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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Karer II
Legion of xXDEATHXx Support Legion of xXDEATHXx
463
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Posted - 2015.08.19 01:13:45 -
[121] - Quote
This is incredible!
What is fix in mind of CCP? Generally make nothing and give trolls ability to reinforce even defended systems faster? Now I can buy garbage frigate for 2kk isks, fit entosis and reinforce structure in system with index 4 in 20 minutes? Two times faster with zero cost? So greate fixes.
Do not be surprised if on next excursion to Jita will arrive MUCH more players after this job by feedback. |
bootmanj
Wildly Inappropriate Goonswarm Federation
4
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Posted - 2015.08.19 01:16:23 -
[122] - Quote
Fozzie sov = eves death |
Syri Taneka
Un4seen Development Sev3rance
112
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Posted - 2015.08.19 01:16:32 -
[123] - Quote
RatKnight1 wrote:So, we can still fly trollceptors?
Yeah.
A 4km/s speed limit is not enough.
Limit these things to ships that force players to put some skin into the race. On top of this, players in trollceptors can still fly through space while generally being untouchable... sure, they can only go 4km/s, but that still is enough to outrun most combat fit ships in the game.
I've only really experienced issues with catching CRUISERS running the t2 link (though chasing them away or breaking their lock is still easy). A short orbit range on an interceptor which can't warp out makes it very susceptible to, say, a Rapier with dual webs (don't need a point when the target is held on grid by their own module). I've ganked multiple inties and a dictor running t1 links with such a setup.
Now with a 4k m/s top speed limiting ability to simply kite away from other predators? Light drone swarm, anyone? |
Baku Saissore
Running with Dogs Stella Nova
1
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Posted - 2015.08.19 01:19:12 -
[124] - Quote
Alp Khan wrote:Baku Saissore wrote:i cant believe the whining is still continuing!! You got what you wanted - f1 blobs are back!! with defense multipliers down to 24 minutes max , an attacking fleet doesn't have to worry too much about defenders - just bring a blob.
in particularly whats annoying is the whining re 4k speed limit. Have you never heard of a ceptor? .... you lazy F1 monkeys... Well, maybe if you actually played this game under sov scenario related PvP fights instead of struggling with your keyboard to spell English words out correctly here, you would have already known that the 4000 m/s is more than enough in any ship equipped with an Entosis link to simply align away from the sov module the moment a hostile pops up in local to break grid (or burn such an amount of distance from the sov structure that any attempt to catch will be futile) and reach complete safety.
Instead of concentrating on my grammar learn how to play this game!!! Get a ceptor and undock instead of hiding behind an FC and press F1 and do check killboards before commenting nonsense. Even a basic ceptor can do over 4 k and even under current rules i caught over 20 entosis ceptors in the last month.
Seriously grow a pair or just quietly press F1 and leave the ones who actually like pvp to get on with it. |
MeBiatch
GRR GOONS
2098
|
Posted - 2015.08.19 01:19:15 -
[125] - Quote
Galphii wrote:MeBiatch wrote: ill say it again make fozziesov a mesh between structure and elink grind.
make it so you use the elink to reinforce the 1st time then you have to use elinks for the 1st capture event.
this then would cause the second reinforce which would then disable the shields and allow the structure to be shoot at.
so now you can put your capitals to work and attack the structure...
but even though the structure is vulnerable you can also choose to capture the annoms spread throughout the consultation.
This would be my preference - the freedom to choose how to capture and defend sov. Small gangs can go the anom route while others who choose do to so can still use the grunt of their big ships. The biggest problem with domsov was capital imbalances, but instead of addressing them a new system was built to exclude them entirely. Rebalance caps, depower supercaps and allow for this blend of styles in aegis sov.
take hero vs pl in catch with this version of sov... now every time pl would drop thier super cap blob hero would have been able to beat pl to the punch by wining the capture annoms.
This would have then forced pl to focus on sub cap doctrines which would have made them vulnerable over a constellation wide fight.
A counter to this could be a combined attack on the cfc by a noob friendly alliance and a supercapital heavy alliance.
lets say with the new aegis/dominion combined sov instead of pl/nc and hero fighting they decided to invade the cfc.
in theory they could pull off sub capital and capital dominance and put up a actual threat to the cfc...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Baku Saissore
Running with Dogs Stella Nova
1
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Posted - 2015.08.19 01:21:08 -
[126] - Quote
Alp Khan wrote: Well, maybe if you actually played this game under sov scenario related PvP fights instead of struggling with your keyboard to spell English words out correctly here, you would have already known that the 4000 m/s is more than enough in any ship equipped with an Entosis link to simply align away from the sov module the moment a hostile pops up in local to break grid (or burn such an amount of distance from the sov structure that any attempt to catch will be futile) and reach complete safety.
Lol you havent undocked since May and think you know something about Fozzie? yeah... |
Zxyxcana
KarmaFleet Goonswarm Federation
6
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Posted - 2015.08.19 01:23:24 -
[127] - Quote
Ultima Online - Trammel/Felucca Patch Dark Ages of Camelot - Trails of Atlantis Patch World of Warcraft - Wrath of the Lich King Patch Eve Online - Fozzie SOV
RIP
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Sentamon
Imperial Academy Amarr Empire
2268
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Posted - 2015.08.19 01:23:30 -
[128] - Quote
bootmanj wrote:Fozzie sov = eves death
Bit late to the party are we? Goons already killed eve and only radical change can save it.
~ Professional Forum Alt -á~
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Arthur Aihaken
Perkone Caldari State
4593
|
Posted - 2015.08.19 01:25:06 -
[129] - Quote
The only real question I have is this: How does one get in on the next Jita riot?
I am currently away, traveling through time and will be returning last week.
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Star Bellatrix
Ubiquitous Hurt The WeHurt Initiative
1
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Posted - 2015.08.19 01:28:12 -
[130] - Quote
RatKnight1 wrote:So, we can still fly trollceptors?
Yeah.
A 4km/s speed limit is not enough.
Limit these things to ships that force players to put some skin into the race. On top of this, players in trollceptors can still fly through space while generally being untouchable... sure, they can only go 4km/s, but that still is enough to outrun most combat fit ships in the game.
You can go 5 km/s with a 6 million isk atron. |
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Alp Khan
GoonWaffe Goonswarm Federation
336
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Posted - 2015.08.19 01:28:18 -
[131] - Quote
Here are my thoughts about the set of 'tweaks' that Fozzie announced:
They are simply amazing. They absolutely manage to touch and correct almost none of the issues that the majority of null players were pointing out very vocally.
Node reductions might be pointed out as a positive change, but the tweak on them is so light that is suspiciously looks like to me an attempt to damage control after the overwhelmingly negative feedback that has been addressed to Fozzie & the team.
With these levels of excellence at the inability to comprehend the basic demands of the null sov players, I can easily foresee EVE Online going F2P in short to medium term with the current trends of concurrent logins and subscription numbers rapidly bleeding out.
Well done Fozzie, now please do pen a dev blog about how you succeeded on placing the game on life support and prevented the death. Meanwhile, we'll be throwing soil on EVE's casket and saying our prayers in the grim cemetery of reality.
Reagalan made an excellent post about why your ideas and insistence on shoving a certain playstyle down the nullseccers collective throats is a bad idea. You might want to read that several times. |
Yen Thara
Trademarque Alternate Allegiance
3
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Posted - 2015.08.19 01:28:44 -
[132] - Quote
Allawa Phantom wrote:I Smell MOA Tears
Its really ironic how the entities who say this system is brilliant is the trolls who run around and entosis stuff then run at the first sight of danger
So what you're saying is that you successfully stopped them from taking your system because you showed up and the interceptors left. If all you have to do is show up to stop the ceptor from taking your space that should be pretty easy right? Sounds too me like ceptors aren't an issue, you being lazy and not wanting to show up for a troll is the issue. Sounds like a good strategy to me, send out a bunch of trolling ships until the entity stops showing up thinking you're trolling then taking their space because of their laziness. |
Orca Platypus
Pator Tech School Minmatar Republic
52
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Posted - 2015.08.19 01:29:13 -
[133] - Quote
CCP please don't cater to gewn tears again. Some changes there are really toxic and gewnspired. Please reconsider. |
Trinity Windu
Dead Man Ops Goonswarm Federation
7
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Posted - 2015.08.19 01:31:05 -
[134] - Quote
Alp Khan wrote:
Well done Fozzie, now please do pen a dev blog about how you succeeded on placing the game on life support and prevented the death. Meanwhile, we'll be throwing soil on EVE's casket and saying our prayers in the grim cemetery of reality.
Reagalan made an excellent post about why your ideas and insistence on shoving a certain playstyle down the nullseccers collective throats is a bad idea. You might want to read that several times.
This |
Sadus
GoonWaffe Goonswarm Federation
0
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Posted - 2015.08.19 01:31:41 -
[135] - Quote
I could not agree with 95% of this more!
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
164
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Posted - 2015.08.19 01:33:02 -
[136] - Quote
Alp Khan wrote:Meanwhile, we'll be throwing soil on EVE's casket and saying our prayers in the grim cemetery of reality.
http://cdn.meme.am/instances2/500x/1446846.jpg
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Assamita Enaka
SPANI The Initiative.
1
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Posted - 2015.08.19 01:35:17 -
[137] - Quote
Change the SOv because now need unodock to def the sov, really if you have a system use it, if you no use it, you no need the system and people can pick them, only cry because you now need play and do more than wait for the ping to use the capitals... very bad ccp, follow the crys never go good |
Alp Khan
GoonWaffe Goonswarm Federation
336
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Posted - 2015.08.19 01:35:50 -
[138] - Quote
Baku Saissore wrote:Alp Khan wrote: Well, maybe if you actually played this game under sov scenario related PvP fights instead of struggling with your keyboard to spell English words out correctly here, you would have already known that the 4000 m/s is more than enough in any ship equipped with an Entosis link to simply align away from the sov module the moment a hostile pops up in local to break grid (or burn such an amount of distance from the sov structure that any attempt to catch will be futile) and reach complete safety.
Lol you havent undocked since May and think you know something about Fozzie? yeah...
Haven't, not havent.
I do own and keep subscribed more accounts than the min. number of minutes you need to spell a simple English word out correctly, so you will have to excuse me while I laugh at your reply. |
Wilhelm Knicklicht
Licence To Kill Mercenary Coalition
9
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Posted - 2015.08.19 01:36:44 -
[139] - Quote
Reagalan wrote:Fozziesov is not engaging for the average fleet member, who has to wait around while the magical sov hackers do all the work. Under Dominion sov, your average fleet member got to contribute via DPS, and at least got killmails at the end.
TL;DR: fozziesov not attractive for the average goon member who just wants to get fleetwarped and press F1.
system working as intended.
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Baku Saissore
Running with Dogs Stella Nova
1
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Posted - 2015.08.19 01:38:42 -
[140] - Quote
[/quote]
Lol you havent undocked since May and think you know something about Fozzie? yeah... [/quote]
Haven't, not havent.
I do own and keep subscribed more accounts than the min. number of minutes you need to spell a simple English word out correctly, so you will have to excuse me while I laugh at your reply.[/quote]
Just press F1, thats all you and your lot can do ... it's getting quite pathetic now |
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Wulfy Johnson
NorCorp Security
80
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Posted - 2015.08.19 01:40:48 -
[141] - Quote
6 more weeks of vacation.. See you later bois.. Good work lads at hq, but not good enough.. |
MrQuisno
Perkone Caldari State
5
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Posted - 2015.08.19 01:42:35 -
[142] - Quote
More changes will take time .. American wasn't built overnight ... Any new features take time ... |
Alp Khan
GoonWaffe Goonswarm Federation
338
|
Posted - 2015.08.19 01:42:41 -
[143] - Quote
Wilhelm Knicklicht wrote:Reagalan wrote:Fozziesov is not engaging for the average fleet member, who has to wait around while the magical sov hackers do all the work. Under Dominion sov, your average fleet member got to contribute via DPS, and at least got killmails at the end. TL;DR: fozziesov not attractive for the average goon member who just wants to get fleetwarped and press F1. system working as intended.
I suppose you will edit your post out when a bright crayon in your box points it out to you that Reagalan is not some "average goon member who just wants to get fleetwarped and press F1" which, quite literally only exists in the collective imagination of the GRR GON crowd and instead is a bloc level FC that often deals with strategic fleets.
I will give you bonus points if you turn out to be some backwater wormholer or a high-sec salvager, because you do certainly demonstrate the prerequisite mental faculties for being either of the two. |
Arkady Romanov
Hole Violence Whole Squid
599
|
Posted - 2015.08.19 01:44:01 -
[144] - Quote
I am curious about something.
Why has CCP decided that the minimum barrier to entry as a Sov holding entity is a 50 mill, T2 frigate?
Dominion sov was flawed. The investment required to be a player in the Sov game at that time was a massive super fleet, and the logistic acumen of a real life medium sized business. This was absolutely unsustainable and needed to change. I don't think too many people would disagree.
It did have some advantages however. Wars required commitment, both in time and assets. The wars and politics were unlike anything any other game has offered. They were in many ways, EVE's unique selling point. They were the narrative for the history of the game. They gave the game a prestige. That's gone now. You can obtain Sov using an unarmed ship.
To me, contesting sov should be a game of thrones. Sov wars should require commitment to initiate. 50 mill of T2 frigate is not a commitment. My corp, which doesn't live in null, should not have been able to take sov just for yuks.
Dominion had limited life left in it because there were only a finite number of entities that could reasonably contest it. It had to change, but I think it was a mistake to abandon everything learned from it. There is no sense of occasion in fozzie sov. There is no sense of loss when a system changes hands or accomplishment when it is taken. Somewhere, between the obscene commitment of dominion and the laughable execution of fozziesov must be a happy medium.
Bring back the game of thrones. Bring "epic" back.
Whole Squid: Get Inked.
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OldWolf69
Applied Anarchy SpaceMonkey's Alliance
189
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Posted - 2015.08.19 01:47:15 -
[145] - Quote
Fozzie. What if ppl STILL won't come to TAKE the Sov effectively? Because they won't. WHY in the blue hell would you expose yourself to trolling, and spend a LOT of isk too, if you can be the troll, and this for peanuts? http://eve-offline.net/?server=tranquility This speaks for itself. You still think your game is kept alive by 2 trolling small gang runners? Or 2-3 forum yellers? or they are just a convenable way to justify bad decisions/total lack of imagination? ....saw a lot of imbecility in corporate ranks. A great lot. But this batch beats them all. I suppose this is because they had ENOUGH things to destroy. And the corporation owners do not give a **** about it. Once again: there is absolutely no real reasons to fight except the economical ones. Or trolling ones. EVERYBODY knows Sov is work, and will be actually worser after all this ****. THIS is a GAME, not a JOB. WE all know you CCP boyz are out of ideeas. Presuming you had some back in time. Ok, HIRE someone able to fix the sandbox. It does cost? Stupidity does cost a lot. CCP lost already more than a good team of Devs does cost. It's already REALLY close to a point of no return, for this game. Every change is fun for exactly 3 days here, like the orthodox wonders. Hallelujah!
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Alp Khan
GoonWaffe Goonswarm Federation
340
|
Posted - 2015.08.19 01:47:50 -
[146] - Quote
Baku Saissore wrote:Alp Khan wrote:Baku Saissore wrote:i cant believe the whining is still continuing!! You got what you wanted - f1 blobs are back!! with defense multipliers down to 24 minutes max , an attacking fleet doesn't have to worry too much about defenders - just bring a blob.
in particularly whats annoying is the whining re 4k speed limit. Have you never heard of a ceptor? .... you lazy F1 monkeys... Well, maybe if you actually played this game under sov scenario related PvP fights instead of struggling with your keyboard to spell English words out correctly here, you would have already known that the 4000 m/s is more than enough in any ship equipped with an Entosis link to simply align away from the sov module the moment a hostile pops up in local to break grid (or burn such an amount of distance from the sov structure that any attempt to catch will be futile) and reach complete safety. Instead of concentrating on my grammar learn how to play this game!!! Get a ceptor and undock instead of hiding behind an FC and press F1 and do check killboards before commenting nonsense. Even a basic ceptor can do over 4 k and even under current rules i caught over 20 entosis ceptors in the last month. Seriously grow a pair or just quietly press F1 and leave the ones who actually like pvp to get on with it.
And where are those mythical entosis trollceptors that were all successfully caught by the PvP rockstar and god Baku Saissore instead of blasting away to ultimate safety by aligning out the second they saw a hostile pop up in local?
If you are going to lie, at least spend some effort to do so and put some thought in it. |
Baku Saissore
Running with Dogs Stella Nova
1
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Posted - 2015.08.19 01:50:51 -
[147] - Quote
[/quote]
And where are those mythical entosis trollceptors that were all successfully caught by the PvP god Baku Saissore instead of blasting away to ultimate safety by aligning out the second they saw a hostile pop up in local?[/quote]
It seems your typing skills extend only as far as pressing F1 goes, so let me give you a helping hand.
https://zkillboard.com/character/94944579/solo/ |
Alekseyev Karrde
Noir. Mercenary Coalition
1727
|
Posted - 2015.08.19 01:51:25 -
[148] - Quote
My Lap wrote:Reagalan wrote:I'm saying this as nicely as possible. Fozziesov is a broken and fundamentally flawed system. No amount of tweaking will ever make it work as well as either of the two previous sov systems.
...
The only solution to the problems of Fozziesov is to scrap the whole thing, return to Dominion sov, and iterate upon a proven system. Truer words are seldom spoken as this. I doubt Fozzie will take the time to comment on this but it would be nice. Only if he comments by showing him a gif of spitting out a glass of milk from laughing so hysterically.
If you though Dominion was good or even "proven" you're playing a different game than the rest of us have been for the past 5 years.
Hero of the CSM
Alek the Kidnapper
"Alekseyev Karrde: mercenary of my heart."
-Arydanika, Voices from the Void
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Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
189
|
Posted - 2015.08.19 01:56:41 -
[149] - Quote
CCP Fozzie wrote:Hey everyone. With vacation season winding down here in Iceland, we're fast approaching the first release since the Aegis Sovereignty deployment: Galatea on August 25th. Galatea will contain the first (and definitely not the last) set of updates to the sov capture system released in Aegis, thanks in large part to your excellent feedback and observations we've made of the first few weeks of the new system on Tranquility. This first set of adjustments is focused on the capture times and maximum number of Command Nodes, as well as some tweaks to the Entosis Link penalties itself. The first and most significant change in this release is that we are reducing the base capture time of Structure Command Nodes from 10 minutes to 4 minutes, and Station Services from 5 minutes to 4 minutes. This means the capture times for these structures will range from a minimum of 4 minutes (for defenders and when the multiplier is at its base of 1) to a maximum of 24 minutes (for attackers against a 6x multiplier structure). This change only applies to Command Nodes and Station Services, NOT to the initial reinforcement of a sov structure (which keep their current base capture time of 10 minutes).To help ensure that defenders maintain a robust but fair advantage, we are also starting the defending alliance off with 60% control in the overall event tug of war when nodes start spawning. This means that an uncontested defense will now require capture of 8 nodes at 4 minutes (plus warmup) a piece, down from 10x10 before. In total, the fastest possible defense would require 4 players and 12 minutes post-Galatea, compared to 5 players and 24 minutes pre-Galatea. To help reduce the clutter that builds up in lower value systems when capture events are left for extended periods of time uncontested, we are also reducing the cap on total nodes that can spawn per structure from 20 to 10. We are also reducing the spawn rate of randomly appearing extra nodes by approximately 50% (this second part only applies to the randomly spawning extra nodes, not the the nodes that spawn instantly when old ones are completed). We are also making an adjustment to the penalties on the Entosis Link module itself. The mass penalty is being replaced with a "speed limit" to 4000m/s. This means that the normal subwarp engines of a ship with an Entosis Link fitted will never accelerate it past 4000m/s. This limit was chosen to have the smallest possible impact on ships fit for engagement and combat while having a larger impact on the escapability of evasion fits than the mass penalty. We are also releasing the first batch of Sov UI little things, which CCP Punkturis and CCP Sharq sourced from your feedback in this thread. These changes include an overview of sov data in the constellation show-info window, direct access to the default vulnerability timer and a new region column in the sov dashboard and improved tooltips in the infrastructure hub UI. Punkturis is continuing to work on improving the sov UI and we encourage people to keep posting their requests in the little things thread. Finally this release also contains a number of bug fixes, some of which are quite visible (Alliance logos once again appearing in space on the TCU) and others which improve handling of rare edge cases (such as alliances disbanding mid-fight) and back-end code. The Galatea is just the beginning of our commitment to iterating and improving nullsec and sov. We are hard at work on the changing coming in future releases, including formal methods for dropping sov, the ability to turn IHub upgrades on and off, updates to the formula for calculating activity defense multipliers, new PVE experiences for sov nullsec and much more. Nullsec and Sov remain our focus here at Team Five 0 and we'll be continuing to update you on progress as we go forward. We are listening to your feedback and continuing to observe the results of our changes as we make them. These Galatea changes will also obviously not be the final changes to the capture mechanics themselves. We have some changes we know we want to make (like partially captured structures returning to defender control at a slow constant regeneration pace to reduce the need for "maintenance linking") and others that we don't want to rule out but that also need more investigation and internal/external discussion before making final decisions (such as ship restrictions on Entosis Links). Thanks to everyone who's been providing constructive feedback so far, we hope you'll continue. Thanks everyone, and good hunting!
YAY!!!! A whole fleet of 4 to capture Sov! Massive Multiplayer Game.. Officially Nerfed.. EVE Online Officially Minimal Multiplayer Online Game... A new Classification for the RPG Genre. At least I can stop bringing friends into the game now. Small corp is nuff to take sov, why bring more! Thanks Fozzie Sov... Taking the Massive out of Multiplayer since his start |
Alp Khan
GoonWaffe Goonswarm Federation
341
|
Posted - 2015.08.19 01:56:53 -
[150] - Quote
Baku Saissore wrote:It seems your typing skills extend only as far as pressing F1 goes, so let me give you a helping hand.
Forgive me because it seems I made a grave mistake by assuming you could count properly. It is all very clear to me that you can't do that either, because there aren't "more than 20 entosis trollceptor killmails" on your KB as you have previously claimed. Please enlighten us on what other basic tasks you aren't able to conduct successfully.
Now that we have established without a doubt that you can't effectively count as well as being unable to spell out English words correctly, I would like you to take the helping hand you've kindly offered before and put it to certain other uses.
The best one would be using your fingers to help you count. If you use all your fingers on your hands in two sets, you'll be able to count up to a staggering high of 20.
You're welcome. |
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