| Pages: 1 2 3 [4] 5 6 7 :: one page |
|
|
| Author |
Topic |

Newbie Ned
Real Nice And Laidback Corporation
 |
Posted - 2007.11.14 17:45:00 -
[91]
Anyone? Please? 
I am leaning towards AB and PDS, btw! |

Kelbesque Crystalis
Minmatar Eve University
 |
Posted - 2007.11.14 18:25:00 -
[92]
Edited by: Kelbesque Crystalis on 14/11/2007 18:26:47
Originally by: Newbie Ned I am a reasonably experienced player (jack of all trades, definitely master of none) with plenty of SPs (>40 mil) and want to start doing lvl 4 kill missions - something I haven't done before.
I fly minmatar so am assuming the Maelstrom is the best BS for missions - I have used a Tempest quite a bit, never tried a Mael. From my experience and reading here, I am thinking of this fitting:
Hi: 8 x 1200 IIs
Mid: 1 x XL domi shield boost (I came across it in my travels) 1 x SBA II 3 x rat specific active hardeners 1 x something else
Lo: 2 x gyro II 1 x PDS II 1 x DC II 1 x something else
Tech II med drones - maybe a webber ? Would lights be better for those nasty frigs?
Rigs:ccc, cdcs(?)
My specific questions are:
In the mids I could have: AB - help maintain range so helps tank and gank, not to mention time to gates sensor boost type thingy - better gank against some/most targets Cap booster - better tank. What is the general concensus?
In the los I could have: PDS - improves cap and shield so good for tank gyro - gank but having 3 starts to have an appreciable stacking penalty Overdrive - help with speed issue Tracking enhancer - help gank but is it really necessary if you manually minimise transversal? Again, what do you think?
Lastly and perhaps most importantly, will I have a problem with any lvl 4s with this setup (all relevant skills at least lvl 4, mostly 5)?
I fly mostly against angels as its what brings me the most income. For them, I almost never need a Cap booster, and usually use: Mids: Domination AB (relatively cheap) Caldari Navy XL SB 3x specific hards sensor booster
Lows: 2x TEII 3x GyroII
I do find a turn the sensor booster off once I am in within range/have all the frigs locked. There are plenty of missions where the respawns will be 90+ km out (esp if you are using arties). As I dont need the grid, I personally never use PDS's as my tank either a) doesn't need it or b) needs something more serious and I use a cap booster.
I personally wouldn't run a mission with arties without an AB.
For the tougher missions, or ones I have never done before, I swap the SB for cap booster, and one of the TE's for a DCII. A few PDS would help, but I haven't had any problems that cap boosters haven't fixed yet. If I was going to use 1400's, I'd use a PDS or two. That said, an extra PDS or two wont hurt, and helps if you are less sure of your skills. You could start by using them, and taking them out as you learn the missions.
For rigs, If you use an AB, CCC's all the way. I used to have 2xCCC and 1x CDCS, and after swapping to 3x CCC's, I can tell the difference.
drones: I used to use 10x meds. I've been playing with 2x heavy, 3xmed, and 4x lights. I do kill the fast frigs (spiders drones/vipers) faster, but it is a lot more micromanagement. I dont have T2 heavies, and I don't forsee spending the time to train them soon.
|

Newbie Ned
Real Nice And Laidback Corporation
 |
Posted - 2007.11.14 19:45:00 -
[93]
Edited by: Newbie Ned on 14/11/2007 19:47:37 Hi
Thanks for the answer. Logical, well explained and useful! You don't see that on the forums very often!
Notice you don't have a SBA, unlike most. I thought with the ship bonus it was virtually a must have?
Also assuming I am competent (!), should I have a problem with any lvl 4 missions?
|

Kelbesque Crystalis
Minmatar Eve University
 |
Posted - 2007.11.15 06:02:00 -
[94]
Originally by: Newbie Ned Edited by: Newbie Ned on 14/11/2007 19:47:37 Hi
Thanks for the answer. Logical, well explained and useful! You don't see that on the forums very often!
Notice you don't have a SBA, unlike most. I thought with the ship bonus it was virtually a must have?
Also assuming I am competent (!), should I have a problem with any lvl 4 missions?
I dont use a SBA because it is worse than other tanking modules for the slot. You need 50% boost to have the same effect as 33% dmg reduction. The ship bonus is free, so we have a 1 up on ravens.
I think with your gear you should be fine. I'd start with angel missions, as they are easier to do shield tanking. Avoid any mercenary missions until you are comfortable with level 4's as they do rainbow damage and are harder to tank.
|

Garat Mant
Minmatar Moons of Pluto
 |
Posted - 2007.11.15 16:01:00 -
[95]
Ah, I had wondered if the SBA is negated by a hardener.
Ned; One thing I've discovered recently is that the greater damage output of Phased Plasma and EMP artillery shells can be outweighed by the lack of tracking at closer ranges. Going to Nuclear and Proton shells actually allowed me to hit more often and further away, making more missions easier.
Although that doesn't help when a deadspace gate drops you at 10km from a group of battleships  --
|

Kelbesque Crystalis
Minmatar Eve University
 |
Posted - 2007.11.15 18:02:00 -
[96]
I made myself a nice chart with all the ammos with the ranges with the tracking guide loaded up with all my skills, implants, and modules. You'll find in the guide and practice that you wont have any trouble hitting a BS unless it is under 10km and orbiting quickly (angels, mercs). Cruisers and frigs are a different story.
For arties, I more or less stick to fusion, phased plasma, titanium sabot (for mordus only as they have high therm resists), and carb for sniping at 80km+. There are many cases where proton and EMP are better than the ammos I use, but the difference isn't enough for me to carry them.
|

PVT Necromancist
Minmatar Full Metal Seraphim
 |
Posted - 2007.11.18 19:43:00 -
[97]
I've just recently got a Mael. My current setup is this (i've only got 1.8 sp):
Highs: 8x 1200mm Arties/8x Dual 650mm
Mids: 2 rat spec hardeners,1 invul, AB, SBA, X-Large SB
Lows: 2x gyro's (best named) 2x TE's (likewise) 1x Overdrive II
I have yet to try it out. I've been thinking of exchanging the inv for a specific hardener instead, but as i said i have yet to try it out. ---------------------------------------- Bringin' the pain. On a stick. |

Inen
Real Nice And Laidback Corporation Interstellar Starbase Syndicate
 |
Posted - 2007.11.18 21:47:00 -
[98]
Here is an interesting fit. I have max fitting skills however, max cap skills, and almost max gunnery skills (missing large art spec V). Basically you get to perma-run a large shield booster II for about 112 hp/s, with pretty good resists against whatever you are tanking. Finally it allows you to fit an AB too so you can stay in range as well if need be (or you can fit a webber, tracking computer, another shield boost amp II, another hardner, etc. etc.).
HI: 8 x 1200mm II
MID: 1 x Large Shield Booster II 1 x Shield Boost Amplifier II 1 x Invulnerability Field II 2 x Rat Specific Hardners II 1 x AB II
LO: 3 x Gyrostabilizer II 2 x Cap Power Relay II
Shield Resists (assuming EM and Therm hardner) = 67/73/58/72 Shield Recovery at Peak with booster (since it's perma run) = 124 hp / s
DMG w/o Drones = 485 dps
Disclaimer: I have not flown this yet but I will be using this for level 4 missions soon. It sounds good on paper and hopefully performs just as well. Also, you can very well go with a x-large shield booster II (and pulse) but I cannot fit all of my setup T2 w/o going named / faction / T1 or putting on a T2 CPU.
 |

Fingalickin
Minmatar ORB enterprises
 |
Posted - 2007.11.19 13:00:00 -
[99]
Well I'm loving the ideas here and still got to try some out but i've re-hashed my fit for the following: High 3 x 650mm Dual's 3 x 1200mm Arty II's 2 x 1400mm Arty II's
Med At the moment 1 x XL SB II, 1 SBA II, 1 x Invul II, 2 x Hardners 1 x Cap Recharger II From posts here may remove SBA II and replace with either another hardner or AB II
Low 2 x Gyro II 2 x TE II 1 x PDS II
Tried on lvl 3's and it's like a hot knife through butter (Mordus Headhunters) Drones all Tech I Med and Lights and only activated XL SB twice for 2 cycles each time - No Cap problems running hardners etc.
What is the low slot cap recharger called? may replace PDS II with that, remove mid slot Cap Recharger II and put in Signal Boost Amplifier II instead.
Always learning

"Veterans aren't worth catching, practice pratice practice and one day you may BEAT them!" |

Inen
Real Nice And Laidback Corporation Interstellar Starbase Syndicate
 |
Posted - 2007.11.19 13:14:00 -
[100]
I would not mix up weapon types. Either go full auto (and go with one type of autocannon) or go full artillery (and go with one type of artillery). If you are worried about frigs, use your drones to take them out.
If you are doing a mission and are worried about room aggro, then just pop the big stuff first and then let out the drones to kill the frigs. You can also put in a webber to slow things down (close flying frigs/cruisers) if it's a large problem.
 |
|

Kathistos
 |
Posted - 2007.11.24 03:46:00 -
[101]
I use two different fits for lvl 4's, good fitting skills are required tho. The main problem of those two fittings are the damage of the ship, so i would recomand some good drones skills to go with it.
Highs: 8x 1400mm 'scout' artillery I
Mediums: 1x X-Large C5-L Emergency Overload I 2x Shield Boost Amplifier I 2x Invulnerability Field II or specific hardeners 1x Cap recharger II
Lows: 1x Capacitor Power Relay II 4x Capacitor Flux coil II
Rigs: 3x Capacitor Control Circuit I
Mean indestructible tank (and affordable, no 2 billion dread gurista mods or whatever). I easely tank every lvl4 without a problem, and it perma runs, so you dont need to ruin yourself (and your cargo) with cap boosters. But you'll need the drones a lot to deal with the cruisers/frigs as you wont touch them with the 1400's.
And i use this one when i want to deal more damages.
Highs: 8x 1400mm 'scout' artillery I (advanced weapon upgrades required)
Mediums: 1x X-Large C5-L Emergency Overload I 2x Invulnerability Field II or specific hardeners 3x Cap recharger II
Lows: 2x Gyrostabilizer II 3x Capacitor Flux coil II
Rigs: 3x Capacitor Control Circuit I
I usually use the second one as i've never been i trouble with it. It still perma run and deals a little bit more damages
|

Slide
 |
Posted - 2007.11.29 13:33:00 -
[102]
Edited by: Slide on 29/11/2007 13:35:09 My setting for lvl 4 missions for some time now:
High 8x 1400 Howitzer Artillery II (Using mostly Phased Plasma and EMP ammo)
Mid 1x Afterburner II, 1x Caldari Navy X-large Shield Booster 3x Hardeners (2x Rat specific II, 1x Invulnerability I) 1x Shield Boost Amplifier I
Low 3x Gyrostabilizer II 1x Capacitor Flux Coil II 1x Power Diagnostic System II
Rigs 3x Capacitor Control Circuit
2x 5 Medium Drones II
As long as i don't do anything stupid, like agroing whole rooms, the tank-ability is more then suficient. With more then enough cap to use my Afterburner to keep distance...mostly somewhere between 30 and 50km. (You could always swap one Gyro for a Flux coil or PDS for better cap recharge) Only things i don't do with this setup is 1: Worlds Collide the Serpentis entrance, i prefer my Typhoon for that and 2: Angel Extravaganza Bonus room, i guess i am just scared :P
|

Tenefor Avis
Minmatar Eve University
 |
Posted - 2007.12.03 01:39:00 -
[103]
Originally by: Slide Edited by: Slide on 29/11/2007 13:38:18 Edited by: Slide on 29/11/2007 13:37:07 Edited by: Slide on 29/11/2007 13:35:09 My setting for lvl 4 missions for some time now:
High 8x 1400 Howitzer Artillery II (Using mostly Phased Plasma and EMP ammo)
Mid 1x Afterburner II, 1x Caldari Navy X-large Shield Booster 3x Hardeners (2x Rat specific II, 1x Invulnerability I) 1x Shield Boost Amplifier I
Low 3x Gyrostabilizer II 1x Capacitor Flux Coil II 1x Power Diagnostic System II
Rigs 3x Capacitor Control Circuit
2x 5 Medium Drones II
As long as i don't do anything stupid, like agroing whole rooms, the tank-ability is more then suficient. With more then enough cap to use my Afterburner to keep distance...mostly somewhere between 30 and 50km. (You could always swap one Gyro for a Flux coil or PDS for better cap recharge) Only things i don't do with this setup is, Worlds Collide the Serpentis entrance, i prefer my Typhoon for that. And the Angel Extravaganza Bonus room, i guess i am just to scared for the initial dps in that room
According to EFT, you get something like 775-800 reinforced tankable DPS with that setup, and you can sustain it for about a minute. Is that really enough? I'm working towards a Maelstrom myself, and I settled on a similar fit, but according to my corpmates I need to be able to run the booster for at least five minutes.
|

Slide
 |
Posted - 2007.12.04 18:12:00 -
[104]
You could try and swap a few low slots (Gyro's) for more cap recharge. I started missions in my Typhoon, who had a much longer sustainable cap recharge, but not as much damage as the Maelstrom. In most if not all missions i need to tank some initial heavy dps, but if i make work getting distance i surely won't need to run that booster for 5 min. I just turn it on and off as needed. Don't forget that the shield boost bonus of that ship adds alot to the amount you repair per cycle.
And the Afterburner is just for those situations where you need to take distance fast, otherwise its turned off, wich makes the tankability a lot stronger/longer.
Belive me, if you read upon your missions, and pull carefully this setup allows you to do most missions. Ofc it also depends on your skills. I don't have that many skills but Minmatar BS is at 5 (shieldboost bonus 37.5%) and alot of the gunnery skills are maxed to.
|

chrisss0r
 |
Posted - 2007.12.10 19:40:00 -
[105]
Can anyone give me a setup for doing the angel extravanga bonus stage without having to warp out? is it possible at all without 2 bill pith whatever mods?
|

Cpl Felix
Caldari Vendetta Underground Rule of Three
 |
Posted - 2007.12.26 19:01:00 -
[106]
Aight so how about if you dont want to use rigs becuase you dont have the money for them? so if you can use T2 large projectiles (arty or auto) any suggestions for a rig-less setup?
|

Slide
 |
Posted - 2008.01.01 10:53:00 -
[107]
Edited by: Slide on 01/01/2008 10:53:58 Edited by: Slide on 01/01/2008 10:53:20 After having a break from EVE for about a month, i came back and whas a bit rusty and made small errors wich lead to jump outs or almost jump outs of missions. I made a new setup that had more room for errors. It included a capacitator booster for the extra cap when needed, i also swapped the 1400 for 1200's (mainly because the booster took to much grid for the 1400 to fit, and i wanted the low slots to be filled with weapon upgrades. The new setup has the advantage of being better in missions with relative less BS wile still being able to dish out enough damage against BS. It also has more emergency tankability with the batteries.
HIGH 8 x 1200mm II
Medium 1 x Afterburner II 3 x Hardener II 1 x Shield Booster II 1 x Heavy Capacitator Booster II
Low 3 Gyro's II 2 Tracking Enhancer II
|

Lazuran
Gallente Time And ISK Sink Corporation
 |
Posted - 2008.01.01 13:18:00 -
[108]
Originally by: Slide Edited by: Slide on 01/01/2008 10:53:58 Edited by: Slide on 01/01/2008 10:53:20 After having a break from EVE for about a month, i came back and whas a bit rusty and made small errors wich lead to jump outs or almost jump outs of missions. I made a new setup that had more room for errors. It included a capacitator booster for the extra cap when needed, i also swapped the 1400 for 1200's (mainly because the booster took to much grid for the 1400 to fit, and i wanted the low slots to be filled with weapon upgrades. The new setup has the advantage of being better in missions with relative less BS wile still being able to dish out enough damage against BS. It also has more emergency tankability with the batteries.
HIGH 8 x 1200mm II
Medium 1 x Afterburner II 3 x Hardener II 1 x Shield Booster II 1 x Heavy Capacitator Booster II
Low 3 Gyro's II 2 Tracking Enhancer II
You really want to swap one of the TE2 for a DCU2 there ...
Disclaimer: I do not speak for the fanbois. |

Slide
 |
Posted - 2008.01.01 17:10:00 -
[109]
Actualy you are right, eventho i consider the few % in shield resist a bit of a waste for a whole slot, stack-penilty due to a invulnerability shield. It will help immensively when down to armor or worse
|

Lazuran
Gallente Time And ISK Sink Corporation
 |
Posted - 2008.01.01 18:26:00 -
[110]
Originally by: Slide Actualy you are right, eventho i consider the few % in shield resist a bit of a waste for a whole slot, stack-penilty due to a invulnerability shield. It will help immensively when down to armor or worse
No stacking penalty for DCU2 with any hardners last time I checked...
Disclaimer: I do not speak for the fanbois. |
|

Slide
 |
Posted - 2008.01.01 20:09:00 -
[111]
Edited by: Slide on 01/01/2008 20:12:02 What i mean is that from the 12.5% a DCUII gives only 3% more resistance is added to the 3 hardeners already running....you should know this :-) And yes its still 12.5% from whats left but the higher your resistance get the lesser it will add, to a point where the module is near useless.
|

Newbie Ned
Real Nice And Laidback Corporation
 |
Posted - 2008.01.01 21:30:00 -
[112]
Quote: HIGH 8 x 1200mm II
Medium 1 x Afterburner II 3 x Hardener II 1 x Shield Booster II 1 x Heavy Capacitator Booster II
Low 3 Gyro's II 2 Tracking Enhancer II
I assume an XL SB?
Pretty much the setup I use now except with a DCU II and a PDS II in lows instead of TEs. I found that with an AB you can easily dictate range/transversal so tracking is never an issue. The DCU II may only add 3% to total resist, but it still means you are taking 12.5% less damage than without it (all depends on your frame of reference, of course!). I also have ccc rigs and tech 2 drones (5 med and 5 small).
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
 |
Posted - 2008.01.01 21:38:00 -
[113]
Originally by: Slide Edited by: Slide on 01/01/2008 20:12:02 What i mean is that from the 12.5% a DCUII gives only 3% more resistance is added to the 3 hardeners already running....you should know this :-) And yes its still 12.5% from whats left but the higher your resistance get the lesser it will add, to a point where the module is near useless.
The "unstacked resistance" part means that you're taking 12.5% less damage than you were before you fit it, and have more shields, and have more armor, and have lots more structure.
Always fit a DC unless you have a really good reason not to.
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
|

Slide
 |
Posted - 2008.01.01 22:07:00 -
[114]
Yeah a XL shield booster Ned, and what you said about the tracking issue, that actualy makes alot of sense Wit a AB i don't have any problems with tracking at all so yes i might aswell swap m for a DCU and a PDS.
|

Lrrp
Minmatar Gallente Mercantile Exchange Coalition Of Empires
 |
Posted - 2008.01.02 00:06:00 -
[115]
In my opinion the DCU is only really good for when your armor is going and the DCU is your last ditch insurance. If you are shield tanking, when you lose 75% of your shields it is time to think about warping out of the mission. I don't use them. Instead I have 3 pdu's and 2 Counter balanced mounts (damage + RoF)
|

Newbie Ned
Real Nice And Laidback Corporation
 |
Posted - 2008.01.02 09:57:00 -
[116]
lrrp - do you realise that the DCU II adds 12.5% resists to the shield? It is of great benefit to shield tankers, especially as it is a low slot shield tank module. It is not for the extra armour/hull tank.
|

Slide
 |
Posted - 2008.01.04 09:19:00 -
[117]
Originally by: Lrrp In my opinion the DCU is only really good for when your armor is going and the DCU is your last ditch insurance. If you are shield tanking, when you lose 75% of your shields it is time to think about warping out of the mission. I don't use them. Instead I have 3 pdu's and 2 Counter balanced mounts (damage + RoF)
Well in a way it makes sense, if you are armor tanking and the **** hits the fan you might end up wqrping away close to your structure -- there the difference between 0% resist and 60 is huge--- Whereass if you shieldtank chances are big you try warping away while still a bit in your shield. So while the DCU helps every tank, its most beneficial to armor tankers IMO :-)
|

Slide
 |
Posted - 2008.01.04 09:27:00 -
[118]
After training AWU to 5 and fiddling a bit bewteen 1200 and 1400's my semi final mission setup is:
High
8 x 1400 Artillery II
Medium
1 x Domination 100MN AB 1 x Caldari navy X-large Shield Booster 2 x Caldari Navy Hardeners 1 x Dread Guristas Invulnerability Field (Been lucky in a mission) 1 x Heavy Capacitator Booster II
Low
3 x Domination Gyrostabilizer 2 x Power Diagnostic System II
Rigs
3 x CCC Rigs
10 x medium Tech 2 drones
There isn't a mission i can't tank with this setup. The AB lets me hit frigates and one shot them at the right distance if needed, ofc i have drones for that. The Cap Booster is not really needed but it gives me a secure feeling of being able to mess things up and allows me to make stupid mistakes so now and then.
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
 |
Posted - 2008.01.04 10:22:00 -
[119]
Originally by: Slide After training AWU to 5 and fiddling a bit bewteen 1200 and 1400's my semi final mission setup is:
*fitting*
Seems like a really good fit. I was looking at the damage curves from 1200's to 1400's, and have settled on reworking my fit to include 1400mm Arties.
Since you have so much faction stuff on your Mael, you should consider a pair of CCC II's. ;-)
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
|

Slide
 |
Posted - 2008.01.04 10:49:00 -
[120]
Edited by: Slide on 04/01/2008 10:50:15
Originally by: Liang Nuren
Originally by: Slide After training AWU to 5 and fiddling a bit bewteen 1200 and 1400's my semi final mission setup is:
*fitting*
Seems like a really good fit. I was looking at the damage curves from 1200's to 1400's, and have settled on reworking my fit to include 1400mm Arties.
Since you have so much faction stuff on your Mael, you should consider a pair of CCC II's. ;-)
-Liang
Looks good, opens some new fitting options or just raw more cap recharge. A bit expensive tho, especialy because i am so nanve as to belive the Vargur gets a overhaul any time soon :D
|
|
| Pages: 1 2 3 [4] 5 6 7 :: one page |
| First page | Previous page | Next page | Last page |