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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2199
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Posted - 2015.08.20 23:11:41 -
[1] - Quote
Okay folks, this is a really long post. I four posts to cover it, so gimme a few minutes, 'k?
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2199
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Posted - 2015.08.20 23:11:50 -
[2] - Quote
Reserved.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2199
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Posted - 2015.08.20 23:12:38 -
[3] - Quote
Reserved.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2199
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Posted - 2015.08.20 23:13:26 -
[4] - Quote
Reserved.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Mag's
the united
20137
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Posted - 2015.08.20 23:13:57 -
[5] - Quote
I waited. Now I'll wait till you post, then I'll reply again.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2199
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Posted - 2015.08.20 23:20:30 -
[6] - Quote
Mag's wrote:I waited. Now I'll wait till you post, then I'll reply again. I appreciate your patience sir. Compiling this was no small task.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Jonah Gravenstein
Machiavellian Space Bastards
24860
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Posted - 2015.08.20 23:39:02 -
[7] - Quote
Your proposal for adjusting the locations of hisec agents could have an interesting effect on the distribution of mission hubs and some of the smaller trade hubs.
Any lvl 4 agents that ended up in lowsec would be ignored by the majority, just as the lvl 5 agents are. People have a risk threshold that they won't cross, in my case I'm happy to PI in lowsec, there's no way in hell I'd try and run missions there.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1790
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Posted - 2015.08.20 23:47:48 -
[8] - Quote
Ohhh boy this is going to be a long 1 . Reserved
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2200
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Posted - 2015.08.20 23:55:23 -
[9] - Quote
Jonah Gravenstein wrote:Your proposal for adjusting the locations of hisec agents could have an interesting effect on the distribution of mission hubs and some of the smaller trade hubs.
Any lvl 4 agents that ended up in lowsec would be ignored by the majority, just as the lvl 5 agents are. People have a risk threshold that they won't cross, in my case I'm happy to PI in lowsec, there's no way in hell I'd try and run missions there. Agreed. I would place the absolute best level 4 agents in losec, but leave plenty of really good ones in 0.5 systems.
Again, increasing risk without outright nerfing. Moving most level 4 agents to losec would be a nerf in my view.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
407
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Posted - 2015.08.20 23:55:50 -
[10] - Quote
Dude ill vote for you but the reality of it is that the nullblocs and collilitions control who gets elected. Even with goon hwlp they couldnt get Sabriz from code elected. You need to be a super bear like Mike A to get elected while in highsec. The pvpers of highsec just dont have the nunbers/cant agree on a rep to elect.
It is sad how the votes vote. Its a shame |
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Mortlake
Devils Rejects 666
608
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Posted - 2015.08.20 23:59:39 -
[11] - Quote
Generally happy but reserving for considered feedback tomorrow. |
Jonah Gravenstein
Machiavellian Space Bastards
24861
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Posted - 2015.08.21 00:04:11 -
[12] - Quote
Carrie-Anne Moss wrote:Dude ill vote for you but the reality of it is that the nullblocs and collilitions control who gets elected. Even with goon hwlp they couldnt get Sabriz from code elected. You need to be a super bear like Mike A to get elected while in highsec. The pvpers of highsec just dont have the nunbers/cant agree on a rep to elect.
It is sad how the votes vote. Its a shame Sabriz being part of CODE. was pretty polarising, despite their platform containing some good stuff, being a supporter of James and a member of his merry multitude of motley miscreants was enough to alienate a significant number of potential voters.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2200
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Posted - 2015.08.21 00:05:08 -
[13] - Quote
One thing to note: I'm going to be away from the forums for about three days starting in a few hours. Please don't take any lack of response until then as lack of interest. If anything, I think it'll give you folks time to comment and I'll have a critical mass of stuff to read when I come back.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2201
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Posted - 2015.08.21 00:12:45 -
[14] - Quote
Jonah Gravenstein wrote:Carrie-Anne Moss wrote:Dude ill vote for you but the reality of it is that the nullblocs and collilitions control who gets elected. Even with goon hwlp they couldnt get Sabriz from code elected. You need to be a super bear like Mike A to get elected while in highsec. The pvpers of highsec just dont have the nunbers/cant agree on a rep to elect.
It is sad how the votes vote. Its a shame Sabriz being part of CODE. was pretty polarising, despite their platform containing some good stuff, being a supporter of James and a member of his merry multitude of motley miscreants was enough to alienate a significant number of potential voters. I have the benefit (or detriment, depending on who you ask) of being entirely independent. I have no ties to nullsec, CODE., or any hisec merc corps. I maintain contact with some of each, but only informational, not any kind of quid pro quo arrangements.
Details like this, my non-violent hisec activities (mission running, industry & research, mining, etc.) and Thunderdome I'll include in my formal announcement when the time comes. I wanted to get this part of my message out here and refined as much as possible before that point though.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
|
admiral root
Red Galaxy
3182
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Posted - 2015.08.21 00:56:32 -
[15] - Quote
I'm no fan of NPC corps, but wouldn't requiring them to pay extra taxes when using the market shut them out of trading?
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Damnskippy
Mad Bombers Hashashin Cartel
100
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Posted - 2015.08.21 01:00:03 -
[16] - Quote
I don't know. Most of your proposals seem too balanced. You're not pandering enough to 1 group while allowing another to continue on almost exactly as now. Your proposals, at first glance, would encourage certain behaviors instead of forcing them.
It just seems too fair. I doubt you can garner enough votes leveling the sandbox when everyone else is trying to ensure their part of it has better and more sand in it. That being said, I'll vote for you ( twice ).
On removing high- sec incursions: I would be more inclined to nerf the income instead of removing them entirely. It is one of Eve's higher end pve and shouldn't be limited to areas where the majority of players are seeking to turn participants into pvp content. The reward difference should be significant enough to encourage players to venture out into unsafe space seeking much greater payouts.
I would suggest Low Sec paying the most. ( A large group of shiny ships is an extremely temping target in easy striking distance of low, null and highsec ne'er-do-wells and I feel presents the most risk. ) Null Sec paying the moderate amount. ( Alliance space can be relatively secured and can provide ample warning of incoming people with ill intent. ) And High sec paying the least. ( You are aware of the status quo. ) |
admiral root
Red Galaxy
3182
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Posted - 2015.08.21 01:09:29 -
[17] - Quote
Damnskippy wrote:On removing high- sec incursions: I would be more inclined to nerf the income instead of removing them entirely.
CCP actually did this once - they took 10% off. Turns out, all those carebears that run incursions for the community and the teamwork were flat-out lying (carebear liars, who would have thought it? :P). The tears were so bad that CCP reversed the nerf very quickly.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1790
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Posted - 2015.08.21 01:13:57 -
[18] - Quote
Bronson Hughes wrote:Jonah Gravenstein wrote:Carrie-Anne Moss wrote:Dude ill vote for you but the reality of it is that the nullblocs and collilitions control who gets elected. Even with goon hwlp they couldnt get Sabriz from code elected. You need to be a super bear like Mike A to get elected while in highsec. The pvpers of highsec just dont have the nunbers/cant agree on a rep to elect.
It is sad how the votes vote. Its a shame Sabriz being part of CODE. was pretty polarising, despite their platform containing some good stuff, being a supporter of James and a member of his merry multitude of motley miscreants was enough to alienate a significant number of potential voters. I have the benefit (or detriment, depending on who you ask) of being entirely independent. I have no ties to nullsec, CODE., or any hisec merc corps. I maintain contact with some of each, but only informational, not any kind of quid pro quo arrangements. Details like this, my non-violent hisec activities (mission running, industry & research, mining, etc.) and Thunderdome I'll include in my formal announcement when the time comes. I wanted to get this part of my message out here and refined as much as possible before that point though. I encounter anti Marmite sentiment wherever I go despite being an advocate to completely destroy that style of gameplay . It's fun but I think it could be better for the game if altered. I hope you have more luck then our previous C&P candidates.
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1790
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Posted - 2015.08.21 01:20:26 -
[19] - Quote
Bronson Hughes wrote:Not strictly related to my views on hisec, but some other points about me that help my CSM candidacy:
1. I am the reigning C&P Thunderdome champ who wants to see CCP-endorsed 1v1 tournaments become a thing. 2. I run the gamut of activities. I PvP, I run missions, I do exploration, I mine, I research, I build. 3. I am entirely independent. I have no ties to any nullsec, wormhole, incursion, merc, mining, etc. corps aside from maintaining relationships with folks from most of those communities. I don't owe anyone anything. 4. I've been around long enough (started in'06) to grasp game mechanics and history but have also spent enough time away to not have become a bittervet. 5. Bald is sexy. 6. I have a super deep voice that makes people swoon on coms.
I'll flesh these out over time and include them in a formal candidacy announcement when those things start happening. 5 no 6 YES
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Valkin Mordirc
1414
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Posted - 2015.08.21 01:37:47 -
[20] - Quote
Overall of Current Wardec Mechanics.
Hard-Cap
Largely this seems as a good push, but I am opposed to caps being shut down at ten. Large Merc Alliances as they stand now, would be horrific if there were to be forced on a Hard-Capped of 10. 10 Active wars, with a Crew like Marmite, or Forsaken would be completely ridiculous for obvious reasons. Two major things would happen either A, Merc alliance would suddenly become smaller and the size of corporations, or B, be a horrible force on any and all that happen to be under the dec at the time.
Can you imagine the 100+ Merc Alliance going after only around 10 Corps/Alliances at once. It would be pretty tough to deal with and cause the defending corp to completely shut down and focus only on the aggressor. Increasing the cap to around 50 I think is a good number if a cap was deemed suitable. Mainly because it allows the aggressive corp to dilute the member base in way that would fairly easier for a Large alliance to function in. They can focus on a target, but they are not being forced to by the cap.
If the Merc Alliance were to fracture is not optimal either. 100+ players forced into only ten wars will cause a ton of drag on the aggressive corp/alice. Even when I was in Absolute, and when we ran with 350+ wars I could merrily chug through the Amarr-Jita-Dodixie Pipeline and not see a single wartarget. That was with 350 wars, Marmite and Forsaken see the same thing. Now thats not saying that I couldn't find any targets. I could locate and hunt obviously and find a ton. But Asides from the hubs there was no good chance of blind roaming into someone. Bring that down to ten and you would have a ton of people with nothing to do.
[u]Wardec Fee's[/u]
I like the idea of a rolling price, steadily building as the war continues, it allows a ton of relief to defending corps, also making the smaller corps more costly to dec is also a good change.
One man corps would be obviously expensive to dec, which might be a slight problem. I would also suggest making the fee scale with Corp age/ and corp collective SP if possible. A two day corp with only sub 10mil SP should cost more than a three year old corp with 350mil SP. I haven't a clue if that is possible with CREST but I feel with would keep newbie player from being blanket decced.
I say this because of many one man corps, this would make a lot of the more vet players more vulnerable and allowing the newbro's relief.
Change corp behavior.
Personally I think this will only force a player to play a different game while he waits to leave a corp. It gets forces content away. Rather than making it.
I'd rather a refund system be put in place. You dec a 25 man corp and in 48 hours the corp has only say 90% of the members or so left, either a full or partial refund is returned to the attacking corp.
Overhaul Player Corps
The Tax idea is great and has been floating around for a while. I would love to see this implemented. I also like the idea for standings mean MORE than just POS/POCO's.
Some of my idea kinda where, Better mission payouts in terms of items (Not ISK), HQ System buffs, like some sort of added benifit when flying in the System you have an HQ in if that HQ-System is positive in standings towards you. It could even make it so that it could be small booster like benifits, 5% bonus in Armor when flying in HQ Space. It would give defenders something of an advantage to the aggressors.
Remove hisec Sansha's Nation incursions
Removing Highsec Incursions, is going to lose you a ton of supportive votes if you go to bat with this. Personally I don't think it needs to be removed, however I do think the payouts need to drastically reduced. More than Level Four Missions, but less than Level 5 Missions.
Thats all I got for now. I'll come back later to tackle the rest.
#DeleteTheWeak
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Herzog Wolfhammer
Sigma Special Tactics Group
7024
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Posted - 2015.08.21 02:15:43 -
[21] - Quote
One thing that coul help deter boredom for most PVP averse highsec players and motivate them is to have occasional wars between NPC corps.
Given that there is faction war on as well, the NPC navy corps that some new players start in should always be at war with each other. This is easy noob PVP and helps them get started. I would say they should get LP re wards for kills of other players in the opposing force too. Kind of like FW-lite. In order to curb puppy stomping tbough, the NPC navy corp would have to kick players down to non combatant corps ( that might still declare war on each other) after a certain length of time or "tour" in the navy corp.
I would also suggest that players killing other players who are criminally or suspect flagged should award a slight security status bonus to the killer. This would motivate more white hat players to interact with the black hat players.
Bring back DEEEEP Space!
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Leto Thule
Origin. Black Legion.
3414
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Posted - 2015.08.21 03:53:42 -
[22] - Quote
admiral root wrote:I'm no fan of NPC corps, but wouldn't requiring them to pay extra taxes when using the market shut them out of trading?
I thought about this too when I read it... but since trade alts rarely undock, why not corp them? Its an incredibly low price and very short train.
Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment
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Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1795
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Posted - 2015.08.21 03:59:35 -
[23] - Quote
admiral root wrote:I'm no fan of NPC corps, but wouldn't requiring them to pay extra taxes when using the market shut them out of trading? Trade ALT's need a place in corps too . I would love to see a reason for all people from all walks of eve to have a reason to be in a corp with other people
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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admiral root
Red Galaxy
3184
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Posted - 2015.08.21 05:09:37 -
[24] - Quote
Leto Thule wrote:admiral root wrote:I'm no fan of NPC corps, but wouldn't requiring them to pay extra taxes when using the market shut them out of trading? I thought about this too when I read it... but since trade alts rarely undock, why not corp them? Its an incredibly low price and very short train.
That would be the smart way to adapt to such a change but we're talking about the electorate.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Black Pedro
Yammerschooner
1424
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Posted - 2015.08.21 06:44:20 -
[25] - Quote
I like much of this platform. The risk vs. reward of highsec is completely out of whack and it is directly contributing to the stagnation there, and really the whole game beyond. I don't know if it was ever perfect, but certainly now grindy, solo, and banal play is rewarded over riskier play that requires the defense, or at least real competition for income sources, and play that requires player cooperation and interaction.
CCP has painted themselves into a bit of a corner as there are many entitled players whose immediate reaction to any change is "don't do that or I'll quit - why are you ruining my gameplay?". This is especially bad in the carebear camp, but is not at all just confined to those players. CCP will need fortitude to see through any changes through the uproar of self-centered players seeking to maintain or establish an in-game advantage.
But to your proposals, in general I like them. Giving corporations persistent bonus is one way to make them valuable and worth defending. Taxing long-term residents of NPC corps is another. Rebalancing missions and mining to better make use of security systems is also a good idea.
As to Incursions, I wouldn't get to hung up on them quite yet. Almost certainly the Sansha ones will go away from highsec and the Drifter ones will take their place. We don't know how CCP will tune the risk and rewards of this new content, but let's hope they have learned from the lessons of the past. I think there is a place for co-operative PvE content, even if it is mostly free from of the risk of PvP, but they have to be challenging (i.e. non-farmable) and should not pay better (including the risk premium outside of higshec) than the equivalent effort spend in low/null/WH space to prevent drawing back to highsec and stifling content/conflict in the other spaces. We will just all have to wait to see what CCP does with them.
The only change I would suggest to your ideas is using killrights to disincentivize corp hopping/folding. Players should be able to say at anytime they have had enough of a war and quit the corp - I think it is counter-productive to force them to stay in a social group they have no interesting in defending. However, that choice should come with the consequence of losing player-corp benefits, unlike now where they can immediately make or join another corp. I would suggest that upon quitting a corp under wardec, they receive a flag that lasts for 7 days (or perhaps for the remainder of the war) where if they join another corp they immediately receive a limited killright against them with a duration of the remainder of that flag. This killright is locked only to the corporation that declared the war.
This would allow someone tired of their leadership to leave a war immediately, but prevent them from shedding all the consequences of that decisions limiting abuse. If they really want to join a new corp right away they can, but the war will then follow them.
Best of luck on your CSM run. |
Noragen Neirfallas
Fredegar Hohenstaufen Corporation Holy Arumbian Empire
1796
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Posted - 2015.08.21 07:19:32 -
[26] - Quote
You should also include fit 'x' amount of this ship type with this fit. the nullsec blocs will vote for you ;)
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Domino Vyse
Black Rebel Rifter Club The Devil's Tattoo
304
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Posted - 2015.08.21 08:45:00 -
[27] - Quote
+1 for an independent bald man with a sexy voice. |
Faylee Freir
Defining Harassment Slaver's Union
138
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Posted - 2015.08.21 15:12:04 -
[28] - Quote
I think this is a waste of time. None of your proposed changes do anything to directly benefit anyone that isn't a merc, griefer, and/or content creator. You take away without actually doing anything to balance the other side of the coin, which is silly. Why would any high-sec dwelling person that isn't "like me" agree to your platform and vote for you? The other part to this is that Aegissov is in need of fine-tuning and most everyone is concerned with more important things than war costs and agent relocation. Kudos to you though...
HTFU
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Lady Ayeipsia
Red Federation RvB - RED Federation
944
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Posted - 2015.08.21 15:34:03 -
[29] - Quote
I am iffy by making war costs inversly proportional to the size of the corp. Yes it helps smaller corps but it leads to cheap war decs on groups like Eve Uni and RvB. Yes those groups can fight, but their goals are not to spend all time on 3rd party wartargets. Otherwise what stops a merc group from forming say 3 corps and constantly keeping war decs on these large entities? Merc players could hop from corp to corp when a Dec needs to be dropped to reduce costs.
Perhaps there should be a new corporate skill? War diplomacy which impacts war cost based on skill, so larger groups could have the CEO train the skill to increase war costs.
Also, mutual wars... Do they count on the limit or not? |
admiral root
Red Galaxy
3189
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Posted - 2015.08.21 22:01:10 -
[30] - Quote
Faylee Freir wrote:I think this is a waste of time. None of your proposed changes do anything to directly benefit anyone that isn't a merc, griefer, and/or content creator. You take away without actually doing anything to balance the other side of the coin, which is silly. Why would any high-sec dwelling person that isn't "like me" agree to your platform and vote for you? The other part to this is that Aegissov is in need of fine-tuning and most everyone is concerned with more important things than war costs and agent relocation. Kudos to you though...
You lost any shred of credibility you had when you said "griefer". Griefing is prohibited under the ToS and EULA, and rightly so - report that stuff to CCP if you ever see it.
Many of the changes would help restore balance to the game as a whole, so that it's more viable for non-highsec residents to do their thing in the space they normally live in. It's the current imbalance that has so many players using highsec alts to make obscene amounts of isk in almost-perfect safety and anyone who can't see that is either blind or selfishly milking highsec for every last dime before it does ultimately get fixed.
The rule should be that you make the most money in nullsec and wormhole space as they're the most dangerous places mechanically. The exceptions are that there's no accounting for a confluence of a fool loading 50 billion into a freighter in Jita and the loot fairy smililng on the ganker, and that greedy people will always fall for scams in Jita.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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