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Antonio De'Lesante
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Posted - 2008.01.05 01:03:00 -
[121]
8x 1400 II
1x lg shield boost II 1x amp II 2x invuln I 1x rat specific 1x rat specific
2x tracking or gyro II (depends on rats) 3x pds
3x ccc
perma run the lg boost, only L4 I have issues with is the AE bonus room, the rest im just fine and dandy. |

Slide
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Posted - 2008.01.05 15:01:00 -
[122]
Edited by: Slide on 05/01/2008 15:03:15 Edited by: Slide on 05/01/2008 15:02:45 Edited by: Slide on 05/01/2008 15:02:14 Edited by: Slide on 05/01/2008 15:01:05 After all these excellent calculations, nice work Liang, i adjusted my Maelstrom slightly. I swapped one Capacitator rig with a Ancillary Current Router. That way i have been able to ditch the 2 PDU's and replace them with a Gyro and Tracking Enhancer II. It's less cap recharge but i hardly ever use the cap booster and here is where it can shine. The whole new setup adds another 6 to 8% dps rough numbers.....
High
8 x 1400 Artillery II
Medium
1 x Domination 100MN AB 1 x Caldari navy X-large Shield Booster 2 x Caldari Navy Hardeners 1 x Dread Guristas Invulnerability Field (Been lucky in a mission) 1 x Heavy Capacitator Booster II
Low
4 x Domination Gyrostabilizer 1 x Tracking Enhancer II
Rigs
2 x CCC Rigs I 1 x Ancyllary Current Router I
10 x medium Tech 2 drones
Who needs a Vargur 
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Tressin Khiyne
Minmatar Interstellar Vacation Center
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Posted - 2008.01.12 07:44:00 -
[123]
Ok, not enough AC setups, which confuses me... So here's mine:
~HIGHS~ 8 x 800MM Reapeating Artillery II
~MIDS~ 2 x T2 Hardenrs 1 x XL Shield Booster II 1 x Heavy Cap Booster II 1 x Web - T2 or named (Don't need much really, And a second shield Amp is possible with good drone skills) 1 x Shield Amp II
~LOWS~ 1 x DCU II 2 x GYRO II's 2 x Tracking Enhancer II's
Good tank, great damage. With good drones you can ditch the web for a second amp. --
There are 10 kinds of people in this world; Those who understand binary, and those who don't.
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1200 baud
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Posted - 2008.01.21 18:19:00 -
[124]
Originally by: Slide Edited by: Slide on 05/01/2008 15:03:15 Edited by: Slide on 05/01/2008 15:02:45 Edited by: Slide on 05/01/2008 15:02:14 Edited by: Slide on 05/01/2008 15:01:05 After all these excellent calculations, nice work Liang, i adjusted my Maelstrom slightly. I swapped one Capacitator rig with a Ancillary Current Router. That way i have been able to ditch the 2 PDU's and replace them with a Gyro and Tracking Enhancer II. It's less cap recharge but i hardly ever use the cap booster and here is where it can shine. The whole new setup adds another 6 to 8% dps rough numbers.....
High
8 x 1400 Artillery II
Medium
1 x Domination 100MN AB 1 x Caldari navy X-large Shield Booster 2 x Caldari Navy Hardeners 1 x Dread Guristas Invulnerability Field (Been lucky in a mission) 1 x Heavy Capacitator Booster II
Low
4 x Domination Gyrostabilizer 1 x Tracking Enhancer II
Rigs
2 x CCC Rigs I 1 x Ancyllary Current Router I
10 x medium Tech 2 drones
Who needs a Vargur 
It looks good, but you can only fit 7 of the 1400 II's, regardless of skills. I'd fit a Drone Link Augmentor for the 8th high slot.
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Slide
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Posted - 2008.01.21 19:30:00 -
[125]
Edited by: Slide on 21/01/2008 19:33:50 You probly overlooked the ACR because i can fit 8 1400 II + the above fitting with my skills. And i don't talk about a fitting program, i am actualy flying this setup.
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1200 baud
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Posted - 2008.01.25 20:25:00 -
[126]
Originally by: Slide Edited by: Slide on 21/01/2008 19:33:50 You probly overlooked the ACR because i can fit 8 1400 II + the above fitting with my skills. And i don't talk about a fitting program, i am actualy flying this setup.
Yes, I did overlook the ACR. I too fly this ship, and use a similar setup, and no I'm not an EFT junkie.
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Slide
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Posted - 2008.01.25 22:28:00 -
[127]
Originally by: 1200 baud
Originally by: Slide Edited by: Slide on 21/01/2008 19:33:50
Yes, I did overlook the ACR. I too fly this ship, and use a similar setup, and no I'm not an EFT junkie.
I am sorry i whas a bit agitated, to many people tell u how to fit a ship from some fitting program's experience. Not that those program's are bad, i use m myself to check things 
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RS1
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Posted - 2008.01.26 03:41:00 -
[128]
level 4 mission Mealstrom setup
5x 1400 Scout's, 3x Arby Cruise
1x XL t2 booster, 3x t2 hardeners, 1x t2 Cap Recharger,1x Shield boost amplifier
3x PDU t2, 2x Mark 1 Generator Reffitting:Cap Power Relay 10x Hammerhead t2 3x ccc rigs
this the setup i use in level 4 missions it doesnt break i never warp out in most missions i never show red in my shields in the hard ones they can get me to half shields before i kill off enough of thier dps before it goes back down no red again i know the power relays affect the shield boost but it will still boost more than a raven and if you know how to use projectiles you will kill faster than a raven i can fly both a raven and maelstrom tbh raven sucks in every way
note: this is a perma run shield setup turn your mods on before you enter and the lag monster will never get you
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Liang Nuren
The Avalon Foundation
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Posted - 2008.01.26 03:47:00 -
[129]
Originally by: RS1 3 Cruise Launchers
Why the cruise launchers?
-Liang
-- If it appears that my typing is lazy, I apologize. My hands/wrists hurt.
Consider yourself warned. ^_^ |

RS1
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Posted - 2008.01.26 03:54:00 -
[130]
I use three Cruise Launher because sometimes cruisers can be a pain but its nothing 3 cruise missile's and 5 t2 hammerheads cant take care of another words they orbit you to fast for the arty's and the cruisers do the most dps so i want them gone
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Liang Nuren
The Avalon Foundation
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Posted - 2008.01.26 04:00:00 -
[131]
If it works for you I suppose... I sort my overview by transversal and shoot them before they settle into orbit.
-Liang
-- If it appears that my typing is lazy, I apologize. My hands/wrists hurt.
Consider yourself warned. ^_^ |

RS1
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Posted - 2008.01.26 04:20:00 -
[132]
I also have my overview setup for Transversal but its impossible to kill everything before it reach's orbit on you and some of the mission's put you right into the ****storm i have used 8 arty's ive actually spent many months trying setups and if all they sent at me was bs and frigs 8 arty's would be awsome since the frigs insta pop with 1 or 2 guns and the arty's hit harder than the cruise but i cant always 2 volley the cruisers so i cant always get them fast enough to stop the orbit idk how long your missions take but time is money and i dont take more than 20 to 30 min per room on a multi room mission and more often than not most of that time is spent traveling to the next gate
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Marlsh
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Posted - 2008.01.28 02:35:00 -
[133]
Edited by: Marlsh on 28/01/2008 02:37:52 Here is my setup. Does well in L4's. feedback is always appreciated. Most of my associated skills are 4 - 5. I've no problem tanking and really being able to dictate range is a bonus. Frig's are handled with T2 drones. Not alot of money for the setup either. I swap hardners as required. Volly is in the 3.5k+ range. I am normally locking at 100km and hitting at that range with Titanium. Nothing last long includeing incoming frigs.
Lows: Gyrostabilizer II x3 Tracking Enhancer II x2
Mids: Alumel-Wired I Sensor Augmentation Large Shield Booster II Invulnerability Field II Heat Dissipation Field II Ballistic Deflection Field II 100MN Afterburner II
High: 1400mm Prototype I Siege Cannon x8
Capacitor Control Circuit I x3
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Kelbesque Crystalis
Minmatar Eve University
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Posted - 2008.01.28 05:58:00 -
[134]
Originally by: RS1 I also have my overview setup for Transversal but its impossible to kill everything before it reach's orbit on you and some of the mission's put you right into the ****storm i have used 8 arty's ive actually spent many months trying setups and if all they sent at me was bs and frigs 8 arty's would be awsome since the frigs insta pop with 1 or 2 guns and the arty's hit harder than the cruise but i cant always 2 volley the cruisers so i cant always get them fast enough to stop the orbit idk how long your missions take but time is money and i dont take more than 20 to 30 min per room on a multi room mission and more often than not most of that time is spent traveling to the next gate
If you use an AB, you can usually go fast enough to out run most cruisers, or at least keep transversal down enough to pop them. The down side is it may put you farther from the gate, but then the AB cuts down travel time back. Just a different way of doing it. I do applaud you for using the launcher slots.
Anyway, here is my current setup, after much evolution and tweaking.
HIGH: 8x 1400mm scouts
MID: Domination AB (less cap usage, only ~20-30mil) XL booster (currently using a Pith B-type, but T2 works, Caldari Navy/DG are also nice) 3x T2 hards med cap booster/best named SB/tracking comp (depends on the mission)
LOWS: 4x Gyros (T2 or Republic fleet if you can afford them) 1x TEII.
DRONES: 5x T2 hammerheads 5x T2 valks
RIGS: 3x CCC
I noticed a huge difference when I swapped from 1200's and 3 gyros to 1400's and 4 gyros. (thanks to the collaborative efforts of people here for coming up with that layout).
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.01.28 07:39:00 -
[135]
For some overtank fans -
8x 1200mm scout.
1x XL SB II, SBA II, and either 2em/therm, 2kin/therm, or invuln/kin/therm/em mixes (depending on the mission) all T2 ofc.
5x Cap Flux II.
3x CCC.
Runs perma with everythin going, only missions i can imagine this struggling with is a blood raider or Enemies Abound 5/5. with Minnie BS IV you get 1060 boost every 5/sec and with an alround 70%ish alround resists with 66% on EM being lowest. and specific settups being both around 85%ish.
 Welcome to EvE |

1200 baud
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Posted - 2008.01.28 19:12:00 -
[136]
Currently my main is running:
[Maelstrom] Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer Shield Power Relay II Damage Control II
Tracking Computer II Tracking Computer II Large Shield Extender II Gist A-Type Photon Scattering Field <- changed to reflect appropriate dmg Gist A-Type Heat Dissipation Field <- changed to reflect appropriate dmg 100MN Afterburner II
1400mm 'Scout' Artillery I, Phased Plasma L 1400mm 'Scout' Artillery I, Phased Plasma L 1400mm 'Scout' Artillery I, Phased Plasma L 1400mm 'Scout' Artillery I, Phased Plasma L 1400mm 'Scout' Artillery I, Phased Plasma L 1400mm 'Scout' Artillery I, Phased Plasma L 1400mm 'Scout' Artillery I, Phased Plasma L Drone Link Augmentor I
Projectile Ambit Extension I Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x5 Vespa II x5
It keeps me out of trouble most times. With a 5% ROF, 5% DMG implant, and 3% tracking, I've got no problem taking out the damage dealers before the tank starts to suffer.
Most of the skills are at 4.
I did switch to 4 SPR II's for a couple of missions where incoming damage was too great, silly tanking.
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Garack Rasal
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Posted - 2008.01.29 13:30:00 -
[137]
Edited by: Garack Rasal on 29/01/2008 13:32:51
Originally by: Blane Xero For some overtank fans -
8x 1200mm scout.
1x XL SB II, SBA II, and either 2em/therm, 2kin/therm, or invuln/kin/therm/em mixes (depending on the mission) all T2 ofc.
5x Cap Flux II.
3x CCC.
Runs perma with everythin going, only missions i can imagine this struggling with is a blood raider or Enemies Abound 5/5. with Minnie BS IV you get 1060 boost every 5/sec and with an alround 70%ish alround resists with 66% on EM being lowest. and specific settups being both around 85%ish.
With BS at 3, good energy skills and a Tech1 X-Large Booster and 3 CCC and 4 CAP FLux II my cap ran out in 1 minute. Why??
Ok i got a SBA Tech 1 but this is only 6 %, perhaps 5% more woth BS4 , then 11% . i cant see with 11% more energy-rate it will be perma -..
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Slide
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Posted - 2008.01.29 14:05:00 -
[138]
Is it because you fitted it in EFT? EFT seems to have a problem with cap flux coil, and not calculating it right.
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Garack Rasal
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Posted - 2008.01.29 14:10:00 -
[139]
Originally by: Slide Is it because you fitted it in EFT? EFT seems to have a problem with cap flux coil, and not calculating it right.
No if fit ingame
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Slide
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Posted - 2008.01.29 19:05:00 -
[140]
Edited by: Slide on 29/01/2008 19:05:35
Originally by: Blane Xero For some overtank fans -
8x 1200mm scout.
1x XL SB II, SBA II, and either 2em/therm, 2kin/therm, or invuln/kin/therm/em mixes (depending on the mission) all T2 ofc.
5x Cap Flux II.
3x CCC.
Runs perma with everythin going, only missions i can imagine this struggling with is a blood raider or Enemies Abound 5/5. with Minnie BS IV you get 1060 boost every 5/sec and with an alround 70%ish alround resists with 66% on EM being lowest. and specific settups being both around 85%ish.
Makes me wonder to how you run that stable, only energy management skill i have not maxed is energy management 4 (5% cap) and shield compensation 3 (missing 4% cap usage on the booster), i compenseted that with a extra cap recharge II. I run out of cap after 3m 40sec.
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P'Tang
Dissolution Syndicate
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Posted - 2008.01.31 04:02:00 -
[141]
My Carcharodon:
Highs: 8 x 1200mm Artillery Cannon II's
Mids: 1 x X-Large Shield Booster II 2 x Tech II Hardeners (mostly Invuln. II's, but I switch when appropriate) 2 x Shield Boost Amplifier II's 1 x Heavy Electrochemical Capacitor Booster w/ 800's
Lows: 2 x Gyrostabilizer II's 2 x Power Diagnostic System II's 1 x Photonic CPU Enhancer I (I'm less than 24 hours away from Electronics V...lol).
Rigs: 3 x Capacitor Control Circuit I's
Haven't tried it extensively in lvl 4's, but so far it works quite nicely. Every shield boost yields about 1,393 HP (every five seconds). Cap injector is a last-resort, but it guarantees I can keep running the SB as long as I need to just in case. I usually pulse it anyways.
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Mangus Thermopyle
Caldari Provisions
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Posted - 2008.01.31 16:14:00 -
[142]
Edited by: Mangus Thermopyle on 31/01/2008 16:16:09 If you wont do anything thougher than level 4, you can easily use a large shield booster instead of an xlarge one on this ship.
I played around in EFT and came up with this: High: 8*1400 Med: gisti x-type large shield booster, 2*invuln, 2*amps, cap recharger Low: 3*gyros, 2*tracking enhancers Rigs: Projectile Collision thingie, 2*CCC
Permabosts the large shieldbooster, and with some mid tier officer stuff you get close to 900 DPS.
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Oblit3rat1on
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Posted - 2008.02.11 16:45:00 -
[143]
OK, two questions both related to a long range / sniping setup:
If you had MAX skills in every department but only about 6-800mil to fit this ship what would you choose?
2nd question:
If you had max skills and a rediculous amount of ISK to spend what would you fit to this ship?
I.e. one realistic setup, and one dream / have something to aim for setup?
Thanks for the help guys...
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COJOi
Brutor tribe
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Posted - 2008.02.17 10:14:00 -
[144]
Edited by: COJOi on 17/02/2008 10:15:25 How would this setup do for level 4s?
Highs 8x 800mm Repeating Artillery II
Mids 3 race specific shield hardeners (tech 2) 1 Invulnerability Field II 2 Large Shield Extender II
Lows 3 Shield Power Relay II 1 Damage Control II 1 Gyrostabilizer II
Edit: I forgot the rigs. 3 Core Defence Field Extender Is
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Fehnrail
Caldari Caldari Navy Volunteer Task Force
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Posted - 2008.02.17 11:43:00 -
[145]
Well, it's really not worthwhile to mix passive and active tanking.
Here's my current Mael setup.
8x 1200mm
XL CL-5 SB (SBII will probably not fit CPU-wise. 2x race hardeners, 1x invul, 2x amplifiers.
Low is 3x Gyrostabs and 2x Tracking Enhancers.
It runs pretty well, but I suppose you could swap tracking enhancers for other mods if you really wanted to.
 Humans say that it is better to regret something you did rather than something you didn't. |

Gaedril
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Posted - 2008.02.17 20:05:00 -
[146]
Does anyone have a fit targeting level 4 mission noobs? I.e., something that doesn't require years of skills,a ton of faction mods, and lets me run level 4s now without too much excitement and upgrade to faction mods as I go?
Closest I've come to those reqs is below but at 423 def and 321 dps w/o drones it's looking...fugly. 
Highs: 8 x 1400 Scout
Mids: 100MN II (Mission boat, have to have this for my sanity) XL C5-L SB 2x Invul II 2x Cap Recharge II
Lows: 2x Gyro II 3x Cap Flux II (Eww...)
Rigs: 3x CCC
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Kelbesque Crystalis
Minmatar Eve University
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Posted - 2008.02.17 20:16:00 -
[147]
Originally by: Gaedril Does anyone have a fit targeting level 4 mission noobs? I.e., something that doesn't require years of skills,a ton of faction mods, and lets me run level 4s now without too much excitement and upgrade to faction mods as I go?
Closest I've come to those reqs is below but at 423 def and 321 dps w/o drones it's looking...fugly. 
Highs: 8 x 1400 Scout
Mids: 100MN II (Mission boat, have to have this for my sanity) XL C5-L SB 2x Invul II 2x Cap Recharge II
Lows: 2x Gyro II 3x Cap Flux II (Eww...)
Rigs: 3x CCC
Only real way to increase your DPS is to use a 3rd gyro, and train some skills.
Also, use 3 mission specific hardeners. They are mush better defense than being lazy and trying to use just invulns. When a missions takes an hour to run, spending 30s changing your ammo and hardeners is nothing. If you dont know what damage you will be taking, you prob should be running that mission just yet.
As your fit shows, fitting to perma running an XL booster caused you to gimp your setup. You dont need to perma run an XL to do a level 4. In the worst case, you can swap out ALL of those cap modules and put in 1 cap booster if you are doing a DPS heavy mission.
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Gaedril
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Posted - 2008.02.17 21:16:00 -
[148]
Originally by: Kelbesque Crystalis
As your fit shows, fitting to perma running an XL booster caused you to gimp your setup. You dont need to perma run an XL to do a level 4. In the worst case, you can swap out ALL of those cap modules and put in 1 cap booster if you are doing a DPS heavy mission.
Agreed. The main difficulty is trying to fit blind not knowing where the sweet spot typically runs on these missions. I can switch to a large booster, 4 gyro, pds, cr II, etc and have a setup with ~382dps, perma runs the large with the AB off, run for 8-12 min with a t2/faction AB on, etc but...will it survive is the question. The tank is 42% stronger than what I run on my cane but no clue if that's enough to bridge the npc dps gap going from 3s to 4s.
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HirschG
Grettistak
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Posted - 2008.03.02 11:14:00 -
[149]
How the hell are u shooting for more then 30k with AC's ? -------------
Matari ships ARE the real deal |

JeremyCrow
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Posted - 2008.03.04 20:03:00 -
[150]
Ok here goes
[High] 1200mm Scouts x8
[Meds] X-C5L Shield Booster Shield Boost Amp I 3 Rat Specific Shield Resistance Amplifiers (TechII) 1 Cap Recharger II
[Lows] Mark I Generator (named PDS) x2 DCII Gyro II x2
[Rigs] CCC x3
I can't tank level 4's without warping out a few times though. What am I doing wrong? Also, should I sacrifice something for a tracking puter to improve tracking? Help! P.S. - I have about 8mil SP... can't do an all tech 2 setup
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