5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.
6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.
7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet. Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.
8) Towards the future, I cant make heads or tails of the impending Citadel mechanics. Im worried about form overstepping function in everything Ive read about them so far. They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation. There already is a pvp element available in incursions and missions. You're too lazy to do anything about it though so you want CCP to hand it to you on a silver platter. There is no such thing as static ice fields in HS. Are you just ticking off talking points you have written down somewhere? If so you really need to update them some.
CCP has been trying to lure people into lowsec for +10 years now. THe carrot and the stick have both proven ineffective as the playerbase either abuses the carrot or ignores the stick. The very concept of lowsec is unable to accommodate large numbers of players and will always lag behind the other spaces. Every single player in eve is risk averse. This causes problems in lowsec as it's extremely difficult to find a fair fight outside of faction warfare sites. Even in faction warfare sites you'll get hit with larger numbers if you take the bait. Generally though I stick to FW systems when trying to find a fight I might have a chance at winning.
It's funny that you think WH is fine as I know some people who are making +1b (some claim +2b) an hour with no real risk with one to four accounts. I've lost 5 ships in the last year of running HS incursions during that same time frame my friends have lost absolutely nothing PVE related.
Frankly I feel like your post is an attempt to pull the ladder of opportunity up from behind you. You're in a comfortable position isk and skill point wise so screw those coming up behind you..
Divine Entervention wrote:Natalia Abre-Kai wrote:Kill mails and API make the game pretty boring. I second this motion I've always found killboards to be super helpful. There's a treasure trove of information being provided to you by people for free. I don't really know why people provide such detailed information for everyone to see. |
Salvos Rhoska
1259
|
Posted - 2015.08.18 22:15:47 -
[26] - Quote
Abraham Kennedy wrote:You are obviously a veteran player and good for you --- Everything is relative from your experience and point of view.
My points are not based on veterancy. They are a hard and difficult compromises between existing concerns in this game.
I by no means, whatsover, want to make things harder for new players, ever. Quite the contrary.
These are intended for all of us.
I, for one, wont benefit directly from any of these, except in a better more rational and balanced game.
(and now I am finally going to sleep. thanks for your civil and concerned feedback. will elaborate more tomorrow if you wish)
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Kinete Jenius
Republic Military School Minmatar Republic
61
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Posted - 2015.08.18 22:18:52 -
[27] - Quote
Salvos Rhoska wrote:Abraham Kennedy wrote:You are obviously a veteran player and good for you --- Everything is relative from your experience and point of view.
My points are not based on veterancy. They are a hard and difficult compromises between existing concerns in this game. I by no means, whatsover, want to make things harder for new players, ever. Quite the contrary. These are intended for all of us. I, for one, wont benefit directly from any of these, except in a better more rational and balanced game. (and now I am finally going to sleep. thanks for your civil and concerned feedback. will elaborate more tomorrow if you wish) So you just "happen" to want to nerf all the income streams for newbies while leaving your income stream alone? |
Kaarous Aldurald
Black Hydra Consortium. CODE.
14192
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Posted - 2015.08.18 22:21:32 -
[28] - Quote
Too many.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Salvos Rhoska
1259
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Posted - 2015.08.18 22:35:24 -
[29] - Quote
Kinete Jenius wrote:So you just "happen" to want to nerf all the income streams for newbies while leaving your income stream alone? Nothing I've suggested nerfs newbie income at all.
Show me even one.
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Schmantoo
I Really Hate You Guys
2
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Posted - 2015.08.19 01:05:20 -
[30] - Quote
Make a inactivity timer so Neuts logout after 15 mins of inactiviity and cannot sit in your system 24/7 |
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