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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.12.11 10:41:00 -
[1]
A FEW WORDS Post Revelations, the overview / local chat has changed somewhat. Most of the information I am writing comes from my own experience and thus is subject to mistakes. Please, please, please correct me as it will help me as well as others who read this guide.
This is also a work in progress so I will edit as much as my time allows (will increase after finals).
HOW TO ACTUALLY CHANGE YOUR OVERVIEW SETTINGS 1.To access your overview settings, right-click the little bar that says overview with a triangle on it. 2.Then click on "open overview settings." 3.Now you should have a window with 5 tabs.
OVERVIEW OF THE OVERVIEW This is a very basic rundown of the different tabs on the overview settings and what they affect.
òFilters: This affects what will show up on your overview only. It does not affect your local chat nor in space.
òAppearance: This will affect how your local chat faces/names looks, inspace items, and whatever you allowed in your overview from your filters. ôApply to ships onlyö will only apply your appearance settings to ships and not drones, which is handy.
òColumns: This will affect what columns will show up on your overview. Standard overview comes with Icon, Distance, and Name.
òShips: When you mouseover a ship in space, you get some information. This will allow you to change what is seen on that mouseover.
òMisc: Not sure. Have not used broadcasts much. Blame Ventrilo.
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.12.11 10:41:00 -
[2]
Edited by: Inen on 11/12/2006 10:53:11 PROPER CARE AND MAINTENANCE OF YOUR OVERVIEW: STATES
Filters -> Types: This will block out the different types of things from your overview. It does not distinguish between friends or foes. Below will be a breakdown of each section and some of its uses.
òStation: Brings up any stations on your overview. It is system wide.
òCelestial: Some are self-explanatory, others not so much. Biomass is any corpses which is handy if you are a covert ops pilot approaching a cloaked gate. Force Field will tell you if a force field is on, while a force field array (under structures) will simply tell you if there is a force field array present but not activated. Beacon is for deadspace complexes and cynosural fields which are also system wide.
òDrone: Very handy if you want to remove electronic warfare drones first.
òNPC: As far as I know, this is only for non-mission NPCs. This would include then, belt pirates, concord ships, etc.
òEntity: Large list but pretty self explanatory. Mostly mission stuff however. If you want to just go after the overseer and warp out, you can filter that through here.
òAsteroid: Very useful if you are targeting to only mine one type of asteroid or would like to get an idea of how much of a particular asteroid is out there.
òShip: Very useful if you have a specific role in battle. Want to take out the most likely tacklers, then just click on frigates and elite frigates. Elite means a tech II ship.
òDeployable: Self-explanatory: Mostly POS stuff. Good if you want to scout a moon to see what type of POS is up and its defenses or lack there-of.
Filters -> States: This is where things get interesting. Here you can get even more specific with the types with respect to the person flying the ship. Here you can remove your alliance or enemies or certain security status players from the overview. Keep in mind, this completely filters out a player if they meet the requirement from the overview. Therefore if your war enemy has a bounty and you uncheck bounty, then he will not show up. Same goes with security status filters.
òEXAMPLE: If you want to view any players with bounties on your overview but not corpmates, then you can simply uncheck ôpilot is in your corporationö and check ôpilot has bounty on him.ö
òEXAMPLE: If you check ôpilot is in your allianceö and uncheck ôpilot is in your corporationö then any corpmate in your alliance will not show up since that pilot does not meet the requirement.
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.12.11 10:42:00 -
[3]
Edited by: Inen on 11/12/2006 10:49:46 PROPER CARE AND MAINTENANCE OF YOUR OVERVIEW: APPEARANCE
Appearance -> Colortags: Now, once you have decided what you want to show up on your overview, the appearance tab will help you identify with more certainty what you see on your overview. Furthermore, this will also filter out the appearance of the faces/names in local and in space. Remember, the filter tab DOES NOT filter out space nor local, just the overview. The appearance tab affects the overview (if not filtered), space and local. You can also prioritize your appearances, so that if a pilot shares two of the appearances, the highest one takes priority first. You can also add blinking to the tags or change their color.
òEXAMPLE: You do not care if a pilot is in your corp, just that he is part of your alliance. You simply check on ôpilot is in your allianceö and uncheck ôpilot is in your corp,ö OR you can keep them both checked and simply move ôpilot is in your allianceö above ôpilot is in your corp.ö
òEXAMPLE: I generally move all poor standings, bad standing, and war targets up above as that is the first thing I want to show up for those types of pilots. This also goes for having my corpmates, alliance mates, and good standing pilots above the bounty symbol.
òEXAMPLE: Crap, you entered Jita and you got to see if a war target is in the bunch. Aside from the fact that local makes it easy to do this, you can also have that little red war target colortag blink so that you can distinguish between a war target and simply someone with low standing.
Appearance -> Background: This will help organize those every so useful backgrounds. Personally, the best use I have for this is notifying me of war targets via the blinking. It works just like the colortags. You can list by priority if a pilot exhibits both of the appearance requirements. Furthermore you can toggle the blinking or change the color.
òEXAMPLE: You can still have that useful -5 security status flashing red on at all times without having your corpmates show up as -5 pirates, you simply move your corpmate above the -5 flashing red. You can then set up the appearance so that only war targets and neutrals with -5 show up as red blinking and thus alerting your senses in a much quicker manner.
òEXAMPLE: You can also mix and match colortags with different color appearances if you would like to. For example you can have your corpmate with an alliance colortag but his background will be green so you can distinguish between a corpmate or just an alliance mate.
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.12.11 11:08:00 -
[4]
Saving for tomorrow. Will post up a few useful overview examples.
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Lerinda Rasa
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Posted - 2006.12.11 22:30:00 -
[5]
This is REALLY nice. I'm a new player and this is really helping me out. I'm gonna link the thread from my bio, is there any chance of more "samples" coming? I'd send you some cookies but I'm fresh out, so take some good thoughts and karma instead
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.12.11 23:54:00 -
[6]
I will be coming out with a few more samples but I got a law school final coming up on Wed.
However, if you have something in mind that you would like, send me an eve-mail or convo me. Give me your situation or what you would like seen and we can work something out together.
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Derwen
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Posted - 2006.12.12 18:40:00 -
[7]
Good stuff!
One question though: why is war targets not checked in filter states?
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.12.12 22:28:00 -
[8]
Originally by: Derwen Good stuff!
One question though: why is war targets not checked in filter states?
Great question! Answer: I'm an idiot.
Changing it now, thanks for the heads up.
Also, look at the first post for a clarification on a bug I have encountered with the overview.
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Jerol Troglan
Minmatar Sebiestor tribe
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Posted - 2006.12.13 05:43:00 -
[9]
Great post, Inen!
I vote for a sticky...
-JT
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Fedman Kasad
Minmatar
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Posted - 2006.12.13 20:47:00 -
[10]
What about the "columns"? Those are the most interesting part of Overview for me, cause while the rest is pretty much self-explanatory, "columns" have a load of stuff i as a newbie have no idea what are, if i should monitor them or not, etc... [url=http://telperion.cult.bg/hunch/mypath.txt]Tears stream behind my visor, but my eyes look unblinking at the world.[/url] |
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.12.14 10:31:00 -
[11]
Edited by: Inen on 14/12/2006 10:40:54 I could not fit this information in the above posts. Once I get some more posters who request more information or fixes, I will update with a new post and better consolidated.
ADVANCED COLUMNS òIcon: These icons can be a huge help for ôon the flyö check of what type of ship you are up against, turrets, stations, planets, etc. For NPCs, the symbol is represented by a red cross. The smallest cross is a frigate and the cross gets bigger and thicker the higher in ship class you go. For players, the symbol is represented by an incomplete square, with four corners but the sides are not connected. Similar to NPCs, the square gets larger as you progress up in ship classes, with the smallest again being frigates. [I will be describing ALL symbols in time, but for now this should suffice].
òDistance: The distance you are from the object. Very useful for locking range and range of your different ship systems.
òName: The name of the object. For player ships, the name is chosen by the player.
òTag: Allows a gang leader to tag an object to notify the gang. Very useful for fleet battles where a leader can call primary or for running missions / complexes with buddies.
òCorp: The corporation the object is in.
òAlly: Whether or not the object is an ally or not.
òSize: The size of the object. Measured in meters (m) or kilometers (km). My guess is it is a diameter measure, but that would assume a perfect sphere. It may also be wingspan or just the distance between the two longest points in the ship.
òVelocity: The velocity of the object. Useful when following a ship or to know how quickly a ship is approaching you.
òRadial Velocity: A measure of your radial velocity. ôRadial velocity is basically the speed at which you are approaching or moving away from target. When you have perfect orbit, your radial velocity is 0.ö ôRadial velocity takes transversal velocity and factors in distance. For example, if a target is at the transversal at 10km and at 100km, the target at 100km will have a much lower radial velocity and will be easier to hit.ö This is useful if you want to see how steady your orbit is or together with your transversal velocity, you can control your approach to target while keeping transversal up to reduce your opponents chance of tracking your ship.
òTransversal Velocity: ôTransversal velocity is the velocity that an object has relative to their horizontal and vertical movement to you. In other words, it is how fast they are moving up, down, left, or right not towards you.ö Basically transversal is really only important for gunnery pilots. A gunÆs hit or miss rate is determined by three numbers: the distance from the object, the transversal velocity of the object, and the signature radius of the object. One of the biggest limiting factors of a shipÆs targeting is its transversal velocity. At an extremely high transversal velocity, a gunnery turret will not be able to hit a target depending on the pilotÆs tracking skills, the turret weapon, and the fitting.
òAngular Velocity: ôAngular velocity is basically your transversal velocity divided by distance between you and target. So if you have fast transversal but you are far from target, you'll have no problem tracking.ö Angular tracking is weird. In my opinion, it is near worthless to have on your overview. In theory, if the tracking of your weapon is higher than the angular velocity of the object, you should hit it almost all the time. However this is not the case.
PLEASE SEE THESE LINKS FOR BETTER EXPLANATIONS AND DISCUSSIONS ON RADIAL VELOCITY, TRANSVERSAL VELOCITY, AND ANGULAR VELOCITY:
http://oldforums.eveonline.com/?a=topic&threadID=443870 (The quotes above were taken from this post and credit goes to the respective poster).
http://www.eve-online.com/guide/en/g26.asp
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.12.15 14:30:00 -
[12]
An overview setting for miners, mainly in lo-sec and 0.0.
Filters -> Types ò Stations û none ò Celestial û cargo container and beceaon (in case a cyno activates) ò Drone û none ò NPC û pirate NPC û allows you to see belt rats ò Entity û none ò Asteroid û whatever you are hoping to mine ò Ship û all checked ò Deployable û all checked ò Structure û none
Filters -> States (only check the following) ò Pilot is at war with you ò Pilot has a security status below -5 ò Pilot has a security status below 0 ò Pilot has bad standing ò Pilot has a bounty on him ò Pilot has horrible standing ò Pilot has neutral standing
Appearances -> Colortag (only check the following and move in this order) ò Pilot is at war with you (toggle the blinking) ò Pilot has horrible standing (toggle the blinking) ò Pilot has bad standing (toggle the blinking) ò Pilot is in your gang ò Pilot is in your corporation ò Pilot is in your alliance ò Pilot has high standing ò Pilot has good standing ò Pilot has a security status below -5 (toggle the blinking) ò Pilot has neutral standing (toggle the blinking)
Appearances -> Background (only check the following and move in this order) ò Pilot is at war with you (red and blinking) ò Pilot has bad standing ò Pilot has horrible standing ò Pilot has a security status below -5 (toggle the blinking) ò Pilot has neutral standing
This will allow you to know via local if a potential unfriendly shows up in the system via the blinking of anything that is not blue. Furthermore, if it shows up in your vicinity and in your overview, it will show up in its proper color. If you really want to, you can change all backgrounds to red and blinking. However, that may confuse you with other settings so its up to your discretion.
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Daelmar
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Posted - 2006.12.25 08:21:00 -
[13]
Thank god I found this thread. Please sticky for future reference. Add a nice PvE mission and ratting setup pls.
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Sandeep
Caldari Raptus Regaliter
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Posted - 2006.12.25 08:55:00 -
[14]
Originally by: Inen Ally: Whether or not the object is an ally or not. ...
Size
Angular Velocity: ôAngular velocity is basically your transversal velocity divided by distance between you and target.
Ally = Alliance, the name of alliance the object belongs.
Size is the diameter of the activation sphere (i.e. from one side of the sphere where your overview says distance = 0 m to the other side. It was used for bookmarking objects.
Angular velocity currently works strangely. It is transversal velocity divided by distance and by 2 pi, which is not supposed to happen and is therefore quite useless.
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M00dy
Stain of Mind
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Posted - 2007.01.22 21:49:00 -
[15]
Not being able to only show War Targets on the overview is driving me nuts!
Submitted a bug report. It isn't currently listed on the Known Issues page.
Mercenaries For Hire! |
Kua Burrow
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Posted - 2007.01.23 00:08:00 -
[16]
Edited by: Kua Burrow on 23/01/2007 00:08:37 Dab on a little PVA . This is EXTREMELY USEFUL for a new player.
Drone: Very handy if you want to remove electronic warfare drones first.
Perhaps someone could explain why you'd want to take the EW drones out first?
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Forum Troll
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Posted - 2007.01.23 03:24:00 -
[17]
Originally by: Inen Edited by: Inen on 16/12/2006 17:17:39 BUG: Apparently the overview Post-revelations is behaving like the overview pre-Revelations. What I mean is that in order to have ANY pilot dispalyed on the overview you MUST have "Pilot has neutral standing" checked under the filters -> states overview setings tab. Without it, a pilot will not appear on the overview. Therefore a negative standing pilot is also considered a neutral pilot. The problem is you cannot make an overview setting for empire war that filters out any neutral targets and just leaves the blinking red war targets. This fix would be great for a war that happens to carry into a crowded system like Jita.
Fix this CCP. I mean what the heck, this game has been out for three years already. You would really make alot more money if you could remove the dumbest little bugs from your game.
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Fire Mace
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Posted - 2007.02.17 21:48:00 -
[18]
This Fantastic. I also vote this for a STICKY.. Great job.. and I know this took a lot of work. Most appreciated and look forward to future examples.
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Thaddeus Brutor
Minmatar Delictum 23216
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Posted - 2007.11.05 12:57:00 -
[19]
Apologies for the forum necromancy, but this is a really nice explanation of the overview setup. I actually like the detail covered in this one more than the "main" one.
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TimeLord77
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Posted - 2007.12.01 08:30:00 -
[20]
/bump
also, from the perspective of empire war overview settings, if you deselect 'Pilot has a neutral standing' in your filters >> states section of your overview, it will remove stargates from the overview as well. Very irritating.
lastly, assuming you only want to see war targets on your overview, if your corp/alliance has not set standings to hostile for whoever you are at war with, they will not appear on your overview if you have the aforementioned selection deselected.
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Keelabich
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Posted - 2007.12.01 23:23:00 -
[21]
Bump for you dude Amazing guide, really needed it, recommend to everybody
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